Unity Project

reference
https://cardgames.io/yahtzee/
This commit is contained in:
mcutegs2
2020-07-21 15:43:56 +09:00
commit 42edc18e4e
4081 changed files with 189452 additions and 0 deletions

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Timeline
{
class ItemsGroup
{
readonly ITimelineItem[] m_Items;
readonly ITimelineItem m_LeftMostItem;
readonly ITimelineItem m_RightMostItem;
public ITimelineItem[] items
{
get { return m_Items; }
}
public double start
{
get { return m_LeftMostItem.start; }
set
{
var offset = value - m_LeftMostItem.start;
foreach (var clip in m_Items)
clip.start += offset;
}
}
public double end
{
get { return m_RightMostItem.end; }
}
public ITimelineItem leftMostItem
{
get { return m_LeftMostItem; }
}
public ITimelineItem rightMostItem
{
get { return m_RightMostItem; }
}
public ItemsGroup(IEnumerable<ITimelineItem> items)
{
Debug.Assert(items != null && items.Any());
m_Items = items.ToArray();
m_LeftMostItem = null;
m_RightMostItem = null;
foreach (var item in m_Items)
{
if (m_LeftMostItem == null || item.start < m_LeftMostItem.start)
m_LeftMostItem = item;
if (m_RightMostItem == null || item.end > m_RightMostItem.end)
m_RightMostItem = item;
}
}
}
}