몬스터 데이터 Scriptable Object 사용하도록 변경
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Assets/Scripts/Enemies/Vengefly.asset
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19
Assets/Scripts/Enemies/Vengefly.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2b19215d17a765b45b6b1ece93251948, type: 3}
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m_Name: Vengefly
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m_EditorClassIdentifier:
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EnemyName: Vengefly
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EnemyDescription: "\uBE44\uD589 \uBAB9"
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MaxHP: 3
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Damage: 1
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MoveSpeed: 2
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