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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace TMPro
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{
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[Serializable]
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public class TMP_StyleSheet : ScriptableObject
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{
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private static TMP_StyleSheet s_Instance;
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[SerializeField]
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private List<TMP_Style> m_StyleList = new List<TMP_Style>(1);
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private Dictionary<int, TMP_Style> m_StyleDictionary = new Dictionary<int, TMP_Style>();
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/// <summary>
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/// Get a singleton instance of the TMP_StyleSheet
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/// </summary>
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public static TMP_StyleSheet instance
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{
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get
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{
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if (s_Instance == null)
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{
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s_Instance = TMP_Settings.defaultStyleSheet;
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if (s_Instance == null)
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s_Instance = Resources.Load<TMP_StyleSheet>("Style Sheets/Default Style Sheet");
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if (s_Instance == null) return null;
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// Load the style dictionary.
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s_Instance.LoadStyleDictionaryInternal();
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}
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return s_Instance;
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}
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}
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/// <summary>
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/// Static Function to load the Default Style Sheet.
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/// </summary>
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/// <returns></returns>
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public static TMP_StyleSheet LoadDefaultStyleSheet()
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{
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return instance;
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}
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/// <summary>
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/// Function to retrieve the Style matching the HashCode.
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/// </summary>
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/// <param name="hashCode"></param>
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/// <returns></returns>
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public static TMP_Style GetStyle(int hashCode)
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{
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return instance.GetStyleInternal(hashCode);
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}
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/// <summary>
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/// Internal method to retrieve the Style matching the Hashcode.
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/// </summary>
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/// <param name="hashCode"></param>
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/// <returns></returns>
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private TMP_Style GetStyleInternal(int hashCode)
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{
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if (m_StyleDictionary.TryGetValue(hashCode, out TMP_Style style))
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{
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return style;
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}
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return null;
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}
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public void UpdateStyleDictionaryKey(int old_key, int new_key)
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{
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if (m_StyleDictionary.ContainsKey(old_key))
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{
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TMP_Style style = m_StyleDictionary[old_key];
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m_StyleDictionary.Add(new_key, style);
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m_StyleDictionary.Remove(old_key);
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}
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}
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/// <summary>
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/// Function to update the internal reference to a newly assigned style sheet in the TMP Settings.
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/// </summary>
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public static void UpdateStyleSheet()
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{
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// Reset instance
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s_Instance = null;
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RefreshStyles();
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}
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/// <summary>
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/// Function to refresh the Style Dictionary.
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/// </summary>
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public static void RefreshStyles()
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{
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instance.LoadStyleDictionaryInternal();
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}
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/// <summary>
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///
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/// </summary>
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private void LoadStyleDictionaryInternal()
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{
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m_StyleDictionary.Clear();
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// Read Styles from style list and store them into dictionary for faster access.
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for (int i = 0; i < m_StyleList.Count; i++)
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{
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m_StyleList[i].RefreshStyle();
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if (!m_StyleDictionary.ContainsKey(m_StyleList[i].hashCode))
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m_StyleDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]);
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}
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}
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}
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}
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