스킬 이펙트 리소스 추가

This commit is contained in:
김민구
2026-07-07 10:58:56 +09:00
parent 89847730e7
commit 463dfeccf9
102 changed files with 17689 additions and 577 deletions
@@ -2,23 +2,36 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Crate - Surface Shader Scene
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _NORMALMAP
- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 602cb87b6a29443b8636370ea0751574, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 8878a782f4334ecbbcf683b3ac780966, type: 3}
m_Scale: {x: 1, y: 1}
@@ -40,7 +53,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 602cb87b6a29443b8636370ea0751574, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -59,12 +72,36 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 0.5
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EmissionScaleUI: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.233
- _GlossyReflections: 1
@@ -72,13 +109,36 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.233
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 0.712}
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.712}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6102203672307701565
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
+152 -196
View File
@@ -2,206 +2,162 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ground - Logo Scene
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _NORMALMAP
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 2
serializedVersion: 3
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 1cdc5b506b1a4a33a53c30669ced1f51, type: 3}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 2800000, guid: 8b8c8a10edf94ddc8cc4cc4fcd5696a9, type: 3}
m_Scale: {x: 30, y: 50}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _MetallicGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BorderTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _FillTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _EdgeTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 1cdc5b506b1a4a33a53c30669ced1f51, type: 3}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
- _BorderTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 8b8c8a10edf94ddc8cc4cc4fcd5696a9, type: 3}
m_Scale: {x: 30, y: 50}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EdgeTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FillTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
data:
first:
name: _SrcBlend
second: 1
data:
first:
name: _DstBlend
second: 0
data:
first:
name: _Radius
second: 0
data:
first:
name: _Cutoff
second: .5
data:
first:
name: _Shininess
second: .220354751
data:
first:
name: _Parallax
second: .0199999996
data:
first:
name: _ZWrite
second: 1
data:
first:
name: _Glossiness
second: .344000012
data:
first:
name: _BumpScale
second: 1
data:
first:
name: _OcclusionStrength
second: 1
data:
first:
name: _DetailNormalMapScale
second: 1
data:
first:
name: _UVSec
second: 0
data:
first:
name: _Mode
second: 0
data:
first:
name: _Metallic
second: 0
data:
first:
name: _EmissionScaleUI
second: 0
data:
first:
name: _EdgeSoftness
second: 0
data:
first:
name: _DiffusePower
second: 1
data:
first:
name: _Border
second: .0214285739
data:
first:
name: _Size
second: .100000001
data:
first:
name: _EdgeWidth
second: 0
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _Border: 0.021428574
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DiffusePower: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EdgeSoftness: 0
- _EdgeWidth: 0
- _EmissionScaleUI: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.344
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _Radius: 0
- _ReceiveShadows: 1
- _Shininess: 0.22035475
- _Size: 0.1
- _Smoothness: 0.344
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
data:
first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 0}
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SpecColor
second: {r: .5, g: .5, b: .5, a: 1}
data:
first:
name: _EmissionColorUI
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _FaceColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _BorderColor
second: {r: 0, g: 0, b: 0, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BorderColor: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &985830930841038563
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
@@ -1,24 +1,48 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-323733905697104178
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ground - Surface Shader Scene
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 85ac55597b97403c82fc6601a93cf241, type: 3}
m_Scale: {x: 5, y: 5}
m_Offset: {x: 0, y: 0}
- _BorderTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -56,8 +80,8 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 85ac55597b97403c82fc6601a93cf241, type: 3}
m_Scale: {x: 5, y: 5}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
@@ -71,17 +95,45 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _Border: 0.021428574
- _BumpScale: 0.25
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorMask: 15
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DiffusePower: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EdgeSoftness: 0
- _EdgeWidth: 0
- _EmissionScaleUI: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.348
- _GlossyReflections: 1
@@ -89,24 +141,34 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _Radius: 0
- _ReceiveShadows: 1
- _Shininess: 0.24302611
- _Size: 0.1
- _Smoothness: 0.348
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Strength: 0.2
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.8784314}
- _BorderColor: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 0.8784314}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
+117 -103
View File
@@ -2,126 +2,140 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Small Crate_diffuse
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION _NORMALMAP
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 2
serializedVersion: 3
m_TexEnvs:
- first:
name: _BumpMap
second:
m_Texture: {fileID: 2800000, guid: 8878a782f4334ecbbcf683b3ac780966, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MainTex
second:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 602cb87b6a29443b8636370ea0751574, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MetallicGlossMap
second:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 8878a782f4334ecbbcf683b3ac780966, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _OcclusionMap
second:
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _ParallaxMap
second:
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _GlossMapScale
second: 1
- first:
name: _Glossiness
second: 0.5
- first:
name: _GlossyReflections
second: 1
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Parallax
second: 0.02
- first:
name: _SmoothnessTextureChannel
second: 0
- first:
name: _SpecularHighlights
second: 1
- first:
name: _SrcBlend
second: 1
- first:
