몬스터가 플레이어를 체이싱 한 후 공격범위 안에 들어오면 공격하도록 수정

This commit is contained in:
Mingu Kim
2025-02-28 05:52:37 +09:00
parent 5e893a029f
commit 0bdfc0f544
7 changed files with 152 additions and 637 deletions

View File

@@ -169,7 +169,7 @@ CircleCollider2D:
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 1
m_Radius: 6
--- !u!114 &6606915575002594920
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -325,7 +325,7 @@ CircleCollider2D:
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.5
m_Radius: 0.4
--- !u!114 &2632654723781966565
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -448,7 +448,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 12.15, y: -8.27, z: 0.060982164}
m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6939883456599254956}