name: Unity-Cross-Platform-Build on: [push] jobs: build: name: Build for ${{ matrix.targetPlatform }} runs-on: ubuntu-latest strategy: fail-fast: false matrix: targetPlatform: - StandaloneWindows64 # 윈도우용 - StandaloneOSX # 맥용 steps: - name: Checkout code uses: actions/checkout@v4 - name: Cache Library folder uses: actions/cache@v3 with: path: Library key: Library-${{ matrix.targetPlatform }}-v4 restore-keys: Library- - name: Build Project uses: game-ci/unity-builder@v4 env: UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} with: targetPlatform: ${{ matrix.targetPlatform }} versioning: Semantic buildName: MyGame-${{ matrix.targetPlatform }} allowDirtyBuild: true # 컨테이너 격리를 쓰지 않고 서버 자원을 직접 쓰게 시도 (Check) containerUser: "root" - name: Upload Artifact uses: actions/upload-artifact@v4 with: name: Build-${{ matrix.targetPlatform }} path: build/${{ matrix.targetPlatform }}