0
.gitignore
vendored
Normal file
0
.gitignore
vendored
Normal file
8
Assets/Dice.meta
Normal file
8
Assets/Dice.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2f1ca7dc1b057e448917c62d48206dc6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
48
Assets/Dice/-Read-Me-.txt
Normal file
48
Assets/Dice/-Read-Me-.txt
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
INSTALLATION FROM UNITY ASSET STORE
|
||||||
|
|
||||||
|
After you download and import this package from the Unity Asset Store, this product, containing the fully scripted and functional dice, will be automaticly installed.
|
||||||
|
|
||||||
|
INSTALLATION AFTER DOWNLOAD FROM WWW.WYRMTALE.COM WEBSITE
|
||||||
|
|
||||||
|
After you have downloaded the component archive file (Dices-Light.rar) you will find a Dices-Light.unitypackage when you extract the files from the archive.
|
||||||
|
|
||||||
|
To install this package :
|
||||||
|
|
||||||
|
- create an empty Unity Project.
|
||||||
|
- select [Menu] Assets->Import Package
|
||||||
|
- select the extracted Dices-Light.unitypackage and import all assets.
|
||||||
|
|
||||||
|
After importing is complete, you will be ready to go.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
!!IMPORTANT!! - Set you project gravity to [-60] for the best rolling physics simulation behaviour
|
||||||
|
[Menu] Edit->Project Settings->Physics
|
||||||
|
|
||||||
|
|
||||||
|
USAGE
|
||||||
|
|
||||||
|
Under [Project] Dice->Resources->Prefabs , you will find the full scripted and textured dice prefabs that you
|
||||||
|
can use in your project. The prefabs already have collider and rigid body components.
|
||||||
|
|
||||||
|
If you would want to change physics behaviour you could alter the physics material that all dice use. This physics material can be found at [Project] Dice->Materials->general = 'dice-material'
|
||||||
|
|
||||||
|
Each prefab has a Class Die (subclassed) script that contains a 'value' attribute that displays the 'side-up' value at all times.
|
||||||
|
|
||||||
|
Under [Project] Dice->Plugins, you find a Dice.cs script file that holds some static 'helper' methods that you can use to roll dice and calculate or display the values.
|
||||||
|
|
||||||
|
Under [Project] Dice->Scenes->Demo you will find the demo scene that makes use of the static helper functions.
|
||||||
|
|
||||||
|
All c# code in this project has 'inline' code documentation.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
If you have any questions regarding this product send us an email at
|
||||||
|
support@wyrmtale.com
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Thanks for you interest in our components
|
||||||
|
|
||||||
|
The WyrmTale Team.
|
||||||
|
|
||||||
7
Assets/Dice/-Read-Me-.txt.meta
Normal file
7
Assets/Dice/-Read-Me-.txt.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f3fec1ec01cfd484b9d8875e10bb7bbe
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Plugins.meta
Normal file
8
Assets/Dice/Plugins.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0a62bf2f837414d4d9e331ca9e2a0ac4
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
387
Assets/Dice/Plugins/Dice.cs
Normal file
387
Assets/Dice/Plugins/Dice.cs
Normal file
@@ -0,0 +1,387 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2010-2015, WyrmTale Games and Game Components
|
||||||
|
* All rights reserved.
|
||||||
|
* http://www.wyrmtale.com
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY WYRMTALE GAMES AND GAME COMPONENTS 'AS IS' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL WYRMTALE GAMES AND GAME COMPONENTS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This dice dupporting class has some 'static' methods to help you throwning dice
|
||||||
|
/// and getting the rolling dice count, value or rolling state (asString)
|
||||||
|
/// </summary>
|
||||||
|
public class Dice : MonoBehaviour {
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
// public attributes
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// constants for checking mouse button input
|
||||||
|
public const int MOUSE_LEFT_BUTTON = 0;
|
||||||
|
public const int MOUSE_RIGHT_BUTTON = 1;
|
||||||
|
public const int MOUSE_MIDDLE_BUTTON = 2;
|
||||||
|
|
||||||
|
// rollSpeed determines how many seconds pass between rolling the single dice
|
||||||
|
public float rollSpeed = 0.25F;
|
||||||
|
|
||||||
|
// rolling = true when there are dice still rolling, rolling is checked using rigidBody.velocity and rigidBody.angularVelocity
|
||||||
|
public static bool rolling = true;
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
// protected and private attributes
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// keep rolling time to determine when dice to be rolled, have to be instantiated
|
||||||
|
protected float rollTime = 0;
|
||||||
|
|
||||||
|
// material cache
|
||||||
|
private static ArrayList matNames = new ArrayList();
|
||||||
|
private static ArrayList materials = new ArrayList();
|
||||||
|
// reference to the dice that have to be rolled
|
||||||
|
private static ArrayList rollQueue = new ArrayList();
|
||||||
|
// reference to all dice, created by Dice.Roll
|
||||||
|
private static ArrayList allDice = new ArrayList();
|
||||||
|
// reference to the dice that are rolling
|
||||||
|
private static ArrayList rollingDice = new ArrayList();
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
// public methods
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This method will create/instance a prefab at a specific position with a specific rotation and a specific scale and assign a material
|
||||||
|
/// </summary>
|
||||||
|
public static GameObject prefab(string name, Vector3 position, Vector3 rotation, Vector3 scale, string mat)
|
||||||
|
{
|
||||||
|
// load the prefab from Resources
|
||||||
|
Object pf = Resources.Load("Prefabs/" + name);
|
||||||
|
if (pf!=null)
|
||||||
|
{
|
||||||
|
// the prefab was found so create an instance for it.
