# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Roll
labelProgrammer: allowRoll (get)
haystackHuman: Particle System Renderer: Get Allow Roll
haystackProgrammer: ParticleSystemRenderer.allowRoll (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.allowRoll@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;allowRoll
tag3: UnityEngine.ParticleSystemRenderer;allowRoll
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowRoll","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9adf27dd-d303-4c98-961a-7d6b6ffd07d1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Roll
labelProgrammer: allowRoll (set)
haystackHuman: Particle System Renderer: Set Allow Roll
haystackProgrammer: ParticleSystemRenderer.allowRoll (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.allowRoll@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;allowRoll
tag3: UnityEngine.ParticleSystemRenderer;allowRoll
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"allowRoll","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b51720df-f50c-4093-9eec-13da4e9cab82","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Freeform Stretching
labelProgrammer: freeformStretching (get)
haystackHuman: Particle System Renderer: Get Freeform Stretching
haystackProgrammer: ParticleSystemRenderer.freeformStretching (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.freeformStretching@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;freeformStretching
tag3: UnityEngine.ParticleSystemRenderer;freeformStretching
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"freeformStretching","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"01b3f8e5-d6bc-4fbf-9e80-9cc41b1eb365","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Freeform Stretching
labelProgrammer: freeformStretching (set)
haystackHuman: Particle System Renderer: Set Freeform Stretching
haystackProgrammer: ParticleSystemRenderer.freeformStretching (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.freeformStretching@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;freeformStretching
tag3: UnityEngine.ParticleSystemRenderer;freeformStretching
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"freeformStretching","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"aeaccc84-3739-4b5a-b0b7-dda5c8f522f7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotate With Stretch Direction
labelProgrammer: rotateWithStretchDirection (get)
haystackHuman: Particle System Renderer: Get Rotate With Stretch Direction
haystackProgrammer: ParticleSystemRenderer.rotateWithStretchDirection (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.rotateWithStretchDirection@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rotateWithStretchDirection
tag3: UnityEngine.ParticleSystemRenderer;rotateWithStretchDirection
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"rotateWithStretchDirection","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a582520e-793c-41d5-96f5-ac045af24360","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotate With Stretch Direction
labelProgrammer: rotateWithStretchDirection (set)
haystackHuman: Particle System Renderer: Set Rotate With Stretch Direction
haystackProgrammer: ParticleSystemRenderer.rotateWithStretchDirection (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.rotateWithStretchDirection@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rotateWithStretchDirection
tag3: UnityEngine.ParticleSystemRenderer;rotateWithStretchDirection
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"rotateWithStretchDirection","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cdccf405-d81e-4de6-b784-a1f0e8e035a9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Apply Active Color Space
labelProgrammer: applyActiveColorSpace (get)
haystackHuman: Particle System Renderer: Get Apply Active Color Space
haystackProgrammer: ParticleSystemRenderer.applyActiveColorSpace (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.applyActiveColorSpace@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;applyActiveColorSpace
tag3: UnityEngine.ParticleSystemRenderer;applyActiveColorSpace
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"applyActiveColorSpace","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dfacfa6e-8247-44ae-a2ec-dac127df14c2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Apply Active Color Space
labelProgrammer: applyActiveColorSpace (set)
haystackHuman: Particle System Renderer: Set Apply Active Color Space
haystackProgrammer: ParticleSystemRenderer.applyActiveColorSpace (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.applyActiveColorSpace@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;applyActiveColorSpace
tag3: UnityEngine.ParticleSystemRenderer;applyActiveColorSpace
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"applyActiveColorSpace","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c93737ee-2d44-44d4-a2b6-0e05f9401337","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mesh
labelProgrammer: mesh (get)
haystackHuman: Particle System Renderer: Get Mesh
haystackProgrammer: ParticleSystemRenderer.mesh (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.mesh@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;mesh
tag3: UnityEngine.ParticleSystemRenderer;mesh
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Mesh
unit:
{"member":{"name":"mesh","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ceef22da-fc4c-41f3-b4cd-9eef9cdcec7d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mesh
labelProgrammer: mesh (set)
haystackHuman: Particle System Renderer: Set Mesh
haystackProgrammer: ParticleSystemRenderer.mesh (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.mesh@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;mesh
tag3: UnityEngine.ParticleSystemRenderer;mesh
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
unit:
{"chainable":false,"member":{"name":"mesh","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"d9d77690-7cf8-419e-92c3-18b60f0d9bef","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mesh Count
labelProgrammer: meshCount (get)
haystackHuman: Particle System Renderer: Get Mesh Count
haystackProgrammer: ParticleSystemRenderer.meshCount (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.meshCount@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;meshCount
tag3: UnityEngine.ParticleSystemRenderer;meshCount
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"meshCount","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"abe7fae7-6173-490d-808a-eac133bbe8dd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Active Vertex Streams Count
labelProgrammer: activeVertexStreamsCount (get)
haystackHuman: Particle System Renderer: Get Active Vertex Streams Count
haystackProgrammer: ParticleSystemRenderer.activeVertexStreamsCount (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.activeVertexStreamsCount@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;activeVertexStreamsCount
tag3: UnityEngine.ParticleSystemRenderer;activeVertexStreamsCount
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"activeVertexStreamsCount","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b58f862-bbfb-4b87-a750-98e1d0b6887d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Active Trail Vertex Streams Count
labelProgrammer: activeTrailVertexStreamsCount (get)
haystackHuman: Particle System Renderer: Get Active Trail Vertex Streams Count
haystackProgrammer: ParticleSystemRenderer.activeTrailVertexStreamsCount (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.activeTrailVertexStreamsCount@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;activeTrailVertexStreamsCount
tag3: UnityEngine.ParticleSystemRenderer;activeTrailVertexStreamsCount
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"activeTrailVertexStreamsCount","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0f5f3e6f-a622-4586-82ce-ed6c3dac7d22","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Supports Mesh Instancing
labelProgrammer: supportsMeshInstancing (get)
haystackHuman: Particle System Renderer: Get Supports Mesh Instancing
haystackProgrammer: ParticleSystemRenderer.supportsMeshInstancing (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.supportsMeshInstancing@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;supportsMeshInstancing
tag3: UnityEngine.ParticleSystemRenderer;supportsMeshInstancing
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"supportsMeshInstancing","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2ff3c803-3eac-41e2-89cd-1dcb4010b3f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Particle System Renderer: Get Bounds
haystackProgrammer: ParticleSystemRenderer.bounds (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.bounds@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;bounds
tag3: UnityEngine.ParticleSystemRenderer;bounds
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2d789ddc-d9d7-47db-85ed-289d6016551b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounds
labelProgrammer: bounds (set)
haystackHuman: Particle System Renderer: Set Bounds
haystackProgrammer: ParticleSystemRenderer.bounds (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.bounds@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;bounds
tag3: UnityEngine.ParticleSystemRenderer;bounds
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e3e508c0-256b-41b0-b59a-f6f6dc507f27","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Bounds
labelProgrammer: localBounds (get)
haystackHuman: Particle System Renderer: Get Local Bounds
haystackProgrammer: ParticleSystemRenderer.localBounds (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.localBounds@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;localBounds
tag3: UnityEngine.ParticleSystemRenderer;localBounds
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b208697d-bd5f-47c9-b4fd-8a9d910c309e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Bounds
labelProgrammer: localBounds (set)
haystackHuman: Particle System Renderer: Set Local Bounds
haystackProgrammer: ParticleSystemRenderer.localBounds (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.localBounds@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;localBounds
tag3: UnityEngine.ParticleSystemRenderer;localBounds
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6593cd29-0bc4-4add-9579-3a2846e098aa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Particle System Renderer: Get Enabled
haystackProgrammer: ParticleSystemRenderer.enabled (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.enabled@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;enabled
tag3: UnityEngine.ParticleSystemRenderer;enabled
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"df2108e2-5b9d-4254-85f9-4ac6d3dfaab3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Particle System Renderer: Set Enabled
haystackProgrammer: ParticleSystemRenderer.enabled (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.enabled@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;enabled
tag3: UnityEngine.ParticleSystemRenderer;enabled
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"75a31c3d-d00d-4891-92da-46c5d05d591b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Visible
labelProgrammer: isVisible (get)
haystackHuman: Particle System Renderer: Is Visible
haystackProgrammer: ParticleSystemRenderer.isVisible (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.isVisible@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;isVisible
tag3: UnityEngine.ParticleSystemRenderer;isVisible
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isVisible","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5e5e70e5-7c79-4f3d-9b50-3a0955a6ec59","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shadow Casting Mode
labelProgrammer: shadowCastingMode (get)
haystackHuman: Particle System Renderer: Get Shadow Casting Mode
haystackProgrammer: ParticleSystemRenderer.shadowCastingMode (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.shadowCastingMode@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;shadowCastingMode
tag3: UnityEngine.ParticleSystemRenderer;shadowCastingMode
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"05824e39-498c-41f6-831e-62ee9f7dfc5b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shadow Casting Mode
labelProgrammer: shadowCastingMode (set)
haystackHuman: Particle System Renderer: Set Shadow Casting Mode
haystackProgrammer: ParticleSystemRenderer.shadowCastingMode (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.shadowCastingMode@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;shadowCastingMode
tag3: UnityEngine.ParticleSystemRenderer;shadowCastingMode
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Rendering.ShadowCastingMode
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"chainable":false,"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ShadowCastingMode"}},"position":{"x":0.0,"y":0.0},"guid":"0d9c2414-e144-49f3-a1f4-e0ea4958e1ca","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive Shadows
labelProgrammer: receiveShadows (get)
haystackHuman: Particle System Renderer: Get Receive Shadows
haystackProgrammer: ParticleSystemRenderer.receiveShadows (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.receiveShadows@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;receiveShadows
tag3: UnityEngine.ParticleSystemRenderer;receiveShadows
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5bcdf9aa-8f0c-4ea6-a518-533962c84f2d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive Shadows
labelProgrammer: receiveShadows (set)
haystackHuman: Particle System Renderer: Set Receive Shadows
haystackProgrammer: ParticleSystemRenderer.receiveShadows (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.receiveShadows@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;receiveShadows
tag3: UnityEngine.ParticleSystemRenderer;receiveShadows
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"df538940-111e-4d6d-be76-de41c67c01f3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Rendering Off
labelProgrammer: forceRenderingOff (get)
haystackHuman: Particle System Renderer: Get Force Rendering Off
haystackProgrammer: ParticleSystemRenderer.forceRenderingOff (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.forceRenderingOff@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;forceRenderingOff
tag3: UnityEngine.ParticleSystemRenderer;forceRenderingOff
