# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Event System: Start Coroutine
haystackProgrammer: EventSystem.StartCoroutine
favoriteKey: UnityEngine.EventSystems.EventSystem.StartCoroutine(System.Collections.IEnumerator)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;StartCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.Collections.IEnumerator
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StartCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"27efd0de-a69f-48b9-911b-7221731f93ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Event System: Stop Coroutine
haystackProgrammer: EventSystem.StopCoroutine
favoriteKey: UnityEngine.EventSystems.EventSystem.StopCoroutine(System.Collections.IEnumerator)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;StopCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Collections.IEnumerator
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StopCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fd1a840e-fa5a-4555-b544-e56fd275a7cf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Event System: Stop Coroutine
haystackProgrammer: EventSystem.StopCoroutine
favoriteKey: UnityEngine.EventSystems.EventSystem.StopCoroutine(UnityEngine.Coroutine)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;StopCoroutine;UnityEngine.Coroutine
tag3: UnityEngine.MonoBehaviour;StopCoroutine;UnityEngine.Coroutine
valueInputTypes: UnityEngine.EventSystems.EventSystem|UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StopCoroutine","parameterTypes":["UnityEngine.Coroutine"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5085adea-a9b6-4b70-8764-99c50b062f39","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
haystackHuman: Event System: Stop Coroutine
haystackProgrammer: EventSystem.StopCoroutine
favoriteKey: UnityEngine.EventSystems.EventSystem.StopCoroutine(System.String)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;StopCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.String
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StopCoroutine","parameterTypes":["System.String"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2821bb60-1a9d-45ad-acd8-5377a560cf27","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
haystackHuman: Event System: Stop All Coroutines
haystackProgrammer: EventSystem.StopAllCoroutines
favoriteKey: UnityEngine.EventSystems.EventSystem.StopAllCoroutines()@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;StopAllCoroutines;
tag3: UnityEngine.MonoBehaviour;StopAllCoroutines;
valueInputTypes: UnityEngine.EventSystems.EventSystem
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"StopAllCoroutines","parameterTypes":[],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"57dacf93-313f-4dfb-b4ff-65da80651196","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Event System: Print
haystackProgrammer: EventSystem.print
favoriteKey: UnityEngine.EventSystems.EventSystem.print(System.Object)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;print;System.Object
tag3: UnityEngine.MonoBehaviour;print;System.Object
valueInputTypes: System.Object
unit:
{"chainable":false,"parameterNames":["message"],"member":{"name":"print","parameterTypes":["System.Object"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"76276f59-1667-4644-bcdc-11a4b7bb8d47","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Event System: Get Component
haystackProgrammer: EventSystem.GetComponent
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponent(System.Type)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"b0a1969b-c4fc-4135-a48d-de9364414332","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Event System: Try Get Component
haystackProgrammer: EventSystem.TryGetComponent
favoriteKey: UnityEngine.EventSystems.EventSystem.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type","component"],"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"ec797db0-fd04-436a-8fe4-9914ad3756e1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Event System: Get Component
haystackProgrammer: EventSystem.GetComponent
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponent(System.String)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"820dbaea-1223-4ae0-b0be-4895b92b640b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Event System: Get Component In Children
haystackProgrammer: EventSystem.GetComponentInChildren
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d08137e7-723e-44d6-9e5c-87b8525b9079","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Event System: Get Component In Children
haystackProgrammer: EventSystem.GetComponentInChildren
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"2bc38c67-b155-4d15-9ac5-d0850ba8ad9d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Event System: Get Components In Children
haystackProgrammer: EventSystem.GetComponentsInChildren
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f3e5ed07-c308-44d9-b56a-cad6e68347db","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Event System: Get Components In Children
haystackProgrammer: EventSystem.GetComponentsInChildren
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"e9ec59a0-a332-4313-8e94-3b1094d67354","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Event System: Get Component In Parent
haystackProgrammer: EventSystem.GetComponentInParent
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3d7eeaa8-a951-41a3-9acb-25c37562ab1a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Event System: Get Component In Parent
haystackProgrammer: EventSystem.GetComponentInParent
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponentInParent(System.Type)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"38fd2fdd-372e-42bd-8fd7-5e8c6a07947f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Event System: Get Components In Parent
haystackProgrammer: EventSystem.GetComponentsInParent
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"69c6752e-02fe-4a97-bebb-20bfe7146a4d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Event System: Get Components In Parent
haystackProgrammer: EventSystem.GetComponentsInParent
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"0861ed95-fb25-498d-a18e-10b72fb44fbf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Event System: Get Components
haystackProgrammer: EventSystem.GetComponents
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponents(System.Type)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponents","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"60e5989b-56ff-4d0f-97dd-343e69881cd3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Event System: Get Components
haystackProgrammer: EventSystem.GetComponents
tag1: UnityEngine.EventSystems.EventSystem
favoriteKey:
UnityEngine.EventSystems.EventSystem.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.EventSystems.EventSystem;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["type","results"],"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"73d5494e-2d06-42a4-a83f-56c7307744a1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.EventSystems.EventSystem|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Event System: Get Component Index
haystackProgrammer: EventSystem.GetComponentIndex
favoriteKey: UnityEngine.EventSystems.EventSystem.GetComponentIndex()@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetComponentIndex;
tag3: UnityEngine.Component;GetComponentIndex;
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetComponentIndex","parameterTypes":[],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c75fb8a-51b3-4d83-9056-1a67ae388299","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Event System: Compare Tag
haystackProgrammer: EventSystem.CompareTag
favoriteKey: UnityEngine.EventSystems.EventSystem.CompareTag(System.String)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e9d1f9ae-0fc5-4838-a21e-8b67652d9bd6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Event System: Compare Tag
haystackProgrammer: EventSystem.CompareTag
favoriteKey: UnityEngine.EventSystems.EventSystem.CompareTag(UnityEngine.TagHandle)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;CompareTag;UnityEngine.TagHandle
tag3: UnityEngine.Component;CompareTag;UnityEngine.TagHandle
valueInputTypes: UnityEngine.EventSystems.EventSystem|UnityEngine.TagHandle
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["UnityEngine.TagHandle"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"97357dbf-24e7-4366-87ae-4d5154ca76e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Event System: Send Message Upwards
haystackProgrammer: EventSystem.SendMessageUpwards
tag1: UnityEngine.EventSystems.EventSystem
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.EventSystems.EventSystem.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.EventSystems.EventSystem;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"acfd824a-7b82-43fd-b147-8749cc2be41b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Event System: Send Message Upwards
haystackProgrammer: EventSystem.SendMessageUpwards
favoriteKey: UnityEngine.EventSystems.EventSystem.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.String|System.Object
unit:
