몬스터 데이터 Scriptable Object 사용하도록 변경

This commit is contained in:
Mingu Kim
2025-09-03 21:57:39 +09:00
parent a7133a4aba
commit 8e5142b25b
11 changed files with 161 additions and 1 deletions

View File

@@ -0,0 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b19215d17a765b45b6b1ece93251948, type: 3}
m_Name: Vengefly
m_EditorClassIdentifier:
EnemyName: Vengefly
EnemyDescription: "\uBE44\uD589 \uBAB9"
MaxHP: 3
Damage: 1
MoveSpeed: 2