|
||||||
|
GameObject inst = (GameObject) GameObject.Instantiate( pf , Vector3.zero, Quaternion.identity);
|
||||||
|
if (inst!=null)
|
||||||
|
{
|
||||||
|
// the instance could be created so set material, position, rotation and scale.
|
||||||
|
if (mat!="") inst.GetComponent<Renderer>().material = material(mat);
|
||||||
|
inst.transform.position = position;
|
||||||
|
inst.transform.Rotate(rotation);
|
||||||
|
inst.transform.localScale = scale;
|
||||||
|
// return the created instance (GameObject)
|
||||||
|
return inst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.Log("Prefab "+name+" not found!");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This method will perform a quick lookup for a 'cached' material. If not found, the material will be loaded from the Resources
|
||||||
|
/// </summary>
|
||||||
|
public static Material material(string matName)
|
||||||
|
{
|
||||||
|
Material mat = null;
|
||||||
|
// check if material is cached
|
||||||
|
int idx = matNames.IndexOf(matName);
|
||||||
|
if (idx<0)
|
||||||
|
{
|
||||||
|
// not cached so load it from Resources
|
||||||
|
string[] a = matName.Split('-');
|
||||||
|
if (a.Length>1)
|
||||||
|
{
|
||||||
|
a[0] = a[0].ToLower();
|
||||||
|
if (a[0].IndexOf("d")==0)
|
||||||
|
mat = (Material) Resources.Load("Materials/"+a[0]+"/"+matName);
|
||||||
|
}
|
||||||
|
if (mat==null) mat = (Material) Resources.Load("Materials/"+matName);
|
||||||
|
if (mat!=null)
|
||||||
|
{
|
||||||
|
// add material to cache
|
||||||
|
matNames.Add(matName);
|
||||||
|
materials.Add(mat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
mat = (Material) materials[idx];
|
||||||
|
// return material - null if not found
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Log a text to the console
|
||||||
|
/// </summary>
|
||||||
|
public static void debug(string txt)
|
||||||
|
{
|
||||||
|
Debug.Log(txt);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Roll one or more dice with a specific material from a spawnPoint and give it a specific force.
|
||||||
|
/// format dice : ({count}){die type} , exmpl. d6, 4d4, 12d8 , 1d20
|
||||||
|
/// possible die types : d4, d6, d8 , d10, d12, d20
|
||||||
|
/// </summary>
|
||||||
|
public static void Roll(string dice, string mat, Vector3 spawnPoint, Vector3 force)
|
||||||
|
{
|
||||||
|
rolling = true;
|
||||||
|
// sotring dice to lowercase for comparing purposes
|
||||||
|
dice = dice.ToLower();
|
||||||
|
int count = 1;
|
||||||
|
string dieType = "d6";
|
||||||
|
|
||||||
|
// 'd' must be present for a valid 'dice' specification
|
||||||
|
int p = dice.IndexOf("d");
|
||||||
|
if (p>=0)
|
||||||
|
{
|
||||||
|
// check if dice starts with d, if true a single die is rolled.
