From 0c593aeefaff8ccb0e021d52107c6c2655e5f329 Mon Sep 17 00:00:00 2001 From: Mingu Kim Date: Mon, 17 Mar 2025 16:47:53 +0900 Subject: [PATCH] =?UTF-8?q?=EC=9D=B8=EA=B2=8C=EC=9E=84=20=EC=8A=A4?= =?UTF-8?q?=ED=82=AC=20=EC=95=84=EC=9D=B4=EC=BD=98=20=EC=A0=95=EC=83=81=20?= =?UTF-8?q?=EC=B6=9C=EB=A0=A5=20=EB=90=98=EB=8F=84=EB=A1=9D=20=EC=88=98?= =?UTF-8?q?=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Scripts/Skill/SkillButtonItem.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillButtonItem.cs b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillButtonItem.cs index cf7c51f1..8dfd9c7c 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillButtonItem.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillButtonItem.cs @@ -31,11 +31,12 @@ namespace TON skillIcon.SetActive(true); - // out 으로 받을 변수 초기화 - Sprite loadedSkillImage = null; - Assert.IsTrue(AssetManager.Singleton.LoadSkillIcon(skillBase.SkillData.id, out loadedSkillImage)); - skillIcon.GetComponent().sprite = loadedSkillImage; - lockImage.SetActive(false); + if (AssetManager.Singleton.LoadSkillIcon(skillBase.SkillData.id, out Sprite loadedSkillImage)) + { + skillIcon.GetComponent().sprite = loadedSkillImage; + lockImage.SetActive(false); + } + } private void OnSkillExecuted()