# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Build Index, Options)
labelProgrammer: UnloadSceneAsync (sceneBuildIndex, options)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.UnloadSceneOptions
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.Int32UnityEngine.SceneManagement.UnloadSceneOptions)@any

tag2:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32;UnityEngine.SceneManagement.UnloadSceneOptions

tag3:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32;UnityEngine.SceneManagement.UnloadSceneOptions

unit:
{"chainable":false,"parameterNames":["sceneBuildIndex","options"],"member":{"name":"UnloadSceneAsync","parameterTypes":["System.Int32","UnityEngine.SceneManagement.UnloadSceneOptions"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"},"%options":{"$content":"","$type":"UnityEngine.SceneManagement.UnloadSceneOptions"}},"position":{"x":0.0,"y":0.0},"guid":"5614121c-2b34-4d63-a89c-e8c201c604df","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Name, Options)
labelProgrammer: UnloadSceneAsync (sceneName, options)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.UnloadSceneOptions
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.StringUnityEngine.SceneManagement.UnloadSceneOptions)@any

tag2:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String;UnityEngine.SceneManagement.UnloadSceneOptions

tag3:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String;UnityEngine.SceneManagement.UnloadSceneOptions

unit:
{"chainable":false,"parameterNames":["sceneName","options"],"member":{"name":"UnloadSceneAsync","parameterTypes":["System.String","UnityEngine.SceneManagement.UnloadSceneOptions"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"},"%options":{"$content":"","$type":"UnityEngine.SceneManagement.UnloadSceneOptions"}},"position":{"x":0.0,"y":0.0},"guid":"0ca76bfb-7e5d-4213-a2f4-525e122b7150","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene, Options)
labelProgrammer: UnloadSceneAsync (scene, options)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: UnityEngine.SceneManagement.Scene|UnityEngine.SceneManagement.UnloadSceneOptions
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(UnityEngine.SceneManagement.SceneUnityEngine.SceneManagement.UnloadSceneOptions)@any

tag2:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene;UnityEngine.SceneManagement.UnloadSceneOptions

tag3:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene;UnityEngine.SceneManagement.UnloadSceneOptions

unit:
{"chainable":false,"parameterNames":["scene","options"],"member":{"name":"UnloadSceneAsync","parameterTypes":["UnityEngine.SceneManagement.Scene","UnityEngine.SceneManagement.UnloadSceneOptions"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%options":{"$content":"","$type":"UnityEngine.SceneManagement.UnloadSceneOptions"}},"position":{"x":0.0,"y":0.0},"guid":"4e3a73f7-5a3f-48e7-b933-ea2d829d8caf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Scene Manager: Equals
haystackProgrammer: SceneManager.Equals
favoriteKey: UnityEngine.SceneManagement.SceneManager.Equals(System.Object)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.SceneManagement.SceneManager|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d726b30f-7b1f-44f8-9723-00d23f62db67","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Scene Manager: Equals
haystackProgrammer: SceneManager.Equals
favoriteKey: UnityEngine.SceneManagement.SceneManager.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"98fe5c3d-9054-4a20-8f6d-eb54620b8425","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Scene Manager: Get Hash Code
haystackProgrammer: SceneManager.GetHashCode
favoriteKey: UnityEngine.SceneManagement.SceneManager.GetHashCode()@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.SceneManagement.SceneManager
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5dcd58c6-8b57-49df-b9a0-21e9402c4d74","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Scene Manager: Get Type
haystackProgrammer: SceneManager.GetType
favoriteKey: UnityEngine.SceneManagement.SceneManager.GetType()@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.SceneManagement.SceneManager
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"51965f03-afa8-44c2-9a72-9f14d3197823","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Scene Manager: To String
haystackProgrammer: SceneManager.ToString
favoriteKey: UnityEngine.SceneManagement.SceneManager.ToString()@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.SceneManagement.SceneManager
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e157f31e-9fd9-46d1-b377-a8b99431c331","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Scene Manager: Reference Equals
haystackProgrammer: SceneManager.ReferenceEquals
favoriteKey: UnityEngine.SceneManagement.SceneManager.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ef91efc7-a95f-4009-8468-02b2096af73c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Scene Manager ()
labelProgrammer: new SceneManager ()
haystackHuman: Scene Manager: Create Scene Manager
haystackProgrammer: new SceneManager
favoriteKey: UnityEngine.SceneManagement.SceneManager..ctor()@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;.ctor;
tag3: UnityEngine.SceneManagement.SceneManager;.ctor;
valueOutputTypes: UnityEngine.SceneManagement.SceneManager
unit:
{"chainable":false,"parameterNames":[],"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2a76dd0c-1396-4e4e-a172-cd9d38a0fad8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scene Count
labelProgrammer: sceneCount (get)
haystackHuman: Scene Manager: Get Scene Count
haystackProgrammer: SceneManager.sceneCount (get)
favoriteKey: UnityEngine.SceneManagement.SceneManager.sceneCount@get
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;sceneCount
tag3: UnityEngine.SceneManagement.SceneManager;sceneCount
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sceneCount","parameterTypes":null,"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"61421aad-3202-4b62-ab7d-189ec919c56b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Loaded Scene Count
labelProgrammer: loadedSceneCount (get)
haystackHuman: Scene Manager: Get Loaded Scene Count
haystackProgrammer: SceneManager.loadedSceneCount (get)
favoriteKey: UnityEngine.SceneManagement.SceneManager.loadedSceneCount@get
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;loadedSceneCount
tag3: UnityEngine.SceneManagement.SceneManager;loadedSceneCount
valueOutputTypes: System.Int32
unit:
{"member":{"name":"loadedSceneCount","parameterTypes":null,"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"558db9c9-e650-4753-9a37-52bfe86b8b4c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scene Count In Build Settings
labelProgrammer: sceneCountInBuildSettings (get)
haystackHuman: Scene Manager: Get Scene Count In Build Settings
haystackProgrammer: SceneManager.sceneCountInBuildSettings (get)
favoriteKey: UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings@get
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;sceneCountInBuildSettings
tag3: UnityEngine.SceneManagement.SceneManager;sceneCountInBuildSettings
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sceneCountInBuildSettings","parameterTypes":null,"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8d72a80f-4930-4d9b-b90e-c6de272d2258","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Enable ()
labelProgrammer: OnEnable ()
haystackHuman: Player Connection: On Enable
haystackProgrammer: PlayerConnection.OnEnable
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.OnEnable()@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;OnEnable;
tag3: UnityEngine.Networking.PlayerConnection.PlayerConnection;OnEnable;
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"OnEnable","parameterTypes":[],"targetType":"UnityEngine.Networking.PlayerConnection.PlayerConnection","targetTypeName":"UnityEngine.Networking.PlayerConnection.PlayerConnection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e64ae0a5-c131-4bec-9138-535fbaa73cbb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Register (Message Id, Callback)
labelProgrammer: Register (messageId, callback)
haystackHuman: Player Connection: Register
haystackProgrammer: PlayerConnection.Register
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
favoriteKey:
UnityEngine.Networking.PlayerConnection.PlayerConnection.Register(System.GuidUnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;Register;System.Guid;UnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Networking.PlayerConnection.PlayerConnection;Register;System.Guid;UnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["messageId","callback"],"member":{"name":"Register","parameterTypes":["System.Guid","UnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Networking.PlayerConnection.PlayerConnection","targetTypeName":"UnityEngine.Networking.PlayerConnection.PlayerConnection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3d503a30-8499-4f84-ae30-85afb5df008c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Networking.PlayerConnection.PlayerConnection|System.Guid|UnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unregister (Message Id, Callback)
labelProgrammer: Unregister (messageId, callback)
haystackHuman: Player Connection: Unregister
haystackProgrammer: PlayerConnection.Unregister
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
favoriteKey:
UnityEngine.Networking.PlayerConnection.PlayerConnection.Unregister(System.GuidUnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;Unregister;System.Guid;UnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Networking.PlayerConnection.PlayerConnection;Unregister;System.Guid;UnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["messageId","callback"],"member":{"name":"Unregister","parameterTypes":["System.Guid","UnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Networking.PlayerConnection.PlayerConnection","targetTypeName":"UnityEngine.Networking.PlayerConnection.PlayerConnection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6e05714d-478e-4cd7-8635-9d748f7a0f73","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Networking.PlayerConnection.PlayerConnection|System.Guid|UnityEngine.Events.UnityAction`1[[UnityEngine.Networking.PlayerConnection.MessageEventArgs, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Register Connection (Callback)
labelProgrammer: RegisterConnection (callback)
haystackHuman: Player Connection: Register Connection
haystackProgrammer: PlayerConnection.RegisterConnection
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
favoriteKey:
UnityEngine.Networking.PlayerConnection.PlayerConnection.RegisterConnection(UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]])@any

tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;RegisterConnection;UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

tag3:
UnityEngine.Networking.PlayerConnection.PlayerConnection;RegisterConnection;UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

unit:
{"chainable":false,"parameterNames":["callback"],"member":{"name":"RegisterConnection","parameterTypes":["UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"],"targetType":"UnityEngine.Networking.PlayerConnection.PlayerConnection","targetTypeName":"UnityEngine.Networking.PlayerConnection.PlayerConnection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0b24dd85-9c04-4fd6-8679-39c52cc67210","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Networking.PlayerConnection.PlayerConnection|UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Register Disconnection (Callback)
labelProgrammer: RegisterDisconnection (callback)
haystackHuman: Player Connection: Register Disconnection
haystackProgrammer: PlayerConnection.RegisterDisconnection
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
favoriteKey:
UnityEngine.Networking.PlayerConnection.PlayerConnection.RegisterDisconnection(UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]])@any

tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;RegisterDisconnection;UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

tag3:
UnityEngine.Networking.PlayerConnection.PlayerConnection;RegisterDisconnection;UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

unit:
{"chainable":false,"parameterNames":["callback"],"member":{"name":"RegisterDisconnection","parameterTypes":["UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"],"targetType":"UnityEngine.Networking.PlayerConnection.PlayerConnection","targetTypeName":"UnityEngine.Networking.PlayerConnection.PlayerConnection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75553ff3-c297-4a9f-8494-0a3c568cb1e3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Networking.PlayerConnection.PlayerConnection|UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unregister Connection (Callback)
labelProgrammer: UnregisterConnection (callback)
haystackHuman: Player Connection: Unregister Connection
haystackProgrammer: PlayerConnection.UnregisterConnection
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
favoriteKey:
UnityEngine.Networking.PlayerConnection.PlayerConnection.UnregisterConnection(UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]])@any

tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;UnregisterConnection;UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

tag3:
UnityEngine.Networking.PlayerConnection.PlayerConnection;UnregisterConnection;UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

unit:
{"chainable":false,"parameterNames":["callback"],"member":{"name":"UnregisterConnection","parameterTypes":["UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"],"targetType":"UnityEngine.Networking.PlayerConnection.PlayerConnection","targetTypeName":"UnityEngine.Networking.PlayerConnection.PlayerConnection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bf5ee15a-66ea-4a29-9561-6e1a87ec57c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Networking.PlayerConnection.PlayerConnection|UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unregister Disconnection (Callback)
labelProgrammer: UnregisterDisconnection (callback)
haystackHuman: Player Connection: Unregister Disconnection
haystackProgrammer: PlayerConnection.UnregisterDisconnection
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
favoriteKey:
UnityEngine.Networking.PlayerConnection.PlayerConnection.UnregisterDisconnection(UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]])@any

tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;UnregisterDisconnection;UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

tag3:
UnityEngine.Networking.PlayerConnection.PlayerConnection;UnregisterDisconnection;UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

