From 1154f72c9aa26cbac0d0faeb30131980806002b0 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Thu, 6 Mar 2025 20:47:07 +0900 Subject: [PATCH] =?UTF-8?q?fix:=20=EC=BA=90=EB=A6=AD=ED=84=B0=20=EC=9D=B4?= =?UTF-8?q?=EB=8F=99=20=EC=8B=9C=20=EA=B8=B0=EB=B3=B8=EA=B3=B5=EA=B2=A9=20?= =?UTF-8?q?=EB=AC=B4=ED=95=9C=EC=9C=BC=EB=A1=9C=20=EC=A0=81=EC=9A=A9?= =?UTF-8?q?=EB=90=98=EB=8A=94=20=EC=98=A4=EB=A5=98=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs index b826c151..ab3afc99 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs @@ -89,6 +89,10 @@ namespace TON { isGrounded = CheckIsGrounded(); + // 무한 기본공격 적용되지 않도록 기본공격 모션 중에 이동 제한 + if (isAttack) + return; + // 키보드 입력과 조이스틱 입력 통합 float horizontalInput = Input.GetAxis("Horizontal"); if (joystick != null && Mathf.Abs(joystick.Horizontal) > 0.01f)