# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix Array (Name, Values)
labelProgrammer: SetMatrixArray (name, values)
haystackHuman: Ray Tracing Shader: Set Matrix Array
haystackProgrammer: RayTracingShader.SetMatrixArray
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetMatrixArray(System.StringUnityEngine.Matrix4x4[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetMatrixArray;System.String;UnityEngine.Matrix4x4[]
tag3: UnityEngine.Rendering.RayTracingShader;SetMatrixArray;System.String;UnityEngine.Matrix4x4[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.Matrix4x4[]
unit:
{"chainable":false,"parameterNames":["name","values"],"member":{"name":"SetMatrixArray","parameterTypes":["System.String","UnityEngine.Matrix4x4[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b27fe8b2-53ce-46e2-8557-4e287cb21a08","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Floats (Name, Values)
labelProgrammer: SetFloats (name, values)
haystackHuman: Ray Tracing Shader: Set Floats
haystackProgrammer: RayTracingShader.SetFloats
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetFloats(System.StringSystem.Single[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetFloats;System.String;System.Single[]
tag3: UnityEngine.Rendering.RayTracingShader;SetFloats;System.String;System.Single[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|System.Single[]
unit:
{"chainable":false,"parameterNames":["name","values"],"member":{"name":"SetFloats","parameterTypes":["System.String","System.Single[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a889ad67-516a-45bb-bd36-a566680daf6a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Floats (Name ID, Values)
labelProgrammer: SetFloats (nameID, values)
haystackHuman: Ray Tracing Shader: Set Floats
haystackProgrammer: RayTracingShader.SetFloats
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetFloats(System.Int32System.Single[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetFloats;System.Int32;System.Single[]
tag3: UnityEngine.Rendering.RayTracingShader;SetFloats;System.Int32;System.Single[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|System.Single[]
unit:
{"chainable":false,"parameterNames":["nameID","values"],"member":{"name":"SetFloats","parameterTypes":["System.Int32","System.Single[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"39755665-d2d6-49f1-b246-c1b849c85e6b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Ints (Name, Values)
labelProgrammer: SetInts (name, values)
haystackHuman: Ray Tracing Shader: Set Ints
haystackProgrammer: RayTracingShader.SetInts
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetInts(System.StringSystem.Int32[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetInts;System.String;System.Int32[]
tag3: UnityEngine.Rendering.RayTracingShader;SetInts;System.String;System.Int32[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|System.Int32[]
unit:
{"chainable":false,"parameterNames":["name","values"],"member":{"name":"SetInts","parameterTypes":["System.String","System.Int32[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"79bd7274-3591-459f-a318-bb8033ecf1ae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Ints (Name ID, Values)
labelProgrammer: SetInts (nameID, values)
haystackHuman: Ray Tracing Shader: Set Ints
haystackProgrammer: RayTracingShader.SetInts
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetInts(System.Int32System.Int32[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetInts;System.Int32;System.Int32[]
tag3: UnityEngine.Rendering.RayTracingShader;SetInts;System.Int32;System.Int32[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|System.Int32[]
unit:
{"chainable":false,"parameterNames":["nameID","values"],"member":{"name":"SetInts","parameterTypes":["System.Int32","System.Int32[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6167af6e-787e-4891-bd9d-0bc507d4d386","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bool (Name, Val)
labelProgrammer: SetBool (name, val)
haystackHuman: Ray Tracing Shader: Set Bool
haystackProgrammer: RayTracingShader.SetBool
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBool(System.StringSystem.Boolean)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBool;System.String;System.Boolean
tag3: UnityEngine.Rendering.RayTracingShader;SetBool;System.String;System.Boolean
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|System.Boolean
unit:
{"chainable":false,"parameterNames":["name","val"],"member":{"name":"SetBool","parameterTypes":["System.String","System.Boolean"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%val":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"fa5eb844-ef80-4767-afb2-12be41bf7064","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bool (Name ID, Val)
labelProgrammer: SetBool (nameID, val)
haystackHuman: Ray Tracing Shader: Set Bool
haystackProgrammer: RayTracingShader.SetBool
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBool(System.Int32System.Boolean)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBool;System.Int32;System.Boolean
tag3: UnityEngine.Rendering.RayTracingShader;SetBool;System.Int32;System.Boolean
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|System.Boolean
unit:
{"chainable":false,"parameterNames":["nameID","val"],"member":{"name":"SetBool","parameterTypes":["System.Int32","System.Boolean"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"},"%val":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9b2f0e19-a501-4c4c-b33a-e021047c4fa8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture (Name, Texture)
labelProgrammer: SetTexture (name, texture)
haystackHuman: Ray Tracing Shader: Set Texture
haystackProgrammer: RayTracingShader.SetTexture
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetTexture(System.StringUnityEngine.Texture)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetTexture;System.String;UnityEngine.Texture
tag3: UnityEngine.Rendering.RayTracingShader;SetTexture;System.String;UnityEngine.Texture
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.Texture
unit:
{"chainable":false,"parameterNames":["name","texture"],"member":{"name":"SetTexture","parameterTypes":["System.String","UnityEngine.Texture"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%texture":null},"position":{"x":0.0,"y":0.0},"guid":"604e15e1-43e7-40b1-9d67-a721542bf29c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name, Buffer)
labelProgrammer: SetBuffer (name, buffer)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.StringUnityEngine.ComputeBuffer)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.ComputeBuffer
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.ComputeBuffer
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.ComputeBuffer
unit:
{"chainable":false,"parameterNames":["name","buffer"],"member":{"name":"SetBuffer","parameterTypes":["System.String","UnityEngine.ComputeBuffer"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a6b13e4c-352d-4a78-902c-970ce84f257e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name, Buffer)
labelProgrammer: SetBuffer (name, buffer)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.StringUnityEngine.GraphicsBuffer)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.GraphicsBuffer
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.GraphicsBuffer
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.GraphicsBuffer
unit:
{"chainable":false,"parameterNames":["name","buffer"],"member":{"name":"SetBuffer","parameterTypes":["System.String","UnityEngine.GraphicsBuffer"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"dbdec885-1c78-4336-8c1d-4ae3a21df5c7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name, Buffer Handle)
labelProgrammer: SetBuffer (name, bufferHandle)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.StringUnityEngine.GraphicsBufferHandle)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.GraphicsBufferHandle
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.GraphicsBufferHandle
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.GraphicsBufferHandle
unit:
{"chainable":false,"parameterNames":["name","bufferHandle"],"member":{"name":"SetBuffer","parameterTypes":["System.String","UnityEngine.GraphicsBufferHandle"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ca5aaff5-8ba8-4172-bf07-4cc30e1880aa","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Constant Buffer (Name ID, Buffer, Offset, Size)
labelProgrammer: SetConstantBuffer (nameID, buffer, offset, size)
haystackHuman: Ray Tracing Shader: Set Constant Buffer
haystackProgrammer: RayTracingShader.SetConstantBuffer
tag1: UnityEngine.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.ComputeBuffer
favoriteKey:
UnityEngine.Rendering.RayTracingShader.SetConstantBuffer(System.Int32UnityEngine.ComputeBufferSystem.Int32System.Int32)@any

