27 lines
611 B
C#
27 lines
611 B
C#
using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class UI_EventHandler : MonoBehaviour, IPointerClickHandler, IDragHandler
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{
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public Action<PointerEventData> OnClickHandler = null;
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public Action<PointerEventData> OnDragHandler = null;
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public void OnPointerClick(PointerEventData eventData)
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{
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if (OnClickHandler != null)
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{
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OnClickHandler.Invoke(eventData);
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}
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}
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public void OnDrag(PointerEventData eventData)
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{
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if (OnDragHandler != null)
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{
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OnDragHandler.Invoke(eventData);
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}
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}
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}
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