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7cd461fb-aac0-4fc8-9987-17061d6b31a4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Rendering Off
labelProgrammer: forceRenderingOff (set)
haystackHuman: Particle System Renderer: Set Force Rendering Off
haystackProgrammer: ParticleSystemRenderer.forceRenderingOff (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.forceRenderingOff@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;forceRenderingOff
tag3: UnityEngine.ParticleSystemRenderer;forceRenderingOff
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7bbd2ab2-9e8f-4aba-9166-4586b4339daa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Static Shadow Caster
labelProgrammer: staticShadowCaster (get)
haystackHuman: Particle System Renderer: Get Static Shadow Caster
haystackProgrammer: ParticleSystemRenderer.staticShadowCaster (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.staticShadowCaster@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;staticShadowCaster
tag3: UnityEngine.ParticleSystemRenderer;staticShadowCaster
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7ff3883d-588e-4394-81c8-a73e4af56d25","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Static Shadow Caster
labelProgrammer: staticShadowCaster (set)
haystackHuman: Particle System Renderer: Set Static Shadow Caster
haystackProgrammer: ParticleSystemRenderer.staticShadowCaster (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.staticShadowCaster@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;staticShadowCaster
tag3: UnityEngine.ParticleSystemRenderer;staticShadowCaster
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3a28663b-5d6b-40dd-82d3-ef2e265c2774","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (get)
haystackHuman: Particle System Renderer: Get Motion Vector Generation Mode
haystackProgrammer: ParticleSystemRenderer.motionVectorGenerationMode (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.motionVectorGenerationMode@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;motionVectorGenerationMode
tag3: UnityEngine.ParticleSystemRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0d99c9b4-4e0d-41b9-a465-85bf96efee20","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (set)
haystackHuman: Particle System Renderer: Set Motion Vector Generation Mode
haystackProgrammer: ParticleSystemRenderer.motionVectorGenerationMode (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.motionVectorGenerationMode@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;motionVectorGenerationMode
tag3: UnityEngine.ParticleSystemRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.MotionVectorGenerationMode
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"chainable":false,"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Camera","$type":"UnityEngine.MotionVectorGenerationMode"}},"position":{"x":0.0,"y":0.0},"guid":"658f08d3-19a6-4053-930e-81cf65397a80","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Usage
labelProgrammer: lightProbeUsage (get)
haystackHuman: Particle System Renderer: Get Light Probe Usage
haystackProgrammer: ParticleSystemRenderer.lightProbeUsage (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightProbeUsage@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightProbeUsage
tag3: UnityEngine.ParticleSystemRenderer;lightProbeUsage
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4153e105-e111-4557-a51b-6b7ba2eed4f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Usage
labelProgrammer: lightProbeUsage (set)
haystackHuman: Particle System Renderer: Set Light Probe Usage
haystackProgrammer: ParticleSystemRenderer.lightProbeUsage (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightProbeUsage@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightProbeUsage
tag3: UnityEngine.ParticleSystemRenderer;lightProbeUsage
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Rendering.LightProbeUsage
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"chainable":false,"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.LightProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"79edbf16-3f4f-4209-800f-71d7e37faf4a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (get)
haystackHuman: Particle System Renderer: Get Reflection Probe Usage
haystackProgrammer: ParticleSystemRenderer.reflectionProbeUsage (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.reflectionProbeUsage@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;reflectionProbeUsage
tag3: UnityEngine.ParticleSystemRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"76aae48e-5899-4019-acf9-d7af19c2e3e2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (set)
haystackHuman: Particle System Renderer: Set Reflection Probe Usage
haystackProgrammer: ParticleSystemRenderer.reflectionProbeUsage (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.reflectionProbeUsage@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;reflectionProbeUsage
tag3: UnityEngine.ParticleSystemRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Rendering.ReflectionProbeUsage
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"chainable":false,"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ReflectionProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"f48c3c07-757f-4be5-8073-7b9320b3143f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask
labelProgrammer: renderingLayerMask (get)
haystackHuman: Particle System Renderer: Get Rendering Layer Mask
haystackProgrammer: ParticleSystemRenderer.renderingLayerMask (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.renderingLayerMask@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;renderingLayerMask
tag3: UnityEngine.ParticleSystemRenderer;renderingLayerMask
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"473eabd7-9d92-4600-956c-629b016c4d6a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rendering Layer Mask
labelProgrammer: renderingLayerMask (set)
haystackHuman: Particle System Renderer: Set Rendering Layer Mask
haystackProgrammer: ParticleSystemRenderer.renderingLayerMask (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.renderingLayerMask@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;renderingLayerMask
tag3: UnityEngine.ParticleSystemRenderer;renderingLayerMask
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"a1b2eb5f-0eea-4a8d-a807-69c089a880d1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Renderer Priority
labelProgrammer: rendererPriority (get)
haystackHuman: Particle System Renderer: Get Renderer Priority
haystackProgrammer: ParticleSystemRenderer.rendererPriority (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.rendererPriority@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rendererPriority
tag3: UnityEngine.ParticleSystemRenderer;rendererPriority
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7128b48c-a5ef-4c41-bc4d-e4dd74cd8c65","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Renderer Priority
labelProgrammer: rendererPriority (set)
haystackHuman: Particle System Renderer: Set Renderer Priority
haystackProgrammer: ParticleSystemRenderer.rendererPriority (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.rendererPriority@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rendererPriority
tag3: UnityEngine.ParticleSystemRenderer;rendererPriority
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f5bf8078-68fe-4ca3-bf19-a76fd2311d51","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Mode
labelProgrammer: rayTracingMode (get)
haystackHuman: Particle System Renderer: Get Ray Tracing Mode
haystackProgrammer: ParticleSystemRenderer.rayTracingMode (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.rayTracingMode@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rayTracingMode
tag3: UnityEngine.ParticleSystemRenderer;rayTracingMode
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1b7c9357-54ae-4964-a9ea-8aff6784d382","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Mode
labelProgrammer: rayTracingMode (set)
haystackHuman: Particle System Renderer: Set Ray Tracing Mode
haystackProgrammer: ParticleSystemRenderer.rayTracingMode (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.rayTracingMode@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rayTracingMode
tag3: UnityEngine.ParticleSystemRenderer;rayTracingMode
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Experimental.Rendering.RayTracingMode
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"chainable":false,"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Experimental.Rendering.RayTracingMode"}},"position":{"x":0.0,"y":0.0},"guid":"8fe5f01b-942d-40d4-b814-4ee530c5ceb7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Acceleration Structure Build Flags
labelProgrammer: rayTracingAccelerationStructureBuildFlags (get)
haystackHuman: Particle System Renderer: Get Ray Tracing Acceleration Structure Build Flags
haystackProgrammer: ParticleSystemRenderer.rayTracingAccelerationStructureBuildFlags (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.rayTracingAccelerationStructureBuildFlags@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rayTracingAccelerationStructureBuildFlags
tag3: UnityEngine.ParticleSystemRenderer;rayTracingAccelerationStructureBuildFlags
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
unit:
{"member":{"name":"rayTracingAccelerationStructureBuildFlags","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6affb640-b52e-4ad3-b5ea-ed151e8a4c16","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Acceleration Structure Build Flags
labelProgrammer: rayTracingAccelerationStructureBuildFlags (set)
haystackHuman: Particle System Renderer: Set Ray Tracing Acceleration Structure Build Flags
haystackProgrammer: ParticleSystemRenderer.rayTracingAccelerationStructureBuildFlags (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.rayTracingAccelerationStructureBuildFlags@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rayTracingAccelerationStructureBuildFlags
tag3: UnityEngine.ParticleSystemRenderer;rayTracingAccelerationStructureBuildFlags
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
valueOutputTypes: UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
unit:
{"chainable":false,"member":{"name":"rayTracingAccelerationStructureBuildFlags","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags"}},"position":{"x":0.0,"y":0.0},"guid":"551c239a-3894-4a94-9026-418e3b6e1dc3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Acceleration Structure Build Flags Override
labelProgrammer: rayTracingAccelerationStructureBuildFlagsOverride (get)
haystackHuman: Particle System Renderer: Get Ray Tracing Acceleration Structure Build Flags Override
haystackProgrammer: ParticleSystemRenderer.rayTracingAccelerationStructureBuildFlagsOverride (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.rayTracingAccelerationStructureBuildFlagsOverride@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rayTracingAccelerationStructureBuildFlagsOverride
tag3: UnityEngine.ParticleSystemRenderer;rayTracingAccelerationStructureBuildFlagsOverride
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"rayTracingAccelerationStructureBuildFlagsOverride","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d73c8b4d-ea9b-4522-b575-309d406b5d58","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Acceleration Structure Build Flags Override
labelProgrammer: rayTracingAccelerationStructureBuildFlagsOverride (set)
haystackHuman: Particle System Renderer: Set Ray Tracing Acceleration Structure Build Flags Override
haystackProgrammer: ParticleSystemRenderer.rayTracingAccelerationStructureBuildFlagsOverride (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.rayTracingAccelerationStructureBuildFlagsOverride@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rayTracingAccelerationStructureBuildFlagsOverride
tag3: UnityEngine.ParticleSystemRenderer;rayTracingAccelerationStructureBuildFlagsOverride
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"rayTracingAccelerationStructureBuildFlagsOverride","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4299f47c-3cac-4881-887e-6aeea3769b96","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Particle System Renderer: Get Sorting Layer Name
haystackProgrammer: ParticleSystemRenderer.sortingLayerName (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingLayerName@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingLayerName
tag3: UnityEngine.ParticleSystemRenderer;sortingLayerName
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6a00ebd0-a1fc-4bea-a225-532c3a0a90e8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Particle System Renderer: Set Sorting Layer Name
haystackProgrammer: ParticleSystemRenderer.sortingLayerName (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingLayerName@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingLayerName
tag3: UnityEngine.ParticleSystemRenderer;sortingLayerName
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"822f8953-9916-4ed0-a6b0-9de2975fb743","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Particle System Renderer: Get Sorting Layer ID
haystackProgrammer: ParticleSystemRenderer.sortingLayerID (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingLayerID@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingLayerID
tag3: UnityEngine.ParticleSystemRenderer;sortingLayerID
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8e987fef-878b-4510-b7a1-905cc5b78986","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Particle System Renderer: Set Sorting Layer ID
haystackProgrammer: ParticleSystemRenderer.sortingLayerID (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingLayerID@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingLayerID
tag3: UnityEngine.ParticleSystemRenderer;sortingLayerID
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a3827f4d-ef54-470a-ac8c-21a22a2ff84e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Particle System Renderer: Get Sorting Order
haystackProgrammer: ParticleSystemRenderer.sortingOrder (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingOrder@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingOrder
tag3: UnityEngine.ParticleSystemRenderer;sortingOrder
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8b2225c3-68b0-483e-a26d-77da8b065987","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Particle System Renderer: Set Sorting Order
