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11 lines
332 B
C#
11 lines
332 B
C#
using UnityEngine;
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/// <summary>
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/// This class define a NonPlayerCharacter. It is only used to "mark" a GameObject as NPC, the raycast for dialog in
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/// the player controller will check if the object hit have that script to define if it can be talked to.
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/// </summary>
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public class NonPlayerCharacter : MonoBehaviour
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{
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}
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