# UnitOptionRow

sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Prefab Spawner: Destroy Immediate
haystackProgrammer: PrefabSpawner.DestroyImmediate
favoriteKey: Art_Controller.PrefabSpawner.DestroyImmediate(UnityEngine.Object)@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"8e86a164-f34a-4efb-8974-9ad9d91ce7c8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Prefab Spawner: Find Objects By Type
haystackProgrammer: PrefabSpawner.FindObjectsByType
favoriteKey: Art_Controller.PrefabSpawner.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"parameterNames":["type","sortMode"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsSortMode"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"%type":null,"%sortMode":{"$content":"None","$type":"UnityEngine.FindObjectsSortMode"}},"position":{"x":0.0,"y":0.0},"guid":"ca99a743-eb13-4c72-98c4-8173ae089e98","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Prefab Spawner: Find Objects By Type
haystackProgrammer: PrefabSpawner.FindObjectsByType
tag1: Art_Controller.PrefabSpawner
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
Art_Controller.PrefabSpawner.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
Art_Controller.PrefabSpawner;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive","sortMode"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive","UnityEngine.FindObjectsSortMode"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"},"%sortMode":{"$content":"None","$type":"UnityEngine.FindObjectsSortMode"}},"position":{"x":0.0,"y":0.0},"guid":"34eba945-ce62-4692-a934-d607e58b9167","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Prefab Spawner: Dont Destroy On Load
haystackProgrammer: PrefabSpawner.DontDestroyOnLoad
favoriteKey: Art_Controller.PrefabSpawner.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["target"],"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"da222f08-112b-4a38-bc7b-219fb232d568","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Prefab Spawner: Find First Object By Type
haystackProgrammer: PrefabSpawner.FindFirstObjectByType
favoriteKey: Art_Controller.PrefabSpawner.FindFirstObjectByType(System.Type)@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"8f40f9e0-d181-4508-8a54-9dd0ed104a86","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Prefab Spawner: Find Any Object By Type
haystackProgrammer: PrefabSpawner.FindAnyObjectByType
favoriteKey: Art_Controller.PrefabSpawner.FindAnyObjectByType(System.Type)@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"6f14d95f-5039-470e-9b43-2ab78e7d7338","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Prefab Spawner: Find First Object By Type
haystackProgrammer: PrefabSpawner.FindFirstObjectByType
favoriteKey: Art_Controller.PrefabSpawner.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"7a0451c3-fb65-4ce4-a4dc-2f0dde3657da","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Prefab Spawner: Find Any Object By Type
haystackProgrammer: PrefabSpawner.FindAnyObjectByType
favoriteKey: Art_Controller.PrefabSpawner.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"9757b239-c2f2-49cc-99d9-33f6d67dac20","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Prefab Spawner: To String
haystackProgrammer: PrefabSpawner.ToString
favoriteKey: Art_Controller.PrefabSpawner.ToString()@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9e8fa67e-82a1-43fb-a6d6-b48ba8546f3f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Prefab Spawner: Equals
haystackProgrammer: PrefabSpawner.Equals
favoriteKey: Art_Controller.PrefabSpawner.Equals(System.ObjectSystem.Object)@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0678d484-45ee-44a0-a7d3-410e59596cd7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Prefab Spawner: Get Type
haystackProgrammer: PrefabSpawner.GetType
favoriteKey: Art_Controller.PrefabSpawner.GetType()@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;GetType;
tag3: System.Object;GetType;
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"05322e27-608e-4986-8c10-7083ab9654f2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Prefab Spawner: Reference Equals
haystackProgrammer: PrefabSpawner.ReferenceEquals
favoriteKey: Art_Controller.PrefabSpawner.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"826f623e-0916-482c-8865-40e9662b96cd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Prefab Spawner: Get Destroy Cancellation Token
haystackProgrammer: PrefabSpawner.destroyCancellationToken (get)
favoriteKey: Art_Controller.PrefabSpawner.destroyCancellationToken@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fb04ce77-5009-4e33-969e-91a67851ae70","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Prefab Spawner: Get Use GUI Layout
haystackProgrammer: PrefabSpawner.useGUILayout (get)
favoriteKey: Art_Controller.PrefabSpawner.useGUILayout@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0ce3615e-87c4-46f4-87f6-956fbe34694e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Prefab Spawner: Set Use GUI Layout
haystackProgrammer: PrefabSpawner.useGUILayout (set)
favoriteKey: Art_Controller.PrefabSpawner.useGUILayout@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Art_Controller.PrefabSpawner|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2bff46ab-ad4d-4303-bc25-db9998b1abeb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Prefab Spawner: Get Did Start
haystackProgrammer: PrefabSpawner.didStart (get)
favoriteKey: Art_Controller.PrefabSpawner.didStart@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5694ea92-c74d-406b-a9f3-e7662d18ffe4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Prefab Spawner: Get Did Awake
haystackProgrammer: PrefabSpawner.didAwake (get)
favoriteKey: Art_Controller.PrefabSpawner.didAwake@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f3e52245-1b35-4df7-803f-f6116692f027","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Prefab Spawner: Get Run In Edit Mode
haystackProgrammer: PrefabSpawner.runInEditMode (get)
favoriteKey: Art_Controller.PrefabSpawner.runInEditMode@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f27787d4-8c39-4b37-82d9-52d1e9f9873e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Prefab Spawner: Set Run In Edit Mode
haystackProgrammer: PrefabSpawner.runInEditMode (set)
favoriteKey: Art_Controller.PrefabSpawner.runInEditMode@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Art_Controller.PrefabSpawner|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6adc6d15-29ca-457b-9a79-f0aa8acc71c6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Prefab Spawner: Get Enabled
haystackProgrammer: PrefabSpawner.enabled (get)
favoriteKey: Art_Controller.PrefabSpawner.enabled@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;enabled
tag3: Art_Controller.PrefabSpawner;enabled
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d91a0677-7a8c-4e66-9c04-0c4c20a3ce7f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Prefab Spawner: Set Enabled
haystackProgrammer: PrefabSpawner.enabled (set)
favoriteKey: Art_Controller.PrefabSpawner.enabled@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;enabled
tag3: Art_Controller.PrefabSpawner;enabled
valueInputTypes: Art_Controller.PrefabSpawner|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d2b2a1a0-a2e1-4f9e-b4d6-e2d8dbd023c4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Prefab Spawner: Is Active And Enabled
haystackProgrammer: PrefabSpawner.isActiveAndEnabled (get)
favoriteKey: Art_Controller.PrefabSpawner.isActiveAndEnabled@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;isActiveAndEnabled
tag3: Art_Controller.PrefabSpawner;isActiveAndEnabled
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3665601c-7d97-4e71-94b9-e30a3d87494c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Prefab Spawner: Get Transform
haystackProgrammer: PrefabSpawner.transform (get)
favoriteKey: Art_Controller.PrefabSpawner.transform@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e8342bab-4905-4526-8365-ab36323b4ee1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Prefab Spawner: Get Transform Handle
haystackProgrammer: PrefabSpawner.transformHandle (get)
favoriteKey: Art_Controller.PrefabSpawner.transformHandle@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2093a63c-0d07-42d9-a471-bb4655ecf6c6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Prefab Spawner: Get Game Object
haystackProgrammer: PrefabSpawner.gameObject (get)
favoriteKey: Art_Controller.PrefabSpawner.gameObject@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c4c80254-2626-4b49-8193-3a83db53939b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Prefab Spawner: Get Tag
haystackProgrammer: PrefabSpawner.tag (get)
favoriteKey: Art_Controller.PrefabSpawner.tag@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5ae51bce-a5a3-4f8f-8d76-8609d0bb4d4d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Prefab Spawner: Set Tag
haystackProgrammer: PrefabSpawner.tag (set)
favoriteKey: Art_Controller.PrefabSpawner.tag@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Art_Controller.PrefabSpawner|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"3c059278-2996-4d8a-9a25-4e70d9ac65f4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Prefab Spawner: Get Name
haystackProgrammer: PrefabSpawner.name (get)
favoriteKey: Art_Controller.PrefabSpawner.name@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;name
tag3: UnityEngine.Object;name
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6a6bef8-5439-4d4c-ac62-3e07632dcf6e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Prefab Spawner: Set Name
haystackProgrammer: PrefabSpawner.name (set)
favoriteKey: Art_Controller.PrefabSpawner.name@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;name
tag3: UnityEngine.Object;name
valueInputTypes: Art_Controller.PrefabSpawner|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"02cf105a-0945-4ab4-b9cc-474ae30f79f0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Prefab Spawner: Get Hide Flags
haystackProgrammer: PrefabSpawner.hideFlags (get)
favoriteKey: Art_Controller.PrefabSpawner.hideFlags@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"295d56e2-771a-4359-84ea-d2a0c155cfb6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Prefab Spawner: Set Hide Flags
haystackProgrammer: PrefabSpawner.hideFlags (set)
