Idle로 애니메이션명 변경 및 컨트롤러명 변경

This commit is contained in:
Mingu Kim
2025-07-07 19:13:09 +09:00
parent 295a5e1f15
commit 1f9bd4a693
5 changed files with 168 additions and 5 deletions

View File

@@ -6,7 +6,7 @@ AnimationClip:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle-Knight Animation
m_Name: Idle
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0

View File

@@ -6,7 +6,7 @@ AnimatorController:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle-Knight
m_Name: KnightAnimatorController
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
@@ -33,7 +33,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 2757263598689776561}
m_Position: {x: 200, y: 0, z: 0}
m_Position: {x: 270, y: 60, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@@ -41,7 +41,7 @@ AnimatorStateMachine:
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ExitPosition: {x: 50, y: 190, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 2757263598689776561}
--- !u!1102 &2757263598689776561