# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Collision Mode Literal
labelProgrammer: ParticleSystemCollisionMode Literal
haystackHuman: Particle System Collision Mode Literal
haystackProgrammer: ParticleSystemCollisionMode Literal
favoriteKey: UnityEngine.ParticleSystemCollisionMode@literal
tag1: UnityEngine.ParticleSystemCollisionMode
valueOutputTypes: UnityEngine.ParticleSystemCollisionMode
unit:
{"type":"UnityEngine.ParticleSystemCollisionMode","value":{"$content":"Collision3D","$type":"UnityEngine.ParticleSystemCollisionMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5efdf355-ec33-4455-8a64-a2f384975a75","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Collision Mode Literal
labelProgrammer: List<ParticleSystemCollisionMode> Literal
haystackHuman: List of Particle System Collision Mode Literal
haystackProgrammer: List<ParticleSystemCollisionMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4a9861b0-c05b-487d-b959-e32f2f50e2a3","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Overlap Action Literal
labelProgrammer: ParticleSystemOverlapAction Literal
haystackHuman: Particle System Overlap Action Literal
haystackProgrammer: ParticleSystemOverlapAction Literal
favoriteKey: UnityEngine.ParticleSystemOverlapAction@literal
tag1: UnityEngine.ParticleSystemOverlapAction
valueOutputTypes: UnityEngine.ParticleSystemOverlapAction
unit:
{"type":"UnityEngine.ParticleSystemOverlapAction","value":{"$content":"Ignore","$type":"UnityEngine.ParticleSystemOverlapAction"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"08e4301d-bd5f-41c9-a1e0-43f5353f2a00","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Overlap Action Literal
labelProgrammer: List<ParticleSystemOverlapAction> Literal
haystackHuman: List of Particle System Overlap Action Literal
haystackProgrammer: List<ParticleSystemOverlapAction> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemOverlapAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemOverlapAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemOverlapAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e416cf9a-adac-4d5b-8a58-12c0da4b5f96","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemOverlapAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Collider Query Mode Literal
labelProgrammer: ParticleSystemColliderQueryMode Literal
haystackHuman: Particle System Collider Query Mode Literal
haystackProgrammer: ParticleSystemColliderQueryMode Literal
favoriteKey: UnityEngine.ParticleSystemColliderQueryMode@literal
tag1: UnityEngine.ParticleSystemColliderQueryMode
valueOutputTypes: UnityEngine.ParticleSystemColliderQueryMode
unit:
{"type":"UnityEngine.ParticleSystemColliderQueryMode","value":{"$content":"Disabled","$type":"UnityEngine.ParticleSystemColliderQueryMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9417d7e9-2109-4f3d-98a0-69bed8e0bf07","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Collider Query Mode Literal
labelProgrammer: List<ParticleSystemColliderQueryMode> Literal
haystackHuman: List of Particle System Collider Query Mode Literal
haystackProgrammer: List<ParticleSystemColliderQueryMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemColliderQueryMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemColliderQueryMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemColliderQueryMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"192b62c9-1fd4-421b-8aa0-131d1d22076d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemColliderQueryMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Simulation Space Literal
labelProgrammer: ParticleSystemSimulationSpace Literal
haystackHuman: Particle System Simulation Space Literal
haystackProgrammer: ParticleSystemSimulationSpace Literal
favoriteKey: UnityEngine.ParticleSystemSimulationSpace@literal
tag1: UnityEngine.ParticleSystemSimulationSpace
valueOutputTypes: UnityEngine.ParticleSystemSimulationSpace
unit:
{"type":"UnityEngine.ParticleSystemSimulationSpace","value":{"$content":"Local","$type":"UnityEngine.ParticleSystemSimulationSpace"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a0df5704-a87d-4886-8747-b94b45149024","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Simulation Space Literal
labelProgrammer: List<ParticleSystemSimulationSpace> Literal
haystackHuman: List of Particle System Simulation Space Literal
haystackProgrammer: List<ParticleSystemSimulationSpace> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemSimulationSpace, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemSimulationSpace, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemSimulationSpace, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"eb88c28f-cff4-4847-870b-28481f506388","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemSimulationSpace, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Stop Behavior Literal
labelProgrammer: ParticleSystemStopBehavior Literal
haystackHuman: Particle System Stop Behavior Literal
haystackProgrammer: ParticleSystemStopBehavior Literal
