@@ -0,0 +1,75 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
namespace TMPro.EditorUtilities
|
||||
{
|
||||
|
||||
public class TMPro_TexturePostProcessor : AssetPostprocessor
|
||||
{
|
||||
|
||||
void OnPostprocessTexture(Texture2D texture)
|
||||
{
|
||||
//var importer = assetImporter as TextureImporter;
|
||||
|
||||
Texture2D tex = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
|
||||
|
||||
// Send Event Sub Objects
|
||||
if (tex != null)
|
||||
TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, tex);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//public class TMPro_PackageImportPostProcessor : AssetPostprocessor
|
||||
//{
|
||||
// static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
|
||||
// {
|
||||
// for (int i = 0; i < importedAssets.Length; i++)
|
||||
// {
|
||||
// if (importedAssets[i].Contains("TextMesh Pro/Resources/TMP Settings.asset"))
|
||||
// {
|
||||
// Debug.Log("New TMP Settings file was just imported.");
|
||||
|
||||
// // TMP Settings file was just re-imported.
|
||||
// // Check if project already contains
|
||||
// }
|
||||
|
||||
|
||||
// if (importedAssets[i].Contains("com.unity.TextMeshPro/Examples"))
|
||||
// {
|
||||
// //Debug.Log("New TMP Examples folder was just imported.");
|
||||
// }
|
||||
|
||||
// //Debug.Log("[" + importedAssets[i] + "] was just imported.");
|
||||
// }
|
||||
|
||||
|
||||
|
||||
// //for (int i = 0; i < deletedAssets.Length; i++)
|
||||
// //{
|
||||
// // if (deletedAssets[i] == "Assets/TextMesh Pro")
|
||||
// // {
|
||||
// // //Debug.Log("Asset [" + deletedAssets[i] + "] has been deleted.");
|
||||
// // string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
|
||||
// // //Check for and inject TMP_PRESENT
|
||||
// // if (currentBuildSettings.Contains("TMP_PRESENT;"))
|
||||
// // {
|
||||
// // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT;", "");
|
||||
|
||||
// // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
|
||||
// // }
|
||||
// // else if (currentBuildSettings.Contains("TMP_PRESENT"))
|
||||
// // {
|
||||
// // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT", "");
|
||||
|
||||
// // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
|
||||
// // }
|
||||
// // }
|
||||
// //}
|
||||
// }
|
||||
//}
|
||||
}
|
||||
Reference in New Issue
Block a user