favoriteKey: Art_Controller.PrefabSpawner.hideFlags@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Art_Controller.PrefabSpawner|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"d551e7c4-5afe-45dc-afdc-5d8793b2f709","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Character Info
labelProgrammer: characterInfo (get)
haystackHuman: Prefab Spawner: Get Character Info
haystackProgrammer: PrefabSpawner.characterInfo (get)
favoriteKey: Art_Controller.PrefabSpawner.characterInfo@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;characterInfo
tag3: Art_Controller.PrefabSpawner;characterInfo
valueInputTypes: Art_Controller.PrefabSpawner
unit:
{"member":{"name":"characterInfo","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"32b838f2-753a-4377-ba53-fd60297bed4f","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
System.Collections.Generic.List`1[[Art_Controller.CharacterInfo, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Character Info
labelProgrammer: characterInfo (set)
haystackHuman: Prefab Spawner: Set Character Info
haystackProgrammer: PrefabSpawner.characterInfo (set)
favoriteKey: Art_Controller.PrefabSpawner.characterInfo@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;characterInfo
tag3: Art_Controller.PrefabSpawner;characterInfo
unit:
{"chainable":false,"member":{"name":"characterInfo","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"010a7aec-1df9-4678-b68a-4d9b75591adc","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
Art_Controller.PrefabSpawner|System.Collections.Generic.List`1[[Art_Controller.CharacterInfo, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

valueOutputTypes:
System.Collections.Generic.List`1[[Art_Controller.CharacterInfo, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Prefab Scale
labelProgrammer: prefabScale (get)
haystackHuman: Prefab Spawner: Get Prefab Scale
haystackProgrammer: PrefabSpawner.prefabScale (get)
favoriteKey: Art_Controller.PrefabSpawner.prefabScale@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;prefabScale
tag3: Art_Controller.PrefabSpawner;prefabScale
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: System.Single
unit:
{"member":{"name":"prefabScale","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e155ede3-e3b4-4423-ac80-5837630dca28","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Prefab Scale
labelProgrammer: prefabScale (set)
haystackHuman: Prefab Spawner: Set Prefab Scale
haystackProgrammer: PrefabSpawner.prefabScale (set)
favoriteKey: Art_Controller.PrefabSpawner.prefabScale@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;prefabScale
tag3: Art_Controller.PrefabSpawner;prefabScale
valueInputTypes: Art_Controller.PrefabSpawner|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"prefabScale","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"96378858-eeb1-47e8-b423-e7deff6aa3d2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Spawn Point
labelProgrammer: spawnPoint (get)
haystackHuman: Prefab Spawner: Get Spawn Point
haystackProgrammer: PrefabSpawner.spawnPoint (get)
favoriteKey: Art_Controller.PrefabSpawner.spawnPoint@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;spawnPoint
tag3: Art_Controller.PrefabSpawner;spawnPoint
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"spawnPoint","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d15cd2d9-ddeb-4b09-abbe-542011b22327","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Spawn Point
labelProgrammer: spawnPoint (set)
haystackHuman: Prefab Spawner: Set Spawn Point
haystackProgrammer: PrefabSpawner.spawnPoint (set)
favoriteKey: Art_Controller.PrefabSpawner.spawnPoint@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;spawnPoint
tag3: Art_Controller.PrefabSpawner;spawnPoint
valueInputTypes: Art_Controller.PrefabSpawner|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"spawnPoint","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"7b8dd853-ab5b-498e-a9bb-15fa0a5dc480","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stop Point
labelProgrammer: stopPoint (get)
haystackHuman: Prefab Spawner: Get Stop Point
haystackProgrammer: PrefabSpawner.stopPoint (get)
favoriteKey: Art_Controller.PrefabSpawner.stopPoint@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;stopPoint
tag3: Art_Controller.PrefabSpawner;stopPoint
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"stopPoint","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c3a70e10-a747-4b6c-a1be-44fbb6d8e9ff","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stop Point
labelProgrammer: stopPoint (set)
haystackHuman: Prefab Spawner: Set Stop Point
haystackProgrammer: PrefabSpawner.stopPoint (set)
favoriteKey: Art_Controller.PrefabSpawner.stopPoint@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;stopPoint
tag3: Art_Controller.PrefabSpawner;stopPoint
valueInputTypes: Art_Controller.PrefabSpawner|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"stopPoint","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"bc0f81a5-5a0b-4609-89be-923bec074881","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get State
labelProgrammer: state (get)
haystackHuman: Prefab Spawner: Get State
haystackProgrammer: PrefabSpawner.state (get)
favoriteKey: Art_Controller.PrefabSpawner.state@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;state
tag3: Art_Controller.PrefabSpawner;state
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: Art_Controller.State
unit:
{"member":{"name":"state","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7021bea8-7e15-4fcd-996d-d20dbe4eb181","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set State
labelProgrammer: state (set)
haystackHuman: Prefab Spawner: Set State
haystackProgrammer: PrefabSpawner.state (set)
favoriteKey: Art_Controller.PrefabSpawner.state@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;state
tag3: Art_Controller.PrefabSpawner;state
valueInputTypes: Art_Controller.PrefabSpawner|Art_Controller.State
valueOutputTypes: Art_Controller.State
unit:
{"chainable":false,"member":{"name":"state","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Idle","$type":"Art_Controller.State"}},"position":{"x":0.0,"y":0.0},"guid":"19dd058d-e0d5-4dbc-b0fb-3b0cb4be8c76","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Button Sprites
labelProgrammer: buttonSprites (get)
haystackHuman: Prefab Spawner: Get Button Sprites
haystackProgrammer: PrefabSpawner.buttonSprites (get)
favoriteKey: Art_Controller.PrefabSpawner.buttonSprites@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;buttonSprites
tag3: Art_Controller.PrefabSpawner;buttonSprites
valueInputTypes: Art_Controller.PrefabSpawner
unit:
{"member":{"name":"buttonSprites","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5dd6e07f-1bd3-4745-b254-ed86793dcedc","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Button Sprites
labelProgrammer: buttonSprites (set)
haystackHuman: Prefab Spawner: Set Button Sprites
haystackProgrammer: PrefabSpawner.buttonSprites (set)
favoriteKey: Art_Controller.PrefabSpawner.buttonSprites@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;buttonSprites
tag3: Art_Controller.PrefabSpawner;buttonSprites
unit:
{"chainable":false,"member":{"name":"buttonSprites","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"97c5cc64-6c09-4e47-b47e-60b51ce24208","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
Art_Controller.PrefabSpawner|System.Collections.Generic.List`1[[UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Button Image
labelProgrammer: buttonImage (get)
haystackHuman: Prefab Spawner: Get Button Image
haystackProgrammer: PrefabSpawner.buttonImage (get)
favoriteKey: Art_Controller.PrefabSpawner.buttonImage@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;buttonImage
tag3: Art_Controller.PrefabSpawner;buttonImage
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: UnityEngine.UI.Image
unit:
{"member":{"name":"buttonImage","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c08dd26-86e4-43f4-80e0-5dc687adafff","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Button Image
labelProgrammer: buttonImage (set)
haystackHuman: Prefab Spawner: Set Button Image
haystackProgrammer: PrefabSpawner.buttonImage (set)
favoriteKey: Art_Controller.PrefabSpawner.buttonImage@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;buttonImage
tag3: Art_Controller.PrefabSpawner;buttonImage
valueInputTypes: Art_Controller.PrefabSpawner|UnityEngine.UI.Image
valueOutputTypes: UnityEngine.UI.Image
unit:
{"chainable":false,"member":{"name":"buttonImage","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"ae8791e2-910d-48cd-90c2-2b2192d07e80","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Character Animator
labelProgrammer: characterAnimator (get)
haystackHuman: Prefab Spawner: Get Character Animator
haystackProgrammer: PrefabSpawner.characterAnimator (get)
favoriteKey: Art_Controller.PrefabSpawner.characterAnimator@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;characterAnimator
tag3: Art_Controller.PrefabSpawner;characterAnimator
valueInputTypes: Art_Controller.PrefabSpawner
valueOutputTypes: UnityEngine.Animator
unit:
{"member":{"name":"characterAnimator","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"584648b5-704e-4a68-8560-c225f4affb7e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Character Animator
labelProgrammer: characterAnimator (set)
haystackHuman: Prefab Spawner: Set Character Animator
haystackProgrammer: PrefabSpawner.characterAnimator (set)
favoriteKey: Art_Controller.PrefabSpawner.characterAnimator@set
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;characterAnimator
tag3: Art_Controller.PrefabSpawner;characterAnimator
valueInputTypes: Art_Controller.PrefabSpawner|UnityEngine.Animator
valueOutputTypes: UnityEngine.Animator
unit:
{"chainable":false,"member":{"name":"characterAnimator","parameterTypes":null,"targetType":"Art_Controller.PrefabSpawner","targetTypeName":"Art_Controller.PrefabSpawner","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"d7f76631-5581-44d1-8c73-63385b3e5fa6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Summon Prefab
labelProgrammer: summonPrefab (get)
haystackHuman: Prefab Spawner: Get Summon Prefab
haystackProgrammer: PrefabSpawner.summonPrefab (get)
favoriteKey: Art_Controller.PrefabSpawner.summonPrefab@get
tag1: Art_Controller.PrefabSpawner
tag2: Art_Controller.PrefabSpawner;summonPrefab
tag3: Art_Controller.PrefabSpawner;summonPrefab
valueInputTypes: Art_Controller.PrefabSpawner
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labelProgrammer: monsterOffset (get)
