# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Player Input Manager: Try Get Component
haystackProgrammer: PlayerInputManager.TryGetComponent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type","component"],"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"48490377-6878-42c3-ae76-6d1d8a6a5aae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Player Input Manager: Get Component
haystackProgrammer: PlayerInputManager.GetComponent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponent(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"09ff831d-de3b-46cd-8059-16b678d880cc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Player Input Manager: Get Component In Children
haystackProgrammer: PlayerInputManager.GetComponentInChildren
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f8785710-1ee3-4b55-b476-36ad5dbe6b6a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Player Input Manager: Get Component In Children
haystackProgrammer: PlayerInputManager.GetComponentInChildren
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"87a2ce30-3c8e-420b-922d-24f8331c0548","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Player Input Manager: Get Components In Children
haystackProgrammer: PlayerInputManager.GetComponentsInChildren
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5c622731-d017-4e8c-a92b-eb4bc9c0d1bb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Player Input Manager: Get Components In Children
haystackProgrammer: PlayerInputManager.GetComponentsInChildren
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"7fda2fca-7d23-42e7-af5e-6b1525d508bc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Player Input Manager: Get Component In Parent
haystackProgrammer: PlayerInputManager.GetComponentInParent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"66266be6-4a24-4bdc-9a03-c10dd32f625f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Player Input Manager: Get Component In Parent
haystackProgrammer: PlayerInputManager.GetComponentInParent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentInParent(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"b5533ec3-5440-4b0c-9468-0d4e3a83ac5f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Player Input Manager: Get Components In Parent
haystackProgrammer: PlayerInputManager.GetComponentsInParent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1764b40a-e2f3-4aff-81b0-200c303963fe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Player Input Manager: Get Components In Parent
haystackProgrammer: PlayerInputManager.GetComponentsInParent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"e34eb8a1-8ba2-4339-b15e-6eab94ae6d3e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Player Input Manager: Get Components
haystackProgrammer: PlayerInputManager.GetComponents
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponents(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponents","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"d1c4d89f-a6ee-4b3b-a2d3-c4ff88867579","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Player Input Manager: Get Components
haystackProgrammer: PlayerInputManager.GetComponents
tag1: UnityEngine.InputSystem.PlayerInputManager
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["type","results"],"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"2f66e48c-5908-47f7-8b0f-7ad10b6b6d44","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Player Input Manager: Get Component Index
haystackProgrammer: PlayerInputManager.GetComponentIndex
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentIndex()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentIndex;
tag3: UnityEngine.Component;GetComponentIndex;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetComponentIndex","parameterTypes":[],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6bb0bf52-9218-403e-b6a4-ec7f812a8e19","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Player Input Manager: Compare Tag
haystackProgrammer: PlayerInputManager.CompareTag
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.CompareTag(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"f7336bf1-454f-4b07-b3cd-14927fbc778d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Player Input Manager: Compare Tag
haystackProgrammer: PlayerInputManager.CompareTag
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.CompareTag(UnityEngine.TagHandle)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;CompareTag;UnityEngine.TagHandle
tag3: UnityEngine.Component;CompareTag;UnityEngine.TagHandle
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.TagHandle
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["UnityEngine.TagHandle"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"68c9fc55-35cd-436b-936b-6d351bd9a544","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"4d15371f-9199-4744-9239-a52fda160aa5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.InputSystem.PlayerInputManager|System.String|System.Object|UnityEngine.SendMessageOptions


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2c6578e3-957c-4515-bc94-eb674f429f88","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.SendMessageUpwards(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;SendMessageUpwards;System.String
tag3: UnityEngine.Component;SendMessageUpwards;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b12e8758-3a86-4d80-8da3-80f1a8d98cf5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Component;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.SendMessageUpwards(System.StringUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"7fd1cf50-9f1a-412c-86a5-a43db255a2a1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Player Input Manager: Send Message
haystackProgrammer: PlayerInputManager.SendMessage
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.SendMessage(System.StringSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;SendMessage;System.String;System.Object
tag3: UnityEngine.Component;SendMessage;System.String;System.Object
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"cb5c11ae-139b-475e-ab85-d8816feed19e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Player Input Manager: Send Message
haystackProgrammer: PlayerInputManager.SendMessage
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.SendMessage(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;SendMessage;System.String
tag3: UnityEngine.Component;SendMessage;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9430a5cd-7915-42c0-8d9a-99253a479d30","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Player Input Manager: Send Message
haystackProgrammer: PlayerInputManager.SendMessage
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Component;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.SendMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"4216fd66-dacf-471f-b78f-6c7f81f5d594","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.InputSystem.PlayerInputManager|System.String|System.Object|UnityEngine.SendMessageOptions