|
||||||
|
// dice must have a count because dice does not start with 'd'
|
||||||
|
if (p>0)
|
||||||
|
{
|
||||||
|
// extract count
|
||||||
|
string[] a = dice.Split('d');
|
||||||
|
count = System.Convert.ToInt32(a[0]);
|
||||||
|
// get die type
|
||||||
|
if (a.Length>1)
|
||||||
|
dieType = "d"+a[1];
|
||||||
|
else
|
||||||
|
dieType = "d6";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
dieType = dice;
|
||||||
|
|
||||||
|
// instantiate the dice
|
||||||
|
for (int d=0; d<count; d++)
|
||||||
|
{
|
||||||
|
// randomize spawnPoint variation
|
||||||
|
spawnPoint.x = spawnPoint.x - 1 + Random.value * 2;
|
||||||
|
spawnPoint.y = spawnPoint.y - 1 + Random.value * 2;
|
||||||
|
spawnPoint.y = spawnPoint.y - 1 + Random.value * 2;
|
||||||
|
// create the die prefab/gameObject
|
||||||
|
GameObject die = prefab(dieType, spawnPoint, Vector3.zero, Vector3.one, mat);
|
||||||
|
// give it a random rotation
|
||||||
|
die.transform.Rotate(new Vector3(Random.value * 360, Random.value * 360, Random.value * 360));
|
||||||
|
// inactivate this gameObject because activating it will be handeled using the rollQueue and at the apropriate time
|
||||||
|
die.active = false;
|
||||||
|
// create RollingDie class that will hold things like spawnpoint and force, to be used when activating the die at a later stage
|
||||||
|
RollingDie rDie = new RollingDie(die, dieType, mat, spawnPoint, force);
|
||||||
|
// add RollingDie to allDices
|
||||||
|
allDice.Add(rDie);
|
||||||
|
// add RollingDie to the rolling queue
|
||||||
|
rollQueue.Add(rDie);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get value of all ( dieType = "" ) dice or dieType specific dice.
|
||||||
|
/// </summary>
|
||||||
|
public static int Value(string dieType)
|
||||||
|
{
|
||||||
|
int v = 0;
|
||||||
|
// loop all dice
|
||||||
|
for (int d = 0; d < allDice.Count; d++)
|
||||||
|
{
|
||||||
|
RollingDie rDie = (RollingDie) allDice[d];
|
||||||
|
// check the type
|
||||||
|
if (rDie.name == dieType || dieType == "")
|
||||||
|
v += rDie.die.value;
|
||||||
|
}
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get number of all ( dieType = "" ) dice or dieType specific dice.
|
||||||
|
/// </summary>
|
||||||
|
public static int Count(string dieType)
|
||||||
|
{
|
||||||
|
int v = 0;
|
||||||
|
// loop all dice
|
||||||
|
for (int d = 0; d < allDice.Count; d++)
|
||||||
|
{
|
||||||
|
RollingDie rDie = (RollingDie)allDice[d];
|
||||||
|
// check the type
|
||||||
|
if (rDie.name == dieType || dieType == "")
|
||||||
|
v++;
|
||||||
|
}
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get rolling status of all ( dieType = "" ) dice or dieType specific dice.
|
||||||
|
/// </summary>
|
||||||
|
public static string AsString(string dieType)
|
||||||
|
{
|
||||||
|
// count the dice
|
||||||
|
string v = ""+Count(dieType);
|
||||||
|
if (dieType == "")
|
||||||
|
v += " dice | ";
|
||||||
|
else
|
||||||
|
v += dieType + " : ";
|
||||||
|
|
||||||
|
if (dieType == "")
|
||||||
|
{
|
||||||
|
// no dieType specified to cumulate values per dieType ( if they are available )
|
||||||
|
if (Count("d6") > 0) v += AsString("d6") + " | ";
|
||||||
|
if (Count("d10") > 0) v += AsString("d10") + " | ";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// assemble status of specific dieType
|
||||||
|
bool hasValue = false;
|
||||||
|
for (int d = 0; d < allDice.Count; d++)
|
||||||
|
{
|
||||||
|
RollingDie rDie = (RollingDie)allDice[d];
|
||||||
|
// check type
|
||||||
|
if (rDie.name == dieType || dieType == "")
|
||||||
|
{
|
||||||
|
if (hasValue) v += " + ";
|
||||||
|
// if the value of the die is 0 , no value could be determined
|
||||||
|
// this could be because the die is rolling or is in a invalid position
|
||||||
|
v += "" + ((rDie.die.value == 0) ? "?" : "" + rDie.die.value);
|
||||||
|
hasValue = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
v += " = " + Value(dieType);
|
||||||
|
}
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clears all currently rolling dice
|
||||||
|
/// </summary>
|
||||||
|
public static void Clear()
|
||||||
|
{
|
||||||
|
for (int d=0; d<allDice.Count; d++)
|
||||||
|
GameObject.Destroy(((RollingDie)allDice[d]).gameObject);
|
||||||
|
|
||||||
|
allDice.Clear();
|
||||||
|
rollingDice.Clear();
|
||||||
|
rollQueue.Clear();
|
||||||
|
|
||||||
|
rolling = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update is called once per frame
|
||||||
|
/// </summary>
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (rolling)
|
||||||
|
{
|
||||||
|
// there are dice rolling so increment rolling time
|
||||||
|
rollTime += Time.deltaTime;
