fix: 캐릭터 이동시 떨어지는 구간의 부자연스러운 이동 수정
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@@ -8,14 +8,14 @@ namespace TON
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{
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public bool IsWallTouching { get; private set; }
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private void OnTriggerStay2D(Collider2D other)
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private void OnTriggerStay2D(Collider2D collision)
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{
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IsWallTouching = other.gameObject.layer == LayerMask.NameToLayer("Ground");
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IsWallTouching = collision.gameObject.layer == LayerMask.NameToLayer("Ground");
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}
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private void OnTriggerExit2D(Collider2D other)
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private void OnTriggerExit2D(Collider2D collision)
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{
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if (other.gameObject.layer == LayerMask.NameToLayer("Ground"))
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if (collision.gameObject.layer == LayerMask.NameToLayer("Ground"))
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{
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IsWallTouching = false;
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}
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