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labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: EventSystem.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Event System: Find Objects By Type
haystackProgrammer: EventSystem.FindObjectsByType
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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haystackProgrammer: EventSystem.FindObjectsByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: EventSystem.DontDestroyOnLoad
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Event System: Find First Object By Type
haystackProgrammer: EventSystem.FindFirstObjectByType
favoriteKey: UnityEngine.EventSystems.EventSystem.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Event System: Find Any Object By Type
haystackProgrammer: EventSystem.FindAnyObjectByType
favoriteKey: UnityEngine.EventSystems.EventSystem.FindAnyObjectByType(System.Type)@any
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tag2: UnityEngine.EventSystems.EventSystem;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Event System: Find First Object By Type
haystackProgrammer: EventSystem.FindFirstObjectByType
tag1: UnityEngine.EventSystems.EventSystem
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.EventSystems.EventSystem;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Event System: Find Any Object By Type
haystackProgrammer: EventSystem.FindAnyObjectByType
tag1: UnityEngine.EventSystems.EventSystem
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.EventSystems.EventSystem.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.EventSystems.EventSystem;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Event System: Equals
haystackProgrammer: EventSystem.Equals
favoriteKey: UnityEngine.EventSystems.EventSystem.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Event System: Get Type
haystackProgrammer: EventSystem.GetType
favoriteKey: UnityEngine.EventSystems.EventSystem.GetType()@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Event System: Reference Equals
haystackProgrammer: EventSystem.ReferenceEquals
favoriteKey: UnityEngine.EventSystems.EventSystem.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current
labelProgrammer: current (get)
haystackHuman: Event System: Get Current
haystackProgrammer: EventSystem.current (get)
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tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;current
tag3: UnityEngine.EventSystems.EventSystem;current
valueOutputTypes: UnityEngine.EventSystems.EventSystem
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Current
labelProgrammer: current (set)
haystackHuman: Event System: Set Current
haystackProgrammer: EventSystem.current (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.current@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;current
tag3: UnityEngine.EventSystems.EventSystem;current
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.EventSystems.EventSystem
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Send Navigation Events
labelProgrammer: sendNavigationEvents (get)
haystackHuman: Event System: Get Send Navigation Events
haystackProgrammer: EventSystem.sendNavigationEvents (get)
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tag2: UnityEngine.EventSystems.EventSystem;sendNavigationEvents
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Send Navigation Events
labelProgrammer: sendNavigationEvents (set)
haystackHuman: Event System: Set Send Navigation Events
haystackProgrammer: EventSystem.sendNavigationEvents (set)
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tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;sendNavigationEvents
tag3: UnityEngine.EventSystems.EventSystem;sendNavigationEvents
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pixel Drag Threshold
labelProgrammer: pixelDragThreshold (get)
haystackHuman: Event System: Get Pixel Drag Threshold
haystackProgrammer: EventSystem.pixelDragThreshold (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.pixelDragThreshold@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;pixelDragThreshold
tag3: UnityEngine.EventSystems.EventSystem;pixelDragThreshold
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pixel Drag Threshold
labelProgrammer: pixelDragThreshold (set)
haystackHuman: Event System: Set Pixel Drag Threshold
haystackProgrammer: EventSystem.pixelDragThreshold (set)
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tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;pixelDragThreshold
tag3: UnityEngine.EventSystems.EventSystem;pixelDragThreshold
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Int32
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Input Module
labelProgrammer: currentInputModule (get)
haystackHuman: Event System: Get Current Input Module
haystackProgrammer: EventSystem.currentInputModule (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.currentInputModule@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;currentInputModule
tag3: UnityEngine.EventSystems.EventSystem;currentInputModule
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.EventSystems.BaseInputModule
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get First Selected Game Object
labelProgrammer: firstSelectedGameObject (get)
haystackHuman: Event System: Get First Selected Game Object
haystackProgrammer: EventSystem.firstSelectedGameObject (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.firstSelectedGameObject@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;firstSelectedGameObject
tag3: UnityEngine.EventSystems.EventSystem;firstSelectedGameObject
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set First Selected Game Object
labelProgrammer: firstSelectedGameObject (set)
haystackHuman: Event System: Set First Selected Game Object
haystackProgrammer: EventSystem.firstSelectedGameObject (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.firstSelectedGameObject@set
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tag2: UnityEngine.EventSystems.EventSystem;firstSelectedGameObject
tag3: UnityEngine.EventSystems.EventSystem;firstSelectedGameObject
valueInputTypes: UnityEngine.EventSystems.EventSystem|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Selected Game Object
labelProgrammer: currentSelectedGameObject (get)
haystackHuman: Event System: Get Current Selected Game Object
haystackProgrammer: EventSystem.currentSelectedGameObject (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.currentSelectedGameObject@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;currentSelectedGameObject
tag3: UnityEngine.EventSystems.EventSystem;currentSelectedGameObject
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Focused
labelProgrammer: isFocused (get)
haystackHuman: Event System: Is Focused
haystackProgrammer: EventSystem.isFocused (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.isFocused@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;isFocused
tag3: UnityEngine.EventSystems.EventSystem;isFocused
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Already Selecting
labelProgrammer: alreadySelecting (get)
haystackHuman: Event System: Get Already Selecting
haystackProgrammer: EventSystem.alreadySelecting (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.alreadySelecting@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;alreadySelecting
tag3: UnityEngine.EventSystems.EventSystem;alreadySelecting
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Event System: Get Destroy Cancellation Token
haystackProgrammer: EventSystem.destroyCancellationToken (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.destroyCancellationToken@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Threading.CancellationToken
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Event System: Get Use GUI Layout
haystackProgrammer: EventSystem.useGUILayout (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.useGUILayout@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Event System: Set Use GUI Layout
haystackProgrammer: EventSystem.useGUILayout (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.useGUILayout@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Event System: Get Did Start
haystackProgrammer: EventSystem.didStart (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.didStart@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Event System: Get Did Awake
haystackProgrammer: EventSystem.didAwake (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.didAwake@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Event System: Get Run In Edit Mode
haystackProgrammer: EventSystem.runInEditMode (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.runInEditMode@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Event System: Set Run In Edit Mode
haystackProgrammer: EventSystem.runInEditMode (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.runInEditMode@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Event System: Get Enabled
haystackProgrammer: EventSystem.enabled (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.enabled@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;enabled