unit:
{"chainable":false,"parameterNames":["callback"],"member":{"name":"UnregisterDisconnection","parameterTypes":["UnityEngine.Events.UnityAction`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"],"targetType":"UnityEngine.Networking.PlayerConnection.PlayerConnection","targetTypeName":"UnityEngine.Networking.PlayerConnection.PlayerConnection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9e2e72db-6cf3-4aab-8814-1b7cc0bc4687","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send (Message Id, Data)
labelProgrammer: Send (messageId, data)
haystackHuman: Player Connection: Send
haystackProgrammer: PlayerConnection.Send
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.Send(System.GuidSystem.Byte[])@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;Send;System.Guid;System.Byte[]
tag3: UnityEngine.Networking.PlayerConnection.PlayerConnection;Send;System.Guid;System.Byte[]
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection|System.Guid|System.Byte[]
unit:
{"chainable":false,"parameterNames":["messageId","data"],"member":{"name":"Send","parameterTypes":["System.Guid","System.Byte[]"],"targetType":"UnityEngine.Networking.PlayerConnection.PlayerConnection","targetTypeName":"UnityEngine.Networking.PlayerConnection.PlayerConnection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d8c9aa76-2cc9-4b2c-88fc-b7bcfbe3f706","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Send (Message Id, Data)
labelProgrammer: TrySend (messageId, data)
haystackHuman: Player Connection: Try Send
haystackProgrammer: PlayerConnection.TrySend
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Block Until Recv Msg (Message Id, Timeout)
labelProgrammer: BlockUntilRecvMsg (messageId, timeout)
haystackHuman: Player Connection: Block Until Recv Msg
haystackProgrammer: PlayerConnection.BlockUntilRecvMsg
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Disconnect All ()
labelProgrammer: DisconnectAll ()
haystackHuman: Player Connection: Disconnect All
haystackProgrammer: PlayerConnection.DisconnectAll
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Player Connection: Create Instance
haystackProgrammer: PlayerConnection.CreateInstance
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Player Connection: Create Instance
haystackProgrammer: PlayerConnection.CreateInstance
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Player Connection: Get Entity Id
haystackProgrammer: PlayerConnection.GetEntityId
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Player Connection: Get Instance ID
haystackProgrammer: PlayerConnection.GetInstanceID
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.GetInstanceID()@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Player Connection: Get Hash Code
haystackProgrammer: PlayerConnection.GetHashCode
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.GetHashCode()@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Player Connection: Equals
haystackProgrammer: PlayerConnection.Equals
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tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection|System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Player Connection: Instantiate
haystackProgrammer: PlayerConnection.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Player Connection: Instantiate
haystackProgrammer: PlayerConnection.Instantiate
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
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valueOutputTypes: UnityEngine.Object
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tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Player Connection: Instantiate
haystackProgrammer: PlayerConnection.Instantiate
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.Instantiate(UnityEngine.Object)@any
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valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Player Connection: Instantiate
haystackProgrammer: PlayerConnection.Instantiate
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valueOutputTypes: UnityEngine.Object
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Player Connection: Instantiate
haystackProgrammer: PlayerConnection.Instantiate
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valueOutputTypes: UnityEngine.Object
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Player Connection: Instantiate
haystackProgrammer: PlayerConnection.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Player Connection: Destroy
haystackProgrammer: PlayerConnection.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Player Connection: Destroy
haystackProgrammer: PlayerConnection.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Player Connection: Destroy Immediate
haystackProgrammer: PlayerConnection.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Player Connection: Destroy Immediate
haystackProgrammer: PlayerConnection.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Player Connection: Find Objects By Type
haystackProgrammer: PlayerConnection.FindObjectsByType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Player Connection: Find Objects By Type
haystackProgrammer: PlayerConnection.FindObjectsByType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Player Connection: Dont Destroy On Load
haystackProgrammer: PlayerConnection.DontDestroyOnLoad
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Player Connection: Find First Object By Type
haystackProgrammer: PlayerConnection.FindFirstObjectByType
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.FindFirstObjectByType(System.Type)@any
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Player Connection: Find Any Object By Type
haystackProgrammer: PlayerConnection.FindAnyObjectByType
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Player Connection: Find First Object By Type
haystackProgrammer: PlayerConnection.FindFirstObjectByType
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Networking.PlayerConnection.PlayerConnection.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Player Connection: Find Any Object By Type
haystackProgrammer: PlayerConnection.FindAnyObjectByType
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Networking.PlayerConnection.PlayerConnection.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Player Connection: To String
haystackProgrammer: PlayerConnection.ToString
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.ToString()@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Player Connection: Equals
haystackProgrammer: PlayerConnection.Equals
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Player Connection: Get Type
haystackProgrammer: PlayerConnection.GetType
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.GetType()@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Player Connection: Reference Equals
haystackProgrammer: PlayerConnection.ReferenceEquals
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;ReferenceEquals;System.Object;System.Object

unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Instance
labelProgrammer: instance (get)
haystackHuman: Player Connection: Get Instance
haystackProgrammer: PlayerConnection.instance (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.instance@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;instance
tag3: UnityEngine.Networking.PlayerConnection.PlayerConnection;instance
valueOutputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Connected
labelProgrammer: isConnected (get)
haystackHuman: Player Connection: Is Connected
haystackProgrammer: PlayerConnection.isConnected (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.isConnected@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;isConnected
tag3: UnityEngine.Networking.PlayerConnection.PlayerConnection;isConnected
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Connection: Get Name
haystackProgrammer: PlayerConnection.name (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.name@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Connection: Set Name
haystackProgrammer: PlayerConnection.name (set)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.name@set
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Connection: Get Hide Flags
haystackProgrammer: PlayerConnection.hideFlags (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.hideFlags@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Connection: Set Hide Flags
haystackProgrammer: PlayerConnection.hideFlags (set)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.hideFlags@set
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Playable (Graph, Owner)
labelProgrammer: CreatePlayable (graph, owner)
haystackHuman: Playable Asset: Create Playable
haystackProgrammer: PlayableAsset.CreatePlayable
tag1: UnityEngine.Playables.PlayableAsset
valueInputTypes: UnityEngine.Playables.PlayableAsset|UnityEngine.Playables.PlayableGraph|UnityEngine.GameObject
valueOutputTypes: UnityEngine.Playables.Playable
favoriteKey:
UnityEngine.Playables.PlayableAsset.CreatePlayable(UnityEngine.Playables.PlayableGraphUnityEngine.GameObject)@any

tag2:
UnityEngine.Playables.PlayableAsset;CreatePlayable;UnityEngine.Playables.PlayableGraph;UnityEngine.GameObject

tag3:
UnityEngine.Playables.PlayableAsset;CreatePlayable;UnityEngine.Playables.PlayableGraph;UnityEngine.GameObject

