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Assets/Dice/-Read-Me-.txt
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Assets/Dice/-Read-Me-.txt
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INSTALLATION FROM UNITY ASSET STORE
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After you download and import this package from the Unity Asset Store, this product, containing the fully scripted and functional dice, will be automaticly installed.
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INSTALLATION AFTER DOWNLOAD FROM WWW.WYRMTALE.COM WEBSITE
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After you have downloaded the component archive file (Dices-Light.rar) you will find a Dices-Light.unitypackage when you extract the files from the archive.
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To install this package :
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- create an empty Unity Project.
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- select [Menu] Assets->Import Package
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- select the extracted Dices-Light.unitypackage and import all assets.
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After importing is complete, you will be ready to go.
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----------------
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!!IMPORTANT!! - Set you project gravity to [-60] for the best rolling physics simulation behaviour
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[Menu] Edit->Project Settings->Physics
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||||
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USAGE
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||||
Under [Project] Dice->Resources->Prefabs , you will find the full scripted and textured dice prefabs that you
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can use in your project. The prefabs already have collider and rigid body components.
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If you would want to change physics behaviour you could alter the physics material that all dice use. This physics material can be found at [Project] Dice->Materials->general = 'dice-material'
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Each prefab has a Class Die (subclassed) script that contains a 'value' attribute that displays the 'side-up' value at all times.
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Under [Project] Dice->Plugins, you find a Dice.cs script file that holds some static 'helper' methods that you can use to roll dice and calculate or display the values.
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Under [Project] Dice->Scenes->Demo you will find the demo scene that makes use of the static helper functions.
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All c# code in this project has 'inline' code documentation.
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----------------
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If you have any questions regarding this product send us an email at
|
||||
support@wyrmtale.com
|
||||
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||||
|
||||
|
||||
Thanks for you interest in our components
|
||||
|
||||
The WyrmTale Team.
|
||||
|
||||
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