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MMORPG/Packages/com.unity.inputsystem/InputSystem/Events/InputEventHandledPolicy.cs
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21 lines
761 B
C#

namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Policy defining how the Input System will react to <see cref="InputEvent"/> instances marked as
/// <see cref="InputEvent.handled"/> (Or marked handled via <see cref="InputEventPtr.handled"/>).
/// </summary>
internal enum InputEventHandledPolicy
{
/// <summary>
/// Input events will be discarded directly and not propagate for state changes.
/// </summary>
SuppressStateUpdates,
/// <summary>
/// Input events will be processed for state updates and input action interaction updates but interaction
/// event notifications will be suppressed.
/// </summary>
SuppressActionEventNotifications
}
}