favoriteKey: UnityEngine.ParticleSystemStopBehavior@literal
tag1: UnityEngine.ParticleSystemStopBehavior
valueOutputTypes: UnityEngine.ParticleSystemStopBehavior
unit:
{"type":"UnityEngine.ParticleSystemStopBehavior","value":{"$content":"StopEmittingAndClear","$type":"UnityEngine.ParticleSystemStopBehavior"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b490b6ea-d2bc-4f35-be79-8305968f10ac","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Stop Behavior Literal
labelProgrammer: List<ParticleSystemStopBehavior> Literal
haystackHuman: List of Particle System Stop Behavior Literal
haystackProgrammer: List<ParticleSystemStopBehavior> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopBehavior, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopBehavior, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopBehavior, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f0278b4f-9ecc-4834-9a39-337c5df1e057","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopBehavior, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Scaling Mode Literal
labelProgrammer: ParticleSystemScalingMode Literal
haystackHuman: Particle System Scaling Mode Literal
haystackProgrammer: ParticleSystemScalingMode Literal
favoriteKey: UnityEngine.ParticleSystemScalingMode@literal
tag1: UnityEngine.ParticleSystemScalingMode
valueOutputTypes: UnityEngine.ParticleSystemScalingMode
unit:
{"type":"UnityEngine.ParticleSystemScalingMode","value":{"$content":"Hierarchy","$type":"UnityEngine.ParticleSystemScalingMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"80ea06c6-88f9-4a2b-b652-3d8aaf6d56eb","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Scaling Mode Literal
labelProgrammer: List<ParticleSystemScalingMode> Literal
haystackHuman: List of Particle System Scaling Mode Literal
haystackProgrammer: List<ParticleSystemScalingMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemScalingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemScalingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemScalingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8c4cbbf8-262c-4c91-bf98-a44a4344bf6c","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemScalingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Stop Action Literal
labelProgrammer: ParticleSystemStopAction Literal
haystackHuman: Particle System Stop Action Literal
haystackProgrammer: ParticleSystemStopAction Literal
favoriteKey: UnityEngine.ParticleSystemStopAction@literal
tag1: UnityEngine.ParticleSystemStopAction
valueOutputTypes: UnityEngine.ParticleSystemStopAction
unit:
{"type":"UnityEngine.ParticleSystemStopAction","value":{"$content":"None","$type":"UnityEngine.ParticleSystemStopAction"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"49c52c2e-708e-4763-9017-ed80d6992c7a","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Stop Action Literal
labelProgrammer: List<ParticleSystemStopAction> Literal
haystackHuman: List of Particle System Stop Action Literal
haystackProgrammer: List<ParticleSystemStopAction> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8cd4e6a2-6aa0-412f-a977-af1f96f8b1fe","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Culling Mode Literal
labelProgrammer: ParticleSystemCullingMode Literal
haystackHuman: Particle System Culling Mode Literal
haystackProgrammer: ParticleSystemCullingMode Literal
favoriteKey: UnityEngine.ParticleSystemCullingMode@literal
tag1: UnityEngine.ParticleSystemCullingMode
valueOutputTypes: UnityEngine.ParticleSystemCullingMode
unit:
{"type":"UnityEngine.ParticleSystemCullingMode","value":{"$content":"Automatic","$type":"UnityEngine.ParticleSystemCullingMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9ce314b9-4f67-46b8-a78b-7dd491609721","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Culling Mode Literal
labelProgrammer: List<ParticleSystemCullingMode> Literal
haystackHuman: List of Particle System Culling Mode Literal
haystackProgrammer: List<ParticleSystemCullingMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCullingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCullingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCullingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cb71f370-7c82-441b-898f-1fef14d3651b","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCullingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Emitter Velocity Mode Literal
labelProgrammer: ParticleSystemEmitterVelocityMode Literal
haystackHuman: Particle System Emitter Velocity Mode Literal
haystackProgrammer: ParticleSystemEmitterVelocityMode Literal
favoriteKey: UnityEngine.ParticleSystemEmitterVelocityMode@literal
tag1: UnityEngine.ParticleSystemEmitterVelocityMode
valueOutputTypes: UnityEngine.ParticleSystemEmitterVelocityMode
unit:
{"type":"UnityEngine.ParticleSystemEmitterVelocityMode","value":{"$content":"Transform","$type":"UnityEngine.ParticleSystemEmitterVelocityMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c3860682-72b8-4fb3-b66b-2f70b33ed352","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Emitter Velocity Mode Literal