haystackProgrammer: ParticleSystemRenderer.sortingOrder (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingOrder@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingOrder
tag3: UnityEngine.ParticleSystemRenderer;sortingOrder
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0980e7d3-d0db-40cb-b38a-1f31c8c6d29e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is LOD 0
labelProgrammer: isLOD0 (get)
haystackHuman: Particle System Renderer: Is LOD 0
haystackProgrammer: ParticleSystemRenderer.isLOD0 (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.isLOD0@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;isLOD0
tag3: UnityEngine.ParticleSystemRenderer;isLOD0
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isLOD0","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cbc73792-33e3-4851-b2e7-b1356fec2c3e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (get)
haystackHuman: Particle System Renderer: Get Allow Occlusion When Dynamic
haystackProgrammer: ParticleSystemRenderer.allowOcclusionWhenDynamic (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.allowOcclusionWhenDynamic@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.ParticleSystemRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c6932115-9004-4280-89c4-8db8936a126c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (set)
haystackHuman: Particle System Renderer: Set Allow Occlusion When Dynamic
haystackProgrammer: ParticleSystemRenderer.allowOcclusionWhenDynamic (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.allowOcclusionWhenDynamic@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.ParticleSystemRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Mesh Lod
labelProgrammer: forceMeshLod (get)
haystackHuman: Particle System Renderer: Get Force Mesh Lod
haystackProgrammer: ParticleSystemRenderer.forceMeshLod (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.forceMeshLod@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;forceMeshLod
tag3: UnityEngine.ParticleSystemRenderer;forceMeshLod
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int16
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Mesh Lod
labelProgrammer: forceMeshLod (set)
haystackHuman: Particle System Renderer: Set Force Mesh Lod
haystackProgrammer: ParticleSystemRenderer.forceMeshLod (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.forceMeshLod@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;forceMeshLod
tag3: UnityEngine.ParticleSystemRenderer;forceMeshLod
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int16
valueOutputTypes: System.Int16
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mesh Lod Selection Bias
labelProgrammer: meshLodSelectionBias (get)
haystackHuman: Particle System Renderer: Get Mesh Lod Selection Bias
haystackProgrammer: ParticleSystemRenderer.meshLodSelectionBias (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.meshLodSelectionBias@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;meshLodSelectionBias
tag3: UnityEngine.ParticleSystemRenderer;meshLodSelectionBias
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mesh Lod Selection Bias
labelProgrammer: meshLodSelectionBias (set)
haystackHuman: Particle System Renderer: Set Mesh Lod Selection Bias
haystackProgrammer: ParticleSystemRenderer.meshLodSelectionBias (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.meshLodSelectionBias@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;meshLodSelectionBias
tag3: UnityEngine.ParticleSystemRenderer;meshLodSelectionBias
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Part Of Static Batch
labelProgrammer: isPartOfStaticBatch (get)
haystackHuman: Particle System Renderer: Is Part Of Static Batch
haystackProgrammer: ParticleSystemRenderer.isPartOfStaticBatch (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.isPartOfStaticBatch@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;isPartOfStaticBatch
tag3: UnityEngine.ParticleSystemRenderer;isPartOfStaticBatch
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Particle System Renderer: Get World To Local Matrix
haystackProgrammer: ParticleSystemRenderer.worldToLocalMatrix (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.worldToLocalMatrix@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;worldToLocalMatrix
tag3: UnityEngine.ParticleSystemRenderer;worldToLocalMatrix
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Particle System Renderer: Get Local To World Matrix
haystackProgrammer: ParticleSystemRenderer.localToWorldMatrix (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.localToWorldMatrix@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;localToWorldMatrix
tag3: UnityEngine.ParticleSystemRenderer;localToWorldMatrix
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (get)
haystackHuman: Particle System Renderer: Get Light Probe Proxy Volume Override
haystackProgrammer: ParticleSystemRenderer.lightProbeProxyVolumeOverride (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightProbeProxyVolumeOverride@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.ParticleSystemRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (set)
haystackHuman: Particle System Renderer: Set Light Probe Proxy Volume Override
haystackProgrammer: ParticleSystemRenderer.lightProbeProxyVolumeOverride (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightProbeProxyVolumeOverride@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.ParticleSystemRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Anchor
labelProgrammer: probeAnchor (get)
haystackHuman: Particle System Renderer: Get Probe Anchor
haystackProgrammer: ParticleSystemRenderer.probeAnchor (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.probeAnchor@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;probeAnchor
tag3: UnityEngine.ParticleSystemRenderer;probeAnchor
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e064c2a2-51a9-4a59-85a0-19345e3f45b6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Anchor
labelProgrammer: probeAnchor (set)
haystackHuman: Particle System Renderer: Set Probe Anchor
haystackProgrammer: ParticleSystemRenderer.probeAnchor (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.probeAnchor@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;probeAnchor
tag3: UnityEngine.ParticleSystemRenderer;probeAnchor
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Index
labelProgrammer: lightmapIndex (get)
haystackHuman: Particle System Renderer: Get Lightmap Index
haystackProgrammer: ParticleSystemRenderer.lightmapIndex (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightmapIndex@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightmapIndex
tag3: UnityEngine.ParticleSystemRenderer;lightmapIndex
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"23649350-2dec-40ff-a02d-8588c248cafe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Index
labelProgrammer: lightmapIndex (set)
haystackHuman: Particle System Renderer: Set Lightmap Index
haystackProgrammer: ParticleSystemRenderer.lightmapIndex (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightmapIndex@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightmapIndex
tag3: UnityEngine.ParticleSystemRenderer;lightmapIndex
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (get)
haystackHuman: Particle System Renderer: Get Realtime Lightmap Index
haystackProgrammer: ParticleSystemRenderer.realtimeLightmapIndex (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.realtimeLightmapIndex@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;realtimeLightmapIndex
tag3: UnityEngine.ParticleSystemRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (set)
haystackHuman: Particle System Renderer: Set Realtime Lightmap Index
haystackProgrammer: ParticleSystemRenderer.realtimeLightmapIndex (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.realtimeLightmapIndex@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;realtimeLightmapIndex
tag3: UnityEngine.ParticleSystemRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (get)
haystackHuman: Particle System Renderer: Get Lightmap Scale Offset
haystackProgrammer: ParticleSystemRenderer.lightmapScaleOffset (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightmapScaleOffset@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightmapScaleOffset
tag3: UnityEngine.ParticleSystemRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (set)
haystackHuman: Particle System Renderer: Set Lightmap Scale Offset
haystackProgrammer: ParticleSystemRenderer.lightmapScaleOffset (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightmapScaleOffset@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightmapScaleOffset
tag3: UnityEngine.ParticleSystemRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (get)
haystackHuman: Particle System Renderer: Get Realtime Lightmap Scale Offset
haystackProgrammer: ParticleSystemRenderer.realtimeLightmapScaleOffset (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.realtimeLightmapScaleOffset@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.ParticleSystemRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (set)
haystackHuman: Particle System Renderer: Set Realtime Lightmap Scale Offset
haystackProgrammer: ParticleSystemRenderer.realtimeLightmapScaleOffset (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.realtimeLightmapScaleOffset@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.ParticleSystemRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Materials
labelProgrammer: materials (get)
haystackHuman: Particle System Renderer: Get Materials
haystackProgrammer: ParticleSystemRenderer.materials (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.materials@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;materials
tag3: UnityEngine.ParticleSystemRenderer;materials
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Materials
labelProgrammer: materials (set)
haystackHuman: Particle System Renderer: Set Materials
haystackProgrammer: ParticleSystemRenderer.materials (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.materials@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;materials
tag3: UnityEngine.ParticleSystemRenderer;materials
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Material
labelProgrammer: material (get)
haystackHuman: Particle System Renderer: Get Material
haystackProgrammer: ParticleSystemRenderer.material (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.material@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;material
tag3: UnityEngine.ParticleSystemRenderer;material
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"efdb5f76-effd-496e-a537-908bda6680b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Material
labelProgrammer: material (set)
haystackHuman: Particle System Renderer: Set Material
haystackProgrammer: ParticleSystemRenderer.material (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.material@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;material
tag3: UnityEngine.ParticleSystemRenderer;material
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Particle System Renderer: Get Shared Material
haystackProgrammer: ParticleSystemRenderer.sharedMaterial (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sharedMaterial@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sharedMaterial
tag3: UnityEngine.ParticleSystemRenderer;sharedMaterial
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Particle System Renderer: Set Shared Material
haystackProgrammer: ParticleSystemRenderer.sharedMaterial (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sharedMaterial@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sharedMaterial
tag3: UnityEngine.ParticleSystemRenderer;sharedMaterial
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Materials
labelProgrammer: sharedMaterials (get)
haystackHuman: Particle System Renderer: Get Shared Materials
haystackProgrammer: ParticleSystemRenderer.sharedMaterials (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sharedMaterials@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sharedMaterials
tag3: UnityEngine.ParticleSystemRenderer;sharedMaterials
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Materials
labelProgrammer: sharedMaterials (set)
haystackHuman: Particle System Renderer: Set Shared Materials
haystackProgrammer: ParticleSystemRenderer.sharedMaterials (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sharedMaterials@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sharedMaterials
tag3: UnityEngine.ParticleSystemRenderer;sharedMaterials
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get LOD Group
labelProgrammer: LODGroup (get)
haystackHuman: Particle System Renderer: Get LOD Group
haystackProgrammer: ParticleSystemRenderer.LODGroup (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.LODGroup@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;LODGroup
tag3: UnityEngine.ParticleSystemRenderer;LODGroup
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.LODGroup
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Particle System Renderer: Get Transform
haystackProgrammer: ParticleSystemRenderer.transform (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.transform@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Particle System Renderer: Get Transform Handle
haystackProgrammer: ParticleSystemRenderer.transformHandle (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.transformHandle@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Particle System Renderer: Get Game Object
haystackProgrammer: ParticleSystemRenderer.gameObject (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.gameObject@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8335b825-aa1c-48fc-a489-44ba2a222686","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Particle System Renderer: Get Tag
haystackProgrammer: ParticleSystemRenderer.tag (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.tag@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4c23b8dd-e06a-4f1a-be61-5a5dfed222bd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Particle System Renderer: Set Tag
haystackProgrammer: ParticleSystemRenderer.tag (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.tag@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Particle System Renderer: Get Name
haystackProgrammer: ParticleSystemRenderer.name (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.name@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Particle System Renderer: Set Name