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Player Input Manager: Send Message
haystackProgrammer: PlayerInputManager.SendMessage
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;SendMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.SendMessage(System.StringUnityEngine.SendMessageOptions)@any

unit:
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labelProgrammer: BroadcastMessage (methodName, options)
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labelProgrammer: GetEntityId ()
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labelProgrammer: GetInstanceID ()
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Player Input Manager: Get Hash Code
haystackProgrammer: PlayerInputManager.GetHashCode
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labelProgrammer: Equals (other)
haystackHuman: Player Input Manager: Equals
haystackProgrammer: PlayerInputManager.Equals
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labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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labelHuman: Destroy (Obj, T)
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Player Input Manager: Find First Object By Type
haystackProgrammer: PlayerInputManager.FindFirstObjectByType
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Player Input Manager: Find Any Object By Type
haystackProgrammer: PlayerInputManager.FindAnyObjectByType
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Player Input Manager: To String
haystackProgrammer: PlayerInputManager.ToString
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.ToString()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Player Input Manager: Equals
haystackProgrammer: PlayerInputManager.Equals
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Player Input Manager: Get Type
haystackProgrammer: PlayerInputManager.GetType
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetType()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Player Input Manager: Reference Equals
haystackProgrammer: PlayerInputManager.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen
labelProgrammer: splitScreen (get)
haystackHuman: Player Input Manager: Get Split Screen
haystackProgrammer: PlayerInputManager.splitScreen (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.splitScreen@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;splitScreen
tag3: UnityEngine.InputSystem.PlayerInputManager;splitScreen
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Split Screen
labelProgrammer: splitScreen (set)
haystackHuman: Player Input Manager: Set Split Screen
haystackProgrammer: PlayerInputManager.splitScreen (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.splitScreen@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;splitScreen
tag3: UnityEngine.InputSystem.PlayerInputManager;splitScreen
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Maintain Aspect Ratio In Split Screen
labelProgrammer: maintainAspectRatioInSplitScreen (get)
haystackHuman: Player Input Manager: Get Maintain Aspect Ratio In Split Screen
haystackProgrammer: PlayerInputManager.maintainAspectRatioInSplitScreen (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.maintainAspectRatioInSplitScreen@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;maintainAspectRatioInSplitScreen
tag3: UnityEngine.InputSystem.PlayerInputManager;maintainAspectRatioInSplitScreen
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Fixed Number Of Split Screens
labelProgrammer: fixedNumberOfSplitScreens (get)
haystackHuman: Player Input Manager: Get Fixed Number Of Split Screens
haystackProgrammer: PlayerInputManager.fixedNumberOfSplitScreens (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.fixedNumberOfSplitScreens@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;fixedNumberOfSplitScreens
tag3: UnityEngine.InputSystem.PlayerInputManager;fixedNumberOfSplitScreens
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen Area
labelProgrammer: splitScreenArea (get)
haystackHuman: Player Input Manager: Get Split Screen Area
haystackProgrammer: PlayerInputManager.splitScreenArea (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.splitScreenArea@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;splitScreenArea
tag3: UnityEngine.InputSystem.PlayerInputManager;splitScreenArea
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.Rect
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Count
labelProgrammer: playerCount (get)
haystackHuman: Player Input Manager: Get Player Count
haystackProgrammer: PlayerInputManager.playerCount (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerCount@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerCount
tag3: UnityEngine.InputSystem.PlayerInputManager;playerCount
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Player Count
labelProgrammer: maxPlayerCount (get)
haystackHuman: Player Input Manager: Get Max Player Count
haystackProgrammer: PlayerInputManager.maxPlayerCount (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.maxPlayerCount@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;maxPlayerCount
tag3: UnityEngine.InputSystem.PlayerInputManager;maxPlayerCount
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joining Enabled
labelProgrammer: joiningEnabled (get)
haystackHuman: Player Input Manager: Get Joining Enabled
haystackProgrammer: PlayerInputManager.joiningEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joiningEnabled@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joiningEnabled
tag3: UnityEngine.InputSystem.PlayerInputManager;joiningEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"joiningEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eeec7e3a-022e-4da7-8e80-d6fd4566960b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Join Behavior
labelProgrammer: joinBehavior (get)
haystackHuman: Player Input Manager: Get Join Behavior
haystackProgrammer: PlayerInputManager.joinBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinBehavior@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerJoinBehavior
unit:
{"member":{"name":"joinBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"19ba1969-2932-400a-a2a8-72a2b9de8d32","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Join Behavior
labelProgrammer: joinBehavior (set)
haystackHuman: Player Input Manager: Set Join Behavior
haystackProgrammer: PlayerInputManager.joinBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinBehavior@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.PlayerJoinBehavior
valueOutputTypes: UnityEngine.InputSystem.PlayerJoinBehavior
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Join Action
labelProgrammer: joinAction (get)
haystackHuman: Player Input Manager: Get Join Action
haystackProgrammer: PlayerInputManager.joinAction (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinAction@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinAction
tag3: UnityEngine.InputSystem.PlayerInputManager;joinAction
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Join Action
labelProgrammer: joinAction (set)
haystackHuman: Player Input Manager: Set Join Action
haystackProgrammer: PlayerInputManager.joinAction (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinAction@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinAction
tag3: UnityEngine.InputSystem.PlayerInputManager;joinAction
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Notification Behavior
labelProgrammer: notificationBehavior (get)
haystackHuman: Player Input Manager: Get Notification Behavior
haystackProgrammer: PlayerInputManager.notificationBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.notificationBehavior@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Notification Behavior
labelProgrammer: notificationBehavior (set)
haystackHuman: Player Input Manager: Set Notification Behavior
haystackProgrammer: PlayerInputManager.notificationBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.notificationBehavior@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.PlayerNotifications
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Joined Event
labelProgrammer: playerJoinedEvent (get)
haystackHuman: Player Input Manager: Get Player Joined Event
haystackProgrammer: PlayerInputManager.playerJoinedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerJoinedEvent@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerJoinedEvent
tag3: UnityEngine.InputSystem.PlayerInputManager;playerJoinedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerInputManager+PlayerJoinedEvent
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Left Event
labelProgrammer: playerLeftEvent (get)
haystackHuman: Player Input Manager: Get Player Left Event
haystackProgrammer: PlayerInputManager.playerLeftEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerLeftEvent@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerLeftEvent
tag3: UnityEngine.InputSystem.PlayerInputManager;playerLeftEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerInputManager+PlayerLeftEvent
