60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class UI_Button : UI_Base
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{
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enum Buttons
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{
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PointButton,
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}
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enum Texts
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{
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PointText,
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ScoreText,
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}
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enum GameObjects
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{
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TestObject
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}
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enum Images
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{
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ItemIcon,
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}
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private void Start()
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{
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// Reflection
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Bind<Button>(typeof(Buttons));
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// Text 대신 TextMeshProUGUI로 변경
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Bind<TextMeshProUGUI>(typeof(Texts));
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Bind<GameObject>(typeof(GameObjects));
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Bind<Image>(typeof(Images));
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// Get 호출 시에도 타입을 맞춰줍니다.
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// Get<TextMeshProUGUI>((int)Texts.ScoreText).text = "Bind Test";
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GetButton((int)Buttons.PointButton).gameObject.AddUIEvent(OnButtonClicked);
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GameObject go = GetImage((int)Images.ItemIcon).gameObject;
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AddUIEvent(go, (PointerEventData data) => { go.transform.position = data.position; }, Define.UIEvent.Drag);
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}
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private int _score = 0;
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public void OnButtonClicked(PointerEventData data)
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{
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// GetComponentInChildren<TextMeshProUGUI>().text = "텍스트 변경 완료!";
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_score += 1;
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GetText((int)Texts.ScoreText).text = $"점수 : {_score}점";
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}
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}
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