|
||||||
|
// check rollTime against rollSpeed to determine if a die should be activated ( if one available in the rolling queue )
|
||||||
|
if (rollQueue.Count > 0 && rollTime > rollSpeed)
|
||||||
|
{
|
||||||
|
// get die from rolling queue
|
||||||
|
RollingDie rDie = (RollingDie)rollQueue[0];
|
||||||
|
GameObject die = rDie.gameObject;
|
||||||
|
// activate the gameObject
|
||||||
|
die.active = true;
|
||||||
|
// apply the force impuls
|
||||||
|
die.GetComponent<Rigidbody>().AddForce((Vector3) rDie.force, ForceMode.Impulse);
|
||||||
|
// apply a random torque
|
||||||
|
die.GetComponent<Rigidbody>().AddTorque(new Vector3(-50 * Random.value * die.transform.localScale.magnitude, -50 * Random.value * die.transform.localScale.magnitude, -50 * Random.value * die.transform.localScale.magnitude), ForceMode.Impulse);
|
||||||
|
// add die to rollingDice
|
||||||
|
rollingDice.Add(rDie);
|
||||||
|
// remove the die from the queue
|
||||||
|
rollQueue.RemoveAt(0);
|
||||||
|
// reset rollTime so we can check when the next die has to be rolled
|
||||||
|
rollTime = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if (rollQueue.Count == 0)
|
||||||
|
{
|
||||||
|
// roll queue is empty so if no dice are rolling we can set the rolling attribute to false
|
||||||
|
if (!IsRolling())
|
||||||
|
rolling = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check if there all dice have stopped rolling
|
||||||
|
/// </summary>
|
||||||
|
private bool IsRolling()
|
||||||
|
{
|
||||||
|
int d = 0;
|
||||||
|
// loop rollingDice
|
||||||
|
while (d < rollingDice.Count)
|
||||||
|
{
|
||||||
|
// if rolling die no longer rolling , remove it from rollingDice
|
||||||
|
RollingDie rDie = (RollingDie)rollingDice[d];
|
||||||
|
if (!rDie.rolling)
|
||||||
|
rollingDice.Remove(rDie);
|
||||||
|
else
|
||||||
|
d++;
|
||||||
|
}
|
||||||
|
// return false if we have no rolling dice
|
||||||
|
return (rollingDice.Count > 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Supporting rolling die class to keep die information
|
||||||
|
/// </summary>
|
||||||
|
class RollingDie
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameObject gameObject; // associated gameObject
|
||||||
|
public Die die; // associated Die (value calculation) script
|
||||||
|
|
||||||
|
public string name = ""; // dieType
|
||||||
|
public string mat; // die material (asString)
|
||||||
|
public Vector3 spawnPoint; // die spawnPoiunt
|
||||||
|
public Vector3 force; // die initial force impuls
|
||||||
|
|
||||||
|
// rolling attribute specifies if this die is still rolling
|
||||||
|
public bool rolling
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return die.rolling;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int value
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return die.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// constructor
|
||||||
|
public RollingDie(GameObject gameObject, string name, string mat, Vector3 spawnPoint, Vector3 force)
|
||||||
|
{
|
||||||
|
this.gameObject = gameObject;
|
||||||
|
this.name = name;
|
||||||
|
this.mat = mat;
|
||||||
|
this.spawnPoint = spawnPoint;
|
||||||
|
this.force = force;
|
||||||
|
// get Die script of current gameObject
|
||||||
|
die = (Die)gameObject.GetComponent(typeof(Die));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ReRoll this specific die
|
||||||
|
public void ReRoll()
|
||||||
|
{
|
||||||
|
if (name != "")
|
||||||
|
{
|
||||||
|
GameObject.Destroy(gameObject);
|
||||||
|
Dice.Roll(name, mat, spawnPoint, force);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Dice/Plugins/Dice.cs.meta
Normal file
11
Assets/Dice/Plugins/Dice.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6b4036603d212e4eae18e23b556ca9f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
133
Assets/Dice/Plugins/Die.cs
Normal file
133
Assets/Dice/Plugins/Die.cs
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2010-2015, WyrmTale Games and Game Components
|
||||||
|
* All rights reserved.
|
||||||
|
* http://www.wyrmtale.com
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY WYRMTALE GAMES AND GAME COMPONENTS 'AS IS' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL WYRMTALE GAMES AND GAME COMPONENTS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Die base class to determine if a die is rolling and to calculate it's current value
|
||||||
|
/// </summary>
|
||||||
|
public class Die : MonoBehaviour {
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
// public attributes
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// current value, 0 is undetermined (die is rolling) or invalid.
