diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/DamageCalculator.cs b/Gameton-06/Assets/Gameton/Scripts/Common/DamageCalculator.cs index 5bc803c6..f73fc873 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/DamageCalculator.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/DamageCalculator.cs @@ -26,7 +26,7 @@ namespace TON // 4. 기본 데미지 계산 float baseDamage = (totalAttackPower * damageMultiplier) * defenseEffect; - Debug.Log("기본 데미지 계산" + baseDamage); + // Debug.Log("기본 데미지 계산" + baseDamage); return Mathf.Round(baseDamage); // 소수점 제거 (선택 사항) } @@ -40,7 +40,7 @@ namespace TON { damage *= criticalMultiplier; critical = true; - Debug.Log("💥 치명타 발생! 💥" + damage); + // Debug.Log("💥 치명타 발생! 💥" + damage); } float value = Mathf.Round(damage);