diff --git a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillButtonItem.cs b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillButtonItem.cs index cf7c51f1..8dfd9c7c 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillButtonItem.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillButtonItem.cs @@ -31,11 +31,12 @@ namespace TON skillIcon.SetActive(true); - // out 으로 받을 변수 초기화 - Sprite loadedSkillImage = null; - Assert.IsTrue(AssetManager.Singleton.LoadSkillIcon(skillBase.SkillData.id, out loadedSkillImage)); - skillIcon.GetComponent().sprite = loadedSkillImage; - lockImage.SetActive(false); + if (AssetManager.Singleton.LoadSkillIcon(skillBase.SkillData.id, out Sprite loadedSkillImage)) + { + skillIcon.GetComponent().sprite = loadedSkillImage; + lockImage.SetActive(false); + } + } private void OnSkillExecuted()