haystackProgrammer: ParticleSystemRenderer.name (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.name@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Particle System Renderer: Get Hide Flags
haystackProgrammer: ParticleSystemRenderer.hideFlags (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.hideFlags@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Particle System Renderer: Set Hide Flags
haystackProgrammer: ParticleSystemRenderer.hideFlags (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.hideFlags@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find All ()
labelProgrammer: FindAll ()
haystackHuman: Particle System Force Field: Find All
haystackProgrammer: ParticleSystemForceField.FindAll
favoriteKey: UnityEngine.ParticleSystemForceField.FindAll()@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;FindAll;
tag3: UnityEngine.ParticleSystemForceField;FindAll;
valueOutputTypes: UnityEngine.ParticleSystemForceField[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Particle System Force Field: Get Component
haystackProgrammer: ParticleSystemForceField.GetComponent
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponent(System.Type)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Particle System Force Field: Try Get Component
haystackProgrammer: ParticleSystemForceField.TryGetComponent
favoriteKey: UnityEngine.ParticleSystemForceField.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Particle System Force Field: Get Component
haystackProgrammer: ParticleSystemForceField.GetComponent
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponent(System.String)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.ParticleSystemForceField|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Particle System Force Field: Get Component In Children
haystackProgrammer: ParticleSystemForceField.GetComponentInChildren
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Particle System Force Field: Get Component In Children
haystackProgrammer: ParticleSystemForceField.GetComponentInChildren
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Particle System Force Field: Get Components In Children
haystackProgrammer: ParticleSystemForceField.GetComponentsInChildren
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Particle System Force Field: Get Components In Children
haystackProgrammer: ParticleSystemForceField.GetComponentsInChildren
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Particle System Force Field: Get Component In Parent
haystackProgrammer: ParticleSystemForceField.GetComponentInParent
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Particle System Force Field: Get Component In Parent
haystackProgrammer: ParticleSystemForceField.GetComponentInParent
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentInParent(System.Type)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Particle System Force Field: Get Components In Parent
haystackProgrammer: ParticleSystemForceField.GetComponentsInParent
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Particle System Force Field: Get Components In Parent
haystackProgrammer: ParticleSystemForceField.GetComponentsInParent
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Particle System Force Field: Get Components
haystackProgrammer: ParticleSystemForceField.GetComponents
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponents(System.Type)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Particle System Force Field: Get Components
haystackProgrammer: ParticleSystemForceField.GetComponents
tag1: UnityEngine.ParticleSystemForceField
favoriteKey:
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tag2:
UnityEngine.ParticleSystemForceField;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Particle System Force Field: Get Component Index
haystackProgrammer: ParticleSystemForceField.GetComponentIndex
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentIndex()@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentIndex;
tag3: UnityEngine.Component;GetComponentIndex;
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Int32
unit:
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labelProgrammer: FindObjectsByType (type, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: length (get)
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labelProgrammer: gravityFocus (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity Focus
labelProgrammer: gravityFocus (set)
haystackHuman: Particle System Force Field: Set Gravity Focus
haystackProgrammer: ParticleSystemForceField.gravityFocus (set)
favoriteKey: UnityEngine.ParticleSystemForceField.gravityFocus@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;gravityFocus
tag3: UnityEngine.ParticleSystemForceField;gravityFocus
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Randomness
labelProgrammer: rotationRandomness (get)
haystackHuman: Particle System Force Field: Get Rotation Randomness
haystackProgrammer: ParticleSystemForceField.rotationRandomness (get)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationRandomness@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationRandomness
tag3: UnityEngine.ParticleSystemForceField;rotationRandomness
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"rotationRandomness","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"84662e9d-6d3c-489d-a9ff-82416c69e3e1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Randomness
labelProgrammer: rotationRandomness (set)
haystackHuman: Particle System Force Field: Set Rotation Randomness
haystackProgrammer: ParticleSystemForceField.rotationRandomness (set)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationRandomness@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationRandomness
tag3: UnityEngine.ParticleSystemForceField;rotationRandomness
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"rotationRandomness","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"d869ba92-9a67-43dd-a189-ceaa78cd8aca","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Multiply Drag By Particle Size
labelProgrammer: multiplyDragByParticleSize (get)
haystackHuman: Particle System Force Field: Get Multiply Drag By Particle Size
haystackProgrammer: ParticleSystemForceField.multiplyDragByParticleSize (get)
favoriteKey: UnityEngine.ParticleSystemForceField.multiplyDragByParticleSize@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;multiplyDragByParticleSize
tag3: UnityEngine.ParticleSystemForceField;multiplyDragByParticleSize
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"multiplyDragByParticleSize","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0f2eb553-6586-4658-828b-363bda62eac6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Multiply Drag By Particle Size
labelProgrammer: multiplyDragByParticleSize (set)
haystackHuman: Particle System Force Field: Set Multiply Drag By Particle Size
haystackProgrammer: ParticleSystemForceField.multiplyDragByParticleSize (set)
favoriteKey: UnityEngine.ParticleSystemForceField.multiplyDragByParticleSize@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;multiplyDragByParticleSize
tag3: UnityEngine.ParticleSystemForceField;multiplyDragByParticleSize
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Multiply Drag By Particle Velocity
labelProgrammer: multiplyDragByParticleVelocity (get)
haystackHuman: Particle System Force Field: Get Multiply Drag By Particle Velocity
haystackProgrammer: ParticleSystemForceField.multiplyDragByParticleVelocity (get)
favoriteKey: UnityEngine.ParticleSystemForceField.multiplyDragByParticleVelocity@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;multiplyDragByParticleVelocity
tag3: UnityEngine.ParticleSystemForceField;multiplyDragByParticleVelocity
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"multiplyDragByParticleVelocity","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c4022764-9f05-4548-9c56-313a8178e224","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Multiply Drag By Particle Velocity
labelProgrammer: multiplyDragByParticleVelocity (set)
haystackHuman: Particle System Force Field: Set Multiply Drag By Particle Velocity
haystackProgrammer: ParticleSystemForceField.multiplyDragByParticleVelocity (set)
favoriteKey: UnityEngine.ParticleSystemForceField.multiplyDragByParticleVelocity@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;multiplyDragByParticleVelocity
tag3: UnityEngine.ParticleSystemForceField;multiplyDragByParticleVelocity
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"multiplyDragByParticleVelocity","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0d39880c-e893-4ed8-868d-e608d08dec65","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Vector Field
labelProgrammer: vectorField (get)
haystackHuman: Particle System Force Field: Get Vector Field
haystackProgrammer: ParticleSystemForceField.vectorField (get)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorField@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorField
tag3: UnityEngine.ParticleSystemForceField;vectorField
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.Texture3D
unit:
{"member":{"name":"vectorField","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"92c549df-d462-43c7-859f-b27edcc35ffd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Vector Field
labelProgrammer: vectorField (set)
haystackHuman: Particle System Force Field: Set Vector Field
haystackProgrammer: ParticleSystemForceField.vectorField (set)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorField@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorField
tag3: UnityEngine.ParticleSystemForceField;vectorField
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.Texture3D
valueOutputTypes: UnityEngine.Texture3D
unit:
{"chainable":false,"member":{"name":"vectorField","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"42786b12-c280-45bb-ba3d-51c067ae3af6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Direction X
labelProgrammer: directionX (get)
haystackHuman: Particle System Force Field: Get Direction X
haystackProgrammer: ParticleSystemForceField.directionX (get)
favoriteKey: UnityEngine.ParticleSystemForceField.directionX@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionX
tag3: UnityEngine.ParticleSystemForceField;directionX
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"directionX","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b178292f-183b-48ca-86e9-696f3b9b7988","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Direction X
labelProgrammer: directionX (set)
haystackHuman: Particle System Force Field: Set Direction X
haystackProgrammer: ParticleSystemForceField.directionX (set)
favoriteKey: UnityEngine.ParticleSystemForceField.directionX@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionX
tag3: UnityEngine.ParticleSystemForceField;directionX
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"directionX","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bdc70e8d-9803-4f2d-b86a-b3a0246beb0d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Direction Y
labelProgrammer: directionY (get)
haystackHuman: Particle System Force Field: Get Direction Y
haystackProgrammer: ParticleSystemForceField.directionY (get)
favoriteKey: UnityEngine.ParticleSystemForceField.directionY@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionY
tag3: UnityEngine.ParticleSystemForceField;directionY
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"directionY","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"711403bb-77f8-401f-bf1b-f9569df0fcae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Direction Y
labelProgrammer: directionY (set)
haystackHuman: Particle System Force Field: Set Direction Y
haystackProgrammer: ParticleSystemForceField.directionY (set)
favoriteKey: UnityEngine.ParticleSystemForceField.directionY@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionY
tag3: UnityEngine.ParticleSystemForceField;directionY
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"directionY","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f0343723-8821-48a9-8a91-731323772f53","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Direction Z
labelProgrammer: directionZ (get)
haystackHuman: Particle System Force Field: Get Direction Z
haystackProgrammer: ParticleSystemForceField.directionZ (get)
favoriteKey: UnityEngine.ParticleSystemForceField.directionZ@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionZ
tag3: UnityEngine.ParticleSystemForceField;directionZ
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"directionZ","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"840ac0b3-9fec-434b-9194-7e9cc1f1e7c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Direction Z
labelProgrammer: directionZ (set)
haystackHuman: Particle System Force Field: Set Direction Z
haystackProgrammer: ParticleSystemForceField.directionZ (set)
favoriteKey: UnityEngine.ParticleSystemForceField.directionZ@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionZ
tag3: UnityEngine.ParticleSystemForceField;directionZ
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"directionZ","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1709f22f-0bff-40f8-afbe-5e9dd9ad6a4f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Particle System Force Field: Get Gravity
haystackProgrammer: ParticleSystemForceField.gravity (get)
favoriteKey: UnityEngine.ParticleSystemForceField.gravity@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;gravity
tag3: UnityEngine.ParticleSystemForceField;gravity
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"275d9e3c-faf9-4b51-8859-cc7885a9a3eb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Particle System Force Field: Set Gravity
haystackProgrammer: ParticleSystemForceField.gravity (set)
favoriteKey: UnityEngine.ParticleSystemForceField.gravity@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;gravity
tag3: UnityEngine.ParticleSystemForceField;gravity
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"03d5888e-5d61-4682-a493-2a4224fe77d3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Speed
labelProgrammer: rotationSpeed (get)
haystackHuman: Particle System Force Field: Get Rotation Speed
haystackProgrammer: ParticleSystemForceField.rotationSpeed (get)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationSpeed@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationSpeed
tag3: UnityEngine.ParticleSystemForceField;rotationSpeed