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
favoriteKey: UnityEngine.Playables.PlayableAsset.CreateInstance(System.String)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
favoriteKey: UnityEngine.Playables.PlayableAsset.CreateInstance(System.Type)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Playable Asset: Get Entity Id
haystackProgrammer: PlayableAsset.GetEntityId
favoriteKey: UnityEngine.Playables.PlayableAsset.GetEntityId()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: UnityEngine.EntityId
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Playable Asset: Get Instance ID
haystackProgrammer: PlayableAsset.GetInstanceID
favoriteKey: UnityEngine.Playables.PlayableAsset.GetInstanceID()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Playable Asset: Get Hash Code
haystackProgrammer: PlayableAsset.GetHashCode
favoriteKey: UnityEngine.Playables.PlayableAsset.GetHashCode()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Playable Asset: Equals
haystackProgrammer: PlayableAsset.Equals
favoriteKey: UnityEngine.Playables.PlayableAsset.Equals(System.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Playables.PlayableAsset|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
favoriteKey: UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any

tag2:
UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
favoriteKey: UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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labelProgrammer: Destroy (obj, t)
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labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: PlayableAsset.DestroyImmediate
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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haystackProgrammer: PlayableAsset.FindObjectsByType
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: PlayableAsset.DontDestroyOnLoad
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
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haystackProgrammer: PlayableAsset.FindFirstObjectByType
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labelHuman: Find Any Object By Type (Type)
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: PlayableAsset.Equals
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optionType: Unity.VisualScripting.InvokeMemberOption
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelProgrammer: duration (get)
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unitType: Unity.VisualScripting.GetMember
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unitType: Unity.VisualScripting.GetMember
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labelProgrammer: name (get)
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haystackProgrammer: PlayableAsset.name (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
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haystackProgrammer: PlayableAsset.name (set)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update All Sorting Groups ()
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: GetComponent (type)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: TryGetComponent (type, component)
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labelProgrammer: GetComponentInChildren (t)
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labelHuman: Get Component Index ()
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labelHuman: Compare Tag (Tag)
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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labelProgrammer: GetInstanceID ()
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labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"6c8251cb-aa67-4146-8a9f-d3a03e392d5b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Sorting Group: Find First Object By Type
haystackProgrammer: SortingGroup.FindFirstObjectByType
tag1: UnityEngine.Rendering.SortingGroup
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Rendering.SortingGroup;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"5874e803-555f-41b3-a31b-c0bbcb3089c4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Sorting Group: Find Any Object By Type
haystackProgrammer: SortingGroup.FindAnyObjectByType
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"f3987da8-24aa-440c-8e9b-2af9bcfb3f30","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Sorting Group: To String
haystackProgrammer: SortingGroup.ToString
favoriteKey: UnityEngine.Rendering.SortingGroup.ToString()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7e3cdb9b-7ddd-48bc-b711-005b53d3f22c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Sorting Group: Equals
haystackProgrammer: SortingGroup.Equals
favoriteKey: UnityEngine.Rendering.SortingGroup.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8c1bd18a-d711-4161-bffe-cf7738ce8c37","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Sorting Group: Get Type
haystackProgrammer: SortingGroup.GetType
favoriteKey: UnityEngine.Rendering.SortingGroup.GetType()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"da50c042-4826-401e-bffd-37825e016f82","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Sorting Group: Reference Equals
haystackProgrammer: SortingGroup.ReferenceEquals
favoriteKey: UnityEngine.Rendering.SortingGroup.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8b0b267f-e279-4f3b-b18f-b9c3507c5f18","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Sorting Group: Get Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75957c01-7e70-47e9-8b3f-cf509abfd047","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Sorting Group: Set Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"3b255b12-8c77-4842-ad75-44fc00becfbe","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Sorting Group: Get Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"29129975-62c1-42e6-b933-8434b86a994a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Sorting Group: Set Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"21badcb4-4c2a-46b5-9f8f-68ae7ab97093","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Sorting Group: Get Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"da1afcad-0723-4977-9a38-bbc4eee118e8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Sorting Group: Set Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"15f13d7d-ccd5-4a29-be32-97d60e5b638a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sort At Root
labelProgrammer: sortAtRoot (get)
haystackHuman: Sorting Group: Get Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"02931d17-6200-482b-bb34-c8c02bc49876","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sort At Root
labelProgrammer: sortAtRoot (set)
haystackHuman: Sorting Group: Set Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"dcf6deaa-06cd-48ba-aac5-589f03e26654","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Sorting Group: Get Enabled
haystackProgrammer: SortingGroup.enabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"214e041d-9850-478d-a3d4-49ee6c563a8c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Sorting Group: Set Enabled
haystackProgrammer: SortingGroup.enabled (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"eeb9466a-158e-4472-a58a-a98c997f902b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Sorting Group: Is Active And Enabled
haystackProgrammer: SortingGroup.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.isActiveAndEnabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
tag3: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bad29f5d-bc7c-4399-b464-3a639d82c4ce","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Sorting Group: Get Transform
haystackProgrammer: SortingGroup.transform (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.transform@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1ef35136-e2a3-463d-9032-4179ba91efe0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Sorting Group: Get Transform Handle
haystackProgrammer: SortingGroup.transformHandle (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.transformHandle@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"deda3dc9-a6f4-47e2-9a6f-07c73a17da74","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Sorting Group: Get Game Object
haystackProgrammer: SortingGroup.gameObject (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.gameObject@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"345b9a7e-1226-4066-8ec3-b704a5ebe130","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sorting Group: Get Tag
haystackProgrammer: SortingGroup.tag (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a04c1604-1b8f-4356-a0af-6b0554bacbf0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Sorting Group: Set Tag
haystackProgrammer: SortingGroup.tag (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"bfbc8974-5b23-423f-a5f1-eaa5c813ec4a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Sorting Group: Get Name
haystackProgrammer: SortingGroup.name (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"01a44a74-e5a6-45b3-b054-d2b16d9fa7a5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sorting Group: Set Name
haystackProgrammer: SortingGroup.name (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"1b4b3ba9-175c-4aff-909d-b83df4acca43","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Sorting Group: Get Hide Flags
haystackProgrammer: SortingGroup.hideFlags (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6879b95-1f64-49b7-8be9-bd07ef1ce646","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Sorting Group: Set Hide Flags
haystackProgrammer: SortingGroup.hideFlags (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"a8515262-9449-4b63-ba1b-fc8b98712a94","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Shader Define (Tier, Define Hash)
labelProgrammer: HasShaderDefine (tier, defineHash)
haystackHuman: Graphics Settings: Has Shader Define
haystackProgrammer: GraphicsSettings.HasShaderDefine
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tag2:
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tag3:
UnityEngine.Rendering.GraphicsSettings;HasShaderDefine;UnityEngine.Rendering.GraphicsTier;UnityEngine.Rendering.BuiltinShaderDefine