|
||||||
|
public int value = 0;
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
// protected and private attributes
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// normalized (hit)vector from die center to upper side in local space is used to determine what side of a specific die is up/down = value
|
||||||
|
protected Vector3 localHitNormalized;
|
||||||
|
// hitVector check margin
|
||||||
|
protected float validMargin = 0.45F;
|
||||||
|
|
||||||
|
// true is die is still rolling
|
||||||
|
public bool rolling
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return !(GetComponent<Rigidbody>().velocity.sqrMagnitude < .1F && GetComponent<Rigidbody>().angularVelocity.sqrMagnitude < .1F);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate the normalized hit vector and should always return true
|
||||||
|
protected bool localHit
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
// create a Ray from straight above this Die , moving downwards
|
||||||
|
Ray ray = new Ray(transform.position + (new Vector3(0, 2, 0) * transform.localScale.magnitude), Vector3.up * -1);
|
||||||
|
RaycastHit hit = new RaycastHit();
|
||||||
|
// cast the ray and validate it against this die's collider
|
||||||
|
if (GetComponent<Collider>().Raycast(ray, out hit, 3 * transform.localScale.magnitude))
|
||||||
|
{
|
||||||
|
// we got a hit so we determine the local normalized vector from the die center to the face that was hit.
|
||||||
|
// because we are using local space, each die side will have its own local hit vector coordinates that will always be the same.
|
||||||
|
localHitNormalized = transform.InverseTransformPoint(hit.point.x, hit.point.y, hit.point.z).normalized;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
// in theory we should not get at this position!
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate this die's value
|
||||||
|
void GetValue()
|
||||||
|
{
|
||||||
|
// value = 0 -> undetermined or invalid
|
||||||
|
value = 0;
|
||||||
|
float delta = 1;
|
||||||
|
// start with side 1 going up.
|
||||||
|
int side = 1;
|
||||||
|
Vector3 testHitVector;
|
||||||
|
// check all sides of this die, the side that has a valid hitVector and smallest x,y,z delta (if more sides are valid) will be the closest and this die's value
|
||||||
|
do
|
||||||
|
{
|
||||||
|
// get testHitVector from current side, HitVector is a overriden method in the dieType specific Die subclass
|
||||||
|
// eacht dieType subclass will expose all hitVectors for its sides,
|
||||||
|
testHitVector = HitVector(side);
|
||||||
|
if (testHitVector != Vector3.zero)
|
||||||
|
{
|
||||||
|
// this side has a hitVector so validate the x,y and z value against the local normalized hitVector using the margin.
|
||||||
|
if (valid(localHitNormalized.x, testHitVector.x) &&
|
||||||
|
valid(localHitNormalized.y, testHitVector.y) &&
|
||||||
|
valid(localHitNormalized.z, testHitVector.z))
|
||||||
|
{
|
||||||
|
// this side is valid within the margin, check the x,y, and z delta to see if we can set this side as this die's value
|
||||||
|
// if more than one side is within the margin (especially with d10, d12, d20 ) we have to use the closest as the right side
|
||||||
|
float nDelta = Mathf.Abs(localHitNormalized.x - testHitVector.x) + Mathf.Abs(localHitNormalized.y - testHitVector.y) + Mathf.Abs(localHitNormalized.z - testHitVector.z);
|
||||||
|
if (nDelta < delta)
|
||||||
|
{
|
||||||
|
value = side;
|
||||||
|
delta = nDelta;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// increment side
|
||||||
|
side++;
|
||||||
|
// if we got a Vector.zero as the testHitVector we have checked all sides of this die
|
||||||
|
} while (testHitVector != Vector3.zero);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// determine the value is the die is not rolling
|
||||||
|
if (!rolling && localHit)
|
||||||
|
GetValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// validate a test value against a value within a specific margin.
|
||||||
|
protected bool valid(float t, float v)
|
||||||
|
{
|
||||||
|
if (t > (v - validMargin) && t < (v + validMargin))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual method that to get a die side hitVector.
