적 기본 코드 구조 추가
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8
Assets/Scripts/Enemies.meta
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8
Assets/Scripts/Enemies.meta
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fileFormatVersion: 2
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guid: e71d3dc5ba19f014eae2fe995120096f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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16
Assets/Scripts/Enemies/EnemyMove.cs
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Assets/Scripts/Enemies/EnemyMove.cs
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using UnityEngine;
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public class EnemyMove : MonoBehaviour
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{
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Rigidbody2D _rigidbody;
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void Awake()
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{
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_rigidbody = GetComponent<Rigidbody2D>();
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}
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private void FixedUpdate()
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{
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_rigidbody.linearVelocity = new Vector2(-1, _rigidbody.linearVelocityX);
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}
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}
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2
Assets/Scripts/Enemies/EnemyMove.cs.meta
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2
Assets/Scripts/Enemies/EnemyMove.cs.meta
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fileFormatVersion: 2
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guid: b8833ed3caa959f4597139efabc5876f
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