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labelProgrammer: ToJson ()
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Create Instance (Type)
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labelHuman: Get Entity Id ()
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Input Action Asset: Get Enabled
haystackProgrammer: InputActionAsset.enabled (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.enabled@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;enabled
tag3: UnityEngine.InputSystem.InputActionAsset;enabled
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Action Maps
labelProgrammer: actionMaps (get)
haystackHuman: Input Action Asset: Get Action Maps
haystackProgrammer: InputActionAsset.actionMaps (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.actionMaps@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;actionMaps
tag3: UnityEngine.InputSystem.InputActionAsset;actionMaps
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputActionMap, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Control Schemes
labelProgrammer: controlSchemes (get)
haystackHuman: Input Action Asset: Get Control Schemes
haystackProgrammer: InputActionAsset.controlSchemes (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.controlSchemes@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;controlSchemes
tag3: UnityEngine.InputSystem.InputActionAsset;controlSchemes
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputControlScheme, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bindings
labelProgrammer: bindings (get)
haystackHuman: Input Action Asset: Get Bindings
haystackProgrammer: InputActionAsset.bindings (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindings@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindings
tag3: UnityEngine.InputSystem.InputActionAsset;bindings
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
System.Collections.Generic.IEnumerable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Binding Mask
labelProgrammer: bindingMask (get)
haystackHuman: Input Action Asset: Get Binding Mask
haystackProgrammer: InputActionAsset.bindingMask (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindingMask@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindingMask
tag3: UnityEngine.InputSystem.InputActionAsset;bindingMask
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
System.Nullable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Binding Mask
labelProgrammer: bindingMask (set)
haystackHuman: Input Action Asset: Set Binding Mask
haystackProgrammer: InputActionAsset.bindingMask (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindingMask@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindingMask
tag3: UnityEngine.InputSystem.InputActionAsset;bindingMask
unit:
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valueInputTypes:
UnityEngine.InputSystem.InputActionAsset|System.Nullable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]

valueOutputTypes:
System.Nullable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Devices
labelProgrammer: devices (get)
haystackHuman: Input Action Asset: Get Devices
haystackProgrammer: InputActionAsset.devices (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.devices@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;devices
tag3: UnityEngine.InputSystem.InputActionAsset;devices
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Devices
labelProgrammer: devices (set)
haystackHuman: Input Action Asset: Set Devices
haystackProgrammer: InputActionAsset.devices (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.devices@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;devices
tag3: UnityEngine.InputSystem.InputActionAsset;devices
unit:
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valueInputTypes:
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valueOutputTypes:
System.Nullable`1[[UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputDevice, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]], Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input Action Asset: Get Name
haystackProgrammer: InputActionAsset.name (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.name@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ebc4460f-a1d2-4a11-91d7-4476e3b0acf3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input Action Asset: Set Name
haystackProgrammer: InputActionAsset.name (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.name@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2d607567-4865-40be-940e-c0ff9506e8db","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input Action Asset: Get Hide Flags
haystackProgrammer: InputActionAsset.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.hideFlags@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4ba2536d-5f89-4587-8372-78a7134996ce","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input Action Asset: Set Hide Flags
haystackProgrammer: InputActionAsset.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.hideFlags@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Extension
labelProgrammer: Extension (get)
haystackHuman: Input Action Asset: Get Extension
haystackProgrammer: InputActionAsset.Extension (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.Extension@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;Extension
tag3: UnityEngine.InputSystem.InputActionAsset;Extension
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set (Action)
labelProgrammer: Set (action)
haystackHuman: Input Action Reference: Set
haystackProgrammer: InputActionReference.Set
favoriteKey: UnityEngine.InputSystem.InputActionReference.Set(UnityEngine.InputSystem.InputAction)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputAction
tag3: UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputAction
valueInputTypes: UnityEngine.InputSystem.InputActionReference|UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set (Asset, Map Name, Action Name)
labelProgrammer: Set (asset, mapName, actionName)
haystackHuman: Input Action Reference: Set
haystackProgrammer: InputActionReference.Set
tag1: UnityEngine.InputSystem.InputActionReference
valueInputTypes: UnityEngine.InputSystem.InputActionReference|UnityEngine.InputSystem.InputActionAsset|System.String
favoriteKey:
UnityEngine.InputSystem.InputActionReference.Set(UnityEngine.InputSystem.InputActionAssetSystem.StringSystem.String)@any

tag2:
UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputActionAsset;System.String;System.String

tag3:
UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputActionAsset;System.String;System.String

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Input Action Reference: To String
haystackProgrammer: InputActionReference.ToString
favoriteKey: UnityEngine.InputSystem.InputActionReference.ToString()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;ToString;
tag3: UnityEngine.InputSystem.InputActionReference;ToString;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create (Action)
labelProgrammer: Create (action)
haystackHuman: Input Action Reference: Create
haystackProgrammer: InputActionReference.Create
favoriteKey: UnityEngine.InputSystem.InputActionReference.Create(UnityEngine.InputSystem.InputAction)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Create;UnityEngine.InputSystem.InputAction
tag3: UnityEngine.InputSystem.InputActionReference;Create;UnityEngine.InputSystem.InputAction
valueInputTypes: UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Input Action ()
labelProgrammer: ToInputAction ()
haystackHuman: Input Action Reference: To Input Action
haystackProgrammer: InputActionReference.ToInputAction
favoriteKey: UnityEngine.InputSystem.InputActionReference.ToInputAction()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;ToInputAction;
tag3: UnityEngine.InputSystem.InputActionReference;ToInputAction;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Input Action Reference: Create Instance
haystackProgrammer: InputActionReference.CreateInstance
favoriteKey: UnityEngine.InputSystem.InputActionReference.CreateInstance(System.String)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Input Action Reference: Create Instance
haystackProgrammer: InputActionReference.CreateInstance
favoriteKey: UnityEngine.InputSystem.InputActionReference.CreateInstance(System.Type)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Input Action Reference: Get Entity Id
haystackProgrammer: InputActionReference.GetEntityId
favoriteKey: UnityEngine.InputSystem.InputActionReference.GetEntityId()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.EntityId
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Input Action Reference: Get Instance ID
haystackProgrammer: InputActionReference.GetInstanceID
favoriteKey: UnityEngine.InputSystem.InputActionReference.GetInstanceID()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Input Action Reference: Get Hash Code
haystackProgrammer: InputActionReference.GetHashCode
favoriteKey: UnityEngine.InputSystem.InputActionReference.GetHashCode()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Input Action Reference: Equals
haystackProgrammer: InputActionReference.Equals
favoriteKey: UnityEngine.InputSystem.InputActionReference.Equals(System.Object)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.InputSystem.InputActionReference|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Input Action Reference: Instantiate
haystackProgrammer: InputActionReference.Instantiate
tag1: UnityEngine.InputSystem.InputActionReference
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.InputActionReference.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
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unit:
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labelHuman: Find Objects By Type (Type, Sort Mode)
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Input Settings: Find Any Object By Type
haystackProgrammer: InputSettings.FindAnyObjectByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
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favoriteKey:
UnityEngine.InputSystem.InputSettings.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.InputSystem.InputSettings;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Input Settings: To String
haystackProgrammer: InputSettings.ToString