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Shader Define (Define Hash)
labelProgrammer: HasShaderDefine (defineHash)
haystackHuman: Graphics Settings: Has Shader Define
haystackProgrammer: GraphicsSettings.HasShaderDefine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Graphics Settings ()
labelProgrammer: GetGraphicsSettings ()
haystackHuman: Graphics Settings: Get Graphics Settings
haystackProgrammer: GraphicsSettings.GetGraphicsSettings
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Shader Mode (Type, Mode)
labelProgrammer: SetShaderMode (type, mode)
haystackHuman: Graphics Settings: Set Shader Mode
haystackProgrammer: GraphicsSettings.SetShaderMode
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shader Mode (Type)
labelProgrammer: GetShaderMode (type)
haystackHuman: Graphics Settings: Get Shader Mode
haystackProgrammer: GraphicsSettings.GetShaderMode
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shader (Type, Shader)
labelProgrammer: SetCustomShader (type, shader)
haystackHuman: Graphics Settings: Set Custom Shader
haystackProgrammer: GraphicsSettings.SetCustomShader
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Custom Shader (Type)
labelProgrammer: GetCustomShader (type)
haystackHuman: Graphics Settings: Get Custom Shader
haystackProgrammer: GraphicsSettings.GetCustomShader
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: For Each (Callback)
labelProgrammer: ForEach (callback)
haystackHuman: Graphics Settings: For Each
haystackProgrammer: GraphicsSettings.ForEach
tag1: UnityEngine.Rendering.GraphicsSettings
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings For Render Pipeline (Render Pipeline Type)
labelProgrammer: GetSettingsForRenderPipeline (renderPipelineType)
haystackHuman: Graphics Settings: Get Settings For Render Pipeline
haystackProgrammer: GraphicsSettings.GetSettingsForRenderPipeline
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valueOutputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Set Current Render Pipeline Global Settings (Asset)
labelProgrammer: TrySetCurrentRenderPipelineGlobalSettings (asset)
haystackHuman: Graphics Settings: Try Set Current Render Pipeline Global Settings
haystackProgrammer: GraphicsSettings.TrySetCurrentRenderPipelineGlobalSettings
tag1: UnityEngine.Rendering.GraphicsSettings
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueOutputTypes: System.Boolean
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Current Render Pipeline Global Settings (Asset)
labelProgrammer: TryGetCurrentRenderPipelineGlobalSettings (asset)
haystackHuman: Graphics Settings: Try Get Current Render Pipeline Global Settings
haystackProgrammer: GraphicsSettings.TryGetCurrentRenderPipelineGlobalSettings
tag1: UnityEngine.Rendering.GraphicsSettings
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tag3:
UnityEngine.Rendering.GraphicsSettings;TryGetCurrentRenderPipelineGlobalSettings;UnityEngine.Rendering.RenderPipelineGlobalSettings&