tag3: UnityEngine.EventSystems.EventSystem;enabled
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Event System: Set Enabled
haystackProgrammer: EventSystem.enabled (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.enabled@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;enabled
tag3: UnityEngine.EventSystems.EventSystem;enabled
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Event System: Is Active And Enabled
haystackProgrammer: EventSystem.isActiveAndEnabled (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.isActiveAndEnabled@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;isActiveAndEnabled
tag3: UnityEngine.EventSystems.EventSystem;isActiveAndEnabled
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Event System: Get Transform
haystackProgrammer: EventSystem.transform (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.transform@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Event System: Get Transform Handle
haystackProgrammer: EventSystem.transformHandle (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.transformHandle@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Event System: Get Game Object
haystackProgrammer: EventSystem.gameObject (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.gameObject@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Event System: Get Tag
haystackProgrammer: EventSystem.tag (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.tag@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Event System: Set Tag
haystackProgrammer: EventSystem.tag (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.tag@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Event System: Get Name
haystackProgrammer: EventSystem.name (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.name@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Event System: Set Name
haystackProgrammer: EventSystem.name (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.name@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Event System: Get Hide Flags
haystackProgrammer: EventSystem.hideFlags (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.hideFlags@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Event System: Set Hide Flags
haystackProgrammer: EventSystem.hideFlags (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.hideFlags@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.EventSystem|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Enter (Event Data)
labelProgrammer: OnPointerEnter (eventData)
haystackHuman: Event Trigger: On Pointer Enter
haystackProgrammer: EventTrigger.OnPointerEnter
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)@any
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tag2: UnityEngine.EventSystems.EventTrigger;OnPointerEnter;UnityEngine.EventSystems.PointerEventData
tag3: UnityEngine.EventSystems.EventTrigger;OnPointerEnter;UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.EventSystems.EventTrigger|UnityEngine.EventSystems.PointerEventData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Exit (Event Data)
labelProgrammer: OnPointerExit (eventData)
haystackHuman: Event Trigger: On Pointer Exit
haystackProgrammer: EventTrigger.OnPointerExit
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnPointerExit(UnityEngine.EventSystems.PointerEventData)@any
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;OnPointerExit;UnityEngine.EventSystems.PointerEventData
tag3: UnityEngine.EventSystems.EventTrigger;OnPointerExit;UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.EventSystems.EventTrigger|UnityEngine.EventSystems.PointerEventData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Drag (Event Data)
labelProgrammer: OnDrag (eventData)
haystackHuman: Event Trigger: On Drag
haystackProgrammer: EventTrigger.OnDrag
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnDrag(UnityEngine.EventSystems.PointerEventData)@any
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tag2: UnityEngine.EventSystems.EventTrigger;OnDrag;UnityEngine.EventSystems.PointerEventData
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valueInputTypes: UnityEngine.EventSystems.EventTrigger|UnityEngine.EventSystems.PointerEventData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Drop (Event Data)
labelProgrammer: OnDrop (eventData)
haystackHuman: Event Trigger: On Drop
haystackProgrammer: EventTrigger.OnDrop
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valueInputTypes: UnityEngine.EventSystems.EventTrigger|UnityEngine.EventSystems.PointerEventData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Down (Event Data)
labelProgrammer: OnPointerDown (eventData)
haystackHuman: Event Trigger: On Pointer Down
haystackProgrammer: EventTrigger.OnPointerDown
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnPointerDown(UnityEngine.EventSystems.PointerEventData)@any
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tag2: UnityEngine.EventSystems.EventTrigger;OnPointerDown;UnityEngine.EventSystems.PointerEventData
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valueInputTypes: UnityEngine.EventSystems.EventTrigger|UnityEngine.EventSystems.PointerEventData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Up (Event Data)
labelProgrammer: OnPointerUp (eventData)
haystackHuman: Event Trigger: On Pointer Up
haystackProgrammer: EventTrigger.OnPointerUp
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnPointerUp(UnityEngine.EventSystems.PointerEventData)@any
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;OnPointerUp;UnityEngine.EventSystems.PointerEventData
tag3: UnityEngine.EventSystems.EventTrigger;OnPointerUp;UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.EventSystems.EventTrigger|UnityEngine.EventSystems.PointerEventData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Click (Event Data)
labelProgrammer: OnPointerClick (eventData)
haystackHuman: Event Trigger: On Pointer Click
haystackProgrammer: EventTrigger.OnPointerClick
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnPointerClick(UnityEngine.EventSystems.PointerEventData)@any
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;OnPointerClick;UnityEngine.EventSystems.PointerEventData
tag3: UnityEngine.EventSystems.EventTrigger;OnPointerClick;UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.EventSystems.EventTrigger|UnityEngine.EventSystems.PointerEventData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Select (Event Data)
labelProgrammer: OnSelect (eventData)
haystackHuman: Event Trigger: On Select
haystackProgrammer: EventTrigger.OnSelect
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnSelect(UnityEngine.EventSystems.BaseEventData)@any
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;OnSelect;UnityEngine.EventSystems.BaseEventData
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valueInputTypes: UnityEngine.EventSystems.EventTrigger|UnityEngine.EventSystems.BaseEventData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Deselect (Event Data)
labelProgrammer: OnDeselect (eventData)
haystackHuman: Event Trigger: On Deselect
haystackProgrammer: EventTrigger.OnDeselect
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnDeselect(UnityEngine.EventSystems.BaseEventData)@any
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tag2: UnityEngine.EventSystems.EventTrigger;OnDeselect;UnityEngine.EventSystems.BaseEventData
tag3: UnityEngine.EventSystems.EventTrigger;OnDeselect;UnityEngine.EventSystems.BaseEventData
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labelProgrammer: OnScroll (eventData)
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haystackProgrammer: EventTrigger.OnScroll
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labelHuman: On Move (Event Data)
labelProgrammer: OnMove (eventData)
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haystackProgrammer: EventTrigger.OnMove
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labelHuman: On Update Selected (Event Data)
labelProgrammer: OnUpdateSelected (eventData)
haystackHuman: Event Trigger: On Update Selected
haystackProgrammer: EventTrigger.OnUpdateSelected
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labelHuman: On Initialize Potential Drag (Event Data)
labelProgrammer: OnInitializePotentialDrag (eventData)
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haystackProgrammer: EventTrigger.OnInitializePotentialDrag
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labelHuman: On Begin Drag (Event Data)
labelProgrammer: OnBeginDrag (eventData)
haystackHuman: Event Trigger: On Begin Drag
haystackProgrammer: EventTrigger.OnBeginDrag
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labelHuman: On End Drag (Event Data)
labelProgrammer: OnEndDrag (eventData)
haystackHuman: Event Trigger: On End Drag
haystackProgrammer: EventTrigger.OnEndDrag
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labelHuman: On Submit (Event Data)
labelProgrammer: OnSubmit (eventData)
haystackHuman: Event Trigger: On Submit
haystackProgrammer: EventTrigger.OnSubmit
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labelHuman: On Cancel (Event Data)
labelProgrammer: OnCancel (eventData)
haystackHuman: Event Trigger: On Cancel
haystackProgrammer: EventTrigger.OnCancel
