# UnitOptionRow

sourceScriptGuids: 52ec835d14bd486f900952b77698b7eb
optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Vertex Zoom Literal
labelProgrammer: List<VertexZoom> Literal
haystackHuman: List of Vertex Zoom Literal
haystackProgrammer: List<VertexZoom> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.Examples.VertexZoom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.Examples.VertexZoom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.Examples.VertexZoom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2d13ef81-0c82-497b-8ca7-d75dab3548af","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.Examples.VertexZoom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: 52ec835d14bd486f900952b77698b7eb
optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Vertex Zoom
labelProgrammer: Expose VertexZoom
haystackHuman: Expose Vertex Zoom
haystackProgrammer: Expose VertexZoom
favoriteKey: TMPro.Examples.VertexZoom@expose
tag1: TMPro.Examples.VertexZoom
valueInputTypes: TMPro.Examples.VertexZoom
unit:
{"type":"TMPro.Examples.VertexZoom","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d8f78572-386b-4391-a681-40380d01ee3b","$version":"A","$type":"Unity.VisualScripting.Expose"}


sourceScriptGuids: 790744c462254b7ba8038e6ed28b3db2
optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Warp Text Example Literal
labelProgrammer: WarpTextExample Literal
haystackHuman: Warp Text Example Literal
haystackProgrammer: WarpTextExample Literal
favoriteKey: TMPro.Examples.WarpTextExample@literal
tag1: TMPro.Examples.WarpTextExample
valueOutputTypes: TMPro.Examples.WarpTextExample
unit:
{"type":"TMPro.Examples.WarpTextExample","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"83eeb3e2-20ea-4859-9f4f-6c0055bebcab","$version":"A","$type":"Unity.VisualScripting.Literal"}


sourceScriptGuids: 790744c462254b7ba8038e6ed28b3db2
optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Warp Text Example Literal
labelProgrammer: List<WarpTextExample> Literal
haystackHuman: List of Warp Text Example Literal
haystackProgrammer: List<WarpTextExample> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.Examples.WarpTextExample, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.Examples.WarpTextExample, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.Examples.WarpTextExample, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d23cd571-a563-45d1-aa2e-e53360db7d7e","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.Examples.WarpTextExample, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: 790744c462254b7ba8038e6ed28b3db2
optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Warp Text Example
labelProgrammer: Expose WarpTextExample
haystackHuman: Expose Warp Text Example
haystackProgrammer: Expose WarpTextExample
favoriteKey: TMPro.Examples.WarpTextExample@expose
tag1: TMPro.Examples.WarpTextExample
valueInputTypes: TMPro.Examples.WarpTextExample
unit:
{"type":"TMPro.Examples.WarpTextExample","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f62faedd-dc01-459f-9c30-eb46dbe0d916","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.AnimationCurve|System.Single|System.Boolean|UnityEngine.Transform|UnityEngine.TransformHandle|UnityEngine.GameObject|System.String|System.Threading.CancellationToken|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Recorder State Literal
labelProgrammer: RecorderState Literal
haystackHuman: Recorder State Literal
haystackProgrammer: RecorderState Literal
favoriteKey: Moments.RecorderState@literal
tag1: Moments.RecorderState
valueOutputTypes: Moments.RecorderState
unit:
{"type":"Moments.RecorderState","value":{"$content":"Recording","$type":"Moments.RecorderState"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"aef65be5-8edf-4e70-840b-27c4bfc38a01","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Recorder State Literal
labelProgrammer: List<RecorderState> Literal
haystackHuman: List of Recorder State Literal
haystackProgrammer: List<RecorderState> Literal
favoriteKey:
System.Collections.Generic.List`1[[Moments.RecorderState, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Moments.RecorderState, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Moments.RecorderState, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"89f5a3ad-27b4-4a89-91ad-037962f89682","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Moments.RecorderState, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: dd5378998db5ba9488d08a4e3b80821a
optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Recorder Literal
labelProgrammer: Recorder Literal