labelProgrammer: List<ParticleSystemEmitterVelocityMode> Literal
haystackHuman: List of Particle System Emitter Velocity Mode Literal
haystackProgrammer: List<ParticleSystemEmitterVelocityMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemEmitterVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemEmitterVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemEmitterVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"160ca820-4c23-4f2a-8a22-31f2fb46d63d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemEmitterVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Gravity Source Literal
labelProgrammer: ParticleSystemGravitySource Literal
haystackHuman: Particle System Gravity Source Literal
haystackProgrammer: ParticleSystemGravitySource Literal
favoriteKey: UnityEngine.ParticleSystemGravitySource@literal
tag1: UnityEngine.ParticleSystemGravitySource
valueOutputTypes: UnityEngine.ParticleSystemGravitySource
unit:
{"type":"UnityEngine.ParticleSystemGravitySource","value":{"$content":"Physics3D","$type":"UnityEngine.ParticleSystemGravitySource"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ca11e1be-6521-4f13-96e8-217844952cc8","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Gravity Source Literal
labelProgrammer: List<ParticleSystemGravitySource> Literal
haystackHuman: List of Particle System Gravity Source Literal
haystackProgrammer: List<ParticleSystemGravitySource> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGravitySource, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGravitySource, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGravitySource, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7c8fcd17-e2b3-4cbd-ae33-10aa6a3364e1","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGravitySource, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Inherit Velocity Mode Literal
labelProgrammer: ParticleSystemInheritVelocityMode Literal
haystackHuman: Particle System Inherit Velocity Mode Literal
haystackProgrammer: ParticleSystemInheritVelocityMode Literal
favoriteKey: UnityEngine.ParticleSystemInheritVelocityMode@literal
tag1: UnityEngine.ParticleSystemInheritVelocityMode
valueOutputTypes: UnityEngine.ParticleSystemInheritVelocityMode
unit:
{"type":"UnityEngine.ParticleSystemInheritVelocityMode","value":{"$content":"Initial","$type":"UnityEngine.ParticleSystemInheritVelocityMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5211195d-ee70-4772-8fef-512fc40274c7","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Inherit Velocity Mode Literal
labelProgrammer: List<ParticleSystemInheritVelocityMode> Literal
haystackHuman: List of Particle System Inherit Velocity Mode Literal
haystackProgrammer: List<ParticleSystemInheritVelocityMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemInheritVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemInheritVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemInheritVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"812e1015-36c1-46ff-809e-eda7cc265b33","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemInheritVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Trigger Event Type Literal
labelProgrammer: ParticleSystemTriggerEventType Literal
haystackHuman: Particle System Trigger Event Type Literal
haystackProgrammer: ParticleSystemTriggerEventType Literal
favoriteKey: UnityEngine.ParticleSystemTriggerEventType@literal
tag1: UnityEngine.ParticleSystemTriggerEventType
valueOutputTypes: UnityEngine.ParticleSystemTriggerEventType
unit:
{"type":"UnityEngine.ParticleSystemTriggerEventType","value":{"$content":"Inside","$type":"UnityEngine.ParticleSystemTriggerEventType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"37c1d982-e1d9-4962-bc24-1c1e23bd9220","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Trigger Event Type Literal
labelProgrammer: List<ParticleSystemTriggerEventType> Literal
haystackHuman: List of Particle System Trigger Event Type Literal
haystackProgrammer: List<ParticleSystemTriggerEventType> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTriggerEventType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTriggerEventType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTriggerEventType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"23416694-27ef-4911-9145-0a35f42ac0c8","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTriggerEventType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Vertex Stream Literal
labelProgrammer: ParticleSystemVertexStream Literal
haystackHuman: Particle System Vertex Stream Literal
haystackProgrammer: ParticleSystemVertexStream Literal
favoriteKey: UnityEngine.ParticleSystemVertexStream@literal
tag1: UnityEngine.ParticleSystemVertexStream
valueOutputTypes: UnityEngine.ParticleSystemVertexStream
unit:
{"type":"UnityEngine.ParticleSystemVertexStream","value":{"$content":"Position","$type":"UnityEngine.ParticleSystemVertexStream"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f0c181cf-2c02-4d5c-8313-10efcd19e8da","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Vertex Stream Literal
