Unity Project

reference
https://cardgames.io/yahtzee/
This commit is contained in:
mcutegs2
2020-07-21 15:43:56 +09:00
commit 42edc18e4e
4081 changed files with 189452 additions and 0 deletions

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using System.Collections.Generic;
using System.Linq;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
static class EditModeReplaceUtils
{
public static void Insert(IEnumerable<ItemsPerTrack> itemsGroups)
{
foreach (var itemsGroup in itemsGroups)
{
Insert(itemsGroup.targetTrack, itemsGroup.items);
}
}
static void Insert(TrackAsset track, IEnumerable<ITimelineItem> items)
{
if (track == null) return;
var orderedItems = ItemsUtils.GetItemsExcept(track, items)
.OfType<ITrimmable>()
.OrderBy(i => i.start).ToArray();
foreach (var item in items.OfType<ITrimmable>())
{
var from = item.start;
var to = item.end;
var overlappedItems = orderedItems.Where(i => EditModeUtils.Overlaps(i, from, to));
foreach (var overlappedItem in overlappedItems)
{
if (EditModeUtils.IsItemWithinRange(overlappedItem, from, to))
{
overlappedItem.Delete();
}
else
{
if (overlappedItem.start >= from)
overlappedItem.TrimStart(to);
else
overlappedItem.TrimEnd(from);
}
}
var includingItems = orderedItems.Where(c => c.start<from && c.end> to);
foreach (var includingItem in includingItems)
{
var newItem = includingItem.CloneTo(track, includingItem.start) as ITrimmable;
includingItem.TrimStart(to);
if (newItem != null)
newItem.SetEnd(from, false);
}
}
}
}
}