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collision.transform.position).normalized; + rb.AddForce(bounceDirection * 5f, ForceMode2D.Impulse); + } + } +} diff --git a/Assets/Scripts/Enemies/FlyingEnemyMove.cs.meta b/Assets/Scripts/Enemies/FlyingEnemyMove.cs.meta new file mode 100644 index 00000000..73117ec1 --- /dev/null +++ b/Assets/Scripts/Enemies/FlyingEnemyMove.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 17df5f47e9ea4f34dbc898874d79b31e \ No newline at end of file