haystackHuman: Recorder Literal
haystackProgrammer: Recorder Literal
favoriteKey: Moments.Recorder@literal
tag1: Moments.Recorder
valueOutputTypes: Moments.Recorder
unit:
{"type":"Moments.Recorder","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0b592eac-1355-448f-a643-9676ee9c2186","$version":"A","$type":"Unity.VisualScripting.Literal"}


sourceScriptGuids: dd5378998db5ba9488d08a4e3b80821a
optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Recorder Literal
labelProgrammer: List<Recorder> Literal
haystackHuman: List of Recorder Literal
haystackProgrammer: List<Recorder> Literal
favoriteKey:
System.Collections.Generic.List`1[[Moments.Recorder, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Moments.Recorder, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Moments.Recorder, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9df2b8f4-044f-4305-86e9-c6da1a44b32d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Moments.Recorder, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: dd5378998db5ba9488d08a4e3b80821a
optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Recorder
labelProgrammer: Expose Recorder
haystackHuman: Expose Recorder
haystackProgrammer: Expose Recorder
favoriteKey: Moments.Recorder@expose
tag1: Moments.Recorder
valueInputTypes: Moments.Recorder
unit:
{"type":"Moments.Recorder","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"efa60850-8a59-4c40-9ca3-8caf79a4e12a","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Threading.ThreadPriority|System.Action|System.Action`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]|System.Action`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]|Moments.RecorderState|System.String|System.Single|System.Boolean|UnityEngine.Transform|UnityEngine.TransformHandle|UnityEngine.GameObject|System.Threading.CancellationToken|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: State Literal
labelProgrammer: State Literal
haystackHuman: State Literal
haystackProgrammer: State Literal
favoriteKey: Art_Controller.State@literal
tag1: Art_Controller.State
valueOutputTypes: Art_Controller.State
unit:
{"type":"Art_Controller.State","value":{"$content":"Idle","$type":"Art_Controller.State"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"26609f9c-f584-4c4b-b1bf-81843ea538b0","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of State Literal
labelProgrammer: List<State> Literal
haystackHuman: List of State Literal
haystackProgrammer: List<State> Literal
favoriteKey:
System.Collections.Generic.List`1[[Art_Controller.State, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Art_Controller.State, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Art_Controller.State, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"365e0712-019f-4c91-9354-4c5588f7442b","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Art_Controller.State, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Action Type Literal
labelProgrammer: ActionType Literal
haystackHuman: Action Type Literal
haystackProgrammer: ActionType Literal
favoriteKey: Art_Controller.ActionType@literal
tag1: Art_Controller.ActionType
valueOutputTypes: Art_Controller.ActionType
unit:
{"type":"Art_Controller.ActionType","value":{"$content":"Attack","$type":"Art_Controller.ActionType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"00d463ff-41ef-4d7e-8672-a4443386dff5","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Action Type Literal
labelProgrammer: List<ActionType> Literal
haystackHuman: List of Action Type Literal
haystackProgrammer: List<ActionType> Literal
favoriteKey:
System.Collections.Generic.List`1[[Art_Controller.ActionType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Art_Controller.ActionType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Art_Controller.ActionType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"64ddf066-a36c-452c-aef4-3c67f88d109e","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Art_Controller.ActionType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Prefab Spawner Literal
labelProgrammer: PrefabSpawner Literal
haystackHuman: Prefab Spawner Literal
haystackProgrammer: PrefabSpawner Literal
favoriteKey: Art_Controller.PrefabSpawner@literal
tag1: Art_Controller.PrefabSpawner
valueOutputTypes: Art_Controller.PrefabSpawner
unit:
{"type":"Art_Controller.PrefabSpawner","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"acf060ee-c0b8-42f2-a9cb-1723313d7791","$version":"A","$type":"Unity.VisualScripting.Literal"}


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Prefab Spawner Literal
labelProgrammer: List<PrefabSpawner> Literal
