Attack(임시?) 애니매이션 추가

This commit is contained in:
2025-07-18 17:18:01 +09:00
parent 04007ec8b8
commit 4eb8b0782a
4 changed files with 257 additions and 11 deletions

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@@ -1,5 +1,31 @@
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View File

@@ -1,3 +1,4 @@
using System;
using UnityEngine;
public class PlayerMove : MonoBehaviour
{
@@ -49,13 +50,51 @@ public class PlayerMove : MonoBehaviour
_rigidBody.AddForce(Vector2.right * h, ForceMode2D.Impulse);
// 유니티6 부터 Velocity에서 LinearVelocity로 변경
if (_rigidBody.linearVelocity.x > maxSpeed) // 오른쪽 최대 속도
if (_rigidBody.linearVelocityX > maxSpeed) // 오른쪽 최대 속도
{
_rigidBody.linearVelocity = new Vector2(maxSpeed, _rigidBody.linearVelocity.y);
}
else if (_rigidBody.linearVelocity.x < maxSpeed * (-1))
else if (_rigidBody.linearVelocityX < maxSpeed * (-1))
{
_rigidBody.linearVelocity = new Vector2(maxSpeed * (-1), _rigidBody.linearVelocity.y);
}
// 플랫폼을 밟고 있을 때
if (_rigidBody.linearVelocityY < 0)
{
Debug.DrawRay(_rigidBody.position, Vector2.down, Color.red);
RaycastHit2D rayHit = Physics2D.Raycast(_rigidBody.position, Vector2.down, 0.1f);
if(rayHit.collider != null)
{
// // 바닥에 닿아있을 때 애니메이션 변경
if(rayHit.distance < 0.5f)
{
_animator.SetBool("isJumping", false);
}
}
}
}
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Enemy")
{
// 적과 충돌했을 때
OnDameged();
Debug.Log("플레이어가 맞았습니다.");
}
}
void OnDameged()
{
// 적과 충돌 후 1초 무적 ( 11번 레이어 PlayerDamaged로 변경 )
// 물리 설정에서 PlayerDamaged 레이어와 Enemy 레이어가 충돌하지 않도록 설정함
gameObject.layer = 11;
// 플레이어 HP 감소
hp--;
// 무적 표시
_spriteRenderer.color = new Color(1,1,1,0.5f); // 플레이어 반투명
}
}

View File

@@ -3,7 +3,9 @@
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@@ -13,8 +15,8 @@ TagManager:
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-
-
-
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-
-
-