name: _UVSec
second: 0
- first:
name: _ZWrite
second: 1
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4653507934945771888
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
@@ -2,23 +2,37 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Anton SDF - Drop Shadow
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- OUTLINE_ON
- UNDERLAY_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28933816116536082, guid: 8a89fa14b10d46a99122fd4f73fca9a2, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,33 +41,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28933816116536082, guid: 8a89fa14b10d46a99122fd4f73fca9a2,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0.1
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -67,6 +113,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.1
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.6770833
@@ -75,12 +123,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -91,8 +147,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -100,5 +161,21 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &7678606544968869142
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
@@ -1,24 +1,50 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5486929182051091457
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Anton SDF - Outline
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: OUTLINE_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- OUTLINE_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28933816116536082, guid: 8a89fa14b10d46a99122fd4f73fca9a2, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,33 +53,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28933816116536082, guid: 8a89fa14b10d46a99122fd4f73fca9a2,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0.1
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -67,6 +125,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.1
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.8333333
- _ScaleRatioB: 0.6770833
@@ -75,12 +135,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -91,8 +159,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -100,5 +173,8 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -1,24 +1,51 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7750314987710378646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Anton SDF - Sunny Days
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords: BEVEL_ON UNDERLAY_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- BEVEL_ON
- UNDERLAY_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28933816116536082, guid: 8a89fa14b10d46a99122fd4f73fca9a2, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,33 +54,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 2800000, guid: 17c350171f7a3ca479f830547c66d187, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: -0.15}
- _MainTex:
m_Texture: {fileID: 28933816116536082, guid: 8a89fa14b10d46a99122fd4f73fca9a2,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 2800000, guid: 1cdc5b506b1a4a33a53c30669ced1f51, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.25
- _BevelClamp: 0.345
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0.1
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -67,6 +126,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.15
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.7875
@@ -75,12 +136,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 1
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -91,8 +160,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.5
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -100,5 +174,8 @@ Material:
- _OutlineColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 0.9921569, g: 0.90196085, b: 0.40000004, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -8,21 +8,29 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Anton SDF Material
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 5
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28933816116536082}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -31,34 +39,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28933816116536082}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -72,6 +111,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.6770833
@@ -80,12 +121,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -96,8 +145,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -105,6 +159,7 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
@@ -2,23 +2,37 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bangers SDF - Drop Shadow - 2 Pass
m_Shader: {fileID: 4800000, guid: 0178fcb869bafef4690d177d31d17db8, type: 3}
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- OUTLINE_ON
- UNDERLAY_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,13 +41,16 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
@@ -44,21 +61,49 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -73,6 +118,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.4
- _PerspectiveFilter: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 1
@@ -81,12 +128,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -97,9 +152,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -107,6 +166,21 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.7529412}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &7605342239831940656
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
@@ -1,24 +1,51 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6091174160642483911
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bangers SDF - Drop Shadow
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- OUTLINE_ON
- UNDERLAY_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,13 +54,16 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
@@ -44,20 +74,49 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -72,6 +131,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.15
- _PerspectiveFilter: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 1
@@ -80,12 +141,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -96,9 +165,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -106,5 +179,8 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.7529412}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -2,23 +2,36 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bangers SDF - Outline
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: OUTLINE_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- OUTLINE_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,13 +40,16 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
@@ -44,20 +60,49 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -72,6 +117,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.15
- _PerspectiveFilter: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 1
@@ -80,12 +127,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -96,9 +151,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -106,5 +165,21 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5019608}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &8167509517924881326