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Prefab
labelProgrammer: playerPrefab (get)
haystackHuman: Player Input Manager: Get Player Prefab
haystackProgrammer: PlayerInputManager.playerPrefab (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerPrefab@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
tag3: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Player Prefab
labelProgrammer: playerPrefab (set)
haystackHuman: Player Input Manager: Set Player Prefab
haystackProgrammer: PlayerInputManager.playerPrefab (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerPrefab@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
tag3: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Instance
labelProgrammer: instance (get)
haystackHuman: Player Input Manager: Get Instance
haystackProgrammer: PlayerInputManager.instance (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.instance@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;instance
tag3: UnityEngine.InputSystem.PlayerInputManager;instance
valueOutputTypes: UnityEngine.InputSystem.PlayerInputManager
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Player Input Manager: Get Destroy Cancellation Token
haystackProgrammer: PlayerInputManager.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fa7e153a-1b13-4b9b-82c3-a14cd61450e9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Player Input Manager: Get Use GUI Layout
haystackProgrammer: PlayerInputManager.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.useGUILayout@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8fa2902e-a894-4103-9653-d8617ac3d51e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Player Input Manager: Set Use GUI Layout
haystackProgrammer: PlayerInputManager.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.useGUILayout@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a98b181a-c02b-4651-a716-fc1b9466a7a3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Player Input Manager: Get Did Start
haystackProgrammer: PlayerInputManager.didStart (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.didStart@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c4854fb9-6ce4-4883-adc3-109ca4ad2ca5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Player Input Manager: Get Did Awake
haystackProgrammer: PlayerInputManager.didAwake (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.didAwake@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9ab8f563-b112-436a-a2d3-47488fece360","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Player Input Manager: Get Run In Edit Mode
haystackProgrammer: PlayerInputManager.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.runInEditMode@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"78ce738a-2c8e-4f81-b777-d64758b2777f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Player Input Manager: Set Run In Edit Mode
haystackProgrammer: PlayerInputManager.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.runInEditMode@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cf3913b5-6a22-48a9-acd4-bf51f1f84ab3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Player Input Manager: Get Enabled
haystackProgrammer: PlayerInputManager.enabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.enabled@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;enabled
tag3: UnityEngine.InputSystem.PlayerInputManager;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"687cd4e5-148b-4015-b702-22484df3c8ef","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Player Input Manager: Set Enabled
haystackProgrammer: PlayerInputManager.enabled (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.enabled@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;enabled
tag3: UnityEngine.InputSystem.PlayerInputManager;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"13261432-3d33-4648-b1f1-80629a4cf793","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Player Input Manager: Is Active And Enabled
haystackProgrammer: PlayerInputManager.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;isActiveAndEnabled
tag3: UnityEngine.InputSystem.PlayerInputManager;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"88d456f2-72df-45e0-89af-d56c42b46a21","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Player Input Manager: Get Transform
haystackProgrammer: PlayerInputManager.transform (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.transform@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b78aa36a-accf-4442-93ca-10adf825447b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Player Input Manager: Get Transform Handle
haystackProgrammer: PlayerInputManager.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.transformHandle@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5a3d4667-fdb3-4c1b-a426-c20b1d421395","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Player Input Manager: Get Game Object
haystackProgrammer: PlayerInputManager.gameObject (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.gameObject@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2f6dea82-0dfa-442f-9138-593cb033796a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Player Input Manager: Get Tag
haystackProgrammer: PlayerInputManager.tag (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.tag@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f6c18493-9090-4ffb-b934-def0446ed501","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Player Input Manager: Set Tag
haystackProgrammer: PlayerInputManager.tag (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.tag@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"39f3080f-2b5a-46f8-b95e-9c9c6b77cd22","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Input Manager: Get Name
haystackProgrammer: PlayerInputManager.name (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.name@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2a31f592-b1d5-4d17-95ba-9c3900793435","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Input Manager: Set Name
haystackProgrammer: PlayerInputManager.name (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.name@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"33fbe901-7e14-412d-a2dd-69aedf484d5e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Input Manager: Get Hide Flags
haystackProgrammer: PlayerInputManager.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.hideFlags@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6fe3b271-1991-474a-bdd1-ee7ecc8c4af4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Input Manager: Set Hide Flags
haystackProgrammer: PlayerInputManager.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.hideFlags@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"b3220f27-a0a4-4892-b329-b8d8ba9553e2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Joined Message
labelProgrammer: PlayerJoinedMessage (get)
haystackHuman: Player Input Manager: Get Player Joined Message
haystackProgrammer: PlayerInputManager.PlayerJoinedMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.PlayerJoinedMessage@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;PlayerJoinedMessage
tag3: UnityEngine.InputSystem.PlayerInputManager;PlayerJoinedMessage
valueOutputTypes: System.String
unit:
{"member":{"name":"PlayerJoinedMessage","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d432fb9b-9eaa-46da-9212-2ba273e7a4cc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Left Message
labelProgrammer: PlayerLeftMessage (get)
haystackHuman: Player Input Manager: Get Player Left Message
haystackProgrammer: PlayerInputManager.PlayerLeftMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.PlayerLeftMessage@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;PlayerLeftMessage
tag3: UnityEngine.InputSystem.PlayerInputManager;PlayerLeftMessage
valueOutputTypes: System.String
unit:
{"member":{"name":"PlayerLeftMessage","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"04fb7850-247f-422b-9ea0-d208c2583140","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Tracked Pose Driver: Is Invoking
haystackProgrammer: TrackedPoseDriver.IsInvoking
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.IsInvoking()@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Tracked Pose Driver: Cancel Invoke
haystackProgrammer: TrackedPoseDriver.CancelInvoke
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.CancelInvoke()@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Tracked Pose Driver: Invoke
haystackProgrammer: TrackedPoseDriver.Invoke
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a859cf7c-fc72-4caf-9a0d-f41a38a491d6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Tracked Pose Driver: Invoke Repeating
haystackProgrammer: TrackedPoseDriver.InvokeRepeating
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String|System.Single
favoriteKey:
UnityEngine.InputSystem.XR.TrackedPoseDriver.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any

