Enemy -> Renderer 인스펙터 설정 수정(리지드바디, 콜라이더 등 제거)

This commit is contained in:
Mingu Kim
2025-07-22 19:39:17 +09:00
parent 325f2d4785
commit 929e8af946
2 changed files with 4 additions and 83 deletions

View File

@@ -937,9 +937,6 @@ GameObject:
- component: {fileID: 254458957}
- component: {fileID: 254458962}
- component: {fileID: 254458961}
- component: {fileID: 254458960}
- component: {fileID: 254458959}
- component: {fileID: 254458958}
m_Layer: 9
m_Name: Renderer
m_TagString: Enemy
@@ -962,82 +959,6 @@ Transform:
m_Children: []
m_Father: {fileID: 1794081149}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 40}
--- !u!114 &254458958
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 254458956}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0de3500b3118bd04ebf644b811d74319, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!70 &254458959
CapsuleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 254458956}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
m_Size: {x: 1.1, y: 1.03}
m_Direction: 0
--- !u!50 &254458960
Rigidbody2D:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 254458956}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_GravityScale: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 4
--- !u!95 &254458961
Animator:
serializedVersion: 7
@@ -2526,7 +2447,7 @@ Transform:
m_GameObject: {fileID: 1008441667}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.85, y: -0.09, z: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -2717,7 +2638,7 @@ Transform:
m_GameObject: {fileID: 1794081146}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 10.09, y: 0.89, z: 0}
m_LocalPosition: {x: 10.09, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -2758,7 +2679,7 @@ CapsuleCollider2D:
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
m_Offset: {x: 0, y: 0.18}
m_Size: {x: 1.1, y: 1.03}
m_Direction: 0
--- !u!50 &1794081151