From 12e76aa888029afb71829dfcba89a5b5eb376e42 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Tue, 4 Feb 2025 23:21:20 +0900 Subject: [PATCH] =?UTF-8?q?=EC=8A=A4=ED=82=AC=20=ED=8C=8C=EA=B4=B4=20?= =?UTF-8?q?=EC=8B=9C=EA=B0=84=20=EC=A1=B0=EA=B1=B4=20=EC=A0=81=EC=9A=A9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Scripts/Character/Skill/DarknessBall.cs | 3 ++- Gameton-06/Assets/Gameton/Scripts/Character/Skill/FireBall.cs | 4 ++-- Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs | 3 ++- 3 files changed, 6 insertions(+), 4 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/DarknessBall.cs b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/DarknessBall.cs index 6c75e4cf..2edc5f6b 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/DarknessBall.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/DarknessBall.cs @@ -7,6 +7,7 @@ namespace TON public class DarknessBall : PoolAble { private float elapsedTime; // 경과 시간 저장 변수 + public float destoryTime = 2f; void OnEnable() { @@ -18,7 +19,7 @@ namespace TON elapsedTime += Time.deltaTime; // 경과 시간 누적 // 2초가 지나면 오브젝트 풀에 반환 - if (elapsedTime >= 2f) + if (elapsedTime >= destoryTime) { ReleaseObject(); } diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/FireBall.cs b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/FireBall.cs index eed2b161..6df5f099 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/FireBall.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/FireBall.cs @@ -7,8 +7,8 @@ namespace TON { public class FireBall : PoolAble { - private float elapsedTime; // 경과 시간 저장 변수 + public float destoryTime = 2f; void OnEnable() { @@ -20,7 +20,7 @@ namespace TON elapsedTime += Time.deltaTime; // 경과 시간 누적 // 2초가 지나면 오브젝트 풀에 반환 - if (elapsedTime >= 2f) + if (elapsedTime >= destoryTime) { ReleaseObject(); } diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs index 1295645a..7989a8d2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs @@ -7,6 +7,7 @@ namespace TON public class IceBall : PoolAble { private float elapsedTime; // 경과 시간 저장 변수 + public float destoryTime = 2f; void OnEnable() { @@ -18,7 +19,7 @@ namespace TON elapsedTime += Time.deltaTime; // 경과 시간 누적 // 2초가 지나면 오브젝트 풀에 반환 - if (elapsedTime >= 2f) + if (elapsedTime >= destoryTime) { ReleaseObject(); }