diff --git a/Assets/Scripts/Player/PlayerMove.cs b/Assets/Scripts/Player/PlayerMove.cs index c87e5421..f3eab94d 100644 --- a/Assets/Scripts/Player/PlayerMove.cs +++ b/Assets/Scripts/Player/PlayerMove.cs @@ -30,11 +30,11 @@ public class PlayerMove : MonoBehaviour // 키 입력 땔때 캐릭터 멈춤 if (Input.GetButtonUp("Horizontal")) { - rigidBody.linearVelocity = new Vector2(rigidBody.linearVelocity.normalized.x * 0.5f, rigidBody.linearVelocity.y); + rigidBody.linearVelocity = new Vector2(rigidBody.linearVelocity.normalized.x * 0.0000001f, rigidBody.linearVelocity.y); } - // 캐릭터(Sprite) 방향 - if (Input.GetButtonDown("Horizontal")) + // 캐릭터(Sprite)이동 방향 바라보도록 스프라이트 플립 + if (Input.GetButton("Horizontal")) { spriteRenderer.flipX = Input.GetAxisRaw("Horizontal") >= 1; }