using UnityEngine; public class EChaseState : IEnemyState { public void EnterState(EnemyStateManager enemy) { Debug.Log("EChaseState에서 EnterState 실행"); } public void UpdateState(EnemyStateManager enemy) { if (Input.GetKeyDown(KeyCode.Tab)) { enemy.TransitionToState(new EAttackState()); } } public void ExitState(EnemyStateManager enemy) { Debug.Log("EChaseState에서 ExitState 실행"); } }