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valueOutputTypes: System.String
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Input Settings: Equals
haystackProgrammer: InputSettings.Equals
favoriteKey: UnityEngine.InputSystem.InputSettings.Equals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.InputSystem.InputSettings;Equals;System.Object;System.Object
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valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Input Settings: Get Type
haystackProgrammer: InputSettings.GetType
favoriteKey: UnityEngine.InputSystem.InputSettings.GetType()@any
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Input Settings: Reference Equals
haystackProgrammer: InputSettings.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.InputSettings.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.InputSystem.InputSettings;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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labelHuman: Get Update Mode
labelProgrammer: updateMode (get)
haystackHuman: Input Settings: Get Update Mode
haystackProgrammer: InputSettings.updateMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.updateMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;updateMode
tag3: UnityEngine.InputSystem.InputSettings;updateMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+UpdateMode
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Update Mode
labelProgrammer: updateMode (set)
haystackHuman: Input Settings: Set Update Mode
haystackProgrammer: InputSettings.updateMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.updateMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;updateMode
tag3: UnityEngine.InputSystem.InputSettings;updateMode
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+UpdateMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+UpdateMode
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Scroll Delta Behavior
labelProgrammer: scrollDeltaBehavior (get)
haystackHuman: Input Settings: Get Scroll Delta Behavior
haystackProgrammer: InputSettings.scrollDeltaBehavior (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.scrollDeltaBehavior@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
tag3: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+ScrollDeltaBehavior
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Delta Behavior
labelProgrammer: scrollDeltaBehavior (set)
haystackHuman: Input Settings: Set Scroll Delta Behavior
haystackProgrammer: InputSettings.scrollDeltaBehavior (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.scrollDeltaBehavior@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
tag3: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+ScrollDeltaBehavior
valueOutputTypes: UnityEngine.InputSystem.InputSettings+ScrollDeltaBehavior
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Compensate For Screen Orientation
labelProgrammer: compensateForScreenOrientation (get)
haystackHuman: Input Settings: Get Compensate For Screen Orientation
haystackProgrammer: InputSettings.compensateForScreenOrientation (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.compensateForScreenOrientation@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
tag3: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Compensate For Screen Orientation
labelProgrammer: compensateForScreenOrientation (set)
haystackHuman: Input Settings: Set Compensate For Screen Orientation
haystackProgrammer: InputSettings.compensateForScreenOrientation (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.compensateForScreenOrientation@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
tag3: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Deadzone Min
labelProgrammer: defaultDeadzoneMin (get)
haystackHuman: Input Settings: Get Default Deadzone Min
haystackProgrammer: InputSettings.defaultDeadzoneMin (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMin@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Deadzone Min
labelProgrammer: defaultDeadzoneMin (set)
haystackHuman: Input Settings: Set Default Deadzone Min
haystackProgrammer: InputSettings.defaultDeadzoneMin (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMin@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Deadzone Max
labelProgrammer: defaultDeadzoneMax (get)
haystackHuman: Input Settings: Get Default Deadzone Max
haystackProgrammer: InputSettings.defaultDeadzoneMax (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMax@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Deadzone Max
labelProgrammer: defaultDeadzoneMax (set)
haystackHuman: Input Settings: Set Default Deadzone Max
haystackProgrammer: InputSettings.defaultDeadzoneMax (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMax@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Button Press Point
labelProgrammer: defaultButtonPressPoint (get)
haystackHuman: Input Settings: Get Default Button Press Point
haystackProgrammer: InputSettings.defaultButtonPressPoint (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
tag3: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Button Press Point
labelProgrammer: defaultButtonPressPoint (set)
haystackHuman: Input Settings: Set Default Button Press Point
haystackProgrammer: InputSettings.defaultButtonPressPoint (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
tag3: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Button Release Threshold
labelProgrammer: buttonReleaseThreshold (get)
haystackHuman: Input Settings: Get Button Release Threshold
haystackProgrammer: InputSettings.buttonReleaseThreshold (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.buttonReleaseThreshold@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
tag3: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Button Release Threshold
labelProgrammer: buttonReleaseThreshold (set)
haystackHuman: Input Settings: Set Button Release Threshold
haystackProgrammer: InputSettings.buttonReleaseThreshold (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.buttonReleaseThreshold@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
tag3: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Default Tap Time
labelProgrammer: defaultTapTime (get)
haystackHuman: Input Settings: Get Default Tap Time
haystackProgrammer: InputSettings.defaultTapTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultTapTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Tap Time
labelProgrammer: defaultTapTime (set)
haystackHuman: Input Settings: Set Default Tap Time
haystackProgrammer: InputSettings.defaultTapTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultTapTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Slow Tap Time
labelProgrammer: defaultSlowTapTime (get)
haystackHuman: Input Settings: Get Default Slow Tap Time
haystackProgrammer: InputSettings.defaultSlowTapTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultSlowTapTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Slow Tap Time
labelProgrammer: defaultSlowTapTime (set)
haystackHuman: Input Settings: Set Default Slow Tap Time
haystackProgrammer: InputSettings.defaultSlowTapTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultSlowTapTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Hold Time
labelProgrammer: defaultHoldTime (get)
haystackHuman: Input Settings: Get Default Hold Time
haystackProgrammer: InputSettings.defaultHoldTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultHoldTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultHoldTime
tag3: UnityEngine.InputSystem.InputSettings;defaultHoldTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Hold Time
labelProgrammer: defaultHoldTime (set)
haystackHuman: Input Settings: Set Default Hold Time
haystackProgrammer: InputSettings.defaultHoldTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultHoldTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultHoldTime
tag3: UnityEngine.InputSystem.InputSettings;defaultHoldTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tap Radius
labelProgrammer: tapRadius (get)
haystackHuman: Input Settings: Get Tap Radius
haystackProgrammer: InputSettings.tapRadius (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.tapRadius@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;tapRadius
tag3: UnityEngine.InputSystem.InputSettings;tapRadius
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"tapRadius","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3d96b719-8eb3-43a2-83dd-9c8518010c0d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tap Radius
labelProgrammer: tapRadius (set)
haystackHuman: Input Settings: Set Tap Radius
haystackProgrammer: InputSettings.tapRadius (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.tapRadius@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;tapRadius
tag3: UnityEngine.InputSystem.InputSettings;tapRadius
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"tapRadius","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2aa37a7a-4abb-4859-800a-6594bc287779","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Multi Tap Delay Time
labelProgrammer: multiTapDelayTime (get)
haystackHuman: Input Settings: Get Multi Tap Delay Time
haystackProgrammer: InputSettings.multiTapDelayTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.multiTapDelayTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
tag3: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"multiTapDelayTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"14380942-034b-456f-8789-8c0f16d017a9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Multi Tap Delay Time
labelProgrammer: multiTapDelayTime (set)
haystackHuman: Input Settings: Set Multi Tap Delay Time
haystackProgrammer: InputSettings.multiTapDelayTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.multiTapDelayTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
tag3: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"multiTapDelayTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d6e91b82-bf9c-4a67-8106-abc40670752b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Background Behavior
labelProgrammer: backgroundBehavior (get)
haystackHuman: Input Settings: Get Background Behavior
haystackProgrammer: InputSettings.backgroundBehavior (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.backgroundBehavior@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;backgroundBehavior