tag2:
UnityEngine.InputSystem.XR.TrackedPoseDriver;InvokeRepeating;System.String;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6296bf2f-1b00-4e3b-8862-2114be123a13","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Tracked Pose Driver: Cancel Invoke
haystackProgrammer: TrackedPoseDriver.CancelInvoke
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.CancelInvoke(System.String)@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"CancelInvoke","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b4b7c5c5-28ed-4603-8941-132b92ab764e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Tracked Pose Driver: Is Invoking
haystackProgrammer: TrackedPoseDriver.IsInvoking
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.IsInvoking(System.String)@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelHuman: To String ()
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labelProgrammer: trackingType (get)
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labelProgrammer: updateType (get)
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valueOutputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver+UpdateType
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valueInputTypes:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ignore Tracking State
labelProgrammer: ignoreTrackingState (get)
haystackHuman: Tracked Pose Driver: Get Ignore Tracking State
haystackProgrammer: TrackedPoseDriver.ignoreTrackingState (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.ignoreTrackingState@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;ignoreTrackingState
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;ignoreTrackingState
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ignore Tracking State
labelProgrammer: ignoreTrackingState (set)
haystackHuman: Tracked Pose Driver: Set Ignore Tracking State
haystackProgrammer: TrackedPoseDriver.ignoreTrackingState (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.ignoreTrackingState@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;ignoreTrackingState
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;ignoreTrackingState
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Input
labelProgrammer: positionInput (get)
haystackHuman: Tracked Pose Driver: Get Position Input
haystackProgrammer: TrackedPoseDriver.positionInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Input
labelProgrammer: positionInput (set)
haystackHuman: Tracked Pose Driver: Set Position Input
haystackProgrammer: TrackedPoseDriver.positionInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Input
labelProgrammer: rotationInput (get)
haystackHuman: Tracked Pose Driver: Get Rotation Input
haystackProgrammer: TrackedPoseDriver.rotationInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Input
labelProgrammer: rotationInput (set)
haystackHuman: Tracked Pose Driver: Set Rotation Input
haystackProgrammer: TrackedPoseDriver.rotationInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracking State Input
labelProgrammer: trackingStateInput (get)
haystackHuman: Tracked Pose Driver: Get Tracking State Input
haystackProgrammer: TrackedPoseDriver.trackingStateInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracking State Input
labelProgrammer: trackingStateInput (set)
haystackHuman: Tracked Pose Driver: Set Tracking State Input
haystackProgrammer: TrackedPoseDriver.trackingStateInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Action
labelProgrammer: positionAction (get)
haystackHuman: Tracked Pose Driver: Get Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Action
labelProgrammer: positionAction (set)
haystackHuman: Tracked Pose Driver: Set Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Action
labelProgrammer: rotationAction (get)
haystackHuman: Tracked Pose Driver: Get Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Action
labelProgrammer: rotationAction (set)
haystackHuman: Tracked Pose Driver: Set Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Tracked Pose Driver: Get Destroy Cancellation Token
haystackProgrammer: TrackedPoseDriver.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Threading.CancellationToken
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Tracked Pose Driver: Get Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Tracked Pose Driver: Set Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Tracked Pose Driver: Get Did Start
haystackProgrammer: TrackedPoseDriver.didStart (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didStart@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Tracked Pose Driver: Get Did Awake
haystackProgrammer: TrackedPoseDriver.didAwake (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didAwake@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Tracked Pose Driver: Get Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Tracked Pose Driver: Set Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Tracked Pose Driver: Get Enabled
haystackProgrammer: TrackedPoseDriver.enabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Tracked Pose Driver: Set Enabled
haystackProgrammer: TrackedPoseDriver.enabled (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Tracked Pose Driver: Is Active And Enabled
haystackProgrammer: TrackedPoseDriver.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Tracked Pose Driver: Get Transform
haystackProgrammer: TrackedPoseDriver.transform (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.transform@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Tracked Pose Driver: Get Transform Handle
haystackProgrammer: TrackedPoseDriver.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.transformHandle@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Tracked Pose Driver: Get Game Object
haystackProgrammer: TrackedPoseDriver.gameObject (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.gameObject@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Tracked Pose Driver: Get Tag
haystackProgrammer: TrackedPoseDriver.tag (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Tracked Pose Driver: Set Tag
haystackProgrammer: TrackedPoseDriver.tag (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Tracked Pose Driver: Get Name
haystackProgrammer: TrackedPoseDriver.name (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.name@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Tracked Pose Driver: Set Name
haystackProgrammer: TrackedPoseDriver.name (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.name@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Tracked Pose Driver: Get Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.hideFlags@get
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tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;hideFlags
tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Tracked Pose Driver: Set Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.hideFlags@set
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valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Module ()
labelProgrammer: ActivateModule ()
haystackHuman: Input System UI Input Module: Activate Module
haystackProgrammer: InputSystemUIInputModule.ActivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ActivateModule()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Or Touch Id)
labelProgrammer: IsPointerOverGameObject (pointerOrTouchId)
haystackHuman: Input System UI Input Module: Is Pointer Over Game Object
haystackProgrammer: InputSystemUIInputModule.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsPointerOverGameObject(System.Int32)@any
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valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Last Raycast Result (Pointer Or Touch Id)
labelProgrammer: GetLastRaycastResult (pointerOrTouchId)
haystackHuman: Input System UI Input Module: Get Last Raycast Result
haystackProgrammer: InputSystemUIInputModule.GetLastRaycastResult
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.GetLastRaycastResult(System.Int32)@any
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;GetLastRaycastResult;System.Int32
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Int32
valueOutputTypes: UnityEngine.EventSystems.RaycastResult
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Assign Default Actions ()
labelProgrammer: AssignDefaultActions ()
haystackHuman: Input System UI Input Module: Assign Default Actions
haystackProgrammer: InputSystemUIInputModule.AssignDefaultActions
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.AssignDefaultActions()@any
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;AssignDefaultActions;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;AssignDefaultActions;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unassign Actions ()
labelProgrammer: UnassignActions ()
haystackHuman: Input System UI Input Module: Unassign Actions
haystackProgrammer: InputSystemUIInputModule.UnassignActions
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.UnassignActions()@any
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UnassignActions;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UnassignActions;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Process ()
labelProgrammer: Process ()
haystackHuman: Input System UI Input Module: Process
haystackProgrammer: InputSystemUIInputModule.Process
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;Process;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;Process;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Convert UI Toolkit Pointer Id (Source Pointer Data)
labelProgrammer: ConvertUIToolkitPointerId (sourcePointerData)
haystackHuman: Input System UI Input Module: Convert UI Toolkit Pointer Id
haystackProgrammer: InputSystemUIInputModule.ConvertUIToolkitPointerId
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ConvertUIToolkitPointerId(UnityEngine.EventSystems.PointerEventData)@any

