2DProject 및 Sprite 생성
1. 2DProject 생성 2. Sprite 및 AnimationController
6
.gitignore
vendored
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
/Library
|
||||||
|
/Logs
|
||||||
|
/obj
|
||||||
|
/.idea
|
||||||
|
/UserSettings
|
||||||
|
/Temp
|
||||||
17
2DProject.sln
Normal file
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|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
|
# Visual Studio 2010
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{2a8b479f-4d14-7e82-bdbc-cd6d9b431814}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{2a8b479f-4d14-7e82-bdbc-cd6d9b431814}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{2a8b479f-4d14-7e82-bdbc-cd6d9b431814}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
1017
Assembly-CSharp.csproj
Normal file
41
Assets/AnimationController.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AnimationController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Sprite[] sprites;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float waitTick = 1;
|
||||||
|
|
||||||
|
private int index;
|
||||||
|
|
||||||
|
private float currentTime;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
currentTime = Time.realtimeSinceStartup;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(Time.realtimeSinceStartup - currentTime < waitTick)
|
||||||
|
return;
|
||||||
|
|
||||||
|
currentTime = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
|
if (index >= sprites.Length)
|
||||||
|
{
|
||||||
|
index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
spriteRenderer.sprite = sprites[index++];
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/AnimationController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc4d45c44e3011d40aa5e68b6cbe9a82
|
||||||
39
Assets/Controller.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Controller : MonoBehaviour
|
||||||
|
{
|
||||||
|
// 유니티 오브젝트는 GameObject 단위.
|
||||||
|
// GameObject는 Componect를 소유하고 있다.
|
||||||
|
// 소유 vs 상속 >> GameObject는 Componect를 소유하고 있는 개념
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// 디자인 패턴
|
||||||
|
// 유니티는 컴포넌트 패턴을 취하고 있다.
|
||||||
|
|
||||||
|
|
||||||
|
var position = transform.position;
|
||||||
|
Matrix4x4 positionMatrix= Matrix4x4.Translate(position);
|
||||||
|
var scale = transform.localScale;
|
||||||
|
var rotation = transform.rotation;
|
||||||
|
|
||||||
|
// 행렬
|
||||||
|
// x, y, z 값을 행렬로 변환해 컴퓨터에 전달을 해준다.
|
||||||
|
Matrix4x4 matrix = transform.localToWorldMatrix;
|
||||||
|
|
||||||
|
// 게임오브젝트 하나가 행렬을 가지고 있고.
|
||||||
|
// 카메라가 행렬을 가지고 있다.
|
||||||
|
|
||||||
|
Matrix4x4 cameraMatrix = Camera.main.cameraToWorldMatrix;
|
||||||
|
|
||||||
|
Matrix4x4 result = cameraMatrix * matrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Controller.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 851f17a17cdb0624698358b77a61672b
|
||||||
795
Assets/DefaultVolumeProfile.asset
Normal file
@@ -0,0 +1,795 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-8186968272690591729
|
||||||
|
MonoBehaviour:
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|
m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 0}
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|
m_Enabled: 1
|
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|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 3eb4b772797da9440885e8bd939e9560, type: 3}
|
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|
m_Name: ColorCurves
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|
m_EditorClassIdentifier:
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|
active: 1
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master:
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m_Value:
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<length>k__BackingField: 2
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m_Loop: 0
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m_ZeroValue: 0
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m_Range: 1
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|
m_Curve:
|
||||||
|
serializedVersion: 2
|
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|
m_Curve:
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|
- serializedVersion: 3
|
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|
time: 0
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value: 0
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inSlope: 1
|
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outSlope: 1
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tangentMode: 0
|
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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inSlope: 1
|
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outSlope: 1
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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||||||
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red:
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m_Value:
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m_Range: 1
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m_Curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 1
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outSlope: 1
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tangentMode: 0
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weightedMode: 0
|
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
|
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time: 1
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||||||
|
value: 1
|
||||||
|
inSlope: 1
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|
outSlope: 1
|
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|
tangentMode: 0
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weightedMode: 0
|
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|
inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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|
m_PostInfinity: 2
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|
m_RotationOrder: 4
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green:
|
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|
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m_Value:
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|
<length>k__BackingField: 2
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m_Loop: 0
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m_ZeroValue: 0
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m_Range: 1
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|
m_Curve:
|
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|
serializedVersion: 2
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|
m_Curve:
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|
- serializedVersion: 3
|
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|
time: 0
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|
value: 0
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inSlope: 1
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outSlope: 1
|
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tangentMode: 0
|
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weightedMode: 0
|
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inWeight: 0
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outWeight: 0
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|
- serializedVersion: 3
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|
time: 1
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|
value: 1
|
