몬스터가 플레이어를 체이싱 한 후 공격범위 안에 들어오면 공격하도록 수정

This commit is contained in:
Mingu Kim
2025-02-28 05:52:37 +09:00
parent 5e893a029f
commit 0bdfc0f544
7 changed files with 152 additions and 637 deletions

View File

@@ -472,7 +472,7 @@ CircleCollider2D:
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.5
m_Radius: 0.4
--- !u!114 &7019662158690775711
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -629,7 +629,7 @@ CircleCollider2D:
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 1
m_Radius: 6
--- !u!114 &7977788187953700221
MonoBehaviour:
m_ObjectHideFlags: 0