Files
Knight_Hollow/Assets/Scripts/AI/EnemyStateManager.cs
2025-09-03 21:16:42 +09:00

25 lines
598 B
C#

using UnityEngine;
public class EnemyStateManager : MonoBehaviour
{
public IEnemyState CurrentState;
void Start()
{
TransitionToState(new EIdleState());
}
void Update()
{
CurrentState?.UpdateState(this); // ? = CurrentState가 null이 아닐때만 실행되는 null 조건 연산자
}
public void TransitionToState(IEnemyState newState)
{
CurrentState?.ExitState(this);
CurrentState = newState;
CurrentState.EnterState(this);
print($"[TransitionToState]에서 상태 변경 -> {newState}");
}
}