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MMORPG/Packages/com.unity.inputsystem/Samples~/RebindingUI/RebindActionParameterUIEditor.cs
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2026-01-25 01:31:34 +09:00

78 lines
2.3 KiB
C#

#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace UnityEngine.InputSystem.Samples.RebindUI
{
/// <summary>
/// Allows persisting a parameter override associated with a binding.
/// </summary>
[CustomEditor(typeof(RebindActionParameterUI))]
public class RebindActionParameterUIEditor : UnityEditor.Editor
{
protected void OnEnable()
{
m_Binding = new BindingUI(serializedObject);
m_DefaultValueProperty = serializedObject.FindProperty("m_DefaultValue");
m_PreferenceKeyProperty = serializedObject.FindProperty("m_PreferenceKey");
m_SliderProperty = serializedObject.FindProperty("m_Slider");
m_ParameterOverridesProperty = serializedObject.FindProperty("m_ParameterOverrides");
Refresh();
}
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
// Binding section.
m_Binding.Draw();
// UI section
EditorGUILayout.LabelField("UI");
using (new EditorGUI.IndentLevelScope())
{
EditorGUILayout.ObjectField(m_SliderProperty);
}
// Parameter section.
EditorGUILayout.LabelField("Parameter");
using (new EditorGUI.IndentLevelScope())
{
EditorGUILayout.PropertyField(m_PreferenceKeyProperty);
EditorGUILayout.PropertyField(m_DefaultValueProperty);
EditorGUILayout.PropertyField(m_ParameterOverridesProperty, true);
}
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
Refresh();
}
}
private void Refresh()
{
m_Binding.Refresh();
}
private struct ParameterValue
{
public string bindingId;
public string name;
}
private SerializedProperty m_PreferenceKeyProperty;
private SerializedProperty m_DefaultValueProperty;
private SerializedProperty m_SliderProperty;
private SerializedProperty m_ParameterOverridesProperty;
private BindingUI m_Binding;
}
}
#endif