|
||||||
|
// this has to be overridden in the dieType specific subclass
|
||||||
|
protected virtual Vector3 HitVector(int side)
|
||||||
|
{
|
||||||
|
return Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Dice/Plugins/Die.cs.meta
Normal file
11
Assets/Dice/Plugins/Die.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7ca1acb51470bb44bd5b0c932c809a4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources.meta
Normal file
8
Assets/Dice/Resources.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4497127afb317954cb0ada0d63d6d973
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Materials.meta
Normal file
8
Assets/Dice/Resources/Materials.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aa002787f6e9acb4abe6b9621723b682
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Materials/d10.meta
Normal file
8
Assets/Dice/Resources/Materials/d10.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a5af20e0eefc0eb4a98950d4fb5fe36e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d10/d10-black.mat
Normal file
37
Assets/Dice/Resources/Materials/d10/d10-black.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d10-black
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: cb6f7b2b32eeb8d41aacc59356dfa6e3, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: c7d2695185ba7b34db29626a690b057f, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8309608
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d10/d10-black.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d10/d10-black.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c26f6b5747dceb24480bb8473d74697e
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d10/d10-blue.mat
Normal file
37
Assets/Dice/Resources/Materials/d10/d10-blue.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d10-blue
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: cb6f7b2b32eeb8d41aacc59356dfa6e3, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: cf2d6ac33233d5a4c8316796d4e0606e, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.87439364
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d10/d10-blue.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d10/d10-blue.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cb387fd048c815649b0ba46210788775
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d10/d10-green.mat
Normal file
37
Assets/Dice/Resources/Materials/d10/d10-green.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d10-green
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: cb6f7b2b32eeb8d41aacc59356dfa6e3, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: a4c37baf363baf1468d5a4ca0ac4f226, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8454384
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.7882353, g: 0.7882353, b: 0.7882353, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d10/d10-green.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d10/d10-green.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 577a57f2a90d9cd47b5c8f68e32f2442
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d10/d10-red.mat
Normal file
37
Assets/Dice/Resources/Materials/d10/d10-red.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d10-red
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: cb6f7b2b32eeb8d41aacc59356dfa6e3, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 5a59a8553cbd920418e85eaa1f84d20c, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8164832
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d10/d10-red.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d10/d10-red.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 21bb53dc236ed184db4f314190e47787
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d10/d10-white.mat
Normal file
37
Assets/Dice/Resources/Materials/d10/d10-white.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d10-white
|
||||||
|
m_Shader: {fileID: 2, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: cb6f7b2b32eeb8d41aacc59356dfa6e3, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: eaefbd04e6a67524fa0c40ec689b7c21, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8309608
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d10/d10-white.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d10/d10-white.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 674f3894aff4f3c4992f30271edad132
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d10/d10-yellow.mat
Normal file
37
Assets/Dice/Resources/Materials/d10/d10-yellow.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d10-yellow
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: cb6f7b2b32eeb8d41aacc59356dfa6e3, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: b2c5f5bdb38ea9c40b5bf21a4749a690, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8552239
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.85882354, g: 0.85882354, b: 0.85882354, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5529412, g: 0.5529412, b: 0.5529412, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d10/d10-yellow.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d10/d10-yellow.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fb3d8c1207f0c9044b20ef5f25ff8701
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Materials/d6.meta
Normal file
8
Assets/Dice/Resources/Materials/d6.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bd7c11cc02e2279448a549b3b0df447a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-black-dots.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-black-dots.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-black-dots
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 7bbe5e5febc97a14098a695abdf57d5e, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 3f1acc408f490534ba7b5b7f2f6ebcf3, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.88887125
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0cba5852241d96e4a8d5418048122dc5
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-black.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-black.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-black
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 6b1aadb6ba5fd914a97ed5306cbdc1ea, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 5032bc7f65cb08d4abce93b85d8a7253, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8454384
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d6/d6-black.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d6/d6-black.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49aaec69a8180ef49b79f70675ea7173
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-blue-dots.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-blue-dots.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-blue-dots
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 7bbe5e5febc97a14098a695abdf57d5e, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: b69515ceb16a9bb4db7c658c963faeda, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8454384
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d6/d6-blue-dots.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d6/d6-blue-dots.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3fb39fedb75c23d47b86a1af7961a8a7
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-blue.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-blue.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-blue
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 6b1aadb6ba5fd914a97ed5306cbdc1ea, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: fbaf0f47284fb1e49a1d1636a9af2f03, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8309608
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d6/d6-blue.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d6/d6-blue.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d1e09171cacd4de44862e8d274aab5cb
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-green-dots.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-green-dots.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-green-dots
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 7bbe5e5febc97a14098a695abdf57d5e, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: f8733f6e5ce030341b3191d351ed2cc6, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.81179106
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.79607844, g: 0.79607844, b: 0.79607844, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 78f577b0b4937e9418d9fc36ca206df4
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-green.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-green.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-green
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 6b1aadb6ba5fd914a97ed5306cbdc1ea, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 900fd4b6fef92894681244270b006cd7, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8309608
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8039216, g: 0.8039216, b: 0.8039216, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d6/d6-green.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d6/d6-green.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8d9ca993b085aef41ad7b39bf7edd4be
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-red-dots.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-red-dots.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-red-dots
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 7bbe5e5febc97a14098a695abdf57d5e, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 03b67bcec0eae0e48802a3bd9e5fa4a1, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.8454384
