using UnityEngine; public class EnemyDataManager : MonoBehaviour { [SerializeField] private EnemyData _enemyData; void Start() { GetEnemyData(); } void GetEnemyData() { print($"이름 : {_enemyData.EnemyName}\n" + $"HP : {_enemyData.MaxHP}\n" + $"Damage : {_enemyData.Damage}\n" + $"MoveSpeed : {_enemyData.MoveSpeed}\n" + $"Description : {_enemyData.EnemyDescription}"); } }