tag3: UnityEngine.InputSystem.InputSettings;backgroundBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+BackgroundBehavior
unit:
{"member":{"name":"backgroundBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6041e702-0e01-42be-86df-332f37628a8c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Background Behavior
labelProgrammer: backgroundBehavior (set)
haystackHuman: Input Settings: Set Background Behavior
haystackProgrammer: InputSettings.backgroundBehavior (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.backgroundBehavior@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;backgroundBehavior
tag3: UnityEngine.InputSystem.InputSettings;backgroundBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+BackgroundBehavior
valueOutputTypes: UnityEngine.InputSystem.InputSettings+BackgroundBehavior
unit:
{"chainable":false,"member":{"name":"backgroundBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"ResetAndDisableNonBackgroundDevices","$type":"UnityEngine.InputSystem.InputSettings+BackgroundBehavior"}},"position":{"x":0.0,"y":0.0},"guid":"842403c9-42c4-44c6-b612-0f9296387e7d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Editor Input Behavior In Play Mode
labelProgrammer: editorInputBehaviorInPlayMode (get)
haystackHuman: Input Settings: Get Editor Input Behavior In Play Mode
haystackProgrammer: InputSettings.editorInputBehaviorInPlayMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.editorInputBehaviorInPlayMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
tag3: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode
unit:
{"member":{"name":"editorInputBehaviorInPlayMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"27632c1b-b1ad-4708-9c1b-f7ff0a5276fe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Editor Input Behavior In Play Mode
labelProgrammer: editorInputBehaviorInPlayMode (set)
haystackHuman: Input Settings: Set Editor Input Behavior In Play Mode
haystackProgrammer: InputSettings.editorInputBehaviorInPlayMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.editorInputBehaviorInPlayMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
tag3: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode
unit:
{"chainable":false,"member":{"name":"editorInputBehaviorInPlayMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"PointersAndKeyboardsRespectGameViewFocus","$type":"UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode"}},"position":{"x":0.0,"y":0.0},"guid":"2d3bf5a5-4482-4f95-81f0-b7397bd967c6","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Action Property Drawer Mode
labelProgrammer: inputActionPropertyDrawerMode (get)
haystackHuman: Input Settings: Get Input Action Property Drawer Mode
haystackProgrammer: InputSettings.inputActionPropertyDrawerMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.inputActionPropertyDrawerMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
tag3: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode
unit:
{"member":{"name":"inputActionPropertyDrawerMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"30284be1-c61b-43d1-a282-17b452a7c92d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Input Action Property Drawer Mode
labelProgrammer: inputActionPropertyDrawerMode (set)
haystackHuman: Input Settings: Set Input Action Property Drawer Mode
haystackProgrammer: InputSettings.inputActionPropertyDrawerMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.inputActionPropertyDrawerMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
tag3: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode
unit:
{"chainable":false,"member":{"name":"inputActionPropertyDrawerMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Compact","$type":"UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode"}},"position":{"x":0.0,"y":0.0},"guid":"d53fea44-e99a-4718-9c34-bd15d643b481","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Event Bytes Per Update
labelProgrammer: maxEventBytesPerUpdate (get)
haystackHuman: Input Settings: Get Max Event Bytes Per Update
haystackProgrammer: InputSettings.maxEventBytesPerUpdate (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxEventBytesPerUpdate@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Int32
unit:
{"member":{"name":"maxEventBytesPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"45116139-90c5-4715-8015-8b3b510a57d6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Event Bytes Per Update
labelProgrammer: maxEventBytesPerUpdate (set)
haystackHuman: Input Settings: Set Max Event Bytes Per Update
haystackProgrammer: InputSettings.maxEventBytesPerUpdate (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxEventBytesPerUpdate@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"maxEventBytesPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"ad70850b-9c17-45bc-bedd-60211f33a377","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Queued Events Per Update
labelProgrammer: maxQueuedEventsPerUpdate (get)
haystackHuman: Input Settings: Get Max Queued Events Per Update
haystackProgrammer: InputSettings.maxQueuedEventsPerUpdate (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxQueuedEventsPerUpdate@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Int32
unit:
{"member":{"name":"maxQueuedEventsPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c64b0aae-d16d-4d5a-9bb0-8dea7394f7c3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Queued Events Per Update
labelProgrammer: maxQueuedEventsPerUpdate (set)
haystackHuman: Input Settings: Set Max Queued Events Per Update
haystackProgrammer: InputSettings.maxQueuedEventsPerUpdate (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxQueuedEventsPerUpdate@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"maxQueuedEventsPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c0a44576-df76-4217-be4d-d19e91b1088a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Supported Devices
labelProgrammer: supportedDevices (get)
haystackHuman: Input Settings: Get Supported Devices
haystackProgrammer: InputSettings.supportedDevices (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.supportedDevices@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;supportedDevices
tag3: UnityEngine.InputSystem.InputSettings;supportedDevices
valueInputTypes: UnityEngine.InputSystem.InputSettings
unit:
{"member":{"name":"supportedDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"13e86525-039b-49e9-ac75-4d397c5bf5b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Supported Devices
labelProgrammer: supportedDevices (set)
haystackHuman: Input Settings: Set Supported Devices
haystackProgrammer: InputSettings.supportedDevices (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.supportedDevices@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;supportedDevices
tag3: UnityEngine.InputSystem.InputSettings;supportedDevices
unit:
{"chainable":false,"member":{"name":"supportedDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8894f3c4-0761-44ef-860a-9fed83b82d98","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Disable Redundant Events Merging
labelProgrammer: disableRedundantEventsMerging (get)
haystackHuman: Input Settings: Get Disable Redundant Events Merging
haystackProgrammer: InputSettings.disableRedundantEventsMerging (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.disableRedundantEventsMerging@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
tag3: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"disableRedundantEventsMerging","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"01c39114-bceb-4f8c-bb79-576694d62518","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Disable Redundant Events Merging
labelProgrammer: disableRedundantEventsMerging (set)
haystackHuman: Input Settings: Set Disable Redundant Events Merging
haystackProgrammer: InputSettings.disableRedundantEventsMerging (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.disableRedundantEventsMerging@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
tag3: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"disableRedundantEventsMerging","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3ac50ab8-5a70-4acf-a117-57b2da46d6ec","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shortcut Keys Consume Input
labelProgrammer: shortcutKeysConsumeInput (get)
haystackHuman: Input Settings: Get Shortcut Keys Consume Input
haystackProgrammer: InputSettings.shortcutKeysConsumeInput (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
tag3: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"shortcutKeysConsumeInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b5713424-644f-4566-83c5-e5623a8a9e69","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shortcut Keys Consume Input
labelProgrammer: shortcutKeysConsumeInput (set)
haystackHuman: Input Settings: Set Shortcut Keys Consume Input
haystackProgrammer: InputSettings.shortcutKeysConsumeInput (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
tag3: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"shortcutKeysConsumeInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"36e8a14f-079f-4aec-8da5-dfc861b16687","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use IMGUI Editor For Assets
labelProgrammer: useIMGUIEditorForAssets (get)
haystackHuman: Input Settings: Get Use IMGUI Editor For Assets
haystackProgrammer: InputSettings.useIMGUIEditorForAssets (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.useIMGUIEditorForAssets@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;useIMGUIEditorForAssets
tag3: UnityEngine.InputSystem.InputSettings;useIMGUIEditorForAssets
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useIMGUIEditorForAssets","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"64552b1e-1f7e-4c4c-959c-73416b70cbe1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get IOS
labelProgrammer: iOS (get)
haystackHuman: Input Settings: Get IOS
haystackProgrammer: InputSettings.iOS (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.iOS@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;iOS
tag3: UnityEngine.InputSystem.InputSettings;iOS
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+iOSSettings
unit:
{"member":{"name":"iOS","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a3e71f84-c998-47ce-a971-e2f384b1c563","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input Settings: Get Name
