fix: 캐릭터 이동시 떨어지는 구간의 부자연스러운 이동 수정
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@@ -107,7 +107,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 0.25, y: 0.15}
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m_Size: {x: 0.2, y: 0.1}
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m_EdgeRadius: 0
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--- !u!114 &6824007025137790925
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MonoBehaviour:
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@@ -121,9 +121,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 75a6dd00ee9c3d7428cae5700b2cc666, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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groundLayer:
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serializedVersion: 2
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m_Bits: 512
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--- !u!1 &2757306338607502731
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GameObject:
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m_ObjectHideFlags: 0
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@@ -374,7 +371,6 @@ MonoBehaviour:
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speed: 3
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jumpForce: 8
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airControl: 0.8
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sideCheckDistance: 0.5
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groundCheck: {fileID: 427864611187260801}
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groundCheckRadius: 0.1
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groundLayer:
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@@ -107,7 +107,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 0.25, y: 0.15}
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m_Size: {x: 0.2, y: 0.1}
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m_EdgeRadius: 0
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--- !u!114 &6530647677844077835
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MonoBehaviour:
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