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
@@ -2,23 +2,37 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bangers SDF Glow
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords: GLOW_ON UNDERLAY_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- GLOW_ON
- UNDERLAY_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,13 +41,16 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 2800000, guid: 2ce5c55e85304b819a1826ecbc839aa5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
@@ -44,21 +61,50 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0.1
- _FaceShininess: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.148
- _GlowOffset: 0.433
- _GlowOuter: 0.158
@@ -74,6 +120,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.21
- _PerspectiveFilter: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 0.64772725
@@ -82,12 +130,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -99,8 +155,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 1}
@@ -111,3 +172,18 @@ Material:
- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 1, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &7756621854311784125
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
@@ -2,23 +2,36 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bangers SDF Logo
m_Shader: {fileID: 4800000, guid: f7ada0af4f174f0694ca6a487b8f543d, type: 3}
m_ShaderKeywords: GLOW_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- GLOW_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 8b8c8a10edf94ddc8cc4cc4fcd5696a9, type: 3}
m_Scale: {x: 1, y: 1}
@@ -27,33 +40,65 @@ Material:
m_Texture: {fileID: 8900000, guid: f8caea216d5e7af42872b30cd96a235f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 2800000, guid: 283f897e4925411ebbaa758b4cb13fc2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 2800000, guid: 1cdc5b506b1a4a33a53c30669ced1f51, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.461
- _BevelClamp: 0
- _BevelOffset: -0.09
- _BevelRoundness: 0.615
- _BevelWidth: 0.001
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _Cull: 0
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0.2
- _FaceShininess: 1
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.076
- _GlowOffset: 0.354
- _GlowOuter: 0.336
@@ -69,6 +114,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.4
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 0.5568182
@@ -77,7 +124,15 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -88,7 +143,12 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 1, g: 0.6344826, b: 0, a: 0.5019608}
@@ -99,3 +159,18 @@ Material:
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4067846543841708840
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
@@ -8,21 +8,29 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bangers SDF Material
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 5
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28584486757587946}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -31,34 +39,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28584486757587946}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -72,6 +111,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 0.79545456
@@ -80,12 +121,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -96,8 +145,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.5
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -105,6 +159,7 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
@@ -8,21 +8,29 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Electronic Highway Sign SDF Material
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 5
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28981121099961358}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -31,34 +39,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28981121099961358}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -72,6 +111,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 0.73125
@@ -80,12 +121,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -96,8 +145,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -105,6 +159,7 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
@@ -2,23 +2,39 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF - Metalic Green
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords: BEVEL_ON GLOW_ON OUTLINE_ON UNDERLAY_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- BEVEL_ON
- GLOW_ON
- OUTLINE_ON
- UNDERLAY_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,33 +43,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 2800000, guid: 283f897e4925411ebbaa758b4cb13fc2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 2800000, guid: f88677df267a41d6be1e7a6133e7d227, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0
- _Bevel: 1
- _BevelClamp: 0.617
- _BevelOffset: -0.01
- _BevelRoundness: 1
- _BevelWidth: 0.071
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0.15
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.136
- _GlowOffset: 0.427
- _GlowOuter: 0.062
@@ -67,6 +115,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.219
- _PerspectiveFilter: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 12.76
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.6525
@@ -75,12 +125,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 1
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -91,8 +149,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 0, g: 0.75735635, b: 0, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -100,5 +163,21 @@ Material:
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 0.7689687, g: 1, b: 0.75000346, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2221078154116290212
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
@@ -1,38 +1,101 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-721997790611966086
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF - Overlay
m_Shader: {fileID: 4800000, guid: a02a7d8c237544f1962732b55a9aebf1, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
type: 2}
- _BaseMap:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _GlossinessSource: 0
- _GradientScale: 10
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineSoftness: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ScaleRatioA: 0.9
- _ScaleRatioB: 1
- _ScaleRatioC: 0.73125
@@ -40,11 +103,19 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -55,8 +126,16 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -1,24 +1,49 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8023205246373456233
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF - Soft Mask
m_Shader: {fileID: 4800000, guid: bc1ede39bf3643ee8e493720e4259791, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,13 +52,16 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