haystackProgrammer: InputSettings.name (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.name@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3fdc737d-f475-435f-a6b4-99466688e159","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input Settings: Set Name
haystackProgrammer: InputSettings.name (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.name@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e981013b-3108-4540-a615-ccd38a0fc391","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input Settings: Get Hide Flags
haystackProgrammer: InputSettings.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.hideFlags@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cb62a580-aaf5-40f9-9b95-71f63f161f5c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input Settings: Set Hide Flags
haystackProgrammer: InputSettings.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.hideFlags@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"05955cba-d80d-4926-a787-6c43ddd88276","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Input ()
labelProgrammer: ActivateInput ()
haystackHuman: Player Input: Activate Input
haystackProgrammer: PlayerInput.ActivateInput
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labelHuman: Deactivate Input ()
labelProgrammer: DeactivateInput ()
haystackHuman: Player Input: Deactivate Input
haystackProgrammer: PlayerInput.DeactivateInput
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labelHuman: Switch Current Control Scheme (Devices)
labelProgrammer: SwitchCurrentControlScheme (devices)
haystackHuman: Player Input: Switch Current Control Scheme
haystackProgrammer: PlayerInput.SwitchCurrentControlScheme
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labelHuman: Switch Current Control Scheme (Control Scheme, Devices)
labelProgrammer: SwitchCurrentControlScheme (controlScheme, devices)
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haystackProgrammer: PlayerInput.SwitchCurrentControlScheme
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labelHuman: Switch Current Action Map (Map Name Or Id)
labelProgrammer: SwitchCurrentActionMap (mapNameOrId)
haystackHuman: Player Input: Switch Current Action Map
haystackProgrammer: PlayerInput.SwitchCurrentActionMap
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labelHuman: Get Player By Index (Player Index)
labelProgrammer: GetPlayerByIndex (playerIndex)
haystackHuman: Player Input: Get Player By Index
haystackProgrammer: PlayerInput.GetPlayerByIndex
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labelHuman: Find First Paired To Device (Device)
labelProgrammer: FindFirstPairedToDevice (device)
haystackHuman: Player Input: Find First Paired To Device
haystackProgrammer: PlayerInput.FindFirstPairedToDevice
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labelHuman: Instantiate (Prefab, Player Index, Control Scheme, Split Screen Index, Pair With Device)
labelProgrammer: Instantiate (prefab, playerIndex, controlScheme, splitScreenIndex, pairWithDevice)
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haystackProgrammer: PlayerInput.Instantiate
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labelHuman: Instantiate (Prefab, Player Index, Control Scheme, Split Screen Index, Pair With Devices)
labelProgrammer: Instantiate (prefab, playerIndex, controlScheme, splitScreenIndex, pairWithDevices)
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labelHuman: Debug Log Action (Context)
labelProgrammer: DebugLogAction (context)
haystackHuman: Player Input: Debug Log Action
haystackProgrammer: PlayerInput.DebugLogAction
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Player Input: Is Invoking
haystackProgrammer: PlayerInput.IsInvoking
favoriteKey: UnityEngine.InputSystem.PlayerInput.IsInvoking()@any
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Player Input: Cancel Invoke
haystackProgrammer: PlayerInput.CancelInvoke
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Player Input: Invoke
haystackProgrammer: PlayerInput.Invoke
favoriteKey: UnityEngine.InputSystem.PlayerInput.Invoke(System.StringSystem.Single)@any
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labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Player Input: Invoke Repeating
haystackProgrammer: PlayerInput.InvokeRepeating
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labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Player Input: Cancel Invoke
haystackProgrammer: PlayerInput.CancelInvoke
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labelProgrammer: IsInvoking (methodName)
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haystackProgrammer: PlayerInput.IsInvoking
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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labelProgrammer: StartCoroutine (methodName, value)
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labelProgrammer: StartCoroutine (routine)
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labelProgrammer: StopCoroutine (routine)
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haystackProgrammer: PlayerInput.StopCoroutine
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labelProgrammer: StopCoroutine (routine)
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labelProgrammer: StopCoroutine (methodName)
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labelProgrammer: StopAllCoroutines ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
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haystackProgrammer: PlayerInput.print
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labelProgrammer: GetEntityId ()
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labelProgrammer: GetHashCode ()
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haystackProgrammer: PlayerInput.GetHashCode
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Player Input: Find Any Object By Type
haystackProgrammer: PlayerInput.FindAnyObjectByType
favoriteKey: UnityEngine.InputSystem.PlayerInput.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Player Input: Find First Object By Type
haystackProgrammer: PlayerInput.FindFirstObjectByType
tag1: UnityEngine.InputSystem.PlayerInput
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInput.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.InputSystem.PlayerInput;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Player Input: Find Any Object By Type
haystackProgrammer: PlayerInput.FindAnyObjectByType
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInput.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Player Input: To String
haystackProgrammer: PlayerInput.ToString
favoriteKey: UnityEngine.InputSystem.PlayerInput.ToString()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Player Input: Equals
haystackProgrammer: PlayerInput.Equals
favoriteKey: UnityEngine.InputSystem.PlayerInput.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Player Input: Get Type
haystackProgrammer: PlayerInput.GetType
favoriteKey: UnityEngine.InputSystem.PlayerInput.GetType()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Player Input: Reference Equals
haystackProgrammer: PlayerInput.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.PlayerInput.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6c8af8d8-6eca-4805-bf90-04aff40171d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Is Active
labelProgrammer: inputIsActive (get)
haystackHuman: Player Input: Get Input Is Active
haystackProgrammer: PlayerInput.inputIsActive (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.inputIsActive@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;inputIsActive
tag3: UnityEngine.InputSystem.PlayerInput;inputIsActive
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"inputIsActive","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"badc4733-e062-42c5-81ed-edc754537e6f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Index
labelProgrammer: playerIndex (get)
haystackHuman: Player Input: Get Player Index
haystackProgrammer: PlayerInput.playerIndex (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.playerIndex@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;playerIndex
tag3: UnityEngine.InputSystem.PlayerInput;playerIndex
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"playerIndex","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"99f6b995-4554-4a89-a0e1-20ebbf5e1f03","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen Index
labelProgrammer: splitScreenIndex (get)
haystackHuman: Player Input: Get Split Screen Index
haystackProgrammer: PlayerInput.splitScreenIndex (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.splitScreenIndex@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;splitScreenIndex
tag3: UnityEngine.InputSystem.PlayerInput;splitScreenIndex
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"splitScreenIndex","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"77550c33-2946-41dc-8601-f5b31c8952ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Actions
labelProgrammer: actions (get)
haystackHuman: Player Input: Get Actions
haystackProgrammer: PlayerInput.actions (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actions@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actions
tag3: UnityEngine.InputSystem.PlayerInput;actions
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"member":{"name":"actions","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"03eba16b-096c-489c-9907-3771adbd1012","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Actions
labelProgrammer: actions (set)
haystackHuman: Player Input: Set Actions
haystackProgrammer: PlayerInput.actions (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actions@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actions
tag3: UnityEngine.InputSystem.PlayerInput;actions
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"chainable":false,"member":{"name":"actions","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"cbde7294-10b2-4012-9f53-faa46073edc6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Control Scheme
labelProgrammer: currentControlScheme (get)
haystackHuman: Player Input: Get Current Control Scheme
haystackProgrammer: PlayerInput.currentControlScheme (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentControlScheme@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;currentControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"currentControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9c16caeb-b19a-4813-a491-038b801a6a1e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Control Scheme
