From caf69d06185775787c492475b822e91382424344 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E1=84=80=E1=85=B5=E1=86=B7=E1=84=86=E1=85=B5=E1=86=AB?= =?UTF-8?q?=E1=84=80=E1=85=AE?= Date: Fri, 3 Jul 2026 12:53:16 +0900 Subject: [PATCH] =?UTF-8?q?=EB=B0=94=EB=8B=A5=20=EC=BD=9C=EB=9D=BC?= =?UTF-8?q?=EC=9D=B4=EB=8D=94=20=EB=B9=88=ED=8B=88=20=EC=A0=9C=EA=B1=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- unity-client/Assets/Scenes/Lobby.unity | 482 +++++++++++++--------- unity-client/Assets/Scripts/PlayerMove.cs | 5 +- 2 files changed, 289 insertions(+), 198 deletions(-) diff --git a/unity-client/Assets/Scenes/Lobby.unity b/unity-client/Assets/Scenes/Lobby.unity index 06f5de4..38a94f6 100644 --- a/unity-client/Assets/Scenes/Lobby.unity +++ b/unity-client/Assets/Scenes/Lobby.unity @@ -6484,7 +6484,9 @@ GameObject: - component: {fileID: 681101987} - component: {fileID: 681101989} - component: {fileID: 681101988} + - component: {fileID: 681101992} - 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- m_RefCount: 28 + - m_RefCount: 16 m_Data: {fileID: 11400000, guid: f187e7d2aaa95974ca554dabbbf95994, type: 2} - - m_RefCount: 28 + - m_RefCount: 19 m_Data: {fileID: 11400000, guid: ef68c7e4002f9ea4e9bf339f6a0d5eb5, type: 2} - - m_RefCount: 28 + - m_RefCount: 17 m_Data: {fileID: 11400000, guid: 42cbf5aaf9aee164c831e632ee7c5da4, type: 2} - - m_RefCount: 26 + - m_RefCount: 15 m_Data: {fileID: 11400000, guid: 1ed052cada6218442a9486e9cf033e73, type: 2} - - m_RefCount: 22 + - m_RefCount: 1 m_Data: {fileID: 11400000, guid: 618a56c0cc2f50d4b82e71af8b4187ae, type: 2} - m_RefCount: 73 m_Data: {fileID: 11400000, guid: d1a0297311507594e9ca5bfea6b867b7, type: 2} @@ -17884,6 +17886,8 @@ Tilemap: m_Data: {fileID: 11400000, guid: bfcc48da6374f3841a70d06bbd57cd75, type: 2} - m_RefCount: 24 m_Data: {fileID: 11400000, guid: 40e3079d4f712614aac69666b0f8efd0, type: 2} + - m_RefCount: 91 + m_Data: {fileID: 11400000, guid: 13dde12e7cdbe9e40afc62aaeec7a606, type: 2} m_TileSpriteArray: - m_RefCount: 28 m_Data: {fileID: -926729889, guid: 66453c654294d2045aa5eb98e5ea9f7d, type: 3} @@ -17897,17 +17901,17 @@ Tilemap: m_Data: {fileID: -776427734, guid: 66453c654294d2045aa5eb98e5ea9f7d, type: 3} - 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m_Collider: {fileID: 681101990} + m_ColliderPaths: + - - X: 670000000 + Y: -130000000 + - X: -930000000 + Y: -130000000 + - X: -930000000 + Y: -200000000 + - X: 670000000 + Y: -200000000 + m_CompositePaths: + m_Paths: + - - {x: 66.99997, y: -20} + - {x: 66.99997, y: -13} + - {x: -93, y: -13.00003} + - {x: -92.99997, y: -20} + m_VertexDistance: 0.0005 + m_OffsetDistance: 0.00005 + m_UseDelaunayMesh: 0 + m_CompositeGameObject: {fileID: 681101986} +--- !u!50 &681101992 +Rigidbody2D: + serializedVersion: 5 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 681101986} + m_BodyType: 2 + m_Simulated: 1 + m_UseFullKinematicContacts: 0 + m_UseAutoMass: 0 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_GravityScale: 1 + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_Interpolate: 0 + m_SleepingMode: 1 + m_CollisionDetection: 0 + m_Constraints: 0 --- !u!1 &751108045 GameObject: m_ObjectHideFlags: 0 diff --git a/unity-client/Assets/Scripts/PlayerMove.cs b/unity-client/Assets/Scripts/PlayerMove.cs index e077295..dc10080 100644 --- a/unity-client/Assets/Scripts/PlayerMove.cs +++ b/unity-client/Assets/Scripts/PlayerMove.cs @@ -19,7 +19,7 @@ public class PlayerMove : MonoBehaviour // 컴포넌트 프로퍼티 public Rigidbody2D rb { get; private set; } - // [수정] 동일한 오브젝트에 있는 SPUM_Prefabs를 가져옵니다. + // SPUM_Prefabs를 가져옵니다. private SPUM_Prefabs spumPrefab; private float maxSpeed; @@ -40,9 +40,8 @@ public class PlayerMove : MonoBehaviour // 1. Rigidbody2D 할당 rb = GetComponent(); - // 2. [수정] 같은 오브젝트에 붙어있으므로 GetComponent로 정확히 가져옵니다. + // 2. 부모 오브젝트에 붙어 있는 SPUM_Prefabs를 가져옵니다. spumPrefab = GetComponentInParent(); - // spumPrefab = GetComponent(); if (spumPrefab == null) {