룰렛 MVP 패턴 구현중

This commit is contained in:
Mingu Kim
2025-06-29 21:43:05 +09:00
parent 8d0e2ee53e
commit 19b64ec46e
5 changed files with 39 additions and 22 deletions

View File

@@ -1,18 +1,19 @@
using UnityEngine;
using UnityEngine.Events;
using System.Collections;
using UniRx;
namespace TON
{
// View ?
// View
public class Roulette : MonoBehaviour
{
[SerializeField] private Transform piecePrefab; // 룰렛에 표시되는 정보 프리팹
[SerializeField] private Transform linePrefab; // 정보들을 구분하는 선 프리팹
[SerializeField] private Transform pieceParent; // 정보들이 배치되는 부모 Transform
[SerializeField] private Transform lineParent; // 선들이 배치되는 부모 Transform
[SerializeField] private RoulettePieceData[] roulettePieceData;
[SerializeField] public RoulettePieceData[] roulettePieceData;
[SerializeField] private int spinDuration; // 회전 시간
[SerializeField] private Transform spinningRoulette; // 실제 회전하는 회전판 Transfrom
@@ -25,6 +26,18 @@ namespace TON
private int accumulatedWeight; // 가중치 계산을 위한 변수
private bool isSpinning = false; // 현재 회전중인지
private int selectedIndex = 0; // 룰렛에서 선택된 아이템
private RoulettePresenter _presenter;
public void Bind(RouletteItemPresenter presenter)
{
// presenter.Gold.Subscribe()
}
public class RouletteItemPresenter
{
public ReactiveProperty<int> Gold { get; set; }
}
private void Awake()
{
@@ -32,6 +45,8 @@ namespace TON
halfPieceAngle = pieceAngle * 0.5f;
halfPieceAngleWithPaddings = halfPieceAngle - (halfPieceAngle * 0.25f);
_presenter = new RoulettePresenter();
SpawnPiecesAndLines();
CalculateWeightsAndIndices();
}