diff --git a/Assets/Scripts/DirectorySelect.cs b/Assets/Scripts/DirectorySelect.cs index 69738bc..3f31e6a 100644 --- a/Assets/Scripts/DirectorySelect.cs +++ b/Assets/Scripts/DirectorySelect.cs @@ -4,7 +4,6 @@ using SFB; public class DirectorySelect : MonoBehaviour { - const string BASIC_DIRECTORY = "C://"; public string selectedFolderPath; // OS별 기본 경로를 const 대신 static readonly 또는 private 필드로 정의 @@ -44,81 +43,8 @@ public class DirectorySelect : MonoBehaviour public void Search() { - // 1. 깃허브 UnityStandaloneFileBrowser 에셋 방식 // https://github.com/tonidurans/UnityStandaloneFileBrowser/tree/master/Package + // 깃허브 UnityStandaloneFileBrowser 에셋 방식 // https://github.com/tonidurans/UnityStandaloneFileBrowser/tree/master/Package StandaloneFileBrowser.OpenFolderPanelAsync("디렉토리 선택", inputDirectory.text, false, OnSelect); - - // 2. 유니티 에디터 자체 기능 사용 (게임 빌드했을때 정상 작동하지 않음) - // string path = EditorUtility.OpenFolderPanel("디렉토리 선택", inputDirectory.text, ""); - // - // // 사용자가 취소를 누르지 않고 유효한 경로를 선택했을 때만 업데이트 - // if (!string.IsNullOrEmpty(path)) - // { - // inputDirectory.text = path; - // selectedFolderPath = inputDirectory.text; - // Debug.Log("선택된 경로: " + selectedFolderPath); - // } - - // 3. DLL 라이브러리 방식 - // // Windows - // if (UnityEngine.Application.platform == RuntimePlatform.WindowsPlayer || - // UnityEngine.Application.platform == RuntimePlatform.WindowsEditor) - // { - // FolderBrowserDialog folderBrowserDialog = new FolderBrowserDialog(); - // folderBrowserDialog.Description = "디렉토리 선택"; - // - // if (folderBrowserDialog.ShowDialog() == DialogResult.OK) - // { - // selectedFolderPath = folderBrowserDialog.SelectedPath; - // } - // } - // // macOS (OSX) 및 Linux - // else if (UnityEngine.Application.platform == RuntimePlatform.OSXPlayer || - // UnityEngine.Application.platform == RuntimePlatform.OSXEditor || - // UnityEngine.Application.platform == RuntimePlatform.LinuxPlayer || - // UnityEngine.Application.platform == RuntimePlatform.LinuxEditor) - // { - // // 1. OpenFolderPanelAsync를 사용하여 폴더 선택 팝업을 띄웁니다. - // // 비동기 방식이므로, 팝업이 닫힐 때 실행될 콜백 함수를 인자로 넘깁니다. - // StandaloneFileBrowser.OpenFolderPanelAsync( - // "경로를 선택하세요", // 팝업 창 제목 - // inputDirectory.text, // 시작 경로: 현재 inputField의 경로를 기본값으로 사용 - // false, // 다중 선택 허용 여부 (false: 폴더 1개만 선택) - // (string[] paths) => { - // // 2. 팝업이 닫힌 후 실행되는 콜백 함수 (람다 표현식) - // if (paths.Length > 0 && !string.IsNullOrEmpty(paths[0])) - // { - // // 선택된 경로가 있다면 - // selectedFolderPath = paths[0]; - // - // // InputField에 선택된 경로를 업데이트합니다. - // if (inputDirectory != null) - // { - // inputDirectory.text = selectedFolderPath; - // } - // - // Debug.Log("선택된 폴더 경로: " + selectedFolderPath); - // } - // else - // { - // // 선택 취소됨 - // Debug.Log("폴더 선택이 취소되었습니다."); - // } - // } - // ); - // } - // else - // { - // // 기타 플랫폼 (예: WebGL, Android, iOS) - // // macOS/Linux와 동일한 경로를 기본값으로 사용하거나, - // // 해당 플랫폼에 맞는 다른 경로를 반환할 수 있습니다. - // // return MAC_LINUX_DIRECTORY; - // } - } - - // Update is called once per frame - void Update() - 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m_PrefilterScreenCoord: 0 - m_PrefilterNativeRenderPass: 0 + m_PrefilterScreenCoord: 1 + m_PrefilterNativeRenderPass: 1 m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterBicubicLightmapSampling: 1 + m_PrefilterReflectionProbeBlending: 1 + m_PrefilterReflectionProbeBoxProjection: 1 + m_PrefilterReflectionProbeAtlas: 1 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 m_Textures: diff --git a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset index efc291a..0f233fc 100644 --- a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -63,7 +63,19 @@ MonoBehaviour: - rid: 6152885261028556803 - rid: 7432930701277134848 m_RuntimeSettings: - m_List: [] + m_List: + - rid: 7752762179098771456 + - rid: 7752762179098771457 + - rid: 7752762179098771459 + - rid: 7752762179098771461 + - rid: 7752762179098771462 + - rid: 7752762179098771464 + - rid: 7752762179098771466 + - 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"x": -1507.0001220703125, - "y": 132.00001525878907, - "width": 118.5, + "x": -1501.0001220703125, + "y": 65.00001525878906, + "width": 119.0, "height": 148.9999542236328 } }, diff --git a/Assets/Sprites/Icon.png b/Assets/Sprites/Icon.png new file mode 100644 index 0000000..1beddca Binary files /dev/null and b/Assets/Sprites/Icon.png differ diff --git a/Assets/Sprites/Icon.png.meta b/Assets/Sprites/Icon.png.meta new file mode 100644 index 0000000..79eba57 --- /dev/null +++ b/Assets/Sprites/Icon.png.meta @@ -0,0 +1,143 @@ +fileFormatVersion: 2 +guid: 5417d9d7d462af345919661548536f46 +TextureImporter: + internalIDToNameTable: + - first: + 213: -7767773165118985166 + second: Gemini_Generated_Image_u4e5d8u4e5d8u4e5_0 + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 0 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 0 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: + - serializedVersion: 2 + name: Gemini_Generated_Image_u4e5d8u4e5d8u4e5_0 + rect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1024 + height: 1024 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + customData: + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 23c65453673533490800000000000000 + internalID: -7767773165118985166 + vertices: [] + indices: + edges: [] + weights: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: + Gemini_Generated_Image_u4e5d8u4e5d8u4e5_0: -7767773165118985166 + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 7eaf417..6881906 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,9 +5,9 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: - - enabled: 0 - path: Assets/Scenes/SampleScene.unity - guid: 8c9cfa26abfee488c85f1582747f6a02 + - enabled: 1 + path: Assets/Main.unity + guid: 0e7a0d8a2017542db96f24c7a5928929 m_configObjects: com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3} m_UseUCBPForAssetBundles: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 8fe1345..337211e 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -294,7 +294,10 @@ PlayerSettings: androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: [] m_BuildTargetPlatformIcons: [] - m_BuildTargetBatching: [] + m_BuildTargetBatching: + - m_BuildTarget: Standalone + m_StaticBatching: 1 + m_DynamicBatching: 0 m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: [] m_BuildTargetGraphicsJobMode: []