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d6/d6-red-dots.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d6/d6-red-dots.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d7beb0d4c9f86248bbbea4c266322e3
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
55
Assets/Dice/Resources/Materials/d6/d6-red.mat
Normal file
55
Assets/Dice/Resources/Materials/d6/d6-red.mat
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-red
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 6b1aadb6ba5fd914a97ed5306cbdc1ea, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _Cube:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DecalTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _Detail:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 32f5116934e124e45ad24646c99f0837, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 3831c7d644b0d8742991e37507b649e1, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Parallax: 0.01664179
|
||||||
|
- _Shininess: 0.8407463
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d6/d6-red.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d6/d6-red.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 41bc7b0e4534cf04d97353c4ee82a44f
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-white-dots.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-white-dots.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-white-dots
|
||||||
|
m_Shader: {fileID: 2, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 7bbe5e5febc97a14098a695abdf57d5e, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 9e9c1db26c117a54b95cb11b5c5c4925, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.20842351
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 809fdb593007079428bc569402f9a52c
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-white.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-white.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-white
|
||||||
|
m_Shader: {fileID: 2, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 6b1aadb6ba5fd914a97ed5306cbdc1ea, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 99ace0b1440314c439ba56274788edec, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.85991603
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d6/d6-white.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d6/d6-white.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2191d3071c5203f438f15256bc23e082
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-yellow-dots.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-yellow-dots.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-yellow-dots
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 7bbe5e5febc97a14098a695abdf57d5e, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 7a459a6e7cf0c2a4396ff247730dd99b, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.90334886
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.95686275, g: 0.95686275, b: 0.95686275, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 84207da32e53e5a4c914ca5a1c07f919
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/d6/d6-yellow.mat
Normal file
37
Assets/Dice/Resources/Materials/d6/d6-yellow.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: d6-yellow
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 6b1aadb6ba5fd914a97ed5306cbdc1ea, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 3a6c4e5834a979344956437e8518b75c, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.87439364
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8627451, g: 0.8627451, b: 0.8627451, a: 1}
|
||||||
|
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/d6/d6-yellow.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/d6/d6-yellow.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 04133491198cc2842a00f9a9e1d4921f
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Materials/general.meta
Normal file
8
Assets/Dice/Resources/Materials/general.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ff49516fcf817d44e8d65ad7eb6e48a0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
33
Assets/Dice/Resources/Materials/general/Ground.mat
Normal file
33
Assets/Dice/Resources/Materials/general/Ground.mat
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Ground
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.01
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.6431373, g: 0.5488147, b: 0.3959708, a: 1}
|
||||||
|
- _SpecColor: {r: 0.4402985, g: 0.4402985, b: 0.4402985, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/general/Ground.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/general/Ground.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 50310d603cd51bc4eb8e55e2272384fa
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Dice/Resources/Materials/general/base.mat
Normal file
37
Assets/Dice/Resources/Materials/general/base.mat
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: base
|
||||||
|
m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _Shininess: 0.058955222
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.4392157, g: 0.29983443, b: 0.19980006, a: 1}
|
||||||
|
- _SpecColor: {r: 0.3254902, g: 0.3254902, b: 0.3254902, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
8
Assets/Dice/Resources/Materials/general/base.mat.meta
Normal file
8
Assets/Dice/Resources/Materials/general/base.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e12d7b57576b00548ba930a35eb01947
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!134 &13400000
|
||||||
|
PhysicMaterial:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-material
|
||||||
|
dynamicFriction: 0.3
|
||||||
|
staticFriction: 0.4
|
||||||
|
bounciness: 0.2
|
||||||
|
frictionCombine: 0
|
||||||
|
bounceCombine: 3
|
||||||
|
--- !u!1002 &13400001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 73ded052ed024bd41bceca9b7c89c60e
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Prefabs.meta
Normal file
8
Assets/Dice/Resources/Prefabs.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f389af400b271247b620b72a9c40182
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Prefabs/_FBX.meta
Normal file
8
Assets/Dice/Resources/Prefabs/_FBX.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 167d5a9be4731d843afe4bd42631c77e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
3155
Assets/Dice/Resources/Prefabs/_FBX/Dice.fbx
Normal file
3155
Assets/Dice/Resources/Prefabs/_FBX/Dice.fbx
Normal file
File diff suppressed because it is too large
Load Diff
100
Assets/Dice/Resources/Prefabs/_FBX/Dice.fbx.meta
Normal file
100
Assets/Dice/Resources/Prefabs/_FBX/Dice.fbx.meta
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e350f7f564061674abcbd7d71dbce0a8
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 19301
|
||||||
|
internalIDToNameTable:
|
||||||
|
- first:
|
||||||
|
74: 1989289236423521904
|
||||||
|
second: Default Take
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 1
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
||||||
|
rigImportWarnings:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Prefabs/_FBX/Materials.meta
Normal file
8
Assets/Dice/Resources/Prefabs/_FBX/Materials.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 02e3fd41b0ad08b48a5700cc8cdd41da
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-d4red__d4-red_png
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 69dfc19916fdccc43991573805939033, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c3d442d83b05b734d8d210df7a64bdea
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-d6-red__d6-b-red_png
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 4a5b66ba661c18a43bd8700fb1cb58cf, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8901961, g: 0.8901961, b: 0.8901961, a: 0.9411765}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5b79b3be7daee5349a8731093af51d27
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-d6-red__d6-red-dots_png
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 03b67bcec0eae0e48802a3bd9e5fa4a1, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8, g: 0, b: 0.0092, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 464f957b2bcf1904393c77dac22e9627
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-material__tiles_jpg
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 6f6da4d2a3ae4a84fa0d234cdd959c8c, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b548748918f6e7c438d9538f19ca109d
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-no name
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c91fd254e713b01488faedb88e085141
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-none__d10-red_png
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 5a59a8553cbd920418e85eaa1f84d20c, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7b2dae143e306874ba4d88f8d4651f10
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-none__d12-red_png
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: ddcca2d78d4293944b6dcb623836a200, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3921a6c66c002414fa0817d253fb363a
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-none__d20-red_png
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 6083606c36ce36744aa33187905f3a44, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b887f707760322141bf11a441424a076
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: dice-none__d8-red_png
|
||||||
|
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: cfb900e0de43ea445ba6cfce43ad4867, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c3f0029b7f48ae7428e1bf8bee055cc9
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Dice/Resources/Prefabs/d10-low.prefab
Normal file
BIN
Assets/Dice/Resources/Prefabs/d10-low.prefab
Normal file
Binary file not shown.
