From 20f82838d6b05436dfa57999ccc385cb2bee696e Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Wed, 26 Feb 2025 17:23:20 +0900 Subject: [PATCH] =?UTF-8?q?test:=20=ED=85=8C=EC=8A=A4=ED=8A=B8=20=EC=BD=94?= =?UTF-8?q?=EB=93=9C=20=EC=82=AD=EC=A0=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Gameton-06/Assets/Gameton/Scripts/Character/DamageEffect.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/DamageEffect.cs b/Gameton-06/Assets/Gameton/Scripts/Character/DamageEffect.cs index b4bea95f..03d66251 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/DamageEffect.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/DamageEffect.cs @@ -19,7 +19,6 @@ namespace TON Canvas canvas = gameObject.GetComponentInChildren(); if (canvas.renderMode == RenderMode.WorldSpace && canvas.worldCamera == null) { - Debug.Log("test camera"); canvas.worldCamera = Camera.main; // Main Camera 할당 }