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"rotationSpeed","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"47735cf2-2122-4d61-8bf9-d562d8042832","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Speed
labelProgrammer: rotationSpeed (set)
haystackHuman: Particle System Force Field: Set Rotation Speed
haystackProgrammer: ParticleSystemForceField.rotationSpeed (set)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationSpeed@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationSpeed
tag3: UnityEngine.ParticleSystemForceField;rotationSpeed
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"rotationSpeed","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6cc293bf-0e3e-4106-bf32-b8ae0d8abb01","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Attraction
labelProgrammer: rotationAttraction (get)
haystackHuman: Particle System Force Field: Get Rotation Attraction
haystackProgrammer: ParticleSystemForceField.rotationAttraction (get)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationAttraction@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationAttraction
tag3: UnityEngine.ParticleSystemForceField;rotationAttraction
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"rotationAttraction","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e3b756db-0a10-4530-87db-184e83ded4f5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Attraction
labelProgrammer: rotationAttraction (set)
haystackHuman: Particle System Force Field: Set Rotation Attraction
haystackProgrammer: ParticleSystemForceField.rotationAttraction (set)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationAttraction@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationAttraction
tag3: UnityEngine.ParticleSystemForceField;rotationAttraction
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"rotationAttraction","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4fe97a22-fac6-42de-9d28-7f45f7bda1bd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Drag
labelProgrammer: drag (get)
haystackHuman: Particle System Force Field: Get Drag
haystackProgrammer: ParticleSystemForceField.drag (get)
favoriteKey: UnityEngine.ParticleSystemForceField.drag@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;drag
tag3: UnityEngine.ParticleSystemForceField;drag
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"drag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9c83cbd8-6c15-4246-bbae-1d8139dfeccf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Drag
labelProgrammer: drag (set)
haystackHuman: Particle System Force Field: Set Drag
haystackProgrammer: ParticleSystemForceField.drag (set)
favoriteKey: UnityEngine.ParticleSystemForceField.drag@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;drag
tag3: UnityEngine.ParticleSystemForceField;drag
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"drag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e3d05f06-6f5f-4337-bc99-35201e54b5f3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Vector Field Speed
labelProgrammer: vectorFieldSpeed (get)
haystackHuman: Particle System Force Field: Get Vector Field Speed
haystackProgrammer: ParticleSystemForceField.vectorFieldSpeed (get)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorFieldSpeed@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorFieldSpeed
tag3: UnityEngine.ParticleSystemForceField;vectorFieldSpeed
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"vectorFieldSpeed","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e33b896a-7c85-4da1-a6e0-4956da9637ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Vector Field Speed
labelProgrammer: vectorFieldSpeed (set)
haystackHuman: Particle System Force Field: Set Vector Field Speed
haystackProgrammer: ParticleSystemForceField.vectorFieldSpeed (set)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorFieldSpeed@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorFieldSpeed
tag3: UnityEngine.ParticleSystemForceField;vectorFieldSpeed
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"vectorFieldSpeed","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"43569e8c-0c0a-428f-8854-c0d9f4989d54","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Vector Field Attraction
labelProgrammer: vectorFieldAttraction (get)
haystackHuman: Particle System Force Field: Get Vector Field Attraction
haystackProgrammer: ParticleSystemForceField.vectorFieldAttraction (get)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorFieldAttraction@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorFieldAttraction
tag3: UnityEngine.ParticleSystemForceField;vectorFieldAttraction
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"vectorFieldAttraction","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bc2c539c-b212-4b50-88ae-726f1fa78965","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Vector Field Attraction
labelProgrammer: vectorFieldAttraction (set)
haystackHuman: Particle System Force Field: Set Vector Field Attraction
haystackProgrammer: ParticleSystemForceField.vectorFieldAttraction (set)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorFieldAttraction@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorFieldAttraction
tag3: UnityEngine.ParticleSystemForceField;vectorFieldAttraction
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"vectorFieldAttraction","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"735ca834-2d8d-44bd-8df5-1b7e50e39477","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Particle System Force Field: Get Enabled
haystackProgrammer: ParticleSystemForceField.enabled (get)
favoriteKey: UnityEngine.ParticleSystemForceField.enabled@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;enabled
tag3: UnityEngine.ParticleSystemForceField;enabled
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"07da121c-0d62-4611-99ca-16a7a0531432","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Particle System Force Field: Set Enabled
haystackProgrammer: ParticleSystemForceField.enabled (set)
favoriteKey: UnityEngine.ParticleSystemForceField.enabled@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;enabled
tag3: UnityEngine.ParticleSystemForceField;enabled
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"fd99c014-c870-426c-a7b0-9bff5656f2bb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Particle System Force Field: Is Active And Enabled
haystackProgrammer: ParticleSystemForceField.isActiveAndEnabled (get)
favoriteKey: UnityEngine.ParticleSystemForceField.isActiveAndEnabled@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;isActiveAndEnabled
tag3: UnityEngine.ParticleSystemForceField;isActiveAndEnabled
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"060097aa-8af7-48d5-9e75-ff093d31339b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Particle System Force Field: Get Transform
haystackProgrammer: ParticleSystemForceField.transform (get)
favoriteKey: UnityEngine.ParticleSystemForceField.transform@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"411d9a8a-88c4-40ba-b59c-4c2b683d1fa5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Particle System Force Field: Get Transform Handle
haystackProgrammer: ParticleSystemForceField.transformHandle (get)
favoriteKey: UnityEngine.ParticleSystemForceField.transformHandle@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1ebb44d9-1c13-4c74-a64c-26002007e64d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Particle System Force Field: Get Game Object
haystackProgrammer: ParticleSystemForceField.gameObject (get)
favoriteKey: UnityEngine.ParticleSystemForceField.gameObject@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"258a884f-d8cc-496b-a3a4-72a038c0bfa8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Particle System Force Field: Get Tag
haystackProgrammer: ParticleSystemForceField.tag (get)
favoriteKey: UnityEngine.ParticleSystemForceField.tag@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"33ea3f64-d418-46b9-b29c-af6ab40cb9fc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Particle System Force Field: Set Tag
haystackProgrammer: ParticleSystemForceField.tag (set)
favoriteKey: UnityEngine.ParticleSystemForceField.tag@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ParticleSystemForceField|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e3dd2e1f-f9db-43ec-98a9-8d823ca861bf","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Particle System Force Field: Get Name
haystackProgrammer: ParticleSystemForceField.name (get)
favoriteKey: UnityEngine.ParticleSystemForceField.name@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e8fed282-955d-4bbc-acd4-64aaf38029a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Particle System Force Field: Set Name
haystackProgrammer: ParticleSystemForceField.name (set)
favoriteKey: UnityEngine.ParticleSystemForceField.name@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ParticleSystemForceField|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"bcc1b23a-5651-4394-9c44-c8abd3006642","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Particle System Force Field: Get Hide Flags
haystackProgrammer: ParticleSystemForceField.hideFlags (get)
favoriteKey: UnityEngine.ParticleSystemForceField.hideFlags@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"52ce73f6-b31a-44f3-b9c2-a5a0712e8ee9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Particle System Force Field: Set Hide Flags
haystackProgrammer: ParticleSystemForceField.hideFlags (set)
favoriteKey: UnityEngine.ParticleSystemForceField.hideFlags@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"b70f9bc6-2eec-4d27-a002-32ee117c947c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Contact Point: Equals
haystackProgrammer: ContactPoint.Equals
favoriteKey: UnityEngine.ContactPoint.Equals(System.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;Equals;System.Object
tag3: System.ValueType;Equals;System.Object
valueInputTypes: UnityEngine.ContactPoint|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9aa447d9-6ace-4e6e-871f-8308ceea87ae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Contact Point: Get Hash Code
haystackProgrammer: ContactPoint.GetHashCode
favoriteKey: UnityEngine.ContactPoint.GetHashCode()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;GetHashCode;
tag3: System.ValueType;GetHashCode;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"207a9479-3ce3-47a2-8e8c-6378560b28a6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Contact Point: To String
haystackProgrammer: ContactPoint.ToString
favoriteKey: UnityEngine.ContactPoint.ToString()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;ToString;
tag3: System.ValueType;ToString;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b4c4abce-2a4f-4bee-b826-2c8635e5a138","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Contact Point: Equals
haystackProgrammer: ContactPoint.Equals
favoriteKey: UnityEngine.ContactPoint.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"347e3e07-6b13-4182-a984-6af832367aea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Contact Point: Get Type
haystackProgrammer: ContactPoint.GetType
favoriteKey: UnityEngine.ContactPoint.GetType()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5fbe1074-7998-470c-87cd-d8a37a80fbe8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Contact Point: Reference Equals
haystackProgrammer: ContactPoint.ReferenceEquals
favoriteKey: UnityEngine.ContactPoint.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"921b79a5-2e66-4e82-a971-e6d9600cd4fd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Contact Point: Get Point
haystackProgrammer: ContactPoint.point (get)
favoriteKey: UnityEngine.ContactPoint.point@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;point
tag3: UnityEngine.ContactPoint;point
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"845f8ab4-e345-4144-b2c5-0014e3f77186","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal
labelProgrammer: normal (get)
haystackHuman: Contact Point: Get Normal
haystackProgrammer: ContactPoint.normal (get)
favoriteKey: UnityEngine.ContactPoint.normal@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;normal
tag3: UnityEngine.ContactPoint;normal
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b0c6471b-3a4b-4ca7-a2ff-42857daabe2e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Impulse
labelProgrammer: impulse (get)
haystackHuman: Contact Point: Get Impulse
haystackProgrammer: ContactPoint.impulse (get)
favoriteKey: UnityEngine.ContactPoint.impulse@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;impulse
tag3: UnityEngine.ContactPoint;impulse
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"impulse","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"05fb21d2-86ca-4592-8b0a-bec86f6c1fbd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get This Collider
labelProgrammer: thisCollider (get)
haystackHuman: Contact Point: Get This Collider
haystackProgrammer: ContactPoint.thisCollider (get)
favoriteKey: UnityEngine.ContactPoint.thisCollider@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;thisCollider
tag3: UnityEngine.ContactPoint;thisCollider
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Collider
unit:
{"member":{"name":"thisCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"798ba8a0-7c61-4e20-be18-9eca09e31646","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Other Collider
labelProgrammer: otherCollider (get)
haystackHuman: Contact Point: Get Other Collider
haystackProgrammer: ContactPoint.otherCollider (get)
favoriteKey: UnityEngine.ContactPoint.otherCollider@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;otherCollider
tag3: UnityEngine.ContactPoint;otherCollider
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Collider
unit:
{"member":{"name":"otherCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0c0903b9-3165-4424-aa42-16a04ec33084","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Separation
labelProgrammer: separation (get)
haystackHuman: Contact Point: Get Separation
haystackProgrammer: ContactPoint.separation (get)
favoriteKey: UnityEngine.ContactPoint.separation@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;separation
tag3: UnityEngine.ContactPoint;separation
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"separation","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8bb04549-fb85-455e-9c33-0bd24e42effe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Accumulated Force (Step)
labelProgrammer: GetAccumulatedForce (step)
haystackHuman: Articulation Body: Get Accumulated Force
