using TMPro; using UnityEngine; public class GameManager : MonoBehaviour { public GameObject player; public float spawnTerm = 5; public float fasterEverySpawn = 0.05f; public float minSpawnTerm = 1; public TextMeshProUGUI scoreText; float timeAfterLastSpawn; private float score; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { timeAfterLastSpawn = 0; score = 0; } // Update is called once per frame void Update() { timeAfterLastSpawn += Time.deltaTime; score += Time.deltaTime; if (timeAfterLastSpawn > spawnTerm) { timeAfterLastSpawn -= spawnTerm; SpawnEnemy(); spawnTerm -= fasterEverySpawn; if (spawnTerm < minSpawnTerm) { spawnTerm = minSpawnTerm; } } scoreText.text = ((int)score).ToString(); } void SpawnEnemy() { float x = Random.Range(-12f, 12f); float y = Random.Range(-7f, 8f); GameObject obj = GetComponent().Get(); obj.transform.position = new Vector3(x, y, 0); obj.GetComponent().Spawn(player); } }