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Graphics Settings: Get Entity Id
haystackProgrammer: GraphicsSettings.GetEntityId
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tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
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valueOutputTypes: UnityEngine.EntityId
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Graphics Settings: Get Instance ID
haystackProgrammer: GraphicsSettings.GetInstanceID
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Graphics Settings: Get Hash Code
haystackProgrammer: GraphicsSettings.GetHashCode
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Graphics Settings: Equals
haystackProgrammer: GraphicsSettings.Equals
favoriteKey: UnityEngine.Rendering.GraphicsSettings.Equals(System.Object)@any
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tag3: UnityEngine.Object;Equals;System.Object
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Graphics Settings: Destroy
haystackProgrammer: GraphicsSettings.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Graphics Settings: Destroy
haystackProgrammer: GraphicsSettings.Destroy
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Graphics Settings: Destroy Immediate
haystackProgrammer: GraphicsSettings.DestroyImmediate
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Graphics Settings: Destroy Immediate
haystackProgrammer: GraphicsSettings.DestroyImmediate
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Graphics Settings: Find Objects By Type
haystackProgrammer: GraphicsSettings.FindObjectsByType
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tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
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valueOutputTypes: UnityEngine.Object[]
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labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Graphics Settings: Find Objects By Type
haystackProgrammer: GraphicsSettings.FindObjectsByType
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Graphics Settings: Dont Destroy On Load
haystackProgrammer: GraphicsSettings.DontDestroyOnLoad
favoriteKey: UnityEngine.Rendering.GraphicsSettings.DontDestroyOnLoad(UnityEngine.Object)@any
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Graphics Settings: Find First Object By Type
haystackProgrammer: GraphicsSettings.FindFirstObjectByType
favoriteKey: UnityEngine.Rendering.GraphicsSettings.FindFirstObjectByType(System.Type)@any
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Graphics Settings: Find Any Object By Type
haystackProgrammer: GraphicsSettings.FindAnyObjectByType
favoriteKey: UnityEngine.Rendering.GraphicsSettings.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Graphics Settings: Find First Object By Type
haystackProgrammer: GraphicsSettings.FindFirstObjectByType
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Graphics Settings: Find Any Object By Type
haystackProgrammer: GraphicsSettings.FindAnyObjectByType
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tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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UnityEngine.Rendering.GraphicsSettings;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Graphics Settings: To String
haystackProgrammer: GraphicsSettings.ToString
favoriteKey: UnityEngine.Rendering.GraphicsSettings.ToString()@any
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tag2: UnityEngine.Rendering.GraphicsSettings;ToString;
tag3: UnityEngine.Object;ToString;
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valueOutputTypes: System.String
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Graphics Settings: Equals
haystackProgrammer: GraphicsSettings.Equals
favoriteKey: UnityEngine.Rendering.GraphicsSettings.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Graphics Settings: Get Type
haystackProgrammer: GraphicsSettings.GetType
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tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Graphics Settings: Reference Equals
haystackProgrammer: GraphicsSettings.ReferenceEquals
favoriteKey: UnityEngine.Rendering.GraphicsSettings.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.Rendering.GraphicsSettings;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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labelHuman: Get Transparency Sort Mode
labelProgrammer: transparencySortMode (get)
haystackHuman: Graphics Settings: Get Transparency Sort Mode
haystackProgrammer: GraphicsSettings.transparencySortMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortMode@get
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tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
valueOutputTypes: UnityEngine.TransparencySortMode
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labelHuman: Set Transparency Sort Mode
labelProgrammer: transparencySortMode (set)
haystackHuman: Graphics Settings: Set Transparency Sort Mode
haystackProgrammer: GraphicsSettings.transparencySortMode (set)
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tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
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valueInputTypes: UnityEngine.TransparencySortMode
valueOutputTypes: UnityEngine.TransparencySortMode
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labelHuman: Get Transparency Sort Axis
labelProgrammer: transparencySortAxis (get)
haystackHuman: Graphics Settings: Get Transparency Sort Axis
haystackProgrammer: GraphicsSettings.transparencySortAxis (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortAxis@get
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tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
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valueOutputTypes: UnityEngine.Vector3
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labelHuman: Set Transparency Sort Axis
labelProgrammer: transparencySortAxis (set)
haystackHuman: Graphics Settings: Set Transparency Sort Axis
haystackProgrammer: GraphicsSettings.transparencySortAxis (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortAxis@set
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tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
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valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
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labelHuman: Get Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (get)
haystackHuman: Graphics Settings: Get Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@get
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tag2: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (set)
haystackHuman: Graphics Settings: Set Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@set
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valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (get)
haystackHuman: Graphics Settings: Get Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (set)
haystackHuman: Graphics Settings: Set Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@set
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tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (get)
haystackHuman: Graphics Settings: Get Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (set)
haystackHuman: Graphics Settings: Set Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Gate Fit Mode
labelProgrammer: defaultGateFitMode (get)
haystackHuman: Graphics Settings: Get Default Gate Fit Mode
haystackProgrammer: GraphicsSettings.defaultGateFitMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultGateFitMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
tag3: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
valueOutputTypes: UnityEngine.Camera+GateFitMode
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Gate Fit Mode
labelProgrammer: defaultGateFitMode (set)
haystackHuman: Graphics Settings: Set Default Gate Fit Mode
haystackProgrammer: GraphicsSettings.defaultGateFitMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultGateFitMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
tag3: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
valueInputTypes: UnityEngine.Camera+GateFitMode
valueOutputTypes: UnityEngine.Camera+GateFitMode
unit:
{"chainable":false,"member":{"name":"defaultGateFitMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"None","$type":"UnityEngine.Camera+GateFitMode"}},"position":{"x":0.0,"y":0.0},"guid":"b968a433-938c-4770-a431-de31016c8aaf","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (get)
haystackHuman: Graphics Settings: Get Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useScriptableRenderPipelineBatching","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9c60dff4-0e38-45f5-8bc4-5cbfeef42767","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (set)
haystackHuman: Graphics Settings: Set Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useScriptableRenderPipelineBatching","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ff8cbb13-f15d-42a9-85f4-e051c532db6d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (get)
haystackHuman: Graphics Settings: Get Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"logWhenShaderIsCompiled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"958b4cb8-25ab-48a9-9a8e-34a7da4a244b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (set)
haystackHuman: Graphics Settings: Set Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"logWhenShaderIsCompiled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4f87f0cf-02ac-4409-89e2-8aa7f6e4c7d7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (get)
haystackHuman: Graphics Settings: Get Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"disableBuiltinCustomRenderTextureUpdate","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d0428efa-1c2e-496d-923c-87191b232101","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (set)
haystackHuman: Graphics Settings: Set Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"disableBuiltinCustomRenderTextureUpdate","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9bd20119-5125-4c87-b21f-0e8b118c113a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (get)
haystackHuman: Graphics Settings: Get Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
{"member":{"name":"videoShadersIncludeMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7360fd65-cf88-4bba-bfe5-d8fee102b0d5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (set)