haystackHuman: List of Prefab Spawner Literal
haystackProgrammer: List<PrefabSpawner> Literal
favoriteKey:
System.Collections.Generic.List`1[[Art_Controller.PrefabSpawner, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Art_Controller.PrefabSpawner, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Art_Controller.PrefabSpawner, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8fc11fc8-5592-40c1-8b2b-bea6590e1960","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Art_Controller.PrefabSpawner, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


sourceScriptGuids: e78893ea69894f4409b3b8e331bed288
optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Prefab Spawner
labelProgrammer: Expose PrefabSpawner
haystackHuman: Expose Prefab Spawner
haystackProgrammer: Expose PrefabSpawner
favoriteKey: Art_Controller.PrefabSpawner@expose
tag1: Art_Controller.PrefabSpawner
valueInputTypes: Art_Controller.PrefabSpawner
unit:
{"type":"Art_Controller.PrefabSpawner","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ebcb4a72-31a5-4e71-9d07-9892250bd275","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Collections.Generic.List`1[[Art_Controller.CharacterInfo, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Single|UnityEngine.GameObject|Art_Controller.State|System.Collections.Generic.List`1[[UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|UnityEngine.UI.Image|UnityEngine.Animator|UnityEngine.Transform|UnityEngine.Vector3|System.Boolean|UnityEngine.TransformHandle|System.String|System.Threading.CancellationToken|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Screen Shot Size of Player Manager Literal
labelProgrammer: PlayerManager.ScreenShotSize Literal
haystackHuman: Screen Shot Size of Player Manager Literal
haystackProgrammer: PlayerManager.ScreenShotSize Literal
favoriteKey: PlayerManager+ScreenShotSize@literal
tag1: PlayerManager+ScreenShotSize
valueOutputTypes: PlayerManager+ScreenShotSize
unit:
{"type":"PlayerManager+ScreenShotSize","value":{"$content":"HD","$type":"PlayerManager+ScreenShotSize"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6000f6a4-c441-40f4-b58f-90c2b07df470","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Screen Shot Size of Player Manager Literal
labelProgrammer: List<PlayerManager.ScreenShotSize> Literal
haystackHuman: List of Screen Shot Size of Player Manager Literal
haystackProgrammer: List<PlayerManager.ScreenShotSize> Literal
favoriteKey:
System.Collections.Generic.List`1[[PlayerManager+ScreenShotSize, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[PlayerManager+ScreenShotSize, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[PlayerManager+ScreenShotSize, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"82ddce79-aaf2-436a-b16e-5b498748ac0c","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[PlayerManager+ScreenShotSize, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Benchmark Type of Benchmark 03 Literal
labelProgrammer: Benchmark03.BenchmarkType Literal
haystackHuman: Benchmark Type of Benchmark 03 Literal
haystackProgrammer: Benchmark03.BenchmarkType Literal
favoriteKey: TMPro.Examples.Benchmark03+BenchmarkType@literal
tag1: TMPro.Examples.Benchmark03+BenchmarkType
valueOutputTypes: TMPro.Examples.Benchmark03+BenchmarkType
unit:
{"type":"TMPro.Examples.Benchmark03+BenchmarkType","value":{"$content":"TMP_SDF_MOBILE","$type":"TMPro.Examples.Benchmark03+BenchmarkType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7d80fac4-2496-42e7-99d3-db4cf2f09228","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Benchmark Type of Benchmark 03 Literal
labelProgrammer: List<Benchmark03.BenchmarkType> Literal
haystackHuman: List of Benchmark Type of Benchmark 03 Literal
haystackProgrammer: List<Benchmark03.BenchmarkType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.Examples.Benchmark03+BenchmarkType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.Examples.Benchmark03+BenchmarkType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.Examples.Benchmark03+BenchmarkType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"40caf8a8-9087-4c58-9db1-2bff34489b25","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.Examples.Benchmark03+BenchmarkType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Camera Modes of Camera Controller Literal
labelProgrammer: CameraController.CameraModes Literal
haystackHuman: Camera Modes of Camera Controller Literal
haystackProgrammer: CameraController.CameraModes Literal
favoriteKey: TMPro.Examples.CameraController+CameraModes@literal
tag1: TMPro.Examples.CameraController+CameraModes