labelProgrammer: defaultControlScheme (get)
haystackHuman: Player Input: Get Default Control Scheme
haystackProgrammer: PlayerInput.defaultControlScheme (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultControlScheme@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"defaultControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c9b1747-4911-43a6-9e8b-6ab56a7dc0ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Control Scheme
labelProgrammer: defaultControlScheme (set)
haystackHuman: Player Input: Set Default Control Scheme
haystackProgrammer: PlayerInput.defaultControlScheme (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultControlScheme@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"defaultControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"582416f3-44ff-469d-807f-b9fa847c5627","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Never Auto Switch Control Schemes
labelProgrammer: neverAutoSwitchControlSchemes (get)
haystackHuman: Player Input: Get Never Auto Switch Control Schemes
haystackProgrammer: PlayerInput.neverAutoSwitchControlSchemes (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.neverAutoSwitchControlSchemes@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
tag3: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"neverAutoSwitchControlSchemes","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fdfaf1a6-6b43-40db-a041-f901f84bff30","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Never Auto Switch Control Schemes
labelProgrammer: neverAutoSwitchControlSchemes (set)
haystackHuman: Player Input: Set Never Auto Switch Control Schemes
haystackProgrammer: PlayerInput.neverAutoSwitchControlSchemes (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.neverAutoSwitchControlSchemes@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
tag3: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"neverAutoSwitchControlSchemes","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2636c2de-2821-4d82-8e06-2dea9d5cd2e0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Action Map
labelProgrammer: currentActionMap (get)
haystackHuman: Player Input: Get Current Action Map
haystackProgrammer: PlayerInput.currentActionMap (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentActionMap@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentActionMap
tag3: UnityEngine.InputSystem.PlayerInput;currentActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
{"member":{"name":"currentActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bc41713c-cd05-49b4-9108-a8d6f7c9980d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Current Action Map
labelProgrammer: currentActionMap (set)
haystackHuman: Player Input: Set Current Action Map
haystackProgrammer: PlayerInput.currentActionMap (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentActionMap@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentActionMap
tag3: UnityEngine.InputSystem.PlayerInput;currentActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputActionMap
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
{"chainable":false,"member":{"name":"currentActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4a3e6cd3-d596-41b0-bcea-2e49c2bd8b25","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Action Map
labelProgrammer: defaultActionMap (get)
haystackHuman: Player Input: Get Default Action Map
haystackProgrammer: PlayerInput.defaultActionMap (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultActionMap@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultActionMap
tag3: UnityEngine.InputSystem.PlayerInput;defaultActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"defaultActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c787036e-5ffe-44d0-b57b-ecd607665456","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Action Map
labelProgrammer: defaultActionMap (set)
haystackHuman: Player Input: Set Default Action Map
haystackProgrammer: PlayerInput.defaultActionMap (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultActionMap@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultActionMap
tag3: UnityEngine.InputSystem.PlayerInput;defaultActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Notification Behavior
labelProgrammer: notificationBehavior (get)
haystackHuman: Player Input: Get Notification Behavior
haystackProgrammer: PlayerInput.notificationBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.notificationBehavior@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInput;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
{"member":{"name":"notificationBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f9a63e6-5964-4431-94ed-cbc947c115f2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Notification Behavior
labelProgrammer: notificationBehavior (set)
haystackHuman: Player Input: Set Notification Behavior
haystackProgrammer: PlayerInput.notificationBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.notificationBehavior@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInput;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.PlayerNotifications
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
{"chainable":false,"member":{"name":"notificationBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"SendMessages","$type":"UnityEngine.InputSystem.PlayerNotifications"}},"position":{"x":0.0,"y":0.0},"guid":"5ebacbd9-81f2-41b4-bd2a-29b3cbd33da7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Action Events
labelProgrammer: actionEvents (get)
haystackHuman: Player Input: Get Action Events
haystackProgrammer: PlayerInput.actionEvents (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actionEvents@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actionEvents
tag3: UnityEngine.InputSystem.PlayerInput;actionEvents
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
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valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Action Events
labelProgrammer: actionEvents (set)
haystackHuman: Player Input: Set Action Events
haystackProgrammer: PlayerInput.actionEvents (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actionEvents@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actionEvents
tag3: UnityEngine.InputSystem.PlayerInput;actionEvents
unit:
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valueInputTypes:
UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Lost Event
labelProgrammer: deviceLostEvent (get)
haystackHuman: Player Input: Get Device Lost Event
haystackProgrammer: PlayerInput.deviceLostEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.deviceLostEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;deviceLostEvent
tag3: UnityEngine.InputSystem.PlayerInput;deviceLostEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+DeviceLostEvent
unit:
{"member":{"name":"deviceLostEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5a6943d7-a3a3-4ee7-9376-6b21d39f5267","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Regained Event
labelProgrammer: deviceRegainedEvent (get)
haystackHuman: Player Input: Get Device Regained Event
haystackProgrammer: PlayerInput.deviceRegainedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.deviceRegainedEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;deviceRegainedEvent
tag3: UnityEngine.InputSystem.PlayerInput;deviceRegainedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+DeviceRegainedEvent
unit:
{"member":{"name":"deviceRegainedEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"07fe0929-d131-472a-ae80-1547b1de55ab","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Controls Changed Event
labelProgrammer: controlsChangedEvent (get)
haystackHuman: Player Input: Get Controls Changed Event
haystackProgrammer: PlayerInput.controlsChangedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.controlsChangedEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;controlsChangedEvent
tag3: UnityEngine.InputSystem.PlayerInput;controlsChangedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+ControlsChangedEvent
unit:
{"member":{"name":"controlsChangedEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"97b5566a-5f3e-4ea2-b9f4-ba950731fb25","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera
labelProgrammer: camera (get)
haystackHuman: Player Input: Get Camera
haystackProgrammer: PlayerInput.camera (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.camera@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;camera
tag3: UnityEngine.InputSystem.PlayerInput;camera
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.Camera
unit:
{"member":{"name":"camera","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8328759f-fae9-402a-9165-d22006e11fa7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera
labelProgrammer: camera (set)
haystackHuman: Player Input: Set Camera
haystackProgrammer: PlayerInput.camera (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.camera@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;camera
tag3: UnityEngine.InputSystem.PlayerInput;camera
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.Camera
valueOutputTypes: UnityEngine.Camera
unit:
{"chainable":false,"member":{"name":"camera","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"1ba9481d-dc05-4cf0-bd5c-f4eb8ddfd425","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ui Input Module
labelProgrammer: uiInputModule (get)
haystackHuman: Player Input: Get Ui Input Module
haystackProgrammer: PlayerInput.uiInputModule (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.uiInputModule@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;uiInputModule
tag3: UnityEngine.InputSystem.PlayerInput;uiInputModule
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
{"member":{"name":"uiInputModule","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fe0b4bff-893e-4ffc-95e4-aea192f61046","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ui Input Module
labelProgrammer: uiInputModule (set)
haystackHuman: Player Input: Set Ui Input Module
haystackProgrammer: PlayerInput.uiInputModule (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.uiInputModule@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;uiInputModule
tag3: UnityEngine.InputSystem.PlayerInput;uiInputModule
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