haystackProgrammer: ArticulationBody.GetAccumulatedForce
favoriteKey: UnityEngine.ArticulationBody.GetAccumulatedForce(System.Single)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;GetAccumulatedForce;System.Single
tag3: UnityEngine.ArticulationBody;GetAccumulatedForce;System.Single
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"parameterNames":["step"],"member":{"name":"GetAccumulatedForce","parameterTypes":["System.Single"],"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"%step":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5d64c61c-90d4-4975-a9e1-706a93a271b5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Accumulated Force ()
labelProgrammer: GetAccumulatedForce ()
haystackHuman: Articulation Body: Get Accumulated Force
haystackProgrammer: ArticulationBody.GetAccumulatedForce
favoriteKey: UnityEngine.ArticulationBody.GetAccumulatedForce()@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;GetAccumulatedForce;
tag3: UnityEngine.ArticulationBody;GetAccumulatedForce;
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetAccumulatedForce","parameterTypes":[],"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d67c9d1-5e91-4d1c-8d2f-5c3ae2df11cc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Accumulated Torque (Step)
labelProgrammer: GetAccumulatedTorque (step)
haystackHuman: Articulation Body: Get Accumulated Torque
haystackProgrammer: ArticulationBody.GetAccumulatedTorque
favoriteKey: UnityEngine.ArticulationBody.GetAccumulatedTorque(System.Single)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;GetAccumulatedTorque;System.Single
tag3: UnityEngine.ArticulationBody;GetAccumulatedTorque;System.Single
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"parameterNames":["step"],"member":{"name":"GetAccumulatedTorque","parameterTypes":["System.Single"],"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"%step":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"12f5a7d0-9ffb-4559-b555-1ae6b1355002","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Accumulated Torque ()
labelProgrammer: GetAccumulatedTorque ()
haystackHuman: Articulation Body: Get Accumulated Torque
haystackProgrammer: ArticulationBody.GetAccumulatedTorque
favoriteKey: UnityEngine.ArticulationBody.GetAccumulatedTorque()@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;GetAccumulatedTorque;
tag3: UnityEngine.ArticulationBody;GetAccumulatedTorque;
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
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labelProgrammer: GetJointVelocities (velocities)
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labelProgrammer: GetJointAccelerations (accelerations)
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labelProgrammer: GetJointForces (forces)
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labelProgrammer: SetJointForces (forces)
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labelHuman: Get Joint Forces For Acceleration (Acceleration)
labelProgrammer: GetJointForcesForAcceleration (acceleration)
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labelProgrammer: GetJointGravityForces (forces)
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labelHuman: Get Joint Coriolis Centrifugal Forces (Forces)
labelProgrammer: GetJointCoriolisCentrifugalForces (forces)
haystackHuman: Articulation Body: Get Joint Coriolis Centrifugal Forces
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labelProgrammer: GetJointExternalForces (forces, step)
haystackHuman: Articulation Body: Get Joint External Forces
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labelHuman: Get Drive Targets (Targets)
labelProgrammer: GetDriveTargets (targets)
haystackHuman: Articulation Body: Get Drive Targets
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labelProgrammer: SetDriveTargets (targets)
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haystackProgrammer: ArticulationBody.SetDriveTargets
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labelProgrammer: GetDriveTargetVelocities (targetVelocities)
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labelProgrammer: SetDriveTargetVelocities (targetVelocities)
haystackHuman: Articulation Body: Set Drive Target Velocities
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labelProgrammer: GetDofStartIndices (dofStartIndices)
haystackHuman: Articulation Body: Get Dof Start Indices
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labelProgrammer: SetDriveTarget (axis, value)
haystackHuman: Articulation Body: Set Drive Target
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labelHuman: Snap Anchor To Closest Contact ()
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Destroy (obj)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Articulation Body: Destroy Immediate
haystackProgrammer: ArticulationBody.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: ArticulationBody.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Articulation Body: Find Objects By Type
haystackProgrammer: ArticulationBody.FindObjectsByType
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tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
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valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Articulation Body: Find Objects By Type
haystackProgrammer: ArticulationBody.FindObjectsByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Articulation Body: Dont Destroy On Load
haystackProgrammer: ArticulationBody.DontDestroyOnLoad
favoriteKey: UnityEngine.ArticulationBody.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.ArticulationBody
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Articulation Body: Find First Object By Type
haystackProgrammer: ArticulationBody.FindFirstObjectByType
favoriteKey: UnityEngine.ArticulationBody.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Articulation Body: Find Any Object By Type
haystackProgrammer: ArticulationBody.FindAnyObjectByType
favoriteKey: UnityEngine.ArticulationBody.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Articulation Body: Find First Object By Type
haystackProgrammer: ArticulationBody.FindFirstObjectByType
favoriteKey: UnityEngine.ArticulationBody.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Articulation Body: Find Any Object By Type
haystackProgrammer: ArticulationBody.FindAnyObjectByType
favoriteKey: UnityEngine.ArticulationBody.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Articulation Body: To String
haystackProgrammer: ArticulationBody.ToString
favoriteKey: UnityEngine.ArticulationBody.ToString()@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Articulation Body: Equals
haystackProgrammer: ArticulationBody.Equals
favoriteKey: UnityEngine.ArticulationBody.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Articulation Body: Get Type
haystackProgrammer: ArticulationBody.GetType
favoriteKey: UnityEngine.ArticulationBody.GetType()@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Articulation Body: Reference Equals
haystackProgrammer: ArticulationBody.ReferenceEquals
favoriteKey: UnityEngine.ArticulationBody.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joint Type
labelProgrammer: jointType (get)
haystackHuman: Articulation Body: Get Joint Type
haystackProgrammer: ArticulationBody.jointType (get)
favoriteKey: UnityEngine.ArticulationBody.jointType@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointType
tag3: UnityEngine.ArticulationBody;jointType
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationJointType
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Joint Type
labelProgrammer: jointType (set)
haystackHuman: Articulation Body: Set Joint Type
haystackProgrammer: ArticulationBody.jointType (set)
favoriteKey: UnityEngine.ArticulationBody.jointType@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointType
tag3: UnityEngine.ArticulationBody;jointType
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationJointType
valueOutputTypes: UnityEngine.ArticulationJointType
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Anchor Position
labelProgrammer: anchorPosition (get)
haystackHuman: Articulation Body: Get Anchor Position
haystackProgrammer: ArticulationBody.anchorPosition (get)
favoriteKey: UnityEngine.ArticulationBody.anchorPosition@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;anchorPosition
tag3: UnityEngine.ArticulationBody;anchorPosition
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Anchor Position
labelProgrammer: anchorPosition (set)
haystackHuman: Articulation Body: Set Anchor Position
haystackProgrammer: ArticulationBody.anchorPosition (set)
favoriteKey: UnityEngine.ArticulationBody.anchorPosition@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;anchorPosition
tag3: UnityEngine.ArticulationBody;anchorPosition
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parent Anchor Position
labelProgrammer: parentAnchorPosition (get)
haystackHuman: Articulation Body: Get Parent Anchor Position
haystackProgrammer: ArticulationBody.parentAnchorPosition (get)
favoriteKey: UnityEngine.ArticulationBody.parentAnchorPosition@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;parentAnchorPosition
tag3: UnityEngine.ArticulationBody;parentAnchorPosition
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Parent Anchor Position
labelProgrammer: parentAnchorPosition (set)
haystackHuman: Articulation Body: Set Parent Anchor Position
haystackProgrammer: ArticulationBody.parentAnchorPosition (set)
favoriteKey: UnityEngine.ArticulationBody.parentAnchorPosition@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;parentAnchorPosition
tag3: UnityEngine.ArticulationBody;parentAnchorPosition
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Anchor Rotation
labelProgrammer: anchorRotation (get)
haystackHuman: Articulation Body: Get Anchor Rotation
haystackProgrammer: ArticulationBody.anchorRotation (get)
favoriteKey: UnityEngine.ArticulationBody.anchorRotation@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;anchorRotation
tag3: UnityEngine.ArticulationBody;anchorRotation
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Anchor Rotation
labelProgrammer: anchorRotation (set)
haystackHuman: Articulation Body: Set Anchor Rotation
haystackProgrammer: ArticulationBody.anchorRotation (set)
favoriteKey: UnityEngine.ArticulationBody.anchorRotation@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;anchorRotation
tag3: UnityEngine.ArticulationBody;anchorRotation
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parent Anchor Rotation
labelProgrammer: parentAnchorRotation (get)
haystackHuman: Articulation Body: Get Parent Anchor Rotation
haystackProgrammer: ArticulationBody.parentAnchorRotation (get)
favoriteKey: UnityEngine.ArticulationBody.parentAnchorRotation@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;parentAnchorRotation
tag3: UnityEngine.ArticulationBody;parentAnchorRotation
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Parent Anchor Rotation
labelProgrammer: parentAnchorRotation (set)
haystackHuman: Articulation Body: Set Parent Anchor Rotation
haystackProgrammer: ArticulationBody.parentAnchorRotation (set)
favoriteKey: UnityEngine.ArticulationBody.parentAnchorRotation@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;parentAnchorRotation
tag3: UnityEngine.ArticulationBody;parentAnchorRotation
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Root
labelProgrammer: isRoot (get)
haystackHuman: Articulation Body: Is Root
haystackProgrammer: ArticulationBody.isRoot (get)
favoriteKey: UnityEngine.ArticulationBody.isRoot@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;isRoot
tag3: UnityEngine.ArticulationBody;isRoot
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Match Anchors
labelProgrammer: matchAnchors (get)
haystackHuman: Articulation Body: Get Match Anchors
haystackProgrammer: ArticulationBody.matchAnchors (get)
favoriteKey: UnityEngine.ArticulationBody.matchAnchors@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;matchAnchors
tag3: UnityEngine.ArticulationBody;matchAnchors
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"matchAnchors","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cd5ea475-3a9e-483b-a8db-8bb474aed395","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Match Anchors
labelProgrammer: matchAnchors (set)
haystackHuman: Articulation Body: Set Match Anchors
haystackProgrammer: ArticulationBody.matchAnchors (set)
favoriteKey: UnityEngine.ArticulationBody.matchAnchors@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;matchAnchors
tag3: UnityEngine.ArticulationBody;matchAnchors
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"matchAnchors","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"16ee86f8-535e-4594-b0ca-923bf0830e91","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Lock X
labelProgrammer: linearLockX (get)
haystackHuman: Articulation Body: Get Linear Lock X
haystackProgrammer: ArticulationBody.linearLockX (get)
favoriteKey: UnityEngine.ArticulationBody.linearLockX@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockX
tag3: UnityEngine.ArticulationBody;linearLockX
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"linearLockX","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4664ebf5-522d-40a5-84a6-fc2d3e6f4f4b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Lock X
labelProgrammer: linearLockX (set)
haystackHuman: Articulation Body: Set Linear Lock X
haystackProgrammer: ArticulationBody.linearLockX (set)
favoriteKey: UnityEngine.ArticulationBody.linearLockX@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockX
tag3: UnityEngine.ArticulationBody;linearLockX
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"linearLockX","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"f6c1fe1c-8785-458b-a7d1-6613302e7ee1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Lock Y
labelProgrammer: linearLockY (get)
haystackHuman: Articulation Body: Get Linear Lock Y
haystackProgrammer: ArticulationBody.linearLockY (get)
favoriteKey: UnityEngine.ArticulationBody.linearLockY@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockY
tag3: UnityEngine.ArticulationBody;linearLockY
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"linearLockY","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"58f5d11b-5259-4e37-b44f-d9558358b6d1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Lock Y
labelProgrammer: linearLockY (set)
haystackHuman: Articulation Body: Set Linear Lock Y