valueOutputTypes: TMPro.Examples.CameraController+CameraModes
unit:
{"type":"TMPro.Examples.CameraController+CameraModes","value":{"$content":"Follow","$type":"TMPro.Examples.CameraController+CameraModes"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d73c1b41-4833-4cff-9168-9414a78ccc9f","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Camera Modes of Camera Controller Literal
labelProgrammer: List<CameraController.CameraModes> Literal
haystackHuman: List of Camera Modes of Camera Controller Literal
haystackProgrammer: List<CameraController.CameraModes> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.Examples.CameraController+CameraModes, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.Examples.CameraController+CameraModes, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.Examples.CameraController+CameraModes, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9fd7617b-d9e9-484a-b270-7a4fea917afd","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.Examples.CameraController+CameraModes, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Motion Type of Object Spin Literal
labelProgrammer: ObjectSpin.MotionType Literal
haystackHuman: Motion Type of Object Spin Literal
haystackProgrammer: ObjectSpin.MotionType Literal
favoriteKey: TMPro.Examples.ObjectSpin+MotionType@literal
tag1: TMPro.Examples.ObjectSpin+MotionType
valueOutputTypes: TMPro.Examples.ObjectSpin+MotionType
unit:
{"type":"TMPro.Examples.ObjectSpin+MotionType","value":{"$content":"Rotation","$type":"TMPro.Examples.ObjectSpin+MotionType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"88d006e4-9a95-40be-9386-6add4dece63b","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Motion Type of Object Spin Literal
labelProgrammer: List<ObjectSpin.MotionType> Literal
haystackHuman: List of Motion Type of Object Spin Literal
haystackProgrammer: List<ObjectSpin.MotionType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.Examples.ObjectSpin+MotionType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.Examples.ObjectSpin+MotionType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.Examples.ObjectSpin+MotionType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"96bcad23-9cb5-490f-a7aa-8ad4fece12ad","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.Examples.ObjectSpin+MotionType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Object Type of TMP_ Example Script_ 01 Literal
labelProgrammer: TMP_ExampleScript_01.objectType Literal
haystackHuman: Object Type of TMP_ Example Script_ 01 Literal
haystackProgrammer: TMP_ExampleScript_01.objectType Literal
favoriteKey: TMPro.Examples.TMP_ExampleScript_01+objectType@literal
tag1: TMPro.Examples.TMP_ExampleScript_01+objectType
valueOutputTypes: TMPro.Examples.TMP_ExampleScript_01+objectType
unit:
{"type":"TMPro.Examples.TMP_ExampleScript_01+objectType","value":{"$content":"TextMeshPro","$type":"TMPro.Examples.TMP_ExampleScript_01+objectType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0927a221-6803-4968-ae5d-021d11ba6ed1","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Object Type of TMP_ Example Script_ 01 Literal
labelProgrammer: List<TMP_ExampleScript_01.objectType> Literal
haystackHuman: List of Object Type of TMP_ Example Script_ 01 Literal
haystackProgrammer: List<TMP_ExampleScript_01.objectType> Literal
favoriteKey:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Font Asset Literal
labelProgrammer: TMP_FontAsset Literal
haystackHuman: TMP_ Font Asset Literal
haystackProgrammer: TMP_FontAsset Literal
favoriteKey: TMPro.TMP_FontAsset@literal
tag1: TMPro.TMP_FontAsset
valueOutputTypes: TMPro.TMP_FontAsset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Font Asset Literal
labelProgrammer: List<TMP_FontAsset> Literal
haystackHuman: List of TMP_ Font Asset Literal
haystackProgrammer: List<TMP_FontAsset> Literal
favoriteKey:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Font Asset
labelProgrammer: Expose TMP_FontAsset
haystackHuman: Expose TMP_ Font Asset
haystackProgrammer: Expose TMP_FontAsset
favoriteKey: TMPro.TMP_FontAsset@expose
tag1: TMPro.TMP_FontAsset
valueInputTypes: TMPro.TMP_FontAsset
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Font Feature Lookup Flags Literal
labelProgrammer: FontFeatureLookupFlags Literal
haystackHuman: Font Feature Lookup Flags Literal
haystackProgrammer: FontFeatureLookupFlags Literal
favoriteKey: TMPro.FontFeatureLookupFlags@literal
tag1: TMPro.FontFeatureLookupFlags
valueOutputTypes: TMPro.FontFeatureLookupFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Font Feature Lookup Flags Literal
