몬스터가 플레이어를 체이싱 한 후 공격범위 안에 들어오면 공격하도록 수정
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@@ -472,7 +472,7 @@ CircleCollider2D:
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 0.5
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m_Radius: 0.4
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--- !u!114 &7019662158690775711
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -629,7 +629,7 @@ CircleCollider2D:
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 1
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m_Radius: 6
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--- !u!114 &7977788187953700221
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MonoBehaviour:
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m_ObjectHideFlags: 0
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