tag2:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertUIToolkitPointerId;UnityEngine.EventSystems.PointerEventData

tag3:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertUIToolkitPointerId;UnityEngine.EventSystems.PointerEventData

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Convert Pointer Event Scroll Delta To Ticks (Scroll Delta)
labelProgrammer: ConvertPointerEventScrollDeltaToTicks (scrollDelta)
haystackHuman: Input System UI Input Module: Convert Pointer Event Scroll Delta To Ticks
haystackProgrammer: InputSystemUIInputModule.ConvertPointerEventScrollDeltaToTicks
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
favoriteKey:
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ConvertPointerEventScrollDeltaToTicks(UnityEngine.Vector2)@any

tag2:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertPointerEventScrollDeltaToTicks;UnityEngine.Vector2

tag3:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertPointerEventScrollDeltaToTicks;UnityEngine.Vector2

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Navigation Event Device Type (Event Data)
labelProgrammer: GetNavigationEventDeviceType (eventData)
haystackHuman: Input System UI Input Module: Get Navigation Event Device Type
haystackProgrammer: InputSystemUIInputModule.GetNavigationEventDeviceType
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.BaseEventData
valueOutputTypes: UnityEngine.EventSystems.NavigationDeviceType
favoriteKey:
UnityEngine.InputSystem.UI.InputSystemUIInputModule.GetNavigationEventDeviceType(UnityEngine.EventSystems.BaseEventData)@any

tag2:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;GetNavigationEventDeviceType;UnityEngine.EventSystems.BaseEventData

tag3:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;GetNavigationEventDeviceType;UnityEngine.EventSystems.BaseEventData