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inSlope: 1
|
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|
outSlope: 1
|
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|
tangentMode: 0
|
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
|
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|
m_RotationOrder: 4
|
||||||
|
blue:
|
||||||
|
m_OverrideState: 1
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|
m_Value:
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|
<length>k__BackingField: 2
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m_Loop: 0
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|
m_ZeroValue: 0
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m_Range: 1
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|
m_Curve:
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|
serializedVersion: 2
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|
m_Curve:
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|
- serializedVersion: 3
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|
time: 0
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value: 0
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inSlope: 1
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outSlope: 1
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 1
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value: 1
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inSlope: 1
|
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|
outSlope: 1
|
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tangentMode: 0
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weightedMode: 0
|
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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|
m_PostInfinity: 2
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|
m_RotationOrder: 4
|
||||||
|
hueVsHue:
|
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|
m_OverrideState: 1
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|
m_Value:
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|
<length>k__BackingField: 0
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|
m_Loop: 1
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m_ZeroValue: 0.5
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m_Range: 1
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|
m_Curve:
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|
serializedVersion: 2
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|
m_Curve: []
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|
m_PreInfinity: 2
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|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
hueVsSat:
|
||||||
|
m_OverrideState: 1
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|
m_Value:
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|
<length>k__BackingField: 0
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m_Loop: 1
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m_ZeroValue: 0.5
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m_Range: 1
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|
m_Curve:
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|
serializedVersion: 2
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|
m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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satVsSat:
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m_OverrideState: 1
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m_Value:
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m_Loop: 0
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m_ZeroValue: 0.5
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m_Range: 1
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m_Curve:
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|
serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
lumVsSat:
|
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|
m_OverrideState: 1
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|
m_Value:
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|
<length>k__BackingField: 0
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m_Loop: 0
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|
m_ZeroValue: 0.5
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||||||
|
m_Range: 1
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||||||
|
m_Curve:
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||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
--- !u!114 &-7645455725216806467
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||||||
|
MonoBehaviour:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 29fa0085f50d5e54f8144f766051a691, type: 3}
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m_EditorClassIdentifier:
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m_Value: 0
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intensity:
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m_OverrideState: 1
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m_Value: 0
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response:
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m_OverrideState: 1
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m_Value: 0.8
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texture:
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m_OverrideState: 1
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m_Value: {fileID: 0}
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--- !u!114 &-6951754464447674219
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m_Script: {fileID: 11500000, guid: 558a8e2b6826cf840aae193990ba9f2e, type: 3}
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m_EditorClassIdentifier:
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m_Value: {x: 1, y: 1, z: 1, w: 0}
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m_Value: {x: 1, y: 1, z: 1, w: 0}
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m_Value: {x: 1, y: 1, z: 1, w: 0}
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m_Value: 0.3
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highlightsStart:
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m_Value: 0.55
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--- !u!114 &-4210620904635426390
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m_Script: {fileID: 11500000, guid: cdfbdbb87d3286943a057f7791b43141, type: 3}
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redOutRedIn:
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m_Value: 100
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redOutGreenIn:
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m_Value: 0
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redOutBlueIn:
|
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greenOutRedIn:
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greenOutGreenIn:
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m_OverrideState: 1
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greenOutBlueIn:
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blueOutRedIn:
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blueOutGreenIn:
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blueOutBlueIn:
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m_OverrideState: 1
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m_Value: 100
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--- !u!114 &-3978695733392391637
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