씬 전환 기능 및 씬이 변경되어도 플레이어 정보를 유지하도록 게임 매니저 구현

This commit is contained in:
김민구
2026-07-08 04:24:12 +09:00
parent 8f742e50d9
commit 6939015d9e
8 changed files with 456 additions and 25 deletions
+63
View File
@@ -30876,6 +30876,7 @@ GameObject:
m_Component:
- component: {fileID: 863066236}
- component: {fileID: 863066235}
- component: {fileID: 863066237}
m_Layer: 0
m_Name: RightBoundary
m_TagString: Untagged
@@ -30944,6 +30945,19 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &863066237
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 863066234}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0e728dcba3a32418da46f86eb0b8a001, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::WallTransition
targetSceneName: battleStage
--- !u!1 &906519488
GameObject:
m_ObjectHideFlags: 0
@@ -32721,6 +32735,54 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 6c5f439021e347c4f87cc1c7168e955b, type: 3}
--- !u!1 &1094628443
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1094628445}
- component: {fileID: 1094628444}
m_Layer: 0
m_Name: GameManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1094628444
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1094628443}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d42f0450bff4242dca327151c2892fb6, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::GameManager
playerName:
playerGeneration: 1
playerHp: 5
playerMaxHp: 5
--- !u!4 &1094628445
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1094628443}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 42.02, y: -5.99325, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1122496745
GameObject:
m_ObjectHideFlags: 0
@@ -59753,3 +59815,4 @@ SceneRoots:
- {fileID: 1508875807}
- {fileID: 1411466694}
- {fileID: 1673720196}
- {fileID: 1094628445}