labelProgrammer: List<FontFeatureLookupFlags> Literal
haystackHuman: List of Font Feature Lookup Flags Literal
haystackProgrammer: List<FontFeatureLookupFlags> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.FontFeatureLookupFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.FontFeatureLookupFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Field Literal
labelProgrammer: TMP_InputField Literal
haystackHuman: TMP_ Input Field Literal
haystackProgrammer: TMP_InputField Literal
favoriteKey: TMPro.TMP_InputField@literal
tag1: TMPro.TMP_InputField
valueOutputTypes: TMPro.TMP_InputField
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Field Literal
labelProgrammer: List<TMP_InputField> Literal
haystackHuman: List of TMP_ Input Field Literal
haystackProgrammer: List<TMP_InputField> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_InputField, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_InputField, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Input Field
labelProgrammer: Expose TMP_InputField
haystackHuman: Expose TMP_ Input Field
haystackProgrammer: Expose TMP_InputField
favoriteKey: TMPro.TMP_InputField@expose
tag1: TMPro.TMP_InputField
valueInputTypes: TMPro.TMP_InputField
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Validator Literal
labelProgrammer: TMP_InputValidator Literal
haystackHuman: TMP_ Input Validator Literal
haystackProgrammer: TMP_InputValidator Literal
favoriteKey: TMPro.TMP_InputValidator@literal
tag1: TMPro.TMP_InputValidator
valueOutputTypes: TMPro.TMP_InputValidator
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Validator Literal
labelProgrammer: List<TMP_InputValidator> Literal
haystackHuman: List of TMP_ Input Validator Literal
haystackProgrammer: List<TMP_InputValidator> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_InputValidator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_InputValidator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Input Validator
labelProgrammer: Expose TMP_InputValidator
haystackHuman: Expose TMP_ Input Validator
haystackProgrammer: Expose TMP_InputValidator
favoriteKey: TMPro.TMP_InputValidator@expose
tag1: TMPro.TMP_InputValidator
valueInputTypes: TMPro.TMP_InputValidator
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vertex Sorting Order Literal
labelProgrammer: VertexSortingOrder Literal
haystackHuman: Vertex Sorting Order Literal
haystackProgrammer: VertexSortingOrder Literal
favoriteKey: TMPro.VertexSortingOrder@literal
tag1: TMPro.VertexSortingOrder
valueOutputTypes: TMPro.VertexSortingOrder
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Vertex Sorting Order Literal
labelProgrammer: List<VertexSortingOrder> Literal
haystackHuman: List of Vertex Sorting Order Literal
haystackProgrammer: List<VertexSortingOrder> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.VertexSortingOrder, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.VertexSortingOrder, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Package Resource Importer Window Literal
labelProgrammer: TMP_PackageResourceImporterWindow Literal
haystackHuman: TMP_ Package Resource Importer Window Literal
haystackProgrammer: TMP_PackageResourceImporterWindow Literal
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@literal
tag1: TMPro.TMP_PackageResourceImporterWindow
valueOutputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Package Resource Importer Window Literal
labelProgrammer: List<TMP_PackageResourceImporterWindow> Literal
haystackHuman: List of TMP_ Package Resource Importer Window Literal
haystackProgrammer: List<TMP_PackageResourceImporterWindow> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_PackageResourceImporterWindow, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_PackageResourceImporterWindow, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Package Resource Importer Window
labelProgrammer: Expose TMP_PackageResourceImporterWindow
haystackHuman: Expose TMP_ Package Resource Importer Window
haystackProgrammer: Expose TMP_PackageResourceImporterWindow
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@expose
tag1: TMPro.TMP_PackageResourceImporterWindow
valueInputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Value Type Literal
labelProgrammer: TagValueType Literal
haystackHuman: Tag Value Type Literal
haystackProgrammer: TagValueType Literal
favoriteKey: TMPro.TagValueType@literal
tag1: TMPro.TagValueType
valueOutputTypes: TMPro.TagValueType
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Value Type Literal
labelProgrammer: List<TagValueType> Literal
