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MMORPG/Packages/com.unity.inputsystem/InputSystem/Controls/Processors/ScaleVector3Processor.cs
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58 lines
2.1 KiB
C#

using UnityEngine.Scripting;
namespace UnityEngine.InputSystem.Processors
{
/// <summary>
/// Scale the components of a <see cref="Vector3"/> by constant factors.
/// </summary>
/// <remarks>
/// This processor is registered (see <see cref="InputSystem.RegisterProcessor{T}"/>) under the name "scaleVector3".
///
/// <example>
/// <code>
/// // Double the magnitude of gravity values read from a gravity sensor.
/// myAction.AddBinding("&lt;GravitySensor&gt;/gravity").WithProcessor("scaleVector3(x=2,y=2,z=2)");
/// </code>
/// </example>
/// </remarks>
/// <seealso cref="ScaleProcessor"/>
/// <seealso cref="ScaleVector2Processor"/>
public class ScaleVector3Processor : InputProcessor<Vector3>
{
/// <summary>
/// Scale factor to apply to the vector's <c>x</c> axis. Defaults to 1.
/// </summary>
[Tooltip("Scale factor to multiply the incoming Vector3's X component by.")]
public float x = 1;
/// <summary>
/// Scale factor to apply to the vector's <c>y</c> axis. Defaults to 1.
/// </summary>
[Tooltip("Scale factor to multiply the incoming Vector3's Y component by.")]
public float y = 1;
/// <summary>
/// Scale factor to apply to the vector's <c>z</c> axis. Defaults to 1.
/// </summary>
[Tooltip("Scale factor to multiply the incoming Vector3's Z component by.")]
public float z = 1;
/// <summary>
/// Return <paramref name="value"/> scaled by <see cref="x"/>, <see cref="y"/>, and <see cref="z"/>.
/// </summary>
/// <param name="value">Input value.</param>
/// <param name="control">Ignored.</param>
/// <returns>Scaled vector.</returns>
public override Vector3 Process(Vector3 value, InputControl control)
{
return new Vector3(value.x * x, value.y * y, value.z * z);
}
/// <inheritdoc/>
public override string ToString()
{
return $"ScaleVector3(x={x},y={y},z={z})";
}
}
}