@@ -0,0 +1,38 @@
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using System;
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||||
using System.IO;
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||||
using UnityEngine;
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||||
using Debug = UnityEngine.Debug;
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||||
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||||
namespace Packages.Rider.Editor
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||||
{
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||||
internal class RiderInitializer
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||||
{
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||||
public void Initialize(string editorPath)
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||||
{
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||||
var assembly = EditorPluginInterop.EditorPluginAssembly;
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if (EditorPluginInterop.EditorPluginIsLoadedFromAssets(assembly))
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{
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||||
Debug.LogError($"Please delete {assembly.Location}. Unity 2019.2+ loads it directly from Rider installation. To disable this, open Rider's settings, search and uncheck 'Automatically install and update Rider's Unity editor plugin'.");
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return;
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||||
}
|
||||
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||||
var dllName = "JetBrains.Rider.Unity.Editor.Plugin.Full.Repacked.dll";
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||||
var relPath = "../../plugins/rider-unity/EditorPlugin";
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||||
if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
|
||||
relPath = "Contents/plugins/rider-unity/EditorPlugin";
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||||
var dllFile = new FileInfo(Path.Combine(Path.Combine(editorPath, relPath), dllName));
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||||
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||||
if (dllFile.Exists)
|
||||
{
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||||
var bytes = File.ReadAllBytes(dllFile.FullName);
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||||
assembly = AppDomain.CurrentDomain.Load(bytes); // doesn't lock assembly on disk
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||||
// assembly = AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(dllFile.FullName)); // use this for external source debug
|
||||
EditorPluginInterop.InitEntryPoint(assembly);
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||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Unable to find Rider EditorPlugin {dllFile.FullName} for Unity ");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user