tag2:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.Int32;UnityEngine.ComputeBuffer;System.Int32;System.Int32

tag3:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.Int32;UnityEngine.ComputeBuffer;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["nameID","buffer","offset","size"],"member":{"name":"SetConstantBuffer","parameterTypes":["System.Int32","UnityEngine.ComputeBuffer","System.Int32","System.Int32"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"},"%offset":{"$content":0,"$type":"System.Int32"},"%size":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"aa06274a-da85-4fcc-91ff-c0a590e2adec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Constant Buffer (Name, Buffer, Offset, Size)
labelProgrammer: SetConstantBuffer (name, buffer, offset, size)
haystackHuman: Ray Tracing Shader: Set Constant Buffer
haystackProgrammer: RayTracingShader.SetConstantBuffer
tag1: UnityEngine.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.ComputeBuffer|System.Int32
favoriteKey:
UnityEngine.Rendering.RayTracingShader.SetConstantBuffer(System.StringUnityEngine.ComputeBufferSystem.Int32System.Int32)@any

tag2:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.String;UnityEngine.ComputeBuffer;System.Int32;System.Int32

tag3:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.String;UnityEngine.ComputeBuffer;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["name","buffer","offset","size"],"member":{"name":"SetConstantBuffer","parameterTypes":["System.String","UnityEngine.ComputeBuffer","System.Int32","System.Int32"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%offset":{"$content":0,"$type":"System.Int32"},"%size":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"416781f4-28c1-40fc-8941-bafa18872fd3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Constant Buffer (Name ID, Buffer, Offset, Size)
labelProgrammer: SetConstantBuffer (nameID, buffer, offset, size)
haystackHuman: Ray Tracing Shader: Set Constant Buffer
haystackProgrammer: RayTracingShader.SetConstantBuffer
tag1: UnityEngine.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.GraphicsBuffer
favoriteKey:
UnityEngine.Rendering.RayTracingShader.SetConstantBuffer(System.Int32UnityEngine.GraphicsBufferSystem.Int32System.Int32)@any

tag2:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.Int32;UnityEngine.GraphicsBuffer;System.Int32;System.Int32

tag3:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.Int32;UnityEngine.GraphicsBuffer;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["nameID","buffer","offset","size"],"member":{"name":"SetConstantBuffer","parameterTypes":["System.Int32","UnityEngine.GraphicsBuffer","System.Int32","System.Int32"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"},"%offset":{"$content":0,"$type":"System.Int32"},"%size":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8dee9113-880f-4c47-a248-4fc922cce5af","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Constant Buffer (Name, Buffer, Offset, Size)
labelProgrammer: SetConstantBuffer (name, buffer, offset, size)
haystackHuman: Ray Tracing Shader: Set Constant Buffer
haystackProgrammer: RayTracingShader.SetConstantBuffer
tag1: UnityEngine.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.GraphicsBuffer|System.Int32
favoriteKey:
UnityEngine.Rendering.RayTracingShader.SetConstantBuffer(System.StringUnityEngine.GraphicsBufferSystem.Int32System.Int32)@any

tag2:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.String;UnityEngine.GraphicsBuffer;System.Int32;System.Int32

tag3:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.String;UnityEngine.GraphicsBuffer;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["name","buffer","offset","size"],"member":{"name":"SetConstantBuffer","parameterTypes":["System.String","UnityEngine.GraphicsBuffer","System.Int32","System.Int32"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%offset":{"$content":0,"$type":"System.Int32"},"%size":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"310e5076-23ec-42bd-8b79-7e0eae9594cb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Acceleration Structure (Name, Acceleration Structure)
labelProgrammer: SetAccelerationStructure (name, accelerationStructure)
haystackHuman: Ray Tracing Shader: Set Acceleration Structure
haystackProgrammer: RayTracingShader.SetAccelerationStructure
tag1: UnityEngine.Rendering.RayTracingShader
favoriteKey:
UnityEngine.Rendering.RayTracingShader.SetAccelerationStructure(System.StringUnityEngine.Rendering.RayTracingAccelerationStructure)@any

tag2:
UnityEngine.Rendering.RayTracingShader;SetAccelerationStructure;System.String;UnityEngine.Rendering.RayTracingAccelerationStructure

tag3:
UnityEngine.Rendering.RayTracingShader;SetAccelerationStructure;System.String;UnityEngine.Rendering.RayTracingAccelerationStructure

unit:
{"chainable":false,"parameterNames":["name","accelerationStructure"],"member":{"name":"SetAccelerationStructure","parameterTypes":["System.String","UnityEngine.Rendering.RayTracingAccelerationStructure"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"dca499fc-95e8-41b5-87aa-3af623a76e4c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.Rendering.RayTracingAccelerationStructure


