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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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class TrackDrawer : GUIDrawer
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{
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internal WindowState sequencerState { get; set; }
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public static TrackDrawer CreateInstance(TrackAsset trackAsset)
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{
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if (trackAsset == null)
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return Activator.CreateInstance<TrackDrawer>();
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TrackDrawer drawer;
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try
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{
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drawer = (TrackDrawer)Activator.CreateInstance(TimelineHelpers.GetCustomDrawer(trackAsset.GetType()));
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}
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catch (Exception)
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{
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drawer = Activator.CreateInstance<TrackDrawer>();
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}
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drawer.track = trackAsset;
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return drawer;
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}
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protected TrackAsset track { get; private set; }
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public virtual bool DrawTrackHeaderButton(Rect rect, TrackAsset track, WindowState state)
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{
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return false;
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}
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public virtual bool DrawTrack(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
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{
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return false;
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}
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public virtual void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
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{
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EditorGUI.DrawRect(trackRect, DirectorStyles.Instance.customSkin.colorTrackBackgroundRecording);
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}
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}
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}
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