haystackProgrammer: ArticulationBody.linearLockY (set)
favoriteKey: UnityEngine.ArticulationBody.linearLockY@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockY
tag3: UnityEngine.ArticulationBody;linearLockY
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"linearLockY","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"5e1483bb-c33e-4bb0-922b-a5b4127d2070","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Lock Z
labelProgrammer: linearLockZ (get)
haystackHuman: Articulation Body: Get Linear Lock Z
haystackProgrammer: ArticulationBody.linearLockZ (get)
favoriteKey: UnityEngine.ArticulationBody.linearLockZ@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockZ
tag3: UnityEngine.ArticulationBody;linearLockZ
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"linearLockZ","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e3c65568-7144-4fe4-a8b5-c122993b512e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Lock Z
labelProgrammer: linearLockZ (set)
haystackHuman: Articulation Body: Set Linear Lock Z
haystackProgrammer: ArticulationBody.linearLockZ (set)
favoriteKey: UnityEngine.ArticulationBody.linearLockZ@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockZ
tag3: UnityEngine.ArticulationBody;linearLockZ
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"linearLockZ","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"9cff1f3c-fafe-4e16-a920-c590501bb1fc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Swing Y Lock
labelProgrammer: swingYLock (get)
haystackHuman: Articulation Body: Get Swing Y Lock
haystackProgrammer: ArticulationBody.swingYLock (get)
favoriteKey: UnityEngine.ArticulationBody.swingYLock@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;swingYLock
tag3: UnityEngine.ArticulationBody;swingYLock
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"swingYLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"799ef240-ab43-4193-9976-9c197e7cfa1e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Swing Y Lock
labelProgrammer: swingYLock (set)
haystackHuman: Articulation Body: Set Swing Y Lock
haystackProgrammer: ArticulationBody.swingYLock (set)
favoriteKey: UnityEngine.ArticulationBody.swingYLock@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;swingYLock
tag3: UnityEngine.ArticulationBody;swingYLock
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"swingYLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"ef4234fe-e80c-46ca-8095-01312011f9a7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Swing Z Lock
labelProgrammer: swingZLock (get)
haystackHuman: Articulation Body: Get Swing Z Lock
haystackProgrammer: ArticulationBody.swingZLock (get)
favoriteKey: UnityEngine.ArticulationBody.swingZLock@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;swingZLock
tag3: UnityEngine.ArticulationBody;swingZLock
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"swingZLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"356f12d1-79ce-4aa5-b4f6-e3582332a204","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Swing Z Lock
labelProgrammer: swingZLock (set)
haystackHuman: Articulation Body: Set Swing Z Lock
haystackProgrammer: ArticulationBody.swingZLock (set)
favoriteKey: UnityEngine.ArticulationBody.swingZLock@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;swingZLock
tag3: UnityEngine.ArticulationBody;swingZLock
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"swingZLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"eefcfb71-bacc-4ad5-81c9-536fbc62bbf6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Twist Lock
labelProgrammer: twistLock (get)
haystackHuman: Articulation Body: Get Twist Lock
haystackProgrammer: ArticulationBody.twistLock (get)
favoriteKey: UnityEngine.ArticulationBody.twistLock@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;twistLock
tag3: UnityEngine.ArticulationBody;twistLock
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"twistLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"12f630d0-3975-4516-9fbd-242f95fe3300","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Twist Lock
labelProgrammer: twistLock (set)
haystackHuman: Articulation Body: Set Twist Lock
haystackProgrammer: ArticulationBody.twistLock (set)
favoriteKey: UnityEngine.ArticulationBody.twistLock@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;twistLock
tag3: UnityEngine.ArticulationBody;twistLock
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"twistLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"514fc885-562e-4ddb-aca7-bf096ecbe090","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get X Drive
labelProgrammer: xDrive (get)
haystackHuman: Articulation Body: Get X Drive
haystackProgrammer: ArticulationBody.xDrive (get)
favoriteKey: UnityEngine.ArticulationBody.xDrive@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;xDrive
tag3: UnityEngine.ArticulationBody;xDrive
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"member":{"name":"xDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"707a6466-083c-42f5-a521-f2951d70510c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set X Drive
labelProgrammer: xDrive (set)
haystackHuman: Articulation Body: Set X Drive
haystackProgrammer: ArticulationBody.xDrive (set)
favoriteKey: UnityEngine.ArticulationBody.xDrive@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;xDrive
tag3: UnityEngine.ArticulationBody;xDrive
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDrive
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"chainable":false,"member":{"name":"xDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a6c6c056-e2e7-490a-8612-a801000a0b7a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Y Drive
labelProgrammer: yDrive (get)
haystackHuman: Articulation Body: Get Y Drive
haystackProgrammer: ArticulationBody.yDrive (get)
favoriteKey: UnityEngine.ArticulationBody.yDrive@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;yDrive
tag3: UnityEngine.ArticulationBody;yDrive
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"member":{"name":"yDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"53e232e1-bd1b-42e1-86f8-8ed66a2bfd84","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Y Drive
labelProgrammer: yDrive (set)
haystackHuman: Articulation Body: Set Y Drive
haystackProgrammer: ArticulationBody.yDrive (set)
favoriteKey: UnityEngine.ArticulationBody.yDrive@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;yDrive
tag3: UnityEngine.ArticulationBody;yDrive
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDrive
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"chainable":false,"member":{"name":"yDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aa3f77a6-23a0-4b1c-98ac-112554bdcd28","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Z Drive
labelProgrammer: zDrive (get)
haystackHuman: Articulation Body: Get Z Drive
haystackProgrammer: ArticulationBody.zDrive (get)
favoriteKey: UnityEngine.ArticulationBody.zDrive@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;zDrive
tag3: UnityEngine.ArticulationBody;zDrive
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"member":{"name":"zDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"26a104af-4db5-40a6-966e-0eebb29f974b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Z Drive
labelProgrammer: zDrive (set)
haystackHuman: Articulation Body: Set Z Drive
haystackProgrammer: ArticulationBody.zDrive (set)
favoriteKey: UnityEngine.ArticulationBody.zDrive@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;zDrive
tag3: UnityEngine.ArticulationBody;zDrive
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDrive
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"chainable":false,"member":{"name":"zDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"835e27d2-9d9b-4960-b614-4b5d4e215ffa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Immovable
labelProgrammer: immovable (get)
haystackHuman: Articulation Body: Get Immovable
haystackProgrammer: ArticulationBody.immovable (get)
favoriteKey: UnityEngine.ArticulationBody.immovable@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;immovable
tag3: UnityEngine.ArticulationBody;immovable
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"immovable","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"82c2fab5-12f2-4b29-8830-0c4c29544291","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Immovable
labelProgrammer: immovable (set)
haystackHuman: Articulation Body: Set Immovable
haystackProgrammer: ArticulationBody.immovable (set)
favoriteKey: UnityEngine.ArticulationBody.immovable@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;immovable
tag3: UnityEngine.ArticulationBody;immovable
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"immovable","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cfc37db4-6e7e-4a51-9b4e-dc03165f1d2e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Gravity
labelProgrammer: useGravity (get)
haystackHuman: Articulation Body: Get Use Gravity
haystackProgrammer: ArticulationBody.useGravity (get)
favoriteKey: UnityEngine.ArticulationBody.useGravity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;useGravity
tag3: UnityEngine.ArticulationBody;useGravity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGravity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a473143f-271c-4a26-856c-1db35020add4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Gravity
labelProgrammer: useGravity (set)
haystackHuman: Articulation Body: Set Use Gravity
haystackProgrammer: ArticulationBody.useGravity (set)
favoriteKey: UnityEngine.ArticulationBody.useGravity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;useGravity
tag3: UnityEngine.ArticulationBody;useGravity
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGravity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"417cf3c4-74fb-4404-8444-f86e874a6633","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Damping
labelProgrammer: linearDamping (get)
haystackHuman: Articulation Body: Get Linear Damping
haystackProgrammer: ArticulationBody.linearDamping (get)
favoriteKey: UnityEngine.ArticulationBody.linearDamping@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearDamping
tag3: UnityEngine.ArticulationBody;linearDamping
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"linearDamping","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"890b4fe8-1869-4093-a911-829694b1f634","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Damping
labelProgrammer: linearDamping (set)
haystackHuman: Articulation Body: Set Linear Damping
haystackProgrammer: ArticulationBody.linearDamping (set)
favoriteKey: UnityEngine.ArticulationBody.linearDamping@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearDamping
tag3: UnityEngine.ArticulationBody;linearDamping
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"linearDamping","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9a4cebfb-12ee-4a0a-b9e2-3ab1b57395ce","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Damping
labelProgrammer: angularDamping (get)
haystackHuman: Articulation Body: Get Angular Damping
haystackProgrammer: ArticulationBody.angularDamping (get)
favoriteKey: UnityEngine.ArticulationBody.angularDamping@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;angularDamping
tag3: UnityEngine.ArticulationBody;angularDamping
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularDamping","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eed19011-319a-4495-9b33-471a26e5c468","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Damping
labelProgrammer: angularDamping (set)
haystackHuman: Articulation Body: Set Angular Damping
haystackProgrammer: ArticulationBody.angularDamping (set)
favoriteKey: UnityEngine.ArticulationBody.angularDamping@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;angularDamping
tag3: UnityEngine.ArticulationBody;angularDamping
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularDamping","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"de7950ee-ead7-4b6c-8d3f-c865d04eecde","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joint Friction
labelProgrammer: jointFriction (get)
haystackHuman: Articulation Body: Get Joint Friction
haystackProgrammer: ArticulationBody.jointFriction (get)
favoriteKey: UnityEngine.ArticulationBody.jointFriction@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointFriction
tag3: UnityEngine.ArticulationBody;jointFriction
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"jointFriction","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f641ce57-1a9a-4f83-8f7a-853148ac1880","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Joint Friction
labelProgrammer: jointFriction (set)
haystackHuman: Articulation Body: Set Joint Friction
haystackProgrammer: ArticulationBody.jointFriction (set)
favoriteKey: UnityEngine.ArticulationBody.jointFriction@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointFriction
tag3: UnityEngine.ArticulationBody;jointFriction
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"jointFriction","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"534c80b3-0fe3-4831-b368-1d37932df15a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Exclude Layers
labelProgrammer: excludeLayers (get)
haystackHuman: Articulation Body: Get Exclude Layers
haystackProgrammer: ArticulationBody.excludeLayers (get)
favoriteKey: UnityEngine.ArticulationBody.excludeLayers@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;excludeLayers
tag3: UnityEngine.ArticulationBody;excludeLayers
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"df2c14b0-522b-4d6e-9738-7419fd34b723","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Exclude Layers
labelProgrammer: excludeLayers (set)
haystackHuman: Articulation Body: Set Exclude Layers
haystackProgrammer: ArticulationBody.excludeLayers (set)
favoriteKey: UnityEngine.ArticulationBody.excludeLayers@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;excludeLayers
tag3: UnityEngine.ArticulationBody;excludeLayers
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1cc7dd7b-56c1-4c23-9d07-22da5bebd93b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Include Layers
labelProgrammer: includeLayers (get)
haystackHuman: Articulation Body: Get Include Layers
haystackProgrammer: ArticulationBody.includeLayers (get)
favoriteKey: UnityEngine.ArticulationBody.includeLayers@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;includeLayers
tag3: UnityEngine.ArticulationBody;includeLayers
