Files
Unity2DProject/Assets/UnityTechnologies/Final/Scripts/Final/NonPlayerCharacter.cs
Mingu Kim 20c7e2ba3a 2DProject 및 Sprite 생성
1. 2DProject 생성
2. Sprite 및 AnimationController
2025-01-25 00:43:18 +09:00

11 lines
332 B
C#

using UnityEngine;
/// <summary>
/// This class define a NonPlayerCharacter. It is only used to "mark" a GameObject as NPC, the raycast for dialog in
/// the player controller will check if the object hit have that script to define if it can be talked to.
/// </summary>
public class NonPlayerCharacter : MonoBehaviour
{
}