labelProgrammer: List<ParticleSystemVertexStream> Literal
haystackHuman: List of Particle System Vertex Stream Literal
haystackProgrammer: List<ParticleSystemVertexStream> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemVertexStream, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemVertexStream, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemVertexStream, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5d1f9749-3f77-409b-a5a2-ab2833d6333d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemVertexStream, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Custom Data Literal
labelProgrammer: ParticleSystemCustomData Literal
haystackHuman: Particle System Custom Data Literal
haystackProgrammer: ParticleSystemCustomData Literal
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haystackProgrammer: List<ParticleSystemCustomDataMode> Literal
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tag1: UnityEngine.Joint2D
valueOutputTypes: UnityEngine.Joint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Joint 2D Literal
labelProgrammer: List<Joint2D> Literal
haystackHuman: List of Joint 2D Literal
haystackProgrammer: List<Joint2D> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Joint 2D
labelProgrammer: Expose Joint2D
haystackHuman: Expose Joint 2D
haystackProgrammer: Expose Joint2D
favoriteKey: UnityEngine.Joint2D@expose
tag1: UnityEngine.Joint2D
valueInputTypes: UnityEngine.Joint2D
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Anchored Joint 2D Literal
labelProgrammer: AnchoredJoint2D Literal
haystackHuman: Anchored Joint 2D Literal
haystackProgrammer: AnchoredJoint2D Literal
favoriteKey: UnityEngine.AnchoredJoint2D@literal
tag1: UnityEngine.AnchoredJoint2D
valueOutputTypes: UnityEngine.AnchoredJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Anchored Joint 2D Literal
labelProgrammer: List<AnchoredJoint2D> Literal
haystackHuman: List of Anchored Joint 2D Literal
haystackProgrammer: List<AnchoredJoint2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.AnchoredJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Anchored Joint 2D
labelProgrammer: Expose AnchoredJoint2D
haystackHuman: Expose Anchored Joint 2D
haystackProgrammer: Expose AnchoredJoint2D
favoriteKey: UnityEngine.AnchoredJoint2D@expose
tag1: UnityEngine.AnchoredJoint2D
valueInputTypes: UnityEngine.AnchoredJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Spring Joint 2D Literal
labelProgrammer: SpringJoint2D Literal
haystackHuman: Spring Joint 2D Literal
haystackProgrammer: SpringJoint2D Literal
favoriteKey: UnityEngine.SpringJoint2D@literal
tag1: UnityEngine.SpringJoint2D
valueOutputTypes: UnityEngine.SpringJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Spring Joint 2D Literal
labelProgrammer: List<SpringJoint2D> Literal
haystackHuman: List of Spring Joint 2D Literal
haystackProgrammer: List<SpringJoint2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.SpringJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.SpringJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Spring Joint 2D
labelProgrammer: Expose SpringJoint2D
haystackHuman: Expose Spring Joint 2D
haystackProgrammer: Expose SpringJoint2D
favoriteKey: UnityEngine.SpringJoint2D@expose
tag1: UnityEngine.SpringJoint2D
valueInputTypes: UnityEngine.SpringJoint2D
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Distance Joint 2D Literal
labelProgrammer: DistanceJoint2D Literal
haystackHuman: Distance Joint 2D Literal
haystackProgrammer: DistanceJoint2D Literal
favoriteKey: UnityEngine.DistanceJoint2D@literal
tag1: UnityEngine.DistanceJoint2D
valueOutputTypes: UnityEngine.DistanceJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Distance Joint 2D Literal
labelProgrammer: List<DistanceJoint2D> Literal
haystackHuman: List of Distance Joint 2D Literal
haystackProgrammer: List<DistanceJoint2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.DistanceJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.DistanceJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Distance Joint 2D
labelProgrammer: Expose DistanceJoint2D
haystackHuman: Expose Distance Joint 2D
haystackProgrammer: Expose DistanceJoint2D
favoriteKey: UnityEngine.DistanceJoint2D@expose
tag1: UnityEngine.DistanceJoint2D
valueInputTypes: UnityEngine.DistanceJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Friction Joint 2D Literal
labelProgrammer: FrictionJoint2D Literal
haystackHuman: Friction Joint 2D Literal
haystackProgrammer: FrictionJoint2D Literal
favoriteKey: UnityEngine.FrictionJoint2D@literal
tag1: UnityEngine.FrictionJoint2D
valueOutputTypes: UnityEngine.FrictionJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Friction Joint 2D Literal
labelProgrammer: List<FrictionJoint2D> Literal
haystackHuman: List of Friction Joint 2D Literal
haystackProgrammer: List<FrictionJoint2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.FrictionJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.FrictionJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Friction Joint 2D