haystackHuman: List of Tag Value Type Literal
haystackProgrammer: List<TagValueType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TagValueType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TagValueType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Unit Type Literal
labelProgrammer: TagUnitType Literal
haystackHuman: Tag Unit Type Literal
haystackProgrammer: TagUnitType Literal
favoriteKey: TMPro.TagUnitType@literal
tag1: TMPro.TagUnitType
valueOutputTypes: TMPro.TagUnitType
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Unit Type Literal
labelProgrammer: List<TagUnitType> Literal
haystackHuman: List of Tag Unit Type Literal
haystackProgrammer: List<TagUnitType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TagUnitType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TagUnitType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Scrollbar Event Handler Literal
labelProgrammer: TMP_ScrollbarEventHandler Literal
haystackHuman: TMP_ Scrollbar Event Handler Literal
haystackProgrammer: TMP_ScrollbarEventHandler Literal
favoriteKey: TMPro.TMP_ScrollbarEventHandler@literal
tag1: TMPro.TMP_ScrollbarEventHandler
valueOutputTypes: TMPro.TMP_ScrollbarEventHandler
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Scrollbar Event Handler Literal
labelProgrammer: List<TMP_ScrollbarEventHandler> Literal
haystackHuman: List of TMP_ Scrollbar Event Handler Literal
haystackProgrammer: List<TMP_ScrollbarEventHandler> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_ScrollbarEventHandler, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_ScrollbarEventHandler, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Scrollbar Event Handler
labelProgrammer: Expose TMP_ScrollbarEventHandler
haystackHuman: Expose TMP_ Scrollbar Event Handler
haystackProgrammer: Expose TMP_ScrollbarEventHandler
favoriteKey: TMPro.TMP_ScrollbarEventHandler@expose
tag1: TMPro.TMP_ScrollbarEventHandler
valueInputTypes: TMPro.TMP_ScrollbarEventHandler
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Selection Caret Literal
labelProgrammer: TMP_SelectionCaret Literal
haystackHuman: TMP_ Selection Caret Literal
haystackProgrammer: TMP_SelectionCaret Literal
favoriteKey: TMPro.TMP_SelectionCaret@literal
tag1: TMPro.TMP_SelectionCaret
valueOutputTypes: TMPro.TMP_SelectionCaret
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Selection Caret Literal
labelProgrammer: List<TMP_SelectionCaret> Literal
haystackHuman: List of TMP_ Selection Caret Literal
haystackProgrammer: List<TMP_SelectionCaret> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SelectionCaret, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_SelectionCaret, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Selection Caret
labelProgrammer: Expose TMP_SelectionCaret
haystackHuman: Expose TMP_ Selection Caret
haystackProgrammer: Expose TMP_SelectionCaret
favoriteKey: TMPro.TMP_SelectionCaret@expose
tag1: TMPro.TMP_SelectionCaret
valueInputTypes: TMPro.TMP_SelectionCaret
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Settings Literal
labelProgrammer: TMP_Settings Literal
haystackHuman: TMP_ Settings Literal
haystackProgrammer: TMP_Settings Literal
favoriteKey: TMPro.TMP_Settings@literal
tag1: TMPro.TMP_Settings
valueOutputTypes: TMPro.TMP_Settings
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Settings Literal
labelProgrammer: List<TMP_Settings> Literal
haystackHuman: List of TMP_ Settings Literal
haystackProgrammer: List<TMP_Settings> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_Settings, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Settings
labelProgrammer: Expose TMP_Settings
haystackHuman: Expose TMP_ Settings
haystackProgrammer: Expose TMP_Settings
favoriteKey: TMPro.TMP_Settings@expose
tag1: TMPro.TMP_Settings
valueInputTypes: TMPro.TMP_Settings
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Animator Literal
labelProgrammer: TMP_SpriteAnimator Literal
haystackHuman: TMP_ Sprite Animator Literal
haystackProgrammer: TMP_SpriteAnimator Literal
favoriteKey: TMPro.TMP_SpriteAnimator@literal
tag1: TMPro.TMP_SpriteAnimator
valueOutputTypes: TMPro.TMP_SpriteAnimator
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Animator Literal
labelProgrammer: List<TMP_SpriteAnimator> Literal
haystackHuman: List of TMP_ Sprite Animator Literal
haystackProgrammer: List<TMP_SpriteAnimator> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sprite Animator
labelProgrammer: Expose TMP_SpriteAnimator
haystackHuman: Expose TMP_ Sprite Animator
haystackProgrammer: Expose TMP_SpriteAnimator