@@ -44,20 +72,49 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -74,6 +131,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
@@ -82,12 +141,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -98,8 +165,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -108,5 +180,8 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -8,21 +8,29 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Oswald Bold SDF Material
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 5
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28256370963634744}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -31,34 +39,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28256370963634744}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -72,6 +111,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
@@ -80,12 +121,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -96,8 +145,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -105,6 +159,7 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
@@ -2,23 +2,37 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Roboto-Bold SDF - Drop Shadow
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- OUTLINE_ON
- UNDERLAY_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28204114720316640, guid: 5302535af1044152a457ed104f1f4b91, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,33 +41,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28204114720316640, guid: 5302535af1044152a457ed104f1f4b91,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0.1
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -67,6 +113,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.1
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
@@ -75,12 +123,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -91,8 +147,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -100,5 +161,21 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &1481766428567498917
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
@@ -1,24 +1,50 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5385495257118612070
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Roboto-Bold SDF - Surface
m_Shader: {fileID: 4800000, guid: 85187c2149c549c5b33f0cdb02836b17, type: 3}
m_ShaderKeywords: UNDERLAY_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- UNDERLAY_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28204114720316640, guid: 5302535af1044152a457ed104f1f4b91, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,34 +53,66 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28204114720316640, guid: 5302535af1044152a457ed104f1f4b91,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 0
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0.1
- _FaceShininess: 0.8
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0.19
- _GlowOuter: 0.905
@@ -69,6 +127,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.1
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.5856164
@@ -77,12 +137,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -93,8 +161,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 0.3793165, b: 1, a: 0.5}
@@ -105,3 +178,5 @@ Material:
- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -8,21 +8,29 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Roboto-Bold SDF Material
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 5
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28204114720316640}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -31,34 +39,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28204114720316640}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -72,6 +111,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
@@ -80,12 +121,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -96,8 +145,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -105,6 +159,7 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
@@ -1,24 +1,51 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5206486648022129394
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF - Drop Shadow
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- OUTLINE_ON
- UNDERLAY_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,34 +54,66 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DiffusePower: 1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0.1
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -68,6 +127,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.1
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
@@ -76,12 +137,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -92,9 +161,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -102,5 +175,8 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -8,21 +8,29 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF Material
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28268798066460806}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -52,7 +60,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28268798066460806}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -71,28 +79,52 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _Diffuse: 0.5
- _DstBlend: 0
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossinessSource: 0
- _GlossyReflections: 1
- _GlowInner: 0.05
- _GlowOffset: 0
@@ -111,6 +143,8 @@ Material:
- _OutlineWidth: 0
- _Parallax: 0.02
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
@@ -119,15 +153,21 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SmoothnessTextureChannel: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 1
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 512
- _TextureWidth: 512
- _UVSec: 0
@@ -139,8 +179,10 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _ZWrite: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
@@ -151,6 +193,7 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
@@ -2,23 +2,36 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF - Outline
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: OUTLINE_ON
m_LightmapFlags: 5
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- OUTLINE_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -27,33 +40,65 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
type: 2}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _Cull: 2
- _CullMode: 0
- _Cutoff: 0.5
- _Diffuse: 0.5
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FaceDilate: 0.1
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossinessSource: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
@@ -67,6 +112,8 @@ Material:
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.1
- _PerspectiveFilter: 0.875
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
@@ -75,12 +122,20 @@ Material:
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
@@ -91,8 +146,13 @@ Material:
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
@@ -100,5 +160,21 @@ Material:
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6940915825811418384
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
File diff suppressed because one or more lines are too long