using UnityEngine; public class Character : MonoBehaviour { // [Range(0 , 3)] public float MaxHP = 3; public GameObject HPGauge; float HP; private float HPMaxWidth; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { HP = MaxHP; if (HPGauge != null) { HPMaxWidth = HPGauge.GetComponent().sizeDelta.x; } } public void Initalize() { HP = MaxHP; } /* * 살아있으면 true를 리턴한다. */ public bool Hit(float damage) { HP -= damage; if (HP < 0) { HP = 0; } if(HPGauge != null) { HPGauge.GetComponent().sizeDelta = new Vector2(HP/MaxHP * HPMaxWidth, HPGauge.GetComponent().sizeDelta.y); } return HP > 0; } // Update is called once per frame void Update() { } }