skill setting UI 작업 2차
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19
Gameton-06/Assets/Gameton/Scripts/UI/SkillSettingUI.cs
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19
Gameton-06/Assets/Gameton/Scripts/UI/SkillSettingUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class SkillSettingUI : UIBase
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{
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public static SkillSettingUI Instance => UIManager.Singleton.GetUI<SkillSettingUI>(UIList.SkillSettingUI);
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public List<SkillSettingUI_SkillSlot> slots;
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public void Start()
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{
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}
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}
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}
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11
Gameton-06/Assets/Gameton/Scripts/UI/SkillSettingUI.cs.meta
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11
Gameton-06/Assets/Gameton/Scripts/UI/SkillSettingUI.cs.meta
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fileFormatVersion: 2
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guid: c6e661998b1a293438a43cb63d82bd7f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class SkillSettingUI_SkillSlot : MonoBehaviour
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{
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public GameObject lockerImage;
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public void SelectedSlot()
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{
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lockerImage.SetActive(true);
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}
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public void UnselectedSlot()
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{
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lockerImage.SetActive(false);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 19db9b1bf85c67042afc28005a6af101
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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