탑뷰 슈팅 게임 미니 프로젝트
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53
Assets/Scripts/GameManager.cs
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53
Assets/Scripts/GameManager.cs
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using TMPro;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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public GameObject player;
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public float spawnTerm = 5;
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public float fasterEverySpawn = 0.05f;
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public float minSpawnTerm = 1;
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public TextMeshProUGUI scoreText;
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float timeAfterLastSpawn;
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private float score;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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timeAfterLastSpawn = 0;
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score = 0;
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}
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// Update is called once per frame
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void Update()
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{
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timeAfterLastSpawn += Time.deltaTime;
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score += Time.deltaTime;
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if (timeAfterLastSpawn > spawnTerm)
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{
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timeAfterLastSpawn -= spawnTerm;
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SpawnEnemy();
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spawnTerm -= fasterEverySpawn;
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if (spawnTerm < minSpawnTerm)
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{
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spawnTerm = minSpawnTerm;
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}
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}
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scoreText.text = ((int)score).ToString();
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}
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void SpawnEnemy()
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{
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float x = Random.Range(-12f, 12f);
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float y = Random.Range(-7f, 8f);
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GameObject obj = GetComponent<ObjectPool>().Get();
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obj.transform.position = new Vector3(x, y, 0);
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obj.GetComponent<EnemyController>().Spawn(player);
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}
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}
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