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labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Event Trigger: Is Invoking
haystackProgrammer: EventTrigger.IsInvoking
favoriteKey: UnityEngine.EventSystems.EventTrigger.IsInvoking()@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Event Trigger: Cancel Invoke
haystackProgrammer: EventTrigger.CancelInvoke
favoriteKey: UnityEngine.EventSystems.EventTrigger.CancelInvoke()@any
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labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Event Trigger: Invoke
haystackProgrammer: EventTrigger.Invoke
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labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Event Trigger: Invoke Repeating
haystackProgrammer: EventTrigger.InvokeRepeating
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labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Event Trigger: Cancel Invoke
haystackProgrammer: EventTrigger.CancelInvoke
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labelProgrammer: IsInvoking (methodName)
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haystackProgrammer: EventTrigger.IsInvoking
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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haystackProgrammer: EventTrigger.StartCoroutine
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labelProgrammer: StartCoroutine (methodName, value)
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haystackProgrammer: EventTrigger.StartCoroutine
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labelProgrammer: StartCoroutine (routine)
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haystackProgrammer: EventTrigger.StartCoroutine
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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haystackProgrammer: EventTrigger.StopCoroutine
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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haystackProgrammer: EventTrigger.StopCoroutine
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labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
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haystackProgrammer: EventTrigger.StopCoroutine
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labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
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haystackProgrammer: EventTrigger.StopAllCoroutines
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Event Trigger: Print
haystackProgrammer: EventTrigger.print
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labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Event Trigger: Get Component
haystackProgrammer: EventTrigger.GetComponent
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labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
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haystackProgrammer: EventTrigger.TryGetComponent
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labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Event Trigger: Broadcast Message
haystackProgrammer: EventTrigger.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Event Trigger: Broadcast Message
haystackProgrammer: EventTrigger.BroadcastMessage
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Event Trigger: Broadcast Message
haystackProgrammer: EventTrigger.BroadcastMessage
favoriteKey: UnityEngine.EventSystems.EventTrigger.BroadcastMessage(System.String)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Event Trigger: Broadcast Message
haystackProgrammer: EventTrigger.BroadcastMessage
tag1: UnityEngine.EventSystems.EventTrigger
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Event Trigger: Get Entity Id
haystackProgrammer: EventTrigger.GetEntityId
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Event Trigger: Get Instance ID
haystackProgrammer: EventTrigger.GetInstanceID
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valueOutputTypes: System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Event Trigger: Get Hash Code
haystackProgrammer: EventTrigger.GetHashCode
favoriteKey: UnityEngine.EventSystems.EventTrigger.GetHashCode()@any
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valueOutputTypes: System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Event Trigger: Equals
haystackProgrammer: EventTrigger.Equals
favoriteKey: UnityEngine.EventSystems.EventTrigger.Equals(System.Object)@any
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tag3: UnityEngine.Object;Equals;System.Object
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Event Trigger: Instantiate
haystackProgrammer: EventTrigger.Instantiate
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valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Event Trigger: Instantiate
haystackProgrammer: EventTrigger.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Event Trigger: Instantiate
haystackProgrammer: EventTrigger.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Event Trigger: Instantiate
haystackProgrammer: EventTrigger.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Event Trigger: Instantiate
haystackProgrammer: EventTrigger.Instantiate
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Event Trigger: Instantiate
haystackProgrammer: EventTrigger.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Event Trigger: Destroy
haystackProgrammer: EventTrigger.Destroy
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labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Event Trigger: Destroy
haystackProgrammer: EventTrigger.Destroy
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Event Trigger: Destroy Immediate
haystackProgrammer: EventTrigger.DestroyImmediate
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Event Trigger: Destroy Immediate
haystackProgrammer: EventTrigger.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Event Trigger: Find Objects By Type
haystackProgrammer: EventTrigger.FindObjectsByType
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labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Event Trigger: Find Objects By Type
haystackProgrammer: EventTrigger.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Event Trigger: Dont Destroy On Load
haystackProgrammer: EventTrigger.DontDestroyOnLoad
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Event Trigger: Find First Object By Type
haystackProgrammer: EventTrigger.FindFirstObjectByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Event Trigger: Find Any Object By Type
haystackProgrammer: EventTrigger.FindAnyObjectByType
favoriteKey: UnityEngine.EventSystems.EventTrigger.FindAnyObjectByType(System.Type)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Event Trigger: Find First Object By Type
haystackProgrammer: EventTrigger.FindFirstObjectByType
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.EventSystems.EventTrigger.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.EventSystems.EventTrigger;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Event Trigger: Find Any Object By Type
haystackProgrammer: EventTrigger.FindAnyObjectByType
tag1: UnityEngine.EventSystems.EventTrigger
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.EventSystems.EventTrigger.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.EventSystems.EventTrigger;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Event Trigger: To String
haystackProgrammer: EventTrigger.ToString
favoriteKey: UnityEngine.EventSystems.EventTrigger.ToString()@any
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Event Trigger: Equals
haystackProgrammer: EventTrigger.Equals
favoriteKey: UnityEngine.EventSystems.EventTrigger.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Event Trigger: Get Type
haystackProgrammer: EventTrigger.GetType
favoriteKey: UnityEngine.EventSystems.EventTrigger.GetType()@any
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Event Trigger: Reference Equals
haystackProgrammer: EventTrigger.ReferenceEquals
favoriteKey: UnityEngine.EventSystems.EventTrigger.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Triggers
labelProgrammer: triggers (get)
haystackHuman: Event Trigger: Get Triggers
haystackProgrammer: EventTrigger.triggers (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.triggers@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;triggers
tag3: UnityEngine.EventSystems.EventTrigger;triggers
valueInputTypes: UnityEngine.EventSystems.EventTrigger
unit:
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valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTrigger+Entry, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Triggers
labelProgrammer: triggers (set)
haystackHuman: Event Trigger: Set Triggers
haystackProgrammer: EventTrigger.triggers (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.triggers@set
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;triggers
tag3: UnityEngine.EventSystems.EventTrigger;triggers
unit:
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valueInputTypes:
UnityEngine.EventSystems.EventTrigger|System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTrigger+Entry, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTrigger+Entry, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Event Trigger: Get Destroy Cancellation Token
haystackProgrammer: EventTrigger.destroyCancellationToken (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.destroyCancellationToken@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.Threading.CancellationToken
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Event Trigger: Get Use GUI Layout
haystackProgrammer: EventTrigger.useGUILayout (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.useGUILayout@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Event Trigger: Set Use GUI Layout
haystackProgrammer: EventTrigger.useGUILayout (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.useGUILayout@set
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.EventTrigger|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Event Trigger: Get Did Start
haystackProgrammer: EventTrigger.didStart (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.didStart@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Event Trigger: Get Did Awake
haystackProgrammer: EventTrigger.didAwake (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.didAwake@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Event Trigger: Get Run In Edit Mode
haystackProgrammer: EventTrigger.runInEditMode (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.runInEditMode@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Event Trigger: Set Run In Edit Mode
haystackProgrammer: EventTrigger.runInEditMode (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.runInEditMode@set
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.EventTrigger|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Event Trigger: Get Enabled
haystackProgrammer: EventTrigger.enabled (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.enabled@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;enabled
tag3: UnityEngine.EventSystems.EventTrigger;enabled
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventTrigger","targetTypeName":"UnityEngine.EventSystems.EventTrigger","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5dee9dd9-0432-45fd-9f98-1dffd2925545","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Event Trigger: Set Enabled
haystackProgrammer: EventTrigger.enabled (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.enabled@set
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;enabled
tag3: UnityEngine.EventSystems.EventTrigger;enabled
valueInputTypes: UnityEngine.EventSystems.EventTrigger|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Event Trigger: Is Active And Enabled
haystackProgrammer: EventTrigger.isActiveAndEnabled (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.isActiveAndEnabled@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;isActiveAndEnabled
tag3: UnityEngine.EventSystems.EventTrigger;isActiveAndEnabled
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Event Trigger: Get Transform
haystackProgrammer: EventTrigger.transform (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.transform@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Event Trigger: Get Transform Handle
haystackProgrammer: EventTrigger.transformHandle (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.transformHandle@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Event Trigger: Get Game Object
haystackProgrammer: EventTrigger.gameObject (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.gameObject@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Event Trigger: Get Tag
haystackProgrammer: EventTrigger.tag (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.tag@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Event Trigger: Set Tag
haystackProgrammer: EventTrigger.tag (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.tag@set
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.EventTrigger|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Event Trigger: Get Name
haystackProgrammer: EventTrigger.name (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.name@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Event Trigger: Set Name
haystackProgrammer: EventTrigger.name (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.name@set
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.EventTrigger|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Event Trigger: Get Hide Flags
haystackProgrammer: EventTrigger.hideFlags (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.hideFlags@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Event Trigger: Set Hide Flags
haystackProgrammer: EventTrigger.hideFlags (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.hideFlags@set
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.EventTrigger|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Mouse Button Down (Button)
labelProgrammer: GetMouseButtonDown (button)
haystackHuman: Base Input: Get Mouse Button Down
haystackProgrammer: BaseInput.GetMouseButtonDown
favoriteKey: UnityEngine.EventSystems.BaseInput.GetMouseButtonDown(System.Int32)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Mouse Button Up (Button)
labelProgrammer: GetMouseButtonUp (button)
haystackHuman: Base Input: Get Mouse Button Up
haystackProgrammer: BaseInput.GetMouseButtonUp
favoriteKey: UnityEngine.EventSystems.BaseInput.GetMouseButtonUp(System.Int32)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Mouse Button (Button)
labelProgrammer: GetMouseButton (button)
haystackHuman: Base Input: Get Mouse Button
haystackProgrammer: BaseInput.GetMouseButton
favoriteKey: UnityEngine.EventSystems.BaseInput.GetMouseButton(System.Int32)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Touch (Index)
labelProgrammer: GetTouch (index)
haystackHuman: Base Input: Get Touch
haystackProgrammer: BaseInput.GetTouch
favoriteKey: UnityEngine.EventSystems.BaseInput.GetTouch(System.Int32)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Axis Raw (Axis Name)
labelProgrammer: GetAxisRaw (axisName)
haystackHuman: Base Input: Get Axis Raw
haystackProgrammer: BaseInput.GetAxisRaw
favoriteKey: UnityEngine.EventSystems.BaseInput.GetAxisRaw(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Button Down (Button Name)
labelProgrammer: GetButtonDown (buttonName)
haystackHuman: Base Input: Get Button Down
haystackProgrammer: BaseInput.GetButtonDown
favoriteKey: UnityEngine.EventSystems.BaseInput.GetButtonDown(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Base Input: Is Active
haystackProgrammer: BaseInput.IsActive
favoriteKey: UnityEngine.EventSystems.BaseInput.IsActive()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Base Input: Is Destroyed
haystackProgrammer: BaseInput.IsDestroyed
favoriteKey: UnityEngine.EventSystems.BaseInput.IsDestroyed()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Base Input: Is Invoking
haystackProgrammer: BaseInput.IsInvoking
favoriteKey: UnityEngine.EventSystems.BaseInput.IsInvoking()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Base Input: Cancel Invoke
haystackProgrammer: BaseInput.CancelInvoke
favoriteKey: UnityEngine.EventSystems.BaseInput.CancelInvoke()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Base Input: Invoke
haystackProgrammer: BaseInput.Invoke
favoriteKey: UnityEngine.EventSystems.BaseInput.Invoke(System.StringSystem.Single)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Base Input: Invoke Repeating
haystackProgrammer: BaseInput.InvokeRepeating
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Base Input: Cancel Invoke
haystackProgrammer: BaseInput.CancelInvoke
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
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haystackProgrammer: BaseInput.IsInvoking
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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haystackProgrammer: BaseInput.StartCoroutine
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labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
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haystackProgrammer: BaseInput.StartCoroutine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
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haystackProgrammer: BaseInput.StartCoroutine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
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haystackProgrammer: BaseInput.print
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
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haystackProgrammer: BaseInput.BroadcastMessage
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Base Input: Broadcast Message
haystackProgrammer: BaseInput.BroadcastMessage
favoriteKey: UnityEngine.EventSystems.BaseInput.BroadcastMessage(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Base Input: Broadcast Message
haystackProgrammer: BaseInput.BroadcastMessage
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Base Input: Get Entity Id
haystackProgrammer: BaseInput.GetEntityId
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Base Input: Get Instance ID
haystackProgrammer: BaseInput.GetInstanceID
favoriteKey: UnityEngine.EventSystems.BaseInput.GetInstanceID()@any