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture From Global (Name, Global Texture Name)
labelProgrammer: SetTextureFromGlobal (name, globalTextureName)
haystackHuman: Ray Tracing Shader: Set Texture From Global
haystackProgrammer: RayTracingShader.SetTextureFromGlobal
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetTextureFromGlobal(System.StringSystem.String)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetTextureFromGlobal;System.String;System.String
tag3: UnityEngine.Rendering.RayTracingShader;SetTextureFromGlobal;System.String;System.String
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String
unit:
{"chainable":false,"parameterNames":["name","globalTextureName"],"member":{"name":"SetTextureFromGlobal","parameterTypes":["System.String","System.String"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%globalTextureName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"69f15baa-01d1-4a98-8499-9ce8277932c7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Ray Tracing Shader: Get Entity Id
haystackProgrammer: RayTracingShader.GetEntityId
favoriteKey: UnityEngine.Rendering.RayTracingShader.GetEntityId()@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: UnityEngine.EntityId
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetEntityId","parameterTypes":[],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e10f20e0-901e-479a-8bea-bd16c7ce7466","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Ray Tracing Shader: Get Instance ID
haystackProgrammer: RayTracingShader.GetInstanceID
favoriteKey: UnityEngine.Rendering.RayTracingShader.GetInstanceID()@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c71bd327-e34b-43ee-8728-c511738f4dee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Ray Tracing Shader: Get Hash Code
haystackProgrammer: RayTracingShader.GetHashCode
favoriteKey: UnityEngine.Rendering.RayTracingShader.GetHashCode()@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"88d1403e-ccfe-4fac-b61e-34ac47a5965b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Ray Tracing Shader: Equals
haystackProgrammer: RayTracingShader.Equals
favoriteKey: UnityEngine.Rendering.RayTracingShader.Equals(System.Object)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bce43c5b-b48e-4f39-b816-69d16bcb9498","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Ray Tracing Shader: Instantiate
haystackProgrammer: RayTracingShader.Instantiate
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labelProgrammer: Destroy (obj, t)
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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labelHuman: Get Shader Keywords
labelProgrammer: shaderKeywords (get)
haystackHuman: Ray Tracing Shader: Get Shader Keywords
haystackProgrammer: RayTracingShader.shaderKeywords (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.shaderKeywords@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;shaderKeywords
tag3: UnityEngine.Rendering.RayTracingShader;shaderKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.String[]
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shader Keywords
labelProgrammer: shaderKeywords (set)
haystackHuman: Ray Tracing Shader: Set Shader Keywords
haystackProgrammer: RayTracingShader.shaderKeywords (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.shaderKeywords@set
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valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String[]
valueOutputTypes: System.String[]
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled Keywords
labelProgrammer: enabledKeywords (get)
haystackHuman: Ray Tracing Shader: Get Enabled Keywords
haystackProgrammer: RayTracingShader.enabledKeywords (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.enabledKeywords@get
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tag2: UnityEngine.Rendering.RayTracingShader;enabledKeywords
tag3: UnityEngine.Rendering.RayTracingShader;enabledKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: UnityEngine.Rendering.LocalKeyword[]
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled Keywords
labelProgrammer: enabledKeywords (set)
haystackHuman: Ray Tracing Shader: Set Enabled Keywords
haystackProgrammer: RayTracingShader.enabledKeywords (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.enabledKeywords@set
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tag3: UnityEngine.Rendering.RayTracingShader;enabledKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader|UnityEngine.Rendering.LocalKeyword[]
valueOutputTypes: UnityEngine.Rendering.LocalKeyword[]
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Ray Tracing Shader: Get Name
haystackProgrammer: RayTracingShader.name (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.name@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Ray Tracing Shader: Set Name
haystackProgrammer: RayTracingShader.name (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.name@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
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valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Ray Tracing Shader: Get Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.hideFlags@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Ray Tracing Shader: Set Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.hideFlags@set
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tag2: UnityEngine.Rendering.RayTracingShader;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RayTracingShader|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Begin Trace ()
labelProgrammer: BeginTrace ()
haystackHuman: Graphics State Collection: Begin Trace
haystackProgrammer: GraphicsStateCollection.BeginTrace
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.BeginTrace()@any
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valueOutputTypes: System.Boolean
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labelHuman: End Trace ()
labelProgrammer: EndTrace ()
haystackHuman: Graphics State Collection: End Trace
haystackProgrammer: GraphicsStateCollection.EndTrace
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.EndTrace()@any
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tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;EndTrace;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load From File (File Path)
labelProgrammer: LoadFromFile (filePath)
haystackHuman: Graphics State Collection: Load From File
haystackProgrammer: GraphicsStateCollection.LoadFromFile
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.LoadFromFile(System.String)@any
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tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;LoadFromFile;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.Boolean
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Save To File (File Path)
labelProgrammer: SaveToFile (filePath)
haystackHuman: Graphics State Collection: Save To File
haystackProgrammer: GraphicsStateCollection.SaveToFile
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.SaveToFile(System.String)@any
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tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;SaveToFile;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send To Editor (File Name)
labelProgrammer: SendToEditor (fileName)
haystackHuman: Graphics State Collection: Send To Editor
haystackProgrammer: GraphicsStateCollection.SendToEditor
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.SendToEditor(System.String)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
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tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;SendToEditor;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Warm Up (Dependency)
labelProgrammer: WarmUp (dependency)
haystackHuman: Graphics State Collection: Warm Up
haystackProgrammer: GraphicsStateCollection.WarmUp
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.WarmUp(Unity.Jobs.JobHandle)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;WarmUp;Unity.Jobs.JobHandle
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;WarmUp;Unity.Jobs.JobHandle
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|Unity.Jobs.JobHandle
valueOutputTypes: Unity.Jobs.JobHandle
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Warm Up Progressively (Count, Dependency)
labelProgrammer: WarmUpProgressively (count, dependency)
haystackHuman: Graphics State Collection: Warm Up Progressively
haystackProgrammer: GraphicsStateCollection.WarmUpProgressively
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valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.Int32|Unity.Jobs.JobHandle
valueOutputTypes: Unity.Jobs.JobHandle
favoriteKey:
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Variants (Results)
labelProgrammer: GetVariants (results)
haystackHuman: Graphics State Collection: Get Variants
haystackProgrammer: GraphicsStateCollection.GetVariants
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Graphics States For Variant (Shader, Pass Id, Keywords, Results)
labelProgrammer: GetGraphicsStatesForVariant (shader, passId, keywords, results)
haystackHuman: Graphics State Collection: Get Graphics States For Variant
haystackProgrammer: GraphicsStateCollection.GetGraphicsStatesForVariant
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Graphics State Count For Variant (Shader, Pass Id, Keywords)
labelProgrammer: GetGraphicsStateCountForVariant (shader, passId, keywords)
haystackHuman: Graphics State Collection: Get Graphics State Count For Variant
haystackProgrammer: GraphicsStateCollection.GetGraphicsStateCountForVariant
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Variant (Shader, Pass Id, Keywords)
labelProgrammer: AddVariant (shader, passId, keywords)
haystackHuman: Graphics State Collection: Add Variant
haystackProgrammer: GraphicsStateCollection.AddVariant
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valueOutputTypes: System.Boolean
favoriteKey:
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tag3:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Variant (Mat, Pass Id)
labelProgrammer: AddVariant (mat, passId)
haystackHuman: Graphics State Collection: Add Variant
haystackProgrammer: GraphicsStateCollection.AddVariant
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Variants (Mat, Subshader Index)
labelProgrammer: AddVariants (mat, subshaderIndex)
haystackHuman: Graphics State Collection: Add Variants
haystackProgrammer: GraphicsStateCollection.AddVariants
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Variant (Shader, Pass Id, Keywords)
labelProgrammer: RemoveVariant (shader, passId, keywords)
haystackHuman: Graphics State Collection: Remove Variant
haystackProgrammer: GraphicsStateCollection.RemoveVariant
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
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{"chainable":false,"member":{"name":"version","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f1e34b7b-38e3-4f54-a637-cd72267bee77","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graphics Device Type
labelProgrammer: graphicsDeviceType (get)
haystackHuman: Graphics State Collection: Get Graphics Device Type
haystackProgrammer: GraphicsStateCollection.graphicsDeviceType (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.graphicsDeviceType@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.Rendering.GraphicsDeviceType
unit:
{"member":{"name":"graphicsDeviceType","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8e27d76f-05eb-4c0b-b4cb-1067afad66d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graphics Device Type
labelProgrammer: graphicsDeviceType (set)
haystackHuman: Graphics State Collection: Set Graphics Device Type
haystackProgrammer: GraphicsStateCollection.graphicsDeviceType (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.graphicsDeviceType@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.Rendering.GraphicsDeviceType
valueOutputTypes: UnityEngine.Rendering.GraphicsDeviceType
unit:
{"chainable":false,"member":{"name":"graphicsDeviceType","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"OpenGL2","$type":"UnityEngine.Rendering.GraphicsDeviceType"}},"position":{"x":0.0,"y":0.0},"guid":"bca32cbf-7c05-4cab-a1dd-51a18140cb25","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Runtime Platform
labelProgrammer: runtimePlatform (get)
haystackHuman: Graphics State Collection: Get Runtime Platform
haystackProgrammer: GraphicsStateCollection.runtimePlatform (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.runtimePlatform@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.RuntimePlatform
unit:
{"member":{"name":"runtimePlatform","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"79554dd6-21e9-4c3b-91fa-ceb33c595375","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Runtime Platform
labelProgrammer: runtimePlatform (set)
haystackHuman: Graphics State Collection: Set Runtime Platform
haystackProgrammer: GraphicsStateCollection.runtimePlatform (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.runtimePlatform@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.RuntimePlatform
valueOutputTypes: UnityEngine.RuntimePlatform
unit:
{"chainable":false,"member":{"name":"runtimePlatform","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"OSXEditor","$type":"UnityEngine.RuntimePlatform"}},"position":{"x":0.0,"y":0.0},"guid":"5d1d5272-67bc-442b-9513-6bea8ca80a54","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality Level Name
labelProgrammer: qualityLevelName (get)
haystackHuman: Graphics State Collection: Get Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
unit:
{"member":{"name":"qualityLevelName","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"afa2bc47-01c9-4ae5-b23b-ae019c640025","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality Level Name
labelProgrammer: qualityLevelName (set)
haystackHuman: Graphics State Collection: Set Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"qualityLevelName","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"26305bcc-9d6a-4fc2-9f48-5a8a53e05bed","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Total Graphics State Count
labelProgrammer: totalGraphicsStateCount (get)
haystackHuman: Graphics State Collection: Get Total Graphics State Count
haystackProgrammer: GraphicsStateCollection.totalGraphicsStateCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.totalGraphicsStateCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"totalGraphicsStateCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d693276f-fb60-4b85-91a1-3553d2364ab6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Completed Warmup Count
labelProgrammer: completedWarmupCount (get)
haystackHuman: Graphics State Collection: Get Completed Warmup Count
haystackProgrammer: GraphicsStateCollection.completedWarmupCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.completedWarmupCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"completedWarmupCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0e3fe78b-fedd-432d-acb6-13a91cd332ee","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Warmed Up
labelProgrammer: isWarmedUp (get)
haystackHuman: Graphics State Collection: Is Warmed Up
haystackProgrammer: GraphicsStateCollection.isWarmedUp (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.isWarmedUp@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isWarmedUp","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"998292e2-7fea-476b-9c6e-fc05be75dba8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Variant Count
labelProgrammer: variantCount (get)
haystackHuman: Graphics State Collection: Get Variant Count
haystackProgrammer: GraphicsStateCollection.variantCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.variantCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"variantCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c46eb789-03ef-4207-a453-7e7e05bfc574","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics State Collection: Get Name
haystackProgrammer: GraphicsStateCollection.name (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"18ecd347-2f86-4bf8-8bd6-cb1bf6f02c91","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics State Collection: Set Name
haystackProgrammer: GraphicsStateCollection.name (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2971c134-a569-483a-bce6-73fed16bf721","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Graphics State Collection: Get Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3174a326-a37a-487d-babd-c9c0665b6e4e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Graphics State Collection: Set Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"12893b0d-d4a0-44a8-8190-d9e5e56ed8ed","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Light 2D Base: Is Invoking
haystackProgrammer: Light2DBase.IsInvoking
favoriteKey: UnityEngine.U2D.Light2DBase.IsInvoking()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dc690785-6e0d-4dd9-85eb-24c3662dd40b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Light 2D Base: Cancel Invoke
haystackProgrammer: Light2DBase.CancelInvoke
favoriteKey: UnityEngine.U2D.Light2DBase.CancelInvoke()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.U2D.Light2DBase
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ccada337-f912-4291-861b-1f7fb4a776a5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Light 2D Base: Invoke
haystackProgrammer: Light2DBase.Invoke
favoriteKey: UnityEngine.U2D.Light2DBase.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"495508ad-227c-4fa4-8e65-6e35f5997c0e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Light 2D Base: Invoke Repeating
haystackProgrammer: Light2DBase.InvokeRepeating
favoriteKey: UnityEngine.U2D.Light2DBase.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"63dc444d-6d0b-406e-9e8e-273f5a68eb7e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Light 2D Base: Cancel Invoke
haystackProgrammer: Light2DBase.CancelInvoke
favoriteKey: UnityEngine.U2D.Light2DBase.CancelInvoke(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"CancelInvoke","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7e6cc1b6-d2ff-4c10-a003-e183feece127","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Light 2D Base: Is Invoking
haystackProgrammer: Light2DBase.IsInvoking
favoriteKey: UnityEngine.U2D.Light2DBase.IsInvoking(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"IsInvoking","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"87d975c0-7137-4c95-94d4-815955c05c27","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Light 2D Base: Start Coroutine
haystackProgrammer: Light2DBase.StartCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StartCoroutine(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StartCoroutine","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e24a17ff-496c-486a-bffa-8be781a70de6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Light 2D Base: Start Coroutine
haystackProgrammer: Light2DBase.StartCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StartCoroutine(System.StringSystem.Object)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StartCoroutine;System.String;System.Object
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String;System.Object
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String|System.Object
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"StartCoroutine","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"fbb647c6-71d8-41e9-bad9-9a3001254cb7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Light 2D Base: Start Coroutine
haystackProgrammer: Light2DBase.StartCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StartCoroutine(System.Collections.IEnumerator)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StartCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.Collections.IEnumerator
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StartCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7bc6082e-80ea-4055-9883-b0794098bde7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Light 2D Base: Stop Coroutine
haystackProgrammer: Light2DBase.StopCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StopCoroutine(System.Collections.IEnumerator)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StopCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Collections.IEnumerator
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: Light2DBase.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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haystackProgrammer: Light2DBase.FindObjectsByType
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valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Light 2D Base: Find Objects By Type
haystackProgrammer: Light2DBase.FindObjectsByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Light 2D Base: Dont Destroy On Load
haystackProgrammer: Light2DBase.DontDestroyOnLoad
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Light 2D Base: Find First Object By Type
haystackProgrammer: Light2DBase.FindFirstObjectByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindFirstObjectByType(System.Type)@any
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Light 2D Base: Find Any Object By Type
haystackProgrammer: Light2DBase.FindAnyObjectByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Light 2D Base: Find First Object By Type
haystackProgrammer: Light2DBase.FindFirstObjectByType
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Light 2D Base: Find Any Object By Type
haystackProgrammer: Light2DBase.FindAnyObjectByType
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tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Light 2D Base: To String
haystackProgrammer: Light2DBase.ToString
favoriteKey: UnityEngine.U2D.Light2DBase.ToString()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Light 2D Base: Equals
haystackProgrammer: Light2DBase.Equals
favoriteKey: UnityEngine.U2D.Light2DBase.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Light 2D Base: Get Type
haystackProgrammer: Light2DBase.GetType
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tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Light 2D Base: Reference Equals
haystackProgrammer: Light2DBase.ReferenceEquals
favoriteKey: UnityEngine.U2D.Light2DBase.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.Light2DBase
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tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Light 2D Base: Get Destroy Cancellation Token
haystackProgrammer: Light2DBase.destroyCancellationToken (get)
favoriteKey: UnityEngine.U2D.Light2DBase.destroyCancellationToken@get
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tag2: UnityEngine.U2D.Light2DBase;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Threading.CancellationToken
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Light 2D Base: Get Use GUI Layout
haystackProgrammer: Light2DBase.useGUILayout (get)
favoriteKey: UnityEngine.U2D.Light2DBase.useGUILayout@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Light 2D Base: Set Use GUI Layout
haystackProgrammer: Light2DBase.useGUILayout (set)
favoriteKey: UnityEngine.U2D.Light2DBase.useGUILayout@set
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valueInputTypes: UnityEngine.U2D.Light2DBase|System.Boolean
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Light 2D Base: Get Did Start
haystackProgrammer: Light2DBase.didStart (get)
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tag2: UnityEngine.U2D.Light2DBase;didStart
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Light 2D Base: Get Did Awake
haystackProgrammer: Light2DBase.didAwake (get)
favoriteKey: UnityEngine.U2D.Light2DBase.didAwake@get
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tag2: UnityEngine.U2D.Light2DBase;didAwake
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Light 2D Base: Get Run In Edit Mode
haystackProgrammer: Light2DBase.runInEditMode (get)
favoriteKey: UnityEngine.U2D.Light2DBase.runInEditMode@get
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tag2: UnityEngine.U2D.Light2DBase;runInEditMode
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Light 2D Base: Set Run In Edit Mode
haystackProgrammer: Light2DBase.runInEditMode (set)
favoriteKey: UnityEngine.U2D.Light2DBase.runInEditMode@set
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tag2: UnityEngine.U2D.Light2DBase;runInEditMode
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valueInputTypes: UnityEngine.U2D.Light2DBase|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Light 2D Base: Get Enabled
haystackProgrammer: Light2DBase.enabled (get)
favoriteKey: UnityEngine.U2D.Light2DBase.enabled@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;enabled
tag3: UnityEngine.U2D.Light2DBase;enabled
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Light 2D Base: Set Enabled
haystackProgrammer: Light2DBase.enabled (set)
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tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;enabled
tag3: UnityEngine.U2D.Light2DBase;enabled
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Light 2D Base: Is Active And Enabled
haystackProgrammer: Light2DBase.isActiveAndEnabled (get)
favoriteKey: UnityEngine.U2D.Light2DBase.isActiveAndEnabled@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;isActiveAndEnabled
tag3: UnityEngine.U2D.Light2DBase;isActiveAndEnabled
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Light 2D Base: Get Transform
haystackProgrammer: Light2DBase.transform (get)
favoriteKey: UnityEngine.U2D.Light2DBase.transform@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Light 2D Base: Get Transform Handle
haystackProgrammer: Light2DBase.transformHandle (get)
favoriteKey: UnityEngine.U2D.Light2DBase.transformHandle@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"61eafcb9-c411-4595-a547-a0130c136076","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Light 2D Base: Get Game Object
haystackProgrammer: Light2DBase.gameObject (get)
favoriteKey: UnityEngine.U2D.Light2DBase.gameObject@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4f9aeceb-e3e0-460b-9e58-64946169163d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Light 2D Base: Get Tag
haystackProgrammer: Light2DBase.tag (get)
favoriteKey: UnityEngine.U2D.Light2DBase.tag@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dd5877c0-8b9e-4671-b9e1-42b9a9f35346","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Light 2D Base: Set Tag
haystackProgrammer: Light2DBase.tag (set)
favoriteKey: UnityEngine.U2D.Light2DBase.tag@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"fc2606bc-530f-4639-85d1-a0d5b4493500","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Light 2D Base: Get Name
haystackProgrammer: Light2DBase.name (get)
favoriteKey: UnityEngine.U2D.Light2DBase.name@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f1313841-bb00-4f3c-93e0-b82da56a0e35","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Light 2D Base: Set Name
haystackProgrammer: Light2DBase.name (set)
favoriteKey: UnityEngine.U2D.Light2DBase.name@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7790275a-0a43-47e1-8703-ff3ef5d8079e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Light 2D Base: Get Hide Flags
haystackProgrammer: Light2DBase.hideFlags (get)
favoriteKey: UnityEngine.U2D.Light2DBase.hideFlags@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"76ba899c-8bcc-4f9f-a6cf-9500d8f93276","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Light 2D Base: Set Hide Flags
haystackProgrammer: Light2DBase.hideFlags (set)
favoriteKey: UnityEngine.U2D.Light2DBase.hideFlags@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.Light2DBase|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"f6a99657-11a8-4448-8c5d-f271156d34ec","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Can Bind To (Sprite)
labelProgrammer: CanBindTo (sprite)
haystackHuman: Sprite Atlas: Can Bind To
haystackProgrammer: SpriteAtlas.CanBindTo
favoriteKey: UnityEngine.U2D.SpriteAtlas.CanBindTo(UnityEngine.Sprite)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;CanBindTo;UnityEngine.Sprite
tag3: UnityEngine.U2D.SpriteAtlas;CanBindTo;UnityEngine.Sprite
valueInputTypes: UnityEngine.U2D.SpriteAtlas|UnityEngine.Sprite
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["sprite"],"member":{"name":"CanBindTo","parameterTypes":["UnityEngine.Sprite"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null,"%sprite":null},"position":{"x":0.0,"y":0.0},"guid":"2a1edaf2-668a-4f3d-af33-ee1fa39feae4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sprite (Name)
labelProgrammer: GetSprite (name)
haystackHuman: Sprite Atlas: Get Sprite
haystackProgrammer: SpriteAtlas.GetSprite
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetSprite(System.String)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetSprite;System.String
tag3: UnityEngine.U2D.SpriteAtlas;GetSprite;System.String
valueInputTypes: UnityEngine.U2D.SpriteAtlas|System.String
valueOutputTypes: UnityEngine.Sprite
unit:
{"chainable":false,"parameterNames":["name"],"member":{"name":"GetSprite","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"eb68002f-cace-4520-82b0-0cd3ccf5b10a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sprites (Sprites)
labelProgrammer: GetSprites (sprites)
haystackHuman: Sprite Atlas: Get Sprites
haystackProgrammer: SpriteAtlas.GetSprites
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetSprites(UnityEngine.Sprite[])@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetSprites;UnityEngine.Sprite[]
tag3: UnityEngine.U2D.SpriteAtlas;GetSprites;UnityEngine.Sprite[]
valueInputTypes: UnityEngine.U2D.SpriteAtlas|UnityEngine.Sprite[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["sprites"],"member":{"name":"GetSprites","parameterTypes":["UnityEngine.Sprite[]"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"da9d6804-ba53-450b-9f41-c7c046be8134","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sprites (Sprites, Name)
labelProgrammer: GetSprites (sprites, name)
haystackHuman: Sprite Atlas: Get Sprites
haystackProgrammer: SpriteAtlas.GetSprites
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetSprites(UnityEngine.Sprite[]System.String)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetSprites;UnityEngine.Sprite[];System.String
tag3: UnityEngine.U2D.SpriteAtlas;GetSprites;UnityEngine.Sprite[];System.String
valueInputTypes: UnityEngine.U2D.SpriteAtlas|UnityEngine.Sprite[]|System.String
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["sprites","name"],"member":{"name":"GetSprites","parameterTypes":["UnityEngine.Sprite[]","System.String"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"aa44032b-960d-42bc-adee-1ee819bcbeb9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Sprite Atlas: Get Entity Id
haystackProgrammer: SpriteAtlas.GetEntityId
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetEntityId()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: UnityEngine.EntityId
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetEntityId","parameterTypes":[],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c7884565-0726-40ef-a7eb-bf244d38e4d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Sprite Atlas: Get Instance ID
haystackProgrammer: SpriteAtlas.GetInstanceID
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetInstanceID()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"39828246-fee2-4165-b10b-1e9df3c1e489","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Sprite Atlas: Get Hash Code
haystackProgrammer: SpriteAtlas.GetHashCode
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetHashCode()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f62f3ad-6d2f-4e7f-a2f6-e6ffef052afc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Sprite Atlas: Equals
haystackProgrammer: SpriteAtlas.Equals
favoriteKey: UnityEngine.U2D.SpriteAtlas.Equals(System.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.U2D.SpriteAtlas|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"343ed3b6-0a41-4187-80ce-a7d0712bccc0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Sprite Atlas: Instantiate
haystackProgrammer: SpriteAtlas.Instantiate
tag1: UnityEngine.U2D.SpriteAtlas
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.U2D.SpriteAtlas.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.U2D.SpriteAtlas;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"parameterNames":["original","position","rotation"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"8617b701-9091-414e-837d-230c66593a43","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Sprite Atlas: Instantiate
haystackProgrammer: SpriteAtlas.Instantiate
tag1: UnityEngine.U2D.SpriteAtlas
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.U2D.SpriteAtlas.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.U2D.SpriteAtlas;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"parameterNames":["original","position","rotation","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"3faee7d4-9413-4949-8780-4cd2bc941299","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Sprite Atlas: Instantiate
haystackProgrammer: SpriteAtlas.Instantiate
favoriteKey: UnityEngine.U2D.SpriteAtlas.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"61f642a9-ee90-4e02-96b9-477e6ba99837","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Sprite Atlas: Instantiate
haystackProgrammer: SpriteAtlas.Instantiate
favoriteKey: UnityEngine.U2D.SpriteAtlas.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","scene"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"5a8d555c-c7e8-4045-8a8a-d882c747caba","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Sprite Atlas: Instantiate
haystackProgrammer: SpriteAtlas.Instantiate
favoriteKey: UnityEngine.U2D.SpriteAtlas.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"0bb68543-3b76-498c-bf14-c6c1b653372c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Sprite Atlas: Instantiate
haystackProgrammer: SpriteAtlas.Instantiate
favoriteKey: UnityEngine.U2D.SpriteAtlas.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent","instantiateInWorldSpace"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"dba4a039-9a01-49c1-bfe8-0db88e4a960a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Sprite Atlas: Destroy
haystackProgrammer: SpriteAtlas.Destroy
favoriteKey: UnityEngine.U2D.SpriteAtlas.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"parameterNames":["obj","t"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8b3a3c8d-23c6-4890-8a57-5a34c9720108","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Sprite Atlas: Destroy
haystackProgrammer: SpriteAtlas.Destroy
favoriteKey: UnityEngine.U2D.SpriteAtlas.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"ad8d23f8-b5a1-4787-a820-925af037d2da","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Sprite Atlas: Destroy Immediate
haystackProgrammer: SpriteAtlas.DestroyImmediate
favoriteKey: UnityEngine.U2D.SpriteAtlas.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Sprite Atlas: Destroy Immediate
haystackProgrammer: SpriteAtlas.DestroyImmediate
favoriteKey: UnityEngine.U2D.SpriteAtlas.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Sprite Atlas: Find Objects By Type
haystackProgrammer: SpriteAtlas.FindObjectsByType
favoriteKey: UnityEngine.U2D.SpriteAtlas.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Sprite Atlas: Find Objects By Type
haystackProgrammer: SpriteAtlas.FindObjectsByType
tag1: UnityEngine.U2D.SpriteAtlas
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
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tag2:
UnityEngine.U2D.SpriteAtlas;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Sprite Atlas: Dont Destroy On Load
haystackProgrammer: SpriteAtlas.DontDestroyOnLoad
favoriteKey: UnityEngine.U2D.SpriteAtlas.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Sprite Atlas: Find First Object By Type
haystackProgrammer: SpriteAtlas.FindFirstObjectByType
favoriteKey: UnityEngine.U2D.SpriteAtlas.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Sprite Atlas: Find Any Object By Type
haystackProgrammer: SpriteAtlas.FindAnyObjectByType
favoriteKey: UnityEngine.U2D.SpriteAtlas.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Sprite Atlas: Find First Object By Type
haystackProgrammer: SpriteAtlas.FindFirstObjectByType
favoriteKey: UnityEngine.U2D.SpriteAtlas.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Sprite Atlas: Find Any Object By Type
haystackProgrammer: SpriteAtlas.FindAnyObjectByType
favoriteKey: UnityEngine.U2D.SpriteAtlas.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Sprite Atlas: To String
haystackProgrammer: SpriteAtlas.ToString
favoriteKey: UnityEngine.U2D.SpriteAtlas.ToString()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Sprite Atlas: Equals
haystackProgrammer: SpriteAtlas.Equals
favoriteKey: UnityEngine.U2D.SpriteAtlas.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Sprite Atlas: Get Type
haystackProgrammer: SpriteAtlas.GetType
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetType()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Sprite Atlas: Reference Equals
haystackProgrammer: SpriteAtlas.ReferenceEquals
favoriteKey: UnityEngine.U2D.SpriteAtlas.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Sprite Atlas ()
labelProgrammer: new SpriteAtlas ()
haystackHuman: Sprite Atlas: Create Sprite Atlas
haystackProgrammer: new SpriteAtlas
favoriteKey: UnityEngine.U2D.SpriteAtlas..ctor()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;.ctor;
tag3: UnityEngine.U2D.SpriteAtlas;.ctor;
valueOutputTypes: UnityEngine.U2D.SpriteAtlas
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Variant
labelProgrammer: isVariant (get)
haystackHuman: Sprite Atlas: Is Variant
haystackProgrammer: SpriteAtlas.isVariant (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.isVariant@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;isVariant
tag3: UnityEngine.U2D.SpriteAtlas;isVariant
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sprite Atlas: Get Tag
haystackProgrammer: SpriteAtlas.tag (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.tag@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;tag
tag3: UnityEngine.U2D.SpriteAtlas;tag
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sprite Count
labelProgrammer: spriteCount (get)
haystackHuman: Sprite Atlas: Get Sprite Count
haystackProgrammer: SpriteAtlas.spriteCount (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.spriteCount@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;spriteCount
tag3: UnityEngine.U2D.SpriteAtlas;spriteCount
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Sprite Atlas: Get Name
haystackProgrammer: SpriteAtlas.name (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.name@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sprite Atlas: Set Name
haystackProgrammer: SpriteAtlas.name (set)
favoriteKey: UnityEngine.U2D.SpriteAtlas.name@set
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.SpriteAtlas|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Sprite Atlas: Get Hide Flags
haystackProgrammer: SpriteAtlas.hideFlags (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.hideFlags@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Sprite Atlas: Set Hide Flags
haystackProgrammer: SpriteAtlas.hideFlags (set)
favoriteKey: UnityEngine.U2D.SpriteAtlas.hideFlags@set
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.SpriteAtlas|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deferred Evaluate ()
labelProgrammer: DeferredEvaluate ()
haystackHuman: Playable Director: Deferred Evaluate
haystackProgrammer: PlayableDirector.DeferredEvaluate
favoriteKey: UnityEngine.Playables.PlayableDirector.DeferredEvaluate()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;DeferredEvaluate;
tag3: UnityEngine.Playables.PlayableDirector;DeferredEvaluate;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Asset)
labelProgrammer: Play (asset)
haystackHuman: Playable Director: Play
haystackProgrammer: PlayableDirector.Play
favoriteKey: UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.PlayableAsset
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Asset, Mode)
labelProgrammer: Play (asset, mode)
haystackHuman: Playable Director: Play
haystackProgrammer: PlayableDirector.Play
tag1: UnityEngine.Playables.PlayableDirector
favoriteKey:
UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAssetUnityEngine.Playables.DirectorWrapMode)@any

tag2:
UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset;UnityEngine.Playables.DirectorWrapMode

tag3:
UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset;UnityEngine.Playables.DirectorWrapMode

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Generic Binding (Key, Value)
labelProgrammer: SetGenericBinding (key, value)
haystackHuman: Playable Director: Set Generic Binding
haystackProgrammer: PlayableDirector.SetGenericBinding
favoriteKey: UnityEngine.Playables.PlayableDirector.SetGenericBinding(UnityEngine.ObjectUnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
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valueOutputTypes: UnityEngine.Playables.PlayableGraph
unit:
{"member":{"name":"playableGraph","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed6c3f6c-7fc0-465b-99b1-27d547296f1b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Play On Awake
labelProgrammer: playOnAwake (get)
haystackHuman: Playable Director: Get Play On Awake
haystackProgrammer: PlayableDirector.playOnAwake (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playOnAwake@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playOnAwake
tag3: UnityEngine.Playables.PlayableDirector;playOnAwake
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"playOnAwake","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1599c1c0-5efd-485f-a7c4-31128d0112f2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Play On Awake
labelProgrammer: playOnAwake (set)
haystackHuman: Playable Director: Set Play On Awake
haystackProgrammer: PlayableDirector.playOnAwake (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.playOnAwake@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playOnAwake
tag3: UnityEngine.Playables.PlayableDirector;playOnAwake
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time Update Mode
labelProgrammer: timeUpdateMode (get)
haystackHuman: Playable Director: Get Time Update Mode
haystackProgrammer: PlayableDirector.timeUpdateMode (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.timeUpdateMode@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;timeUpdateMode
tag3: UnityEngine.Playables.PlayableDirector;timeUpdateMode
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.DirectorUpdateMode
unit:
{"member":{"name":"timeUpdateMode","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6441c2b2-1dd5-4953-bc94-a2aa54a2f353","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time Update Mode
labelProgrammer: timeUpdateMode (set)
haystackHuman: Playable Director: Set Time Update Mode
haystackProgrammer: PlayableDirector.timeUpdateMode (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.timeUpdateMode@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;timeUpdateMode
tag3: UnityEngine.Playables.PlayableDirector;timeUpdateMode
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.DirectorUpdateMode
valueOutputTypes: UnityEngine.Playables.DirectorUpdateMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time
labelProgrammer: time (get)
haystackHuman: Playable Director: Get Time
haystackProgrammer: PlayableDirector.time (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.time@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;time
tag3: UnityEngine.Playables.PlayableDirector;time
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
{"member":{"name":"time","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"86824d3a-269c-4cc0-ba8a-a87b0259fd3d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time
labelProgrammer: time (set)
haystackHuman: Playable Director: Set Time
haystackProgrammer: PlayableDirector.time (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.time@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;time
tag3: UnityEngine.Playables.PlayableDirector;time
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
{"chainable":false,"member":{"name":"time","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Double"}},"position":{"x":0.0,"y":0.0},"guid":"f5fbbbf4-841d-4dae-83f8-813d6334b195","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Initial Time
labelProgrammer: initialTime (get)
haystackHuman: Playable Director: Get Initial Time
haystackProgrammer: PlayableDirector.initialTime (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
{"member":{"name":"initialTime","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"438936a2-fb23-42a4-986d-706127af60cf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Initial Time
labelProgrammer: initialTime (set)
haystackHuman: Playable Director: Set Initial Time
haystackProgrammer: PlayableDirector.initialTime (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
{"chainable":false,"member":{"name":"initialTime","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Double"}},"position":{"x":0.0,"y":0.0},"guid":"c659092a-072e-418a-b58d-8798b8fb923f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Duration
labelProgrammer: duration (get)
haystackHuman: Playable Director: Get Duration
haystackProgrammer: PlayableDirector.duration (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.duration@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;duration
tag3: UnityEngine.Playables.PlayableDirector;duration
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
{"member":{"name":"duration","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3d25dd70-2bdc-49af-b399-251bf50129c1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Playable Director: Get Enabled
haystackProgrammer: PlayableDirector.enabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e9290d3a-9710-498d-982c-71c64e94b2ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Playable Director: Set Enabled
haystackProgrammer: PlayableDirector.enabled (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0cbc6003-423f-4912-9ca8-43b57391b2f9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Playable Director: Is Active And Enabled
haystackProgrammer: PlayableDirector.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.isActiveAndEnabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
tag3: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d8ee7f87-932f-47fe-a8a0-2fd9d3570877","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Playable Director: Get Transform
haystackProgrammer: PlayableDirector.transform (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.transform@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9ac3f87c-6688-46f7-a613-ebc701852ec0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Playable Director: Get Transform Handle
haystackProgrammer: PlayableDirector.transformHandle (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.transformHandle@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5320353e-ded0-4fb9-a953-1387154e2044","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Playable Director: Get Game Object
haystackProgrammer: PlayableDirector.gameObject (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.gameObject@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"864f9b8f-8c13-404a-80a4-5bd710745a76","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Playable Director: Get Tag
haystackProgrammer: PlayableDirector.tag (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b5ef3e9-e482-48cc-9c9d-74a2d433acec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Playable Director: Set Tag
haystackProgrammer: PlayableDirector.tag (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"38d4143d-d2a6-4171-82a1-b45ed2163def","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Playable Director: Get Name
haystackProgrammer: PlayableDirector.name (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4364bbee-582f-4a56-ae12-66f69a1ceca9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Director: Set Name
haystackProgrammer: PlayableDirector.name (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"95f5dc19-cf7e-41de-b67b-a03edd769790","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Playable Director: Get Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"af1e288c-d9b0-442f-a6f5-036b8fd1c363","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Playable Director: Set Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"1e3c43b4-499e-40c6-9883-661f54cdadec","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Next Control Name (Name)
labelProgrammer: SetNextControlName (name)
haystackHuman: GUI: Set Next Control Name
haystackProgrammer: GUI.SetNextControlName
favoriteKey: UnityEngine.GUI.SetNextControlName(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;SetNextControlName;System.String
tag3: UnityEngine.GUI;SetNextControlName;System.String
valueInputTypes: System.String
unit:
{"chainable":false,"parameterNames":["name"],"member":{"name":"SetNextControlName","parameterTypes":["System.String"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"674e5c68-a289-423c-b45d-53403fdb2d03","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Name Of Focused Control ()
labelProgrammer: GetNameOfFocusedControl ()
haystackHuman: GUI: Get Name Of Focused Control
haystackProgrammer: GUI.GetNameOfFocusedControl
favoriteKey: UnityEngine.GUI.GetNameOfFocusedControl()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;GetNameOfFocusedControl;
tag3: UnityEngine.GUI;GetNameOfFocusedControl;
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetNameOfFocusedControl","parameterTypes":[],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"07a4a3e3-786e-4217-b0ab-143005e5da4b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Control (Name)
labelProgrammer: FocusControl (name)
haystackHuman: GUI: Focus Control
haystackProgrammer: GUI.FocusControl
favoriteKey: UnityEngine.GUI.FocusControl(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;FocusControl;System.String
tag3: UnityEngine.GUI;FocusControl;System.String
valueInputTypes: System.String
unit:
{"chainable":false,"parameterNames":["name"],"member":{"name":"FocusControl","parameterTypes":["System.String"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b30611e5-0fd3-4dc2-9a1d-03901bceebab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Drag Window (Position)
labelProgrammer: DragWindow (position)
haystackHuman: GUI: Drag Window
haystackProgrammer: GUI.DragWindow
favoriteKey: UnityEngine.GUI.DragWindow(UnityEngine.Rect)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DragWindow;UnityEngine.Rect
tag3: UnityEngine.GUI;DragWindow;UnityEngine.Rect
valueInputTypes: UnityEngine.Rect
unit:
{"chainable":false,"parameterNames":["position"],"member":{"name":"DragWindow","parameterTypes":["UnityEngine.Rect"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%position":{"xMin":0.0,"yMin":0.0,"xMax":0.0,"yMax":0.0,"$type":"UnityEngine.Rect"}},"position":{"x":0.0,"y":0.0},"guid":"8befab6c-b289-4c9d-aeb4-43546b67298c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Front (Window ID)
labelProgrammer: BringWindowToFront (windowID)
haystackHuman: GUI: Bring Window To Front
haystackProgrammer: GUI.BringWindowToFront
favoriteKey: UnityEngine.GUI.BringWindowToFront(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToFront;System.Int32
tag3: UnityEngine.GUI;BringWindowToFront;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["windowID"],"member":{"name":"BringWindowToFront","parameterTypes":["System.Int32"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%windowID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6b367d49-9fd3-4863-b0ef-d05c64403801","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Back (Window ID)
labelProgrammer: BringWindowToBack (windowID)
haystackHuman: GUI: Bring Window To Back
haystackProgrammer: GUI.BringWindowToBack
favoriteKey: UnityEngine.GUI.BringWindowToBack(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToBack;System.Int32
tag3: UnityEngine.GUI;BringWindowToBack;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["windowID"],"member":{"name":"BringWindowToBack","parameterTypes":["System.Int32"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%windowID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3cac9fee-9de1-484d-aa0d-56cfe3cf4259","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Window (Window ID)
labelProgrammer: FocusWindow (windowID)
haystackHuman: GUI: Focus Window
haystackProgrammer: GUI.FocusWindow
favoriteKey: UnityEngine.GUI.FocusWindow(System.Int32)@any
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