From 1bd97f5d3a5df06e9d6ec28ab9bd0d946406694f Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Fri, 28 Feb 2025 14:39:50 +0900 Subject: [PATCH] =?UTF-8?q?test:=20=ED=85=8C=EC=8A=A4=ED=8A=B8=20=EC=BD=94?= =?UTF-8?q?=EB=93=9C=20=EC=A0=95=EB=A6=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Gameton-06/Assets/Gameton/Scripts/Common/DamageCalculator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/DamageCalculator.cs b/Gameton-06/Assets/Gameton/Scripts/Common/DamageCalculator.cs index 5bc803c6..f73fc873 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/DamageCalculator.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/DamageCalculator.cs @@ -26,7 +26,7 @@ namespace TON // 4. 기본 데미지 계산 float baseDamage = (totalAttackPower * damageMultiplier) * defenseEffect; - Debug.Log("기본 데미지 계산" + baseDamage); + // Debug.Log("기본 데미지 계산" + baseDamage); return Mathf.Round(baseDamage); // 소수점 제거 (선택 사항) } @@ -40,7 +40,7 @@ namespace TON { damage *= criticalMultiplier; critical = true; - Debug.Log("💥 치명타 발생! 💥" + damage); + // Debug.Log("💥 치명타 발생! 💥" + damage); } float value = Mathf.Round(damage);