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Base Input: Get Hash Code
haystackProgrammer: BaseInput.GetHashCode
favoriteKey: UnityEngine.EventSystems.BaseInput.GetHashCode()@any
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tag2: UnityEngine.EventSystems.BaseInput;GetHashCode;
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valueOutputTypes: System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Base Input: Equals
haystackProgrammer: BaseInput.Equals
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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haystackProgrammer: BaseInput.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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haystackProgrammer: BaseInput.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
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haystackProgrammer: BaseInput.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, scene)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, parent)
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: BaseInput.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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haystackProgrammer: BaseInput.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: BaseInput.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: BaseInput.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindFirstObjectByType (type)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindAnyObjectByType (type)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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UnityEngine.EventSystems.BaseInput;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Base Input: Find Any Object By Type
haystackProgrammer: BaseInput.FindAnyObjectByType
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.EventSystems.BaseInput.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Base Input: To String
haystackProgrammer: BaseInput.ToString
favoriteKey: UnityEngine.EventSystems.BaseInput.ToString()@any
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Base Input: Equals
haystackProgrammer: BaseInput.Equals
favoriteKey: UnityEngine.EventSystems.BaseInput.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Base Input: Get Type
haystackProgrammer: BaseInput.GetType
favoriteKey: UnityEngine.EventSystems.BaseInput.GetType()@any
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Base Input: Reference Equals
haystackProgrammer: BaseInput.ReferenceEquals
favoriteKey: UnityEngine.EventSystems.BaseInput.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composition String
labelProgrammer: compositionString (get)
haystackHuman: Base Input: Get Composition String
haystackProgrammer: BaseInput.compositionString (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.compositionString@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;compositionString
tag3: UnityEngine.EventSystems.BaseInput;compositionString
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.String
unit:
{"member":{"name":"compositionString","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"016a9368-76d9-422d-8b48-07d214996211","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ime Composition Mode
labelProgrammer: imeCompositionMode (get)
haystackHuman: Base Input: Get Ime Composition Mode
haystackProgrammer: BaseInput.imeCompositionMode (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.imeCompositionMode@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;imeCompositionMode
tag3: UnityEngine.EventSystems.BaseInput;imeCompositionMode
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.IMECompositionMode
unit:
{"member":{"name":"imeCompositionMode","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f14bb53f-127a-4ec0-8bc5-bcb359239fc4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ime Composition Mode
labelProgrammer: imeCompositionMode (set)
haystackHuman: Base Input: Set Ime Composition Mode
haystackProgrammer: BaseInput.imeCompositionMode (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.imeCompositionMode@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;imeCompositionMode
tag3: UnityEngine.EventSystems.BaseInput;imeCompositionMode
valueInputTypes: UnityEngine.EventSystems.BaseInput|UnityEngine.IMECompositionMode
valueOutputTypes: UnityEngine.IMECompositionMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composition Cursor Pos
labelProgrammer: compositionCursorPos (get)
haystackHuman: Base Input: Get Composition Cursor Pos
haystackProgrammer: BaseInput.compositionCursorPos (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.compositionCursorPos@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;compositionCursorPos
tag3: UnityEngine.EventSystems.BaseInput;compositionCursorPos
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"compositionCursorPos","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8452753f-fa72-47c6-92be-ea18cd305760","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composition Cursor Pos
labelProgrammer: compositionCursorPos (set)
haystackHuman: Base Input: Set Composition Cursor Pos
haystackProgrammer: BaseInput.compositionCursorPos (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.compositionCursorPos@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;compositionCursorPos
tag3: UnityEngine.EventSystems.BaseInput;compositionCursorPos
valueInputTypes: UnityEngine.EventSystems.BaseInput|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"compositionCursorPos","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"06dcfec4-cc6a-416f-b6d8-f58ee73dfff1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mouse Present
labelProgrammer: mousePresent (get)
haystackHuman: Base Input: Get Mouse Present
haystackProgrammer: BaseInput.mousePresent (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.mousePresent@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;mousePresent
tag3: UnityEngine.EventSystems.BaseInput;mousePresent
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"mousePresent","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c3b50881-fe68-49d1-af0e-4d7a0c0082dc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mouse Position
labelProgrammer: mousePosition (get)
haystackHuman: Base Input: Get Mouse Position
haystackProgrammer: BaseInput.mousePosition (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.mousePosition@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;mousePosition
tag3: UnityEngine.EventSystems.BaseInput;mousePosition
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"mousePosition","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0102608f-e02a-4147-aa14-985a57b303ff","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mouse Scroll Delta
labelProgrammer: mouseScrollDelta (get)
haystackHuman: Base Input: Get Mouse Scroll Delta
haystackProgrammer: BaseInput.mouseScrollDelta (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.mouseScrollDelta@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;mouseScrollDelta
tag3: UnityEngine.EventSystems.BaseInput;mouseScrollDelta
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"mouseScrollDelta","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"920df32b-c95e-44b4-93da-4a8cdbc07c57","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mouse Scroll Delta Per Tick
labelProgrammer: mouseScrollDeltaPerTick (get)
haystackHuman: Base Input: Get Mouse Scroll Delta Per Tick
haystackProgrammer: BaseInput.mouseScrollDeltaPerTick (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.mouseScrollDeltaPerTick@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;mouseScrollDeltaPerTick
tag3: UnityEngine.EventSystems.BaseInput;mouseScrollDeltaPerTick
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Single
unit:
{"member":{"name":"mouseScrollDeltaPerTick","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed386f5c-9125-487e-91a1-a2954de66733","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Touch Supported
labelProgrammer: touchSupported (get)
haystackHuman: Base Input: Get Touch Supported
haystackProgrammer: BaseInput.touchSupported (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.touchSupported@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;touchSupported
tag3: UnityEngine.EventSystems.BaseInput;touchSupported
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"touchSupported","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5df50aae-8ff6-4b7e-bcac-eebc6a03cf80","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Touch Count
labelProgrammer: touchCount (get)
haystackHuman: Base Input: Get Touch Count
haystackProgrammer: BaseInput.touchCount (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.touchCount@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;touchCount
tag3: UnityEngine.EventSystems.BaseInput;touchCount
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"touchCount","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d77dc5ac-5309-446e-bfd2-eb75d882eff0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Base Input: Get Destroy Cancellation Token