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Should Activate Module ()
labelProgrammer: ShouldActivateModule ()
haystackHuman: Input System UI Input Module: Should Activate Module
haystackProgrammer: InputSystemUIInputModule.ShouldActivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ShouldActivateModule()@any
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;ShouldActivateModule;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deactivate Module ()
labelProgrammer: DeactivateModule ()
haystackHuman: Input System UI Input Module: Deactivate Module
haystackProgrammer: InputSystemUIInputModule.DeactivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.DeactivateModule()@any
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;DeactivateModule;
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valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Module ()
labelProgrammer: UpdateModule ()
haystackHuman: Input System UI Input Module: Update Module
haystackProgrammer: InputSystemUIInputModule.UpdateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.UpdateModule()@any
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UpdateModule;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Module Supported ()
labelProgrammer: IsModuleSupported ()
haystackHuman: Input System UI Input Module: Is Module Supported
haystackProgrammer: InputSystemUIInputModule.IsModuleSupported
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsModuleSupported()@any
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Input System UI Input Module: Is Active
haystackProgrammer: InputSystemUIInputModule.IsActive
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsActive()@any
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsActive;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Input System UI Input Module: Is Destroyed
haystackProgrammer: InputSystemUIInputModule.IsDestroyed
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsDestroyed()@any
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Input System UI Input Module: Is Invoking
haystackProgrammer: InputSystemUIInputModule.IsInvoking
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsInvoking()@any
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valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Input System UI Input Module: Cancel Invoke
haystackProgrammer: InputSystemUIInputModule.CancelInvoke
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.CancelInvoke()@any
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Input System UI Input Module: Reference Equals
haystackProgrammer: InputSystemUIInputModule.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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labelHuman: Get Deselect On Background Click
labelProgrammer: deselectOnBackgroundClick (get)
haystackHuman: Input System UI Input Module: Get Deselect On Background Click
haystackProgrammer: InputSystemUIInputModule.deselectOnBackgroundClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.deselectOnBackgroundClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;deselectOnBackgroundClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;deselectOnBackgroundClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Deselect On Background Click
labelProgrammer: deselectOnBackgroundClick (set)
haystackHuman: Input System UI Input Module: Set Deselect On Background Click
haystackProgrammer: InputSystemUIInputModule.deselectOnBackgroundClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.deselectOnBackgroundClick@set
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;deselectOnBackgroundClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;deselectOnBackgroundClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
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labelHuman: Get Pointer Behavior
labelProgrammer: pointerBehavior (get)
haystackHuman: Input System UI Input Module: Get Pointer Behavior
haystackProgrammer: InputSystemUIInputModule.pointerBehavior (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.pointerBehavior@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;pointerBehavior
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;pointerBehavior
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.UI.UIPointerBehavior
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Pointer Behavior
labelProgrammer: pointerBehavior (set)
haystackHuman: Input System UI Input Module: Set Pointer Behavior
haystackProgrammer: InputSystemUIInputModule.pointerBehavior (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.pointerBehavior@set
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valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.UI.UIPointerBehavior
valueOutputTypes: UnityEngine.InputSystem.UI.UIPointerBehavior
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Cursor Lock Behavior
labelProgrammer: cursorLockBehavior (get)
haystackHuman: Input System UI Input Module: Get Cursor Lock Behavior
haystackProgrammer: InputSystemUIInputModule.cursorLockBehavior (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cursorLockBehavior@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cursorLockBehavior
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cursorLockBehavior
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule+CursorLockBehavior
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Cursor Lock Behavior
labelProgrammer: cursorLockBehavior (set)
haystackHuman: Input System UI Input Module: Set Cursor Lock Behavior
haystackProgrammer: InputSystemUIInputModule.cursorLockBehavior (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cursorLockBehavior@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cursorLockBehavior
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cursorLockBehavior
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule+CursorLockBehavior
unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (get)
haystackHuman: Input System UI Input Module: Get Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollDeltaPerTick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (set)
haystackHuman: Input System UI Input Module: Set Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollDeltaPerTick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Move Repeat Delay
labelProgrammer: moveRepeatDelay (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatDelay@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move Repeat Delay
labelProgrammer: moveRepeatDelay (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatDelay@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Move Repeat Rate
labelProgrammer: moveRepeatRate (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move Repeat Rate
labelProgrammer: moveRepeatRate (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (get)
haystackHuman: Input System UI Input Module: Get Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (set)
haystackHuman: Input System UI Input Module: Set Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@set
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Input System UI Input Module: Get Point
haystackProgrammer: InputSystemUIInputModule.point (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Point
labelProgrammer: point (set)
haystackHuman: Input System UI Input Module: Set Point
haystackProgrammer: InputSystemUIInputModule.point (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scroll Wheel
labelProgrammer: scrollWheel (get)
haystackHuman: Input System UI Input Module: Get Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Wheel
labelProgrammer: scrollWheel (set)
haystackHuman: Input System UI Input Module: Set Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Left Click
labelProgrammer: leftClick (get)
haystackHuman: Input System UI Input Module: Get Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Left Click
labelProgrammer: leftClick (set)
haystackHuman: Input System UI Input Module: Set Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"leftClick","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"323d74ec-28f4-4417-a82d-e53e74fee981","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Middle Click
labelProgrammer: middleClick (get)
haystackHuman: Input System UI Input Module: Get Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Middle Click
labelProgrammer: middleClick (set)
haystackHuman: Input System UI Input Module: Set Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Right Click
labelProgrammer: rightClick (get)