{"chainable":false,"member":{"name":"uiInputModule","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"d094f618-6e69-466b-b18c-467c75504a8b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get User
labelProgrammer: user (get)
haystackHuman: Player Input: Get User
haystackProgrammer: PlayerInput.user (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.user@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;user
tag3: UnityEngine.InputSystem.PlayerInput;user
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.Users.InputUser
unit:
{"member":{"name":"user","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b8bb63b2-062f-454a-a398-64a6e0299d2d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Devices
labelProgrammer: devices (get)
haystackHuman: Player Input: Get Devices
haystackProgrammer: PlayerInput.devices (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.devices@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;devices
tag3: UnityEngine.InputSystem.PlayerInput;devices
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
{"member":{"name":"devices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"19c0df1f-83e2-451d-8e74-094471e737e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputDevice, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Missing Required Devices
labelProgrammer: hasMissingRequiredDevices (get)
haystackHuman: Player Input: Has Missing Required Devices
haystackProgrammer: PlayerInput.hasMissingRequiredDevices (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.hasMissingRequiredDevices@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;hasMissingRequiredDevices
tag3: UnityEngine.InputSystem.PlayerInput;hasMissingRequiredDevices
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasMissingRequiredDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c529fc12-f181-4805-966b-68344bdbd713","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All
labelProgrammer: all (get)
haystackHuman: Player Input: Get All
haystackProgrammer: PlayerInput.all (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.all@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;all
tag3: UnityEngine.InputSystem.PlayerInput;all
unit:
{"member":{"name":"all","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"64226de2-ca4e-425d-ba01-23ced05f85e5","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput, Unity.InputSystem, Version=1.19.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Single Player
labelProgrammer: isSinglePlayer (get)
haystackHuman: Player Input: Is Single Player
haystackProgrammer: PlayerInput.isSinglePlayer (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.isSinglePlayer@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;isSinglePlayer
tag3: UnityEngine.InputSystem.PlayerInput;isSinglePlayer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isSinglePlayer","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bec28242-0722-4433-9106-c12ad3c3be62","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Player Input: Get Destroy Cancellation Token
haystackProgrammer: PlayerInput.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b9d9de4-aee3-4f3a-8081-94a47cde4d70","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Player Input: Get Use GUI Layout
haystackProgrammer: PlayerInput.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.useGUILayout@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6934b700-cebe-4ad7-93dd-080a73d4d7dd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Player Input: Set Use GUI Layout
haystackProgrammer: PlayerInput.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.useGUILayout@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ede334ba-9ed7-4e6a-944b-f5b930b7299a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Player Input: Get Did Start
haystackProgrammer: PlayerInput.didStart (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.didStart@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"edd4f649-4090-4379-a7d2-09647cc346d2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Player Input: Get Did Awake
haystackProgrammer: PlayerInput.didAwake (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.didAwake@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a2e93fce-d43f-4d0f-93c2-b7270321fff2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Player Input: Get Run In Edit Mode
haystackProgrammer: PlayerInput.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.runInEditMode@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0dab3dc0-7e72-48bc-8b78-7d69ae519f3e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Player Input: Set Run In Edit Mode
haystackProgrammer: PlayerInput.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.runInEditMode@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"59bb4742-8c9d-4675-a76a-f9287da753bb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Player Input: Get Enabled
haystackProgrammer: PlayerInput.enabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.enabled@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;enabled
tag3: UnityEngine.InputSystem.PlayerInput;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6feec3ce-62d7-46c7-8d19-a2a242225469","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Player Input: Set Enabled
haystackProgrammer: PlayerInput.enabled (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.enabled@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;enabled
tag3: UnityEngine.InputSystem.PlayerInput;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e3728448-123d-41c7-b1c7-75c7867d4f64","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Player Input: Is Active And Enabled
haystackProgrammer: PlayerInput.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;isActiveAndEnabled
tag3: UnityEngine.InputSystem.PlayerInput;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ef299bc6-f65f-429b-a7a4-ca7a62ae27f5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Player Input: Get Transform
haystackProgrammer: PlayerInput.transform (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.transform@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9cd12ac9-4d9d-4c86-869b-8a79ed1fcf5d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Player Input: Get Transform Handle
haystackProgrammer: PlayerInput.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.transformHandle@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"07a87881-87ce-48f7-977e-0e122dd97238","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Player Input: Get Game Object
haystackProgrammer: PlayerInput.gameObject (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.gameObject@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"204b2e86-c70c-484d-8902-3fdbfe3e8f5f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Player Input: Get Tag
haystackProgrammer: PlayerInput.tag (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.tag@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0b205c4d-87af-4014-965b-934822c32951","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Player Input: Set Tag
haystackProgrammer: PlayerInput.tag (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.tag@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a83c8c1c-b31d-4a37-bacd-98e752eadf7e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Input: Get Name
haystackProgrammer: PlayerInput.name (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.name@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce6e4bf6-1b45-48ea-aba8-d358bcd65be0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Input: Set Name
haystackProgrammer: PlayerInput.name (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.name@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b10bb38a-16a3-4fa9-8be7-32038b0b133d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Input: Get Hide Flags
haystackProgrammer: PlayerInput.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.hideFlags@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.HideFlags
unit:
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labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Input: Set Hide Flags
haystackProgrammer: PlayerInput.hideFlags (set)
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labelHuman: Get Device Lost Message
labelProgrammer: DeviceLostMessage (get)
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haystackProgrammer: PlayerInput.DeviceLostMessage (get)
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labelHuman: Get Device Regained Message
labelProgrammer: DeviceRegainedMessage (get)
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labelHuman: Get Controls Changed Message
labelProgrammer: ControlsChangedMessage (get)
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labelHuman: Enable Joining ()
labelProgrammer: EnableJoining ()
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labelProgrammer: DisableJoining ()
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labelHuman: Join Player From Action (Context)
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labelHuman: Join Player From Action If Not Already Joined (Context)
labelProgrammer: JoinPlayerFromActionIfNotAlreadyJoined (context)
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labelHuman: Join Player (Player Index, Split Screen Index, Control Scheme, Pair With Device)
labelProgrammer: JoinPlayer (playerIndex, splitScreenIndex, controlScheme, pairWithDevice)
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labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Player Input Manager: Is Invoking
haystackProgrammer: PlayerInputManager.IsInvoking
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Player Input Manager: Cancel Invoke
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labelHuman: Invoke (Method Name, Time)
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labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
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tag2: UnityEngine.InputSystem.PlayerInputManager;print;System.Object
tag3: UnityEngine.MonoBehaviour;print;System.Object
valueInputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Player Input Manager: Get Component
haystackProgrammer: PlayerInputManager.GetComponent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponent(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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