fix: 캐릭터 이동시 떨어지는 구간의 부자연스러운 이동 수정

This commit is contained in:
aube.lee
2025-02-20 14:22:04 +09:00
parent c55c644183
commit 2ba06148a1
4 changed files with 14 additions and 20 deletions

View File

@@ -8,14 +8,14 @@ namespace TON
{
public bool IsWallTouching { get; private set; }
private void OnTriggerStay2D(Collider2D other)
private void OnTriggerStay2D(Collider2D collision)
{
IsWallTouching = other.gameObject.layer == LayerMask.NameToLayer("Ground");
IsWallTouching = collision.gameObject.layer == LayerMask.NameToLayer("Ground");
}
private void OnTriggerExit2D(Collider2D other)
private void OnTriggerExit2D(Collider2D collision)
{
if (other.gameObject.layer == LayerMask.NameToLayer("Ground"))
if (collision.gameObject.layer == LayerMask.NameToLayer("Ground"))
{
IsWallTouching = false;
}