haystackHuman: Input System UI Input Module: Get Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"rightClick","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"939eca97-8fc4-4793-826e-0b95ba46a12d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Right Click
labelProgrammer: rightClick (set)
haystackHuman: Input System UI Input Module: Set Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Move
labelProgrammer: move (get)
haystackHuman: Input System UI Input Module: Get Move
haystackProgrammer: InputSystemUIInputModule.move (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"move","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b725294d-d7ec-4494-bcc9-608ae13205d9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move
labelProgrammer: move (set)
haystackHuman: Input System UI Input Module: Set Move
haystackProgrammer: InputSystemUIInputModule.move (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Submit
labelProgrammer: submit (get)
haystackHuman: Input System UI Input Module: Get Submit
haystackProgrammer: InputSystemUIInputModule.submit (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"submit","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2f5fea7a-a1a5-4245-a4c0-a500e5d7b4c0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Submit
labelProgrammer: submit (set)
haystackHuman: Input System UI Input Module: Set Submit
haystackProgrammer: InputSystemUIInputModule.submit (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"submit","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"ac307ec3-060d-4208-8a12-90b3547afc9a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cancel
labelProgrammer: cancel (get)
haystackHuman: Input System UI Input Module: Get Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"cancel","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f0911f1-5bbc-470b-9f46-7ba5bf430c11","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Cancel
labelProgrammer: cancel (set)
haystackHuman: Input System UI Input Module: Set Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"cancel","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"e31ba667-ee3d-4da1-837a-4d79f799da14","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"trackedDeviceOrientation","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"62ce54ee-7ada-47da-86d7-c3d18a2cdaea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"trackedDeviceOrientation","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"b77d3ede-2ff3-47a9-a1f6-d41bcc1f12a7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Position
labelProgrammer: trackedDevicePosition (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"trackedDevicePosition","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fedeb85e-0dc4-4927-813a-6cecf460db00","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Position
labelProgrammer: trackedDevicePosition (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"trackedDevicePosition","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"f9876772-56f4-43b7-b03e-f940cd371230","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Actions Asset
labelProgrammer: actionsAsset (get)
haystackHuman: Input System UI Input Module: Get Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"member":{"name":"actionsAsset","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5831af9c-bfb9-42a9-bf85-ccde8df82ac7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Actions Asset
labelProgrammer: actionsAsset (set)
haystackHuman: Input System UI Input Module: Set Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"chainable":false,"member":{"name":"actionsAsset","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"83741a81-5210-4ae3-9cc0-e040d3b99bb3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input
labelProgrammer: input (get)
haystackHuman: Input System UI Input Module: Get Input
haystackProgrammer: InputSystemUIInputModule.input (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.input@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"member":{"name":"input","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0892906b-38f9-4984-8888-36367a2208e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Override
labelProgrammer: inputOverride (get)
haystackHuman: Input System UI Input Module: Get Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"member":{"name":"inputOverride","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"629d799c-58e9-40ce-8d28-f0bc61482e82","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Input Override
labelProgrammer: inputOverride (set)
haystackHuman: Input System UI Input Module: Set Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Input System UI Input Module: Get Destroy Cancellation Token
haystackProgrammer: InputSystemUIInputModule.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e7f833f9-612f-45e0-82c3-a8f54f0b654b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Input System UI Input Module: Get Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"085e7692-eb12-486a-92a3-0a85a5d4cd44","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Input System UI Input Module: Set Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0e18c64e-5586-4afa-8339-8d87e34c48f7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Input System UI Input Module: Get Did Start
haystackProgrammer: InputSystemUIInputModule.didStart (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didStart@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cb5bf4a4-c57a-422f-a49b-0737a2697beb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Input System UI Input Module: Get Did Awake
haystackProgrammer: InputSystemUIInputModule.didAwake (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didAwake@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"41df93d9-3ae8-4c2e-9213-f45e2f34dbc4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Input System UI Input Module: Get Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Input System UI Input Module: Set Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Input System UI Input Module: Get Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Input System UI Input Module: Set Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Input System UI Input Module: Is Active And Enabled
haystackProgrammer: InputSystemUIInputModule.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Input System UI Input Module: Get Transform
haystackProgrammer: InputSystemUIInputModule.transform (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.transform@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Input System UI Input Module: Get Transform Handle
haystackProgrammer: InputSystemUIInputModule.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.transformHandle@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Input System UI Input Module: Get Game Object
haystackProgrammer: InputSystemUIInputModule.gameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.gameObject@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Input System UI Input Module: Get Tag
haystackProgrammer: InputSystemUIInputModule.tag (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Input System UI Input Module: Set Tag
haystackProgrammer: InputSystemUIInputModule.tag (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input System UI Input Module: Get Name
haystackProgrammer: InputSystemUIInputModule.name (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input System UI Input Module: Set Name
haystackProgrammer: InputSystemUIInputModule.name (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input System UI Input Module: Get Hide Flags
haystackProgrammer: InputSystemUIInputModule.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.hideFlags@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input System UI Input Module: Set Hide Flags
haystackProgrammer: InputSystemUIInputModule.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.hideFlags@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Modules ()
labelProgrammer: UpdateModules ()
haystackHuman: Multiplayer Event System: Update Modules
haystackProgrammer: MultiplayerEventSystem.UpdateModules
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.UpdateModules()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;UpdateModules;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;UpdateModules;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected, Pointer)
labelProgrammer: SetSelectedGameObject (selected, pointer)
haystackHuman: Multiplayer Event System: Set Selected Game Object
haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
favoriteKey:
UnityEngine.InputSystem.UI.MultiplayerEventSystem.SetSelectedGameObject(UnityEngine.GameObjectUnityEngine.EventSystems.BaseEventData)@any