favoriteKey: TMPro.TMP_SpriteAnimator@expose
tag1: TMPro.TMP_SpriteAnimator
valueInputTypes: TMPro.TMP_SpriteAnimator
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Asset Literal
labelProgrammer: TMP_SpriteAsset Literal
haystackHuman: TMP_ Sprite Asset Literal
haystackProgrammer: TMP_SpriteAsset Literal
favoriteKey: TMPro.TMP_SpriteAsset@literal
tag1: TMPro.TMP_SpriteAsset
valueOutputTypes: TMPro.TMP_SpriteAsset
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Asset Literal
labelProgrammer: List<TMP_SpriteAsset> Literal
haystackHuman: List of TMP_ Sprite Asset Literal
haystackProgrammer: List<TMP_SpriteAsset> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sprite Asset
labelProgrammer: Expose TMP_SpriteAsset
haystackHuman: Expose TMP_ Sprite Asset
haystackProgrammer: Expose TMP_SpriteAsset
favoriteKey: TMPro.TMP_SpriteAsset@expose
tag1: TMPro.TMP_SpriteAsset
valueInputTypes: TMPro.TMP_SpriteAsset
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Style Sheet Literal
labelProgrammer: TMP_StyleSheet Literal
haystackHuman: TMP_ Style Sheet Literal
haystackProgrammer: TMP_StyleSheet Literal
favoriteKey: TMPro.TMP_StyleSheet@literal
tag1: TMPro.TMP_StyleSheet
valueOutputTypes: TMPro.TMP_StyleSheet
unit:
{"type":"TMPro.TMP_StyleSheet","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6ae7b32f-af97-4387-92a6-72733e0aa265","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Style Sheet Literal
labelProgrammer: List<TMP_StyleSheet> Literal
haystackHuman: List of TMP_ Style Sheet Literal
haystackProgrammer: List<TMP_StyleSheet> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_StyleSheet, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_StyleSheet, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_StyleSheet, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fad5828c-8306-4143-8eac-9878ac1799bf","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_StyleSheet, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Style Sheet
labelProgrammer: Expose TMP_StyleSheet
haystackHuman: Expose TMP_ Style Sheet
haystackProgrammer: Expose TMP_StyleSheet
favoriteKey: TMPro.TMP_StyleSheet@expose
tag1: TMPro.TMP_StyleSheet
valueInputTypes: TMPro.TMP_StyleSheet
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sub Mesh Literal
labelProgrammer: TMP_SubMesh Literal
haystackHuman: TMP_ Sub Mesh Literal
haystackProgrammer: TMP_SubMesh Literal
favoriteKey: TMPro.TMP_SubMesh@literal
tag1: TMPro.TMP_SubMesh
valueOutputTypes: TMPro.TMP_SubMesh
unit:
{"type":"TMPro.TMP_SubMesh","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c5c3c3c2-5d3b-44c7-b7d2-58737aa4cc34","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sub Mesh Literal
labelProgrammer: List<TMP_SubMesh> Literal
haystackHuman: List of TMP_ Sub Mesh Literal
haystackProgrammer: List<TMP_SubMesh> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SubMesh, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_SubMesh, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sub Mesh
labelProgrammer: Expose TMP_SubMesh
haystackHuman: Expose TMP_ Sub Mesh
haystackProgrammer: Expose TMP_SubMesh
favoriteKey: TMPro.TMP_SubMesh@expose
tag1: TMPro.TMP_SubMesh
valueInputTypes: TMPro.TMP_SubMesh
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sub Mesh UI Literal
labelProgrammer: TMP_SubMeshUI Literal
haystackHuman: TMP_ Sub Mesh UI Literal
haystackProgrammer: TMP_SubMeshUI Literal
favoriteKey: TMPro.TMP_SubMeshUI@literal
tag1: TMPro.TMP_SubMeshUI
valueOutputTypes: TMPro.TMP_SubMeshUI
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sub Mesh UI Literal
labelProgrammer: List<TMP_SubMeshUI> Literal
haystackHuman: List of TMP_ Sub Mesh UI Literal
haystackProgrammer: List<TMP_SubMeshUI> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SubMeshUI, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_SubMeshUI, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sub Mesh UI
labelProgrammer: Expose TMP_SubMeshUI
haystackHuman: Expose TMP_ Sub Mesh UI
haystackProgrammer: Expose TMP_SubMeshUI
favoriteKey: TMPro.TMP_SubMeshUI@expose
tag1: TMPro.TMP_SubMeshUI
valueInputTypes: TMPro.TMP_SubMeshUI
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Alignment Options Literal
labelProgrammer: TextAlignmentOptions Literal
haystackHuman: Text Alignment Options Literal
haystackProgrammer: TextAlignmentOptions Literal
favoriteKey: TMPro.TextAlignmentOptions@literal
tag1: TMPro.TextAlignmentOptions
valueOutputTypes: TMPro.TextAlignmentOptions
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Alignment Options Literal
labelProgrammer: List<TextAlignmentOptions> Literal