haystackHuman: Graphics Settings: Set Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueInputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
{"chainable":false,"member":{"name":"videoShadersIncludeMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"Never","$type":"UnityEngine.Rendering.VideoShadersIncludeMode"}},"position":{"x":0.0,"y":0.0},"guid":"3ab6b6b0-8299-4424-af69-2f2bf1934de4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Outside Hull Strategy
labelProgrammer: lightProbeOutsideHullStrategy (get)
haystackHuman: Graphics Settings: Get Light Probe Outside Hull Strategy
haystackProgrammer: GraphicsSettings.lightProbeOutsideHullStrategy (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightProbeOutsideHullStrategy@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
tag3: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
valueOutputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
unit:
{"member":{"name":"lightProbeOutsideHullStrategy","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e4d02426-61ae-4826-8b6b-e55f5ded422f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Outside Hull Strategy
labelProgrammer: lightProbeOutsideHullStrategy (set)
haystackHuman: Graphics Settings: Set Light Probe Outside Hull Strategy
haystackProgrammer: GraphicsSettings.lightProbeOutsideHullStrategy (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightProbeOutsideHullStrategy@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
tag3: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
valueInputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
valueOutputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
unit:
{"chainable":false,"member":{"name":"lightProbeOutsideHullStrategy","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"kLightProbeSearchTetrahedralHull","$type":"UnityEngine.Rendering.LightProbeOutsideHullStrategy"}},"position":{"x":0.0,"y":0.0},"guid":"c5a60d51-f236-4c82-b951-7ce0409312a6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Render Pipeline
labelProgrammer: currentRenderPipeline (get)
haystackHuman: Graphics Settings: Get Current Render Pipeline
haystackProgrammer: GraphicsSettings.currentRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.currentRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"currentRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fcbb78fb-2c70-431a-8d4d-85357d800f31","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Scriptable Render Pipeline Enabled
labelProgrammer: isScriptableRenderPipelineEnabled (get)
haystackHuman: Graphics Settings: Is Scriptable Render Pipeline Enabled
haystackProgrammer: GraphicsSettings.isScriptableRenderPipelineEnabled (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.isScriptableRenderPipelineEnabled@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;isScriptableRenderPipelineEnabled
tag3: UnityEngine.Rendering.GraphicsSettings;isScriptableRenderPipelineEnabled
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isScriptableRenderPipelineEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a25f7286-37ba-4c5f-ac30-c0b90a5102dd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Render Pipeline Asset Type
labelProgrammer: currentRenderPipelineAssetType (get)
haystackHuman: Graphics Settings: Get Current Render Pipeline Asset Type
haystackProgrammer: GraphicsSettings.currentRenderPipelineAssetType (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.currentRenderPipelineAssetType@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;currentRenderPipelineAssetType
tag3: UnityEngine.Rendering.GraphicsSettings;currentRenderPipelineAssetType
valueOutputTypes: System.Type
unit:
{"member":{"name":"currentRenderPipelineAssetType","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"50e7ce8a-0115-467a-a0dc-d6b17fbc040b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Render Pipeline
labelProgrammer: defaultRenderPipeline (get)
haystackHuman: Graphics Settings: Get Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7d4ee367-a14a-48f7-82bd-629bf4f2a0a5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Render Pipeline
labelProgrammer: defaultRenderPipeline (set)
haystackHuman: Graphics Settings: Set Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"chainable":false,"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":null},"position":{"x":0.0,"y":0.0},"guid":"2e34f01d-3dd7-46c3-879f-97e4801d6e4b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Configured Render Pipelines
labelProgrammer: allConfiguredRenderPipelines (get)
haystackHuman: Graphics Settings: Get All Configured Render Pipelines
haystackProgrammer: GraphicsSettings.allConfiguredRenderPipelines (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.allConfiguredRenderPipelines@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
tag3: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset[]
unit:
{"member":{"name":"allConfiguredRenderPipelines","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"555986c2-f704-40e7-a29b-037333392266","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera Relative Light Culling
labelProgrammer: cameraRelativeLightCulling (get)
haystackHuman: Graphics Settings: Get Camera Relative Light Culling
haystackProgrammer: GraphicsSettings.cameraRelativeLightCulling (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeLightCulling@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"cameraRelativeLightCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"594efbfa-0f57-4d44-91ae-a8a2ce1540ca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera Relative Light Culling
labelProgrammer: cameraRelativeLightCulling (set)
haystackHuman: Graphics Settings: Set Camera Relative Light Culling
haystackProgrammer: GraphicsSettings.cameraRelativeLightCulling (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeLightCulling@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"cameraRelativeLightCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f7c2ab84-cdcc-4ae9-b1c1-23303a076daf","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera Relative Shadow Culling
labelProgrammer: cameraRelativeShadowCulling (get)
haystackHuman: Graphics Settings: Get Camera Relative Shadow Culling
haystackProgrammer: GraphicsSettings.cameraRelativeShadowCulling (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeShadowCulling@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"cameraRelativeShadowCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6482e4f6-3c20-468e-b761-aea0146c7f8c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera Relative Shadow Culling
labelProgrammer: cameraRelativeShadowCulling (set)
haystackHuman: Graphics Settings: Set Camera Relative Shadow Culling
haystackProgrammer: GraphicsSettings.cameraRelativeShadowCulling (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeShadowCulling@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"cameraRelativeShadowCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ce426939-cebd-40b9-bfde-c1b45cef2f4e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics Settings: Get Name
haystackProgrammer: GraphicsSettings.name (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d47f2a52-7567-449e-8eab-3e48ba779389","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics Settings: Set Name
haystackProgrammer: GraphicsSettings.name (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d2677fc5-d43e-4200-ad3c-6c05fb6192b8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Graphics Settings: Get Hide Flags
haystackProgrammer: GraphicsSettings.hideFlags (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.hideFlags@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b7449f9b-b524-4d8a-a3e9-778ba093dc95","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Graphics Settings: Set Hide Flags
haystackProgrammer: GraphicsSettings.hideFlags (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.hideFlags@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"b7e9e071-195f-4f20-ae01-212aafcf5d92","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Render Pipeline Asset: Create Instance
haystackProgrammer: RenderPipelineAsset.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.CreateInstance(System.String)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["className"],"member":{"name":"CreateInstance","parameterTypes":["System.String"],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"%className":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"101fb59b-18f2-4e75-987e-afca0875e10c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Render Pipeline Asset: Create Instance
haystackProgrammer: RenderPipelineAsset.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.CreateInstance(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"CreateInstance","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"d1020ac0-8f73-4f52-ac00-2ae14bab3123","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Render Pipeline Asset: Get Entity Id
haystackProgrammer: RenderPipelineAsset.GetEntityId
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labelProgrammer: GetHashCode ()
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valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"56cd004f-f51a-480c-a7fe-7451318683cc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Render Pipeline Asset: Reference Equals
haystackProgrammer: RenderPipelineAsset.ReferenceEquals
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"363e91e8-29fa-40cb-af39-7fe2ba955c53","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Brush Pass Index
labelProgrammer: terrainBrushPassIndex (get)
haystackHuman: Render Pipeline Asset: Get Terrain Brush Pass Index
haystackProgrammer: RenderPipelineAsset.terrainBrushPassIndex (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainBrushPassIndex@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainBrushPassIndex
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainBrushPassIndex
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Int32
unit:
{"member":{"name":"terrainBrushPassIndex","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3988cc6f-47ec-478e-96be-7390a195d2f6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Material
labelProgrammer: defaultMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Material
haystackProgrammer: RenderPipelineAsset.defaultMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"48267fb8-03ba-4a85-8f62-3e26bc4ba5ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Shader
