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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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public partial class TimelineAsset
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{
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[Obsolete("MediaType has been deprecated. It is no longer required, and will be removed in a future release.", false)]
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public enum MediaType
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{
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Animation,
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Audio,
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Texture = 2,
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[Obsolete("Use Texture MediaType instead. (UnityUpgradable) -> UnityEngine.Timeline.TimelineAsset/MediaType.Texture", false)] Video = 2,
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Script,
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Hybrid,
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Group
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}
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}
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// Defines the type of a track
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[AttributeUsage(AttributeTargets.Class)]
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[Obsolete("TrackMediaType has been deprecated. It is no longer required, and will be removed in a future release.", false)]
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public class TrackMediaType : Attribute
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{
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public readonly TimelineAsset.MediaType m_MediaType;
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public TrackMediaType(TimelineAsset.MediaType mt)
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{
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m_MediaType = mt;
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}
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}
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}
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