labelProgrammer: Expose FrictionJoint2D
haystackHuman: Expose Friction Joint 2D
haystackProgrammer: Expose FrictionJoint2D
favoriteKey: UnityEngine.FrictionJoint2D@expose
tag1: UnityEngine.FrictionJoint2D
valueInputTypes: UnityEngine.FrictionJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Hinge Joint 2D Literal
labelProgrammer: HingeJoint2D Literal
haystackHuman: Hinge Joint 2D Literal
haystackProgrammer: HingeJoint2D Literal
favoriteKey: UnityEngine.HingeJoint2D@literal
tag1: UnityEngine.HingeJoint2D
valueOutputTypes: UnityEngine.HingeJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Hinge Joint 2D Literal
labelProgrammer: List<HingeJoint2D> Literal
haystackHuman: List of Hinge Joint 2D Literal
haystackProgrammer: List<HingeJoint2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.HingeJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.HingeJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Hinge Joint 2D
labelProgrammer: Expose HingeJoint2D
haystackHuman: Expose Hinge Joint 2D
haystackProgrammer: Expose HingeJoint2D
favoriteKey: UnityEngine.HingeJoint2D@expose
tag1: UnityEngine.HingeJoint2D
valueInputTypes: UnityEngine.HingeJoint2D
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Relative Joint 2D Literal
labelProgrammer: RelativeJoint2D Literal
haystackHuman: Relative Joint 2D Literal
haystackProgrammer: RelativeJoint2D Literal
favoriteKey: UnityEngine.RelativeJoint2D@literal
tag1: UnityEngine.RelativeJoint2D
valueOutputTypes: UnityEngine.RelativeJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Relative Joint 2D Literal
labelProgrammer: List<RelativeJoint2D> Literal
haystackHuman: List of Relative Joint 2D Literal
haystackProgrammer: List<RelativeJoint2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.RelativeJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.RelativeJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.RelativeJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Relative Joint 2D
labelProgrammer: Expose RelativeJoint2D
haystackHuman: Expose Relative Joint 2D
haystackProgrammer: Expose RelativeJoint2D
favoriteKey: UnityEngine.RelativeJoint2D@expose
tag1: UnityEngine.RelativeJoint2D
valueInputTypes: UnityEngine.RelativeJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Slider Joint 2D Literal
labelProgrammer: SliderJoint2D Literal
haystackHuman: Slider Joint 2D Literal
haystackProgrammer: SliderJoint2D Literal
favoriteKey: UnityEngine.SliderJoint2D@literal
tag1: UnityEngine.SliderJoint2D
valueOutputTypes: UnityEngine.SliderJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Slider Joint 2D Literal
labelProgrammer: List<SliderJoint2D> Literal
haystackHuman: List of Slider Joint 2D Literal
haystackProgrammer: List<SliderJoint2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.SliderJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.SliderJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Slider Joint 2D
labelProgrammer: Expose SliderJoint2D
haystackHuman: Expose Slider Joint 2D
haystackProgrammer: Expose SliderJoint2D
favoriteKey: UnityEngine.SliderJoint2D@expose
tag1: UnityEngine.SliderJoint2D
valueInputTypes: UnityEngine.SliderJoint2D
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Target Joint 2D Literal
labelProgrammer: TargetJoint2D Literal
haystackHuman: Target Joint 2D Literal
haystackProgrammer: TargetJoint2D Literal
favoriteKey: UnityEngine.TargetJoint2D@literal
tag1: UnityEngine.TargetJoint2D
valueOutputTypes: UnityEngine.TargetJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Target Joint 2D Literal
labelProgrammer: List<TargetJoint2D> Literal
haystackHuman: List of Target Joint 2D Literal
haystackProgrammer: List<TargetJoint2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.TargetJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.TargetJoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Target Joint 2D
labelProgrammer: Expose TargetJoint2D
haystackHuman: Expose Target Joint 2D
haystackProgrammer: Expose TargetJoint2D
favoriteKey: UnityEngine.TargetJoint2D@expose
tag1: UnityEngine.TargetJoint2D
valueInputTypes: UnityEngine.TargetJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Fixed Joint 2D Literal
labelProgrammer: FixedJoint2D Literal
haystackHuman: Fixed Joint 2D Literal
haystackProgrammer: FixedJoint2D Literal
favoriteKey: UnityEngine.FixedJoint2D@literal
tag1: UnityEngine.FixedJoint2D
valueOutputTypes: UnityEngine.FixedJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Fixed Joint 2D Literal
labelProgrammer: List<FixedJoint2D> Literal
haystackHuman: List of Fixed Joint 2D Literal
haystackProgrammer: List<FixedJoint2D> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Fixed Joint 2D
labelProgrammer: Expose FixedJoint2D
haystackHuman: Expose Fixed Joint 2D
haystackProgrammer: Expose FixedJoint2D
favoriteKey: UnityEngine.FixedJoint2D@expose
tag1: UnityEngine.FixedJoint2D
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