tag2:
UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject;UnityEngine.EventSystems.BaseEventData

tag3:
UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject;UnityEngine.EventSystems.BaseEventData

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected)
labelProgrammer: SetSelectedGameObject (selected)
haystackHuman: Multiplayer Event System: Set Selected Game Object
haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.SetSelectedGameObject(UnityEngine.GameObject)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Event Data, Raycast Results)
labelProgrammer: RaycastAll (eventData, raycastResults)
haystackHuman: Multiplayer Event System: Raycast All
haystackProgrammer: MultiplayerEventSystem.RaycastAll
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
favoriteKey:
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tag2:
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tag3:
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unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object ()
labelProgrammer: IsPointerOverGameObject ()
haystackHuman: Multiplayer Event System: Is Pointer Over Game Object
haystackProgrammer: MultiplayerEventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsPointerOverGameObject()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Id)
labelProgrammer: IsPointerOverGameObject (pointerId)
haystackHuman: Multiplayer Event System: Is Pointer Over Game Object
haystackProgrammer: MultiplayerEventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsPointerOverGameObject(System.Int32)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;System.Int32
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;System.Int32
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Multiplayer Event System: To String
haystackProgrammer: MultiplayerEventSystem.ToString
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.ToString()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;ToString;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;ToString;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Multiplayer Event System: Is Active
haystackProgrammer: MultiplayerEventSystem.IsActive
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsActive()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsActive;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsActive;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Multiplayer Event System: Is Destroyed
haystackProgrammer: MultiplayerEventSystem.IsDestroyed
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsDestroyed()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsDestroyed;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsDestroyed;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Multiplayer Event System: Is Invoking
haystackProgrammer: MultiplayerEventSystem.IsInvoking
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsInvoking()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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