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c1692043-322e-43f7-8dec-3dad7ab87ccd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Include Layers
labelProgrammer: includeLayers (set)
haystackHuman: Articulation Body: Set Include Layers
haystackProgrammer: ArticulationBody.includeLayers (set)
favoriteKey: UnityEngine.ArticulationBody.includeLayers@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;includeLayers
tag3: UnityEngine.ArticulationBody;includeLayers
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"342d8543-2b0f-45d8-af8b-d107f2691bc8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Velocity
labelProgrammer: linearVelocity (get)
haystackHuman: Articulation Body: Get Linear Velocity
haystackProgrammer: ArticulationBody.linearVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.linearVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearVelocity
tag3: UnityEngine.ArticulationBody;linearVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"linearVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bc3e2ecf-8a33-42b0-bfb5-034deeb9c684","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Velocity
labelProgrammer: linearVelocity (set)
haystackHuman: Articulation Body: Set Linear Velocity
haystackProgrammer: ArticulationBody.linearVelocity (set)
favoriteKey: UnityEngine.ArticulationBody.linearVelocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearVelocity
tag3: UnityEngine.ArticulationBody;linearVelocity
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"linearVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"d67327f1-5469-4f6b-af78-3ae6d1d71ee7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Velocity
labelProgrammer: angularVelocity (get)
haystackHuman: Articulation Body: Get Angular Velocity
haystackProgrammer: ArticulationBody.angularVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.angularVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;angularVelocity
tag3: UnityEngine.ArticulationBody;angularVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5aaaeeed-8639-4146-a8e2-02a1399d36d2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Velocity
labelProgrammer: angularVelocity (set)
haystackHuman: Articulation Body: Set Angular Velocity
haystackProgrammer: ArticulationBody.angularVelocity (set)
favoriteKey: UnityEngine.ArticulationBody.angularVelocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;angularVelocity
tag3: UnityEngine.ArticulationBody;angularVelocity
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"549a7bb4-d7fa-4edc-9cec-410d5543a51a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mass
labelProgrammer: mass (get)
haystackHuman: Articulation Body: Get Mass
haystackProgrammer: ArticulationBody.mass (get)
favoriteKey: UnityEngine.ArticulationBody.mass@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;mass
tag3: UnityEngine.ArticulationBody;mass
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"mass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5a90e19e-c709-466f-9d2a-9cb6c06f8126","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mass
labelProgrammer: mass (set)
haystackHuman: Articulation Body: Set Mass
haystackProgrammer: ArticulationBody.mass (set)
favoriteKey: UnityEngine.ArticulationBody.mass@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;mass
tag3: UnityEngine.ArticulationBody;mass
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"mass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"15d70497-4d42-4d26-9d96-5ff6e98ee5e3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Automatic Center Of Mass
labelProgrammer: automaticCenterOfMass (get)
haystackHuman: Articulation Body: Get Automatic Center Of Mass
haystackProgrammer: ArticulationBody.automaticCenterOfMass (get)
favoriteKey: UnityEngine.ArticulationBody.automaticCenterOfMass@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;automaticCenterOfMass
tag3: UnityEngine.ArticulationBody;automaticCenterOfMass
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"automaticCenterOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5a41df16-f2b6-456c-8199-f6547d4570eb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Automatic Center Of Mass
labelProgrammer: automaticCenterOfMass (set)
haystackHuman: Articulation Body: Set Automatic Center Of Mass
haystackProgrammer: ArticulationBody.automaticCenterOfMass (set)
favoriteKey: UnityEngine.ArticulationBody.automaticCenterOfMass@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;automaticCenterOfMass
tag3: UnityEngine.ArticulationBody;automaticCenterOfMass
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"automaticCenterOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c8895369-2b31-4284-abeb-52363ec778a4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center Of Mass
labelProgrammer: centerOfMass (get)
haystackHuman: Articulation Body: Get Center Of Mass
haystackProgrammer: ArticulationBody.centerOfMass (get)
favoriteKey: UnityEngine.ArticulationBody.centerOfMass@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;centerOfMass
tag3: UnityEngine.ArticulationBody;centerOfMass
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"centerOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a298edf4-50b6-4936-8138-509f921e7ece","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center Of Mass
labelProgrammer: centerOfMass (set)
haystackHuman: Articulation Body: Set Center Of Mass
haystackProgrammer: ArticulationBody.centerOfMass (set)
favoriteKey: UnityEngine.ArticulationBody.centerOfMass@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;centerOfMass
tag3: UnityEngine.ArticulationBody;centerOfMass
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"centerOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"8ffba2e6-c645-4d0c-aef0-4a089e7fbef7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World Center Of Mass
labelProgrammer: worldCenterOfMass (get)
haystackHuman: Articulation Body: Get World Center Of Mass
haystackProgrammer: ArticulationBody.worldCenterOfMass (get)
favoriteKey: UnityEngine.ArticulationBody.worldCenterOfMass@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;worldCenterOfMass
tag3: UnityEngine.ArticulationBody;worldCenterOfMass
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"worldCenterOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e231e110-8907-4251-8950-fde25aa23e7e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Automatic Inertia Tensor
labelProgrammer: automaticInertiaTensor (get)
haystackHuman: Articulation Body: Get Automatic Inertia Tensor
haystackProgrammer: ArticulationBody.automaticInertiaTensor (get)
favoriteKey: UnityEngine.ArticulationBody.automaticInertiaTensor@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;automaticInertiaTensor
tag3: UnityEngine.ArticulationBody;automaticInertiaTensor
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"automaticInertiaTensor","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"56cf3a1d-12a3-4c9a-acf1-51caa2acef59","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Automatic Inertia Tensor
labelProgrammer: automaticInertiaTensor (set)
haystackHuman: Articulation Body: Set Automatic Inertia Tensor
haystackProgrammer: ArticulationBody.automaticInertiaTensor (set)
favoriteKey: UnityEngine.ArticulationBody.automaticInertiaTensor@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;automaticInertiaTensor
tag3: UnityEngine.ArticulationBody;automaticInertiaTensor
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"automaticInertiaTensor","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"679b2c67-3b2a-4eca-acd7-5341778908f2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inertia Tensor
labelProgrammer: inertiaTensor (get)
haystackHuman: Articulation Body: Get Inertia Tensor
haystackProgrammer: ArticulationBody.inertiaTensor (get)
favoriteKey: UnityEngine.ArticulationBody.inertiaTensor@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;inertiaTensor
tag3: UnityEngine.ArticulationBody;inertiaTensor
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"inertiaTensor","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3bf0e281-76df-4051-9346-4969f6cb1154","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Inertia Tensor
labelProgrammer: inertiaTensor (set)
haystackHuman: Articulation Body: Set Inertia Tensor
haystackProgrammer: ArticulationBody.inertiaTensor (set)
favoriteKey: UnityEngine.ArticulationBody.inertiaTensor@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;inertiaTensor
tag3: UnityEngine.ArticulationBody;inertiaTensor
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"inertiaTensor","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"9737263a-7fcf-43b6-9d92-49b17423be00","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inertia Tensor Rotation
labelProgrammer: inertiaTensorRotation (get)
haystackHuman: Articulation Body: Get Inertia Tensor Rotation
haystackProgrammer: ArticulationBody.inertiaTensorRotation (get)
favoriteKey: UnityEngine.ArticulationBody.inertiaTensorRotation@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;inertiaTensorRotation
tag3: UnityEngine.ArticulationBody;inertiaTensorRotation
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"inertiaTensorRotation","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"81f4ac2c-6081-4fb7-80a0-5151e1a090f2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Inertia Tensor Rotation
labelProgrammer: inertiaTensorRotation (set)
haystackHuman: Articulation Body: Set Inertia Tensor Rotation
haystackProgrammer: ArticulationBody.inertiaTensorRotation (set)
favoriteKey: UnityEngine.ArticulationBody.inertiaTensorRotation@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;inertiaTensorRotation
tag3: UnityEngine.ArticulationBody;inertiaTensorRotation
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"inertiaTensorRotation","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"06f9ea11-aca7-40be-a3bc-7825a6474699","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sleep Threshold
labelProgrammer: sleepThreshold (get)
haystackHuman: Articulation Body: Get Sleep Threshold
haystackProgrammer: ArticulationBody.sleepThreshold (get)
favoriteKey: UnityEngine.ArticulationBody.sleepThreshold@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;sleepThreshold
tag3: UnityEngine.ArticulationBody;sleepThreshold
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"sleepThreshold","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b62dea27-ed4d-47e5-83d0-cecec6c218dd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sleep Threshold
labelProgrammer: sleepThreshold (set)
haystackHuman: Articulation Body: Set Sleep Threshold
haystackProgrammer: ArticulationBody.sleepThreshold (set)
favoriteKey: UnityEngine.ArticulationBody.sleepThreshold@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;sleepThreshold
tag3: UnityEngine.ArticulationBody;sleepThreshold
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"sleepThreshold","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d7e2d4b2-c01c-4d41-88bc-abdc85086d63","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Solver Iterations
labelProgrammer: solverIterations (get)
haystackHuman: Articulation Body: Get Solver Iterations
haystackProgrammer: ArticulationBody.solverIterations (get)
favoriteKey: UnityEngine.ArticulationBody.solverIterations@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;solverIterations
tag3: UnityEngine.ArticulationBody;solverIterations
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Int32
unit:
{"member":{"name":"solverIterations","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e8990e93-a984-4e03-af10-224f22302f93","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Solver Iterations
labelProgrammer: solverIterations (set)
haystackHuman: Articulation Body: Set Solver Iterations
haystackProgrammer: ArticulationBody.solverIterations (set)
favoriteKey: UnityEngine.ArticulationBody.solverIterations@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;solverIterations
tag3: UnityEngine.ArticulationBody;solverIterations
valueInputTypes: UnityEngine.ArticulationBody|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Solver Velocity Iterations
labelProgrammer: solverVelocityIterations (get)
haystackHuman: Articulation Body: Get Solver Velocity Iterations
haystackProgrammer: ArticulationBody.solverVelocityIterations (get)
favoriteKey: UnityEngine.ArticulationBody.solverVelocityIterations@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;solverVelocityIterations
tag3: UnityEngine.ArticulationBody;solverVelocityIterations
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Solver Velocity Iterations
labelProgrammer: solverVelocityIterations (set)
haystackHuman: Articulation Body: Set Solver Velocity Iterations
haystackProgrammer: ArticulationBody.solverVelocityIterations (set)
favoriteKey: UnityEngine.ArticulationBody.solverVelocityIterations@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;solverVelocityIterations
tag3: UnityEngine.ArticulationBody;solverVelocityIterations
valueInputTypes: UnityEngine.ArticulationBody|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Angular Velocity
labelProgrammer: maxAngularVelocity (get)
haystackHuman: Articulation Body: Get Max Angular Velocity
haystackProgrammer: ArticulationBody.maxAngularVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.maxAngularVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxAngularVelocity
tag3: UnityEngine.ArticulationBody;maxAngularVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Angular Velocity
labelProgrammer: maxAngularVelocity (set)
haystackHuman: Articulation Body: Set Max Angular Velocity
haystackProgrammer: ArticulationBody.maxAngularVelocity (set)
favoriteKey: UnityEngine.ArticulationBody.maxAngularVelocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxAngularVelocity
tag3: UnityEngine.ArticulationBody;maxAngularVelocity
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Linear Velocity
labelProgrammer: maxLinearVelocity (get)
haystackHuman: Articulation Body: Get Max Linear Velocity
haystackProgrammer: ArticulationBody.maxLinearVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.maxLinearVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxLinearVelocity
tag3: UnityEngine.ArticulationBody;maxLinearVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxLinearVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"986a5b99-3914-47d0-9898-88da3c46aacc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