7
Assets/Dice/Resources/Prefabs/d10-low.prefab.meta
Normal file
7
Assets/Dice/Resources/Prefabs/d10-low.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e51ca8da3af3044e98f89f56af9c6e8
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Dice/Resources/Prefabs/d10.prefab
Normal file
BIN
Assets/Dice/Resources/Prefabs/d10.prefab
Normal file
Binary file not shown.
7
Assets/Dice/Resources/Prefabs/d10.prefab.meta
Normal file
7
Assets/Dice/Resources/Prefabs/d10.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c23b9fa0bb8210c4e9165da9d2314a2e
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Dice/Resources/Prefabs/d6-low.prefab
Normal file
BIN
Assets/Dice/Resources/Prefabs/d6-low.prefab
Normal file
Binary file not shown.
7
Assets/Dice/Resources/Prefabs/d6-low.prefab.meta
Normal file
7
Assets/Dice/Resources/Prefabs/d6-low.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 30c45653d931cfb498e278220d390fdd
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Dice/Resources/Prefabs/d6.prefab
Normal file
BIN
Assets/Dice/Resources/Prefabs/d6.prefab
Normal file
Binary file not shown.
7
Assets/Dice/Resources/Prefabs/d6.prefab.meta
Normal file
7
Assets/Dice/Resources/Prefabs/d6.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b52f0a953bee4fb4fb5710026748af42
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Textures.meta
Normal file
8
Assets/Dice/Resources/Textures.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f1098c822918f544ead0c74a2e8c034f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Textures/GUI-selector.meta
Normal file
8
Assets/Dice/Resources/Textures/GUI-selector.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 15256709e0c9487448b33224ca97bfb4
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Dice/Resources/Textures/GUI-selector/select-d10.png
Normal file
BIN
Assets/Dice/Resources/Textures/GUI-selector/select-d10.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 26 KiB |
@@ -0,0 +1,92 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6c6077f8331eb4248a695bf66d88cd41
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: -1
|
||||||
|
wrapV: -1
|
||||||
|
wrapW: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Dice/Resources/Textures/GUI-selector/select-d6-dots.png
Normal file
BIN
Assets/Dice/Resources/Textures/GUI-selector/select-d6-dots.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 23 KiB |
@@ -0,0 +1,92 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0def446d5b34dfb49ab8304584eaa20f
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: -1
|
||||||
|
wrapV: -1
|
||||||
|
wrapW: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Dice/Resources/Textures/GUI-selector/select-d6.png
Normal file
BIN
Assets/Dice/Resources/Textures/GUI-selector/select-d6.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
@@ -0,0 +1,92 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2076b2c9604a2f14a90077b72f8bafc8
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: -1
|
||||||
|
wrapV: -1
|
||||||
|
wrapW: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Dice/Resources/Textures/d10.meta
Normal file
8
Assets/Dice/Resources/Textures/d10.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d9eeb08a8017ae14e9e12bf55a899fb8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Dice/Resources/Textures/d10/d10-black.png
Normal file
BIN
Assets/Dice/Resources/Textures/d10/d10-black.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
92
Assets/Dice/Resources/Textures/d10/d10-black.png.meta
Normal file
92
Assets/Dice/Resources/Textures/d10/d10-black.png.meta
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: afcf4706fef0f7347ade4fb20b6160bc
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: -1
|
||||||
|
wrapV: -1
|
||||||
|
wrapW: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Dice/Resources/Textures/d10/d10-blue.png
Normal file
BIN
Assets/Dice/Resources/Textures/d10/d10-blue.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 26 KiB |
92
Assets/Dice/Resources/Textures/d10/d10-blue.png.meta
Normal file
92
Assets/Dice/Resources/Textures/d10/d10-blue.png.meta
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6734abee0c7c4444951a0b8bc270add
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: -1
|
||||||
|
wrapV: -1
|
||||||
|
wrapW: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user