폰트 파일 깨지는 문제 수정
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@@ -8,28 +8,21 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Galmuri9 SDF Material
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m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _SURFACE_TYPE_TRANSPARENT
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- MOTIONVECTORS
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 4379331023837886810}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -38,65 +31,34 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FaceTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 4379331023837886810}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OutlineTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Ambient: 0.5
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- _Bevel: 0.5
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- _BevelClamp: 0
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- _BevelOffset: 0
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- _BevelRoundness: 0
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- _BevelWidth: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpFace: 0
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- _BumpOutline: 0
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- _BumpScale: 1
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- _ColorMask: 15
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- _Cull: 2
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- _CullMode: 0
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- _Cutoff: 0.5
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- _Diffuse: 0.5
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _FaceDilate: 0
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlossinessSource: 0
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- _GlowInner: 0.05
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- _GlowOffset: 0
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- _GlowOuter: 0.05
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@@ -110,8 +72,6 @@ Material:
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0
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- _PerspectiveFilter: 0.875
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Reflectivity: 10
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- _ScaleRatioA: 0.8333333
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- _ScaleRatioB: 0.6770833
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@@ -120,20 +80,12 @@ Material:
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- _ScaleY: 1
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- _ShaderFlags: 0
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- _Sharpness: 0
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- _Shininess: 0
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- _Smoothness: 0.5
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- _SmoothnessSource: 0
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- _SpecSource: 0
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- _SpecularHighlights: 1
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- _SpecularPower: 2
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- _SrcBlend: 5
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- _SrcBlendAlpha: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _Surface: 1
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- _TextureHeight: 4096
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- _TextureWidth: 4096
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- _UnderlayDilate: 0
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@@ -144,21 +96,15 @@ Material:
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- _VertexOffsetY: 0
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- _WeightBold: 0.75
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- _WeightNormal: 0
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- _XRMotionVectorsPass: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 0.9811321, g: 0.9811321, b: 0.9811321, a: 1}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_BuildTextureStacks: []
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