haystackHuman: List of Text Alignment Options Literal
haystackProgrammer: List<TextAlignmentOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TextAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TextAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Horizontal Alignment Options Literal
labelProgrammer: HorizontalAlignmentOptions Literal
haystackHuman: Horizontal Alignment Options Literal
haystackProgrammer: HorizontalAlignmentOptions Literal
favoriteKey: TMPro.HorizontalAlignmentOptions@literal
tag1: TMPro.HorizontalAlignmentOptions
valueOutputTypes: TMPro.HorizontalAlignmentOptions
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Horizontal Alignment Options Literal
labelProgrammer: List<HorizontalAlignmentOptions> Literal
haystackHuman: List of Horizontal Alignment Options Literal
haystackProgrammer: List<HorizontalAlignmentOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.HorizontalAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.HorizontalAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vertical Alignment Options Literal
labelProgrammer: VerticalAlignmentOptions Literal
haystackHuman: Vertical Alignment Options Literal
haystackProgrammer: VerticalAlignmentOptions Literal
favoriteKey: TMPro.VerticalAlignmentOptions@literal
tag1: TMPro.VerticalAlignmentOptions
valueOutputTypes: TMPro.VerticalAlignmentOptions
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Vertical Alignment Options Literal
labelProgrammer: List<VerticalAlignmentOptions> Literal
haystackHuman: List of Vertical Alignment Options Literal
haystackProgrammer: List<VerticalAlignmentOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.VerticalAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.VerticalAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Render Flags Literal
labelProgrammer: TextRenderFlags Literal
haystackHuman: Text Render Flags Literal
haystackProgrammer: TextRenderFlags Literal
favoriteKey: TMPro.TextRenderFlags@literal
tag1: TMPro.TextRenderFlags
valueOutputTypes: TMPro.TextRenderFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Render Flags Literal
labelProgrammer: List<TextRenderFlags> Literal
haystackHuman: List of Text Render Flags Literal
haystackProgrammer: List<TextRenderFlags> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TextRenderFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TextRenderFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Text Element Type Literal
labelProgrammer: TMP_TextElementType Literal
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unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Ludiq Scriptable Object Literal
labelProgrammer: LudiqScriptableObject Literal
haystackHuman: Ludiq Scriptable Object Literal
haystackProgrammer: LudiqScriptableObject Literal
favoriteKey: Unity.VisualScripting.LudiqScriptableObject@literal
tag1: Unity.VisualScripting.LudiqScriptableObject
valueOutputTypes: Unity.VisualScripting.LudiqScriptableObject
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Ludiq Scriptable Object Literal
labelProgrammer: List<LudiqScriptableObject> Literal
haystackHuman: List of Ludiq Scriptable Object Literal
haystackProgrammer: List<LudiqScriptableObject> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Ludiq Scriptable Object
labelProgrammer: Expose LudiqScriptableObject
haystackHuman: Expose Ludiq Scriptable Object
haystackProgrammer: Expose LudiqScriptableObject
favoriteKey: Unity.VisualScripting.LudiqScriptableObject@expose
tag1: Unity.VisualScripting.LudiqScriptableObject
valueInputTypes: Unity.VisualScripting.LudiqScriptableObject
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Macro Scriptable Object Literal
labelProgrammer: MacroScriptableObject Literal
haystackHuman: Macro Scriptable Object Literal
haystackProgrammer: MacroScriptableObject Literal
favoriteKey: Unity.VisualScripting.MacroScriptableObject@literal
tag1: Unity.VisualScripting.MacroScriptableObject
valueOutputTypes: Unity.VisualScripting.MacroScriptableObject
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Macro Scriptable Object Literal
labelProgrammer: List<MacroScriptableObject> Literal
haystackHuman: List of Macro Scriptable Object Literal
haystackProgrammer: List<MacroScriptableObject> Literal
favoriteKey:
System.Collections.Generic.List`1[[Unity.VisualScripting.MacroScriptableObject, Unity.VisualScripting.Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Unity.VisualScripting.MacroScriptableObject, Unity.VisualScripting.Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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