skill setting UI 작업 2차

This commit is contained in:
aube.lee
2025-02-10 21:22:23 +09:00
parent eafeb0cbd7
commit 21a173864f
11 changed files with 699 additions and 464 deletions

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@@ -8,18 +8,18 @@ namespace TON
{
PANEL_START,
TitleUI,
CharaterCreateUI,
TitleUI, // 게임 시작 화면 UI
CharaterCreateUI, // 캐릭터 생성 UI
CharaterSelectUI,
IngameUI,
ControllerUI,
LobbyUI,
LogUI,
ControllerUI, // 캐릭터 컨트롤러 UI
LobbyUI, // 게임 로비 UI
SkillSettingUI, // 스킬 세팅 팝업 UI
GameOverUI, // 게임 오버 시 노출되는 UI
GameWinUI, // 게임 클리어 시 노출되는 UI
PauseUI, // 일시중지 버튼 선택 시 노출되는 UI
IngameUI, // 인게임 표시 UI
IngameOptionUI, // 화면 우측 상단 골드, 인벤토리, 옵션 버튼 UI

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@@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class SkillSettingUI : UIBase
{
public static SkillSettingUI Instance => UIManager.Singleton.GetUI<SkillSettingUI>(UIList.SkillSettingUI);
public List<SkillSettingUI_SkillSlot> slots;
public void Start()
{
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class SkillSettingUI_SkillSlot : MonoBehaviour
{
public GameObject lockerImage;
public void SelectedSlot()
{
lockerImage.SetActive(true);
}
public void UnselectedSlot()
{
lockerImage.SetActive(false);
}
}
}

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@@ -0,0 +1,11 @@
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