haystackProgrammer: BaseInput.destroyCancellationToken (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.destroyCancellationToken@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d2ac1a1c-cb88-4082-84f4-dc296368a3d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Base Input: Get Use GUI Layout
haystackProgrammer: BaseInput.useGUILayout (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.useGUILayout@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5d130ea1-b71b-4cdd-a153-225d9f191417","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Base Input: Set Use GUI Layout
haystackProgrammer: BaseInput.useGUILayout (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.useGUILayout@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Base Input: Get Did Start
haystackProgrammer: BaseInput.didStart (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.didStart@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Base Input: Get Did Awake
haystackProgrammer: BaseInput.didAwake (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.didAwake@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4e57a32b-907e-40dd-a434-0beba80942c2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Base Input: Get Run In Edit Mode
haystackProgrammer: BaseInput.runInEditMode (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.runInEditMode@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Base Input: Set Run In Edit Mode
haystackProgrammer: BaseInput.runInEditMode (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.runInEditMode@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Base Input: Get Enabled
haystackProgrammer: BaseInput.enabled (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.enabled@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;enabled
tag3: UnityEngine.EventSystems.BaseInput;enabled
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3d1008c6-06eb-40a4-8783-000eda935f5c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Base Input: Set Enabled
haystackProgrammer: BaseInput.enabled (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.enabled@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;enabled
tag3: UnityEngine.EventSystems.BaseInput;enabled
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Base Input: Is Active And Enabled
haystackProgrammer: BaseInput.isActiveAndEnabled (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.isActiveAndEnabled@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;isActiveAndEnabled
tag3: UnityEngine.EventSystems.BaseInput;isActiveAndEnabled
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Base Input: Get Transform
haystackProgrammer: BaseInput.transform (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.transform@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ca787fc7-961a-4c72-9a8f-3632d29cfcea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Base Input: Get Transform Handle
haystackProgrammer: BaseInput.transformHandle (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.transformHandle@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"37844a3a-4cf3-41fe-bfd6-18e801644daa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Base Input: Get Game Object
haystackProgrammer: BaseInput.gameObject (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.gameObject@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ab17eb4e-1ba2-404f-a0eb-517a6a742975","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Base Input: Get Tag
haystackProgrammer: BaseInput.tag (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.tag@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ec3579f3-37d1-4be2-9b72-af869deede91","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Base Input: Set Tag
haystackProgrammer: BaseInput.tag (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.tag@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"db868f5d-0ff1-4636-bf4c-90d40633822b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Base Input: Get Name
haystackProgrammer: BaseInput.name (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.name@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1669d59e-ed4a-4b18-b5c1-f96086452010","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Base Input: Set Name
haystackProgrammer: BaseInput.name (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.name@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4e853943-bfa1-4cab-8a05-8255e5bcfceb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Base Input: Get Hide Flags
haystackProgrammer: BaseInput.hideFlags (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.hideFlags@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1fa5b0c3-fce0-4bb9-aef0-39dba3a23643","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Base Input: Set Hide Flags
haystackProgrammer: BaseInput.hideFlags (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.hideFlags@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.BaseInput|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"47a65f29-70a9-4751-a97d-8a7d554aa353","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Process ()
labelProgrammer: Process ()
haystackHuman: Base Input Module: Process
haystackProgrammer: BaseInputModule.Process
favoriteKey: UnityEngine.EventSystems.BaseInputModule.Process()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;Process;
tag3: UnityEngine.EventSystems.BaseInputModule;Process;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Id)
labelProgrammer: IsPointerOverGameObject (pointerId)
haystackHuman: Base Input Module: Is Pointer Over Game Object
haystackProgrammer: BaseInputModule.IsPointerOverGameObject
favoriteKey: UnityEngine.EventSystems.BaseInputModule.IsPointerOverGameObject(System.Int32)@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;IsPointerOverGameObject;System.Int32
tag3: UnityEngine.EventSystems.BaseInputModule;IsPointerOverGameObject;System.Int32
valueInputTypes: UnityEngine.EventSystems.BaseInputModule|System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["pointerId"],"member":{"name":"IsPointerOverGameObject","parameterTypes":["System.Int32"],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null,"%pointerId":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"80e65bf3-7048-455d-8fdf-7f8987ceb0f4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Should Activate Module ()
labelProgrammer: ShouldActivateModule ()
haystackHuman: Base Input Module: Should Activate Module
haystackProgrammer: BaseInputModule.ShouldActivateModule
favoriteKey: UnityEngine.EventSystems.BaseInputModule.ShouldActivateModule()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;ShouldActivateModule;
tag3: UnityEngine.EventSystems.BaseInputModule;ShouldActivateModule;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ShouldActivateModule","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a2d121ea-7cd3-4c49-8920-a798623dd23e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deactivate Module ()
labelProgrammer: DeactivateModule ()
haystackHuman: Base Input Module: Deactivate Module
haystackProgrammer: BaseInputModule.DeactivateModule
favoriteKey: UnityEngine.EventSystems.BaseInputModule.DeactivateModule()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;DeactivateModule;
tag3: UnityEngine.EventSystems.BaseInputModule;DeactivateModule;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"DeactivateModule","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"628855e4-cd25-4e76-b969-2d724e8fc26d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Module ()
labelProgrammer: ActivateModule ()
haystackHuman: Base Input Module: Activate Module
haystackProgrammer: BaseInputModule.ActivateModule
favoriteKey: UnityEngine.EventSystems.BaseInputModule.ActivateModule()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;ActivateModule;
tag3: UnityEngine.EventSystems.BaseInputModule;ActivateModule;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ActivateModule","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d28eae05-d38d-42f1-85ca-5e8596366148","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Module ()
labelProgrammer: UpdateModule ()
haystackHuman: Base Input Module: Update Module
haystackProgrammer: BaseInputModule.UpdateModule
favoriteKey: UnityEngine.EventSystems.BaseInputModule.UpdateModule()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;UpdateModule;
tag3: UnityEngine.EventSystems.BaseInputModule;UpdateModule;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"UpdateModule","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a0978c3e-d37b-4505-a30f-78fff58a0754","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Module Supported ()
labelProgrammer: IsModuleSupported ()
haystackHuman: Base Input Module: Is Module Supported
haystackProgrammer: BaseInputModule.IsModuleSupported
favoriteKey: UnityEngine.EventSystems.BaseInputModule.IsModuleSupported()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;IsModuleSupported;
tag3: UnityEngine.EventSystems.BaseInputModule;IsModuleSupported;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsModuleSupported","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fec3d3b1-0487-4c59-ac4e-e94c186dbd47","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Convert UI Toolkit Pointer Id (Source Pointer Data)