labelProgrammer: autodeskInteractiveShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"autodeskInteractiveShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"284c272d-481e-4c61-a2e4-c0de4ff69aed","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Transparent Shader
labelProgrammer: autodeskInteractiveTransparentShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Transparent Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveTransparentShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveTransparentShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveTransparentShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveTransparentShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"autodeskInteractiveTransparentShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b8b0762d-1db1-458f-969c-af6b686befec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Masked Shader
labelProgrammer: autodeskInteractiveMaskedShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Masked Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveMaskedShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveMaskedShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"autodeskInteractiveMaskedShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7f4c705e-0488-4512-8d1d-c4afe9534f70","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Lit Shader
labelProgrammer: terrainDetailLitShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Lit Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailLitShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailLitShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailLitShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"309f1795-95ea-42e0-afb2-d7d8acada2c9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Shader
labelProgrammer: terrainDetailGrassShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailGrassShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"60feaa48-8ced-459b-a7e6-9dd65b04b351","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Billboard Shader
labelProgrammer: terrainDetailGrassBillboardShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Billboard Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassBillboardShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassBillboardShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailGrassBillboardShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dcaf6848-5012-4c20-acf1-5f69fbaebf62","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Particle Material
labelProgrammer: defaultParticleMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Particle Material
haystackProgrammer: RenderPipelineAsset.defaultParticleMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultParticleMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultParticleMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"51b20923-72f8-4b66-bc57-a6e15ebd5753","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Line Material
labelProgrammer: defaultLineMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Line Material
haystackProgrammer: RenderPipelineAsset.defaultLineMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultLineMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultLineMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e0c643f9-574c-4aae-b9bd-d94548bffc16","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Terrain Material
labelProgrammer: defaultTerrainMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Terrain Material
haystackProgrammer: RenderPipelineAsset.defaultTerrainMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultTerrainMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultTerrainMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4824bf1c-bea2-46ad-9048-38f503e3556c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Material
labelProgrammer: defaultUIMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Material
haystackProgrammer: RenderPipelineAsset.defaultUIMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"159e8055-af3f-40bf-b561-0eb86a656d45","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Overdraw Material
labelProgrammer: defaultUIOverdrawMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Overdraw Material
haystackProgrammer: RenderPipelineAsset.defaultUIOverdrawMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIOverdrawMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIOverdrawMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d85245af-96fb-48b6-a76e-116a90a83c5a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UIETC 1 Supported Material
labelProgrammer: defaultUIETC1SupportedMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UIETC 1 Supported Material
haystackProgrammer: RenderPipelineAsset.defaultUIETC1SupportedMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIETC1SupportedMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIETC1SupportedMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2edac4d4-698c-4a70-93b6-b514f65fe268","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Material
labelProgrammer: default2DMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Material
haystackProgrammer: RenderPipelineAsset.default2DMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"default2DMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1bdb0255-9aab-482a-bbfe-2e71bd15b373","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Mask Material
labelProgrammer: default2DMaskMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Mask Material
haystackProgrammer: RenderPipelineAsset.default2DMaskMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaskMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"default2DMaskMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c6240994-755c-491a-b431-fb2b2d76286c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Shader
labelProgrammer: defaultShader (get)
haystackHuman: Render Pipeline Asset: Get Default Shader
haystackProgrammer: RenderPipelineAsset.defaultShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"27528a28-a8f6-4152-b10f-59c2676034f2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 7 Shader
labelProgrammer: defaultSpeedTree7Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 7 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree7Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree7Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree7Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"16119597-1e28-472a-9937-f4b6cbc31d3d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 8 Shader
labelProgrammer: defaultSpeedTree8Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 8 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree8Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree8Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree8Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9696f350-12b8-42d2-9890-95299c77c3bc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 9 Shader
labelProgrammer: defaultSpeedTree9Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 9 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree9Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree9Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree9Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree9Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree9Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"99ef537c-59c2-4f9f-b614-a8e91594997b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Render Pipeline Shader Tag
labelProgrammer: renderPipelineShaderTag (get)
haystackHuman: Render Pipeline Asset: Get Render Pipeline Shader Tag
haystackProgrammer: RenderPipelineAsset.renderPipelineShaderTag (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.renderPipelineShaderTag@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
tag3: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"renderPipelineShaderTag","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ea6ccfc7-234b-4c0e-b9d7-550e27116722","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pipeline Type
labelProgrammer: pipelineType (get)
haystackHuman: Render Pipeline Asset: Get Pipeline Type
haystackProgrammer: RenderPipelineAsset.pipelineType (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.pipelineType@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;pipelineType
tag3: UnityEngine.Rendering.RenderPipelineAsset;pipelineType
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Type
unit:
{"member":{"name":"pipelineType","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1fb9eb52-a3fd-4e4f-ab53-9fdd9579470d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Render Pipeline Asset: Get Name
haystackProgrammer: RenderPipelineAsset.name (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.name@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"72c498e9-c064-447d-9cc3-57c902f82e94","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Render Pipeline Asset: Set Name
haystackProgrammer: RenderPipelineAsset.name (set)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.name@set
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7941813d-8f2f-41f1-b485-eea541fbc68c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Render Pipeline Asset: Get Hide Flags
haystackProgrammer: RenderPipelineAsset.hideFlags (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.hideFlags@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.HideFlags
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labelProgrammer: Equals (objA, objB)
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labelProgrammer: GetType ()
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haystackProgrammer: RenderPipelineGlobalSettings.GetType
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labelProgrammer: ReferenceEquals (objA, objB)
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labelProgrammer: name (get)
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haystackProgrammer: RenderPipelineGlobalSettings.name (get)
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labelHuman: Set Name
labelProgrammer: name (set)
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haystackProgrammer: RenderPipelineGlobalSettings.name (set)
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
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labelProgrammer: hideFlags (set)
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labelHuman: Set Float (Name ID, Val)
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