labelProgrammer: ConvertUIToolkitPointerId (sourcePointerData)
haystackHuman: Base Input Module: Convert UI Toolkit Pointer Id
haystackProgrammer: BaseInputModule.ConvertUIToolkitPointerId
tag1: UnityEngine.EventSystems.BaseInputModule
valueInputTypes: UnityEngine.EventSystems.BaseInputModule|UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.EventSystems.BaseInputModule.ConvertUIToolkitPointerId(UnityEngine.EventSystems.PointerEventData)@any

tag2:
UnityEngine.EventSystems.BaseInputModule;ConvertUIToolkitPointerId;UnityEngine.EventSystems.PointerEventData

tag3:
UnityEngine.EventSystems.BaseInputModule;ConvertUIToolkitPointerId;UnityEngine.EventSystems.PointerEventData

unit:
{"chainable":false,"parameterNames":["sourcePointerData"],"member":{"name":"ConvertUIToolkitPointerId","parameterTypes":["UnityEngine.EventSystems.PointerEventData"],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9e76f5fe-d20a-4067-a659-b8bbf34015f1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Convert Pointer Event Scroll Delta To Ticks (Scroll Delta)
labelProgrammer: ConvertPointerEventScrollDeltaToTicks (scrollDelta)
haystackHuman: Base Input Module: Convert Pointer Event Scroll Delta To Ticks
haystackProgrammer: BaseInputModule.ConvertPointerEventScrollDeltaToTicks
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;ConvertPointerEventScrollDeltaToTicks;UnityEngine.Vector2
tag3: UnityEngine.EventSystems.BaseInputModule;ConvertPointerEventScrollDeltaToTicks;UnityEngine.Vector2
valueInputTypes: UnityEngine.EventSystems.BaseInputModule|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
favoriteKey:
UnityEngine.EventSystems.BaseInputModule.ConvertPointerEventScrollDeltaToTicks(UnityEngine.Vector2)@any

unit:
{"chainable":false,"parameterNames":["scrollDelta"],"member":{"name":"ConvertPointerEventScrollDeltaToTicks","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null,"%scrollDelta":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"b06aed11-b7bf-41ff-922f-224ef49d3d89","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Navigation Event Device Type (Event Data)
labelProgrammer: GetNavigationEventDeviceType (eventData)
haystackHuman: Base Input Module: Get Navigation Event Device Type
haystackProgrammer: BaseInputModule.GetNavigationEventDeviceType
tag1: UnityEngine.EventSystems.BaseInputModule
valueInputTypes: UnityEngine.EventSystems.BaseInputModule|UnityEngine.EventSystems.BaseEventData
valueOutputTypes: UnityEngine.EventSystems.NavigationDeviceType
favoriteKey:
UnityEngine.EventSystems.BaseInputModule.GetNavigationEventDeviceType(UnityEngine.EventSystems.BaseEventData)@any

tag2:
UnityEngine.EventSystems.BaseInputModule;GetNavigationEventDeviceType;UnityEngine.EventSystems.BaseEventData

tag3:
UnityEngine.EventSystems.BaseInputModule;GetNavigationEventDeviceType;UnityEngine.EventSystems.BaseEventData

unit:
{"chainable":false,"parameterNames":["eventData"],"member":{"name":"GetNavigationEventDeviceType","parameterTypes":["UnityEngine.EventSystems.BaseEventData"],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"36d441ef-53cd-4943-8ba8-bc269a39cce7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Base Input Module: Is Active
haystackProgrammer: BaseInputModule.IsActive
favoriteKey: UnityEngine.EventSystems.BaseInputModule.IsActive()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;IsActive;
tag3: UnityEngine.EventSystems.BaseInputModule;IsActive;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Base Input Module: Is Destroyed
haystackProgrammer: BaseInputModule.IsDestroyed
favoriteKey: UnityEngine.EventSystems.BaseInputModule.IsDestroyed()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;IsDestroyed;
tag3: UnityEngine.EventSystems.BaseInputModule;IsDestroyed;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsDestroyed","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"67e696c9-a155-40ec-b501-a06de147516e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Base Input Module: Is Invoking
haystackProgrammer: BaseInputModule.IsInvoking
favoriteKey: UnityEngine.EventSystems.BaseInputModule.IsInvoking()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c694388-97b3-4699-a478-e618606753ed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Base Input Module: Cancel Invoke
haystackProgrammer: BaseInputModule.CancelInvoke
favoriteKey: UnityEngine.EventSystems.BaseInputModule.CancelInvoke()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ee3bbf2d-5f49-4e0b-a4c2-c475690a68c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Base Input Module: Invoke
haystackProgrammer: BaseInputModule.Invoke
favoriteKey: UnityEngine.EventSystems.BaseInputModule.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.EventSystems.BaseInputModule|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Base Input Module: Invoke Repeating
haystackProgrammer: BaseInputModule.InvokeRepeating
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.EventSystems.BaseInputModule|System.String|System.Single
favoriteKey:
UnityEngine.EventSystems.BaseInputModule.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Base Input Module: Cancel Invoke
haystackProgrammer: BaseInputModule.CancelInvoke
favoriteKey: UnityEngine.EventSystems.BaseInputModule.CancelInvoke(System.String)@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.EventSystems.BaseInputModule|System.String
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labelHuman: Print (Message)
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Base Input Module: Compare Tag
haystackProgrammer: BaseInputModule.CompareTag
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
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haystackProgrammer: BaseInputModule.CompareTag
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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haystackProgrammer: BaseInputModule.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
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haystackProgrammer: BaseInputModule.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
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haystackProgrammer: BaseInputModule.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
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haystackProgrammer: BaseInputModule.SendMessageUpwards
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
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haystackProgrammer: BaseInputModule.SendMessage
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labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
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labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Base Input Module: Broadcast Message
haystackProgrammer: BaseInputModule.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Base Input Module: Broadcast Message
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Base Input Module: Broadcast Message
haystackProgrammer: BaseInputModule.BroadcastMessage
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Base Input Module: Broadcast Message
haystackProgrammer: BaseInputModule.BroadcastMessage
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labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Base Input Module: Get Entity Id
haystackProgrammer: BaseInputModule.GetEntityId
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Base Input Module: Get Hash Code
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Base Input Module: Equals
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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labelProgrammer: Instantiate (original, position, rotation, parent)
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labelProgrammer: Instantiate (original)
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labelProgrammer: Instantiate (original, scene)
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labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Base Input Module: Instantiate
haystackProgrammer: BaseInputModule.Instantiate
favoriteKey: UnityEngine.EventSystems.BaseInputModule.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"9656c628-69a9-4ec4-ae08-9824a40b58dd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Base Input Module: Instantiate
haystackProgrammer: BaseInputModule.Instantiate
tag1: UnityEngine.EventSystems.BaseInputModule
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.EventSystems.BaseInputModule.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

tag2:
UnityEngine.EventSystems.BaseInputModule;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

unit:
{"chainable":false,"parameterNames":["original","parent","instantiateInWorldSpace"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"32a7ecf5-ba4b-403d-b2ac-8cc6bf452330","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Base Input Module: Destroy
haystackProgrammer: BaseInputModule.Destroy
favoriteKey: UnityEngine.EventSystems.BaseInputModule.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"parameterNames":["obj","t